Merchant Archive
Thread: can this be addressed w/o being flamed
Elioi wrote:I'm a merchant (4444) that used to be for fixing poaching before anything else. I read the posts about it, debated it in my mind, and have been swayed against the idea of fixing vendor poaching before attempting other solutions (like improving the class to make people want to keep merchant).
Great post
Kinda interesting, don't you think, balkstar?
Scoooter wrote:
Well a Master doctor would not use those stimdroids but they do require novice medic to use and are only useful to low level medics.
False. Stim droids can be used by non-medics. (They require Pharm IV to load up, I believe, but they can be transferred and used by someone who's never touched medic in his life.)
A previous poster said that if non-doctors could use stimpacks, nobody would ever be a Master Doctor, because they could just get the healing abilities "for free".
And yes the vendor iscompletely asupport functionality. They are basically the cashier and shop keeper so that the Merchant does not have to do that himself. If that's not support I don't know what is. The vendor is an npc/droid that collects the cash and distributes items based on the price you the merchant has told it to sell it for.
No other "support functionality" can be used while the player is LOGGED OUT.
Mull that one over. "Support functionality" would be if the merchant player was there in the shop negotiating the price and the vendor was holding the items or facilitating the secure trade. No such thing is involved. Not even droids/pets will persist in the world after the owner logs out - only structures and items dropped in structures (including vendors)do that. Vendors are *far* more autonomous than anything else in the game.
The combat module analogy is flawed because everyone has combat skills adn default attack..even if it is lame becauseof no combat professions.
Combat droids are significantly more powerful than unskilled CDEF weapon usage (unskilled CDEF ranks as CL 0 or 1, I believe, compared to a droid's CL 10). They aren't in the same category.
p4Samwise wrote:
Scoooter wrote:
Well a Master doctor would not use those stimdroids but they do require novice medic to use and are only useful to low level medics.
False. Stim droids can be used by non-medics. (They require Pharm IV to load up, I believe, but they can be transferred and used by someone who's never touched medic in his life.)
A previous poster said that if non-doctors could use stimpacks, nobody would ever be a Master Doctor, because they could just get the healing abilities "for free".
I re-checked the DE forums and that is correct non medics can use them. If you think tha ability to use a lame stim A is getting something huge I would rethink that. They are pretty lame stims. Also Doctors and Medics have been the proponent of making the stim A available to all in some form so they have a marketable item. And I don't know if you realize this but Doctors have more going for them than just STIM A. Doctors and Medics could care less if all people could use STIM A. Read those profession forums you will see that.
And yes the vendor iscompletely asupport functionality. They are basically the cashier and shop keeper so that the Merchant does not have to do that himself. If that's not support I don't know what is. The vendor is an npc/droid that collects the cash and distributes items based on the price you the merchant has told it to sell it for.
No other "support functionality" can be used while the player is LOGGED OUT.
Mull that one over. "Support functionality" would be if the merchant player was there in the shop negotiating the price and the vendor was holding the items or facilitating the secure trade. No such thing is involved. Not even droids/pets will persist in the world after the owner logs out - only structures and items dropped in structures (including vendors)do that. Vendors are *far* more autonomous than anything else in the game.
And your point is? Does the fact that that they are NPC and more autonomous make them not a support item? Or are they just a good support item? Maybe its because they are so helpful it was the dev's intention that they require skill to manage.
The combat module analogy is flawed because everyone has combat skills adn default attack..even if it is lame becauseof no combat professions.
Combat droids are significantly more powerful than unskilled CDEF weapon usage (unskilled CDEF ranks as CL 0 or 1, I believe, compared to a droid's CL 10). They aren't in the same category.
Well so is a CL10 pet then. Some abilities are just given to everyone so you will have to live with that. Vendor management according to the devs was never intened to be a "given"
Banter on about droid semantics. The dev position is simply that vendors require skill to manage and they were never intened to be managable to people who drop the skill.
I noticed that you chose to ignore all the other droid types that require skill lol
DragonScout wrote:
Scooter. your last post isn't going to help your side of the discussion at all.If anything, it gives more support to the side you are arguing against. lol.
I disagree, vendors unlike cl10 pets are not one of the "given" abilities and that is clear from the dev responses on this issue.