Merchant Archive

Thread: can this be addressed w/o being flamed

DragonScout
Wed Jun 16, 2004 12:49 am
#248

thats nice. what does it have to do with this topic, which is vendors as storage? (I could pick your last post apart.. but.. I figure p4samwise is working on it as we speak so am I gonna see how that goes before I put the time into it.)



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Songe
Wed Jun 16, 2004 12:51 am
#249

It was hijacked a while ago.. in case you didn't notice hehe



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Novice Lekku Stomper
Scoooter
Wed Jun 16, 2004 12:52 am
#250






DragonScout wrote:
thats nice. what does it have to do with this topic, which is vendors as storage? (I could pick your last post apart.. but.. I figure p4samwise is working on it as we speak so am I gonna see how that goes before I put the time into it.)






Good point, but the thead mutated into one of the "why cant I keep my vendor threads" lol






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
SargusQuintek
Wed Jun 16, 2004 6:39 am
#251

I don't know if this has been said before but politicians are asking for player placed bazaars in cities. How about a master merchant being able to place one?


To me a merchant should not be the only one to be able to sale. However, they should be the best at it. With that in mind merchants could have bonuses like increased bazaar limits.Then their fees that are reduced should be reduced to some amount that you can actually see. How about no cost to list on the bazaar or a 50% reduction in operating all structures due to their management ingenuity.


And please please get the relist option in FIRST This, in my opinion, is killing crafting. When I start heaing emails coming in I start to cringe at the thought of more items to relist. It is such a waste of time.



______________
"Real Life First"
Songe
Wed Jun 16, 2004 8:11 am
#252

The problem is, most people who have a vendor don't care about merchant in the first place. Even if we had great tools to be a merchant, they don't intend to be a merchant, all they want is a vendor to sell their stuff. So I don't think that people would stop poaching ifmerchantwas a better profession. Now, if the vendor didn't stay on the map without the skills, maybe people would keep merchant... But I don't know really.


Theother concern I have with improving the profession first is that they will likely be using the same code, so that 1) people poaching will have the same benefits, 2)it will make it even harder afterwards to fix the bug (more checks to add in the program etc).



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Novice Lekku Stomper
Balkstar
Wed Jun 16, 2004 10:39 am
#253






DragonScout wrote:





Elioi wrote:

I'm a merchant (4444) that used to be for fixing poaching before anything else. I read the posts about it, debated it in my mind, and have been swayed against the idea of fixing vendor poaching before attempting other solutions (like improving the class to make people want to keep merchant).







Great post

Kinda interesting, don't you think, balkstar?



I stand corrected. Thats 1 for you. Let's keep the thread open to see how many others pipe up on your behalf of the Merchants that are swayed by your arguements.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Songe
Wed Jun 16, 2004 10:44 am
#254

I won't change my mind... For the reasons I gave above.



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Novice Lekku Stomper
Balkstar
Wed Jun 16, 2004 10:57 am
#255






p4Samwise wrote:

Either that or Balki was lying... but Balki's my friend! Hewould never lie to me! Would he?


*lower lip trembles*







/hands Samwise a tissue


Stop blubbering.


I used such rigidlanguage to make the point that more than anything else in the merchants **edit** sheet to the Devs, Merchants want that fix completed first and foremost before any fluffy add-on are done. Tell me that other people in the public eye don't use such types of statements to validate thier points. There is a reason that poaching is on the top of the list. It's because it is the greatest point of contenition in the Merchant profession. With it's fix, all these arguements go away in the blink of an eye.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

p4Samwise
Wed Jun 16, 2004 11:11 am
#256

I can never believe anything you say ever again, Balki. Not one, but THREE merchants have posted in this thread alone proving you a liar. And I've seen other merchants in other threads saying the same thing. (Not to mention myself.) This is far from "all merchants".


You do not speak for the entirecommunity. Be sure to add this as a disclaimer in future posts.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Balkstar
Wed Jun 16, 2004 11:57 am
#257






p4Samwise wrote:

I can never believe anything you say ever again, Balki. Not one, but THREE merchants have posted in this thread alone proving you a liar. And I've seen other merchants in other threads saying the same thing. (Not to mention myself.) This is far from "all merchants".


You do not speak for the entirecommunity. Be sure to add this as a disclaimer in future posts.







Unlike you, who is the true champion to the merchant cause? Give me a break.


I don't want to be the champion to the cause, just an angry voice that emphasizes the need for fixes of wholy destructive bugs that causes this profession to waddle and mire in the dredges of the SOE community. No amount of fluff that you keep touting will ever fix the underlying issue. Without the proper fondation, this house cannot stand.


It will be reborn from the ashes like the mighty Pheonix it was destined to be when the bug is no more.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

JTGAlpha
Wed Jun 16, 2004 2:40 pm
#258

Again, you guys can keep shouting to the heavens claiming to be the voice of the proletariat all you want. It still doesn't save this entire discussion from being moot.


It's broke.

They're fixing it.

End of story.





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p4Samwise
Wed Jun 16, 2004 2:42 pm
#259






Balkstar wrote:

Unlike you, who is the true champion to the merchant cause? Give me a break.





Nope. Just the champion of reason. And as the champion of reason, it's my duty to come in and shut people down who make fallacious arguments, try to prove their point by flaming their opponents, and then claim to speak for everyone else in their community.


I'd be doing the exact same thing if you were arguing on the other side, by the way.





"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
DragonScout
Wed Jun 16, 2004 3:55 pm
#260

Legitimate concerns Songe. It would be a question of how they implemented it. But like the two off-hand suggestions I made...

trade between cities (yes.. these could be just simply delivery missions at first.. but then maybe later on, as you got more skill in the trade tree... you would be given missions that give you a specific component you would need to find a crafter to make and make say 5 crates of.. and then you would have to transport that to some random npc city... and it would get harder as you went up the merchant trade missions. THAT I think could be fairly cool.. and uses a lot of mechanics already in game. and would be very easy to code that unless you are merchant, you can't do them.)

commodities market.. this would be very easy to code to be merchant only. it would just check if you were at least novice merchant each time you accessed the terminal... then would list a bunch of commodities and the price they were going for at that moment. You could buy low in one city.. fly to another city on a different planet that had that commoditiy for a higher price.. and make cash off it. Then you see something there that is cheaper than it was where you started, so you buy even more of it now (because you have more capital to use).. fly back sell it.. and so on. This would definitely take a bit more programming, but still not THAT much. And you could even buy commodities at super low prices... and hoard it for a while until prices went up really high... etc etc. I think THIS would be fun. I would keep merchant skills just to do this all day long. lol. And it could be an entire skill tree.. and the higher in that skill set you go the more discounts or bulk you can buy.

I think those two changes alone would not only make merchant viable on its own as a money making source, but would also make vendors just a small part of who they are overall. And yes, if they fixed vendor poaching along with it.. then yes, it would be awesome. But to me, changes that include mechanics for things like I mentioned above are far more important than fixing vendor poaching... in my opinion.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
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