Merchant Archive
Thread: can this be addressed w/o being flamed
DragonScout wrote:
thats nice. what does it have to do with this topic, which is vendors as storage? (I could pick your last post apart.. but.. I figure p4samwise is working on it as we speak so am I gonna see how that goes before I put the time into it.)
Good point, but the thead mutated into one of the "why cant I keep my vendor threads" lol
I stand corrected. Thats 1 for you. Let's keep the thread open to see how many others pipe up on your behalf of the Merchants that are swayed by your arguements.
DragonScout wrote:
Elioi wrote:
I'm a merchant (4444) that used to be for fixing poaching before anything else. I read the posts about it, debated it in my mind, and have been swayed against the idea of fixing vendor poaching before attempting other solutions (like improving the class to make people want to keep merchant).
Great post
Kinda interesting, don't you think, balkstar?
p4Samwise wrote:
Either that or Balki was lying... but Balki's my friend! Hewould never lie to me! Would he?
*lower lip trembles*
/hands Samwise a tissue
Stop blubbering.
I used such rigidlanguage to make the point that more than anything else in the merchants **edit** sheet to the Devs, Merchants want that fix completed first and foremost before any fluffy add-on are done. Tell me that other people in the public eye don't use such types of statements to validate thier points. There is a reason that poaching is on the top of the list. It's because it is the greatest point of contenition in the Merchant profession. With it's fix, all these arguements go away in the blink of an eye.
p4Samwise wrote:
I can never believe anything you say ever again, Balki. Not one, but THREE merchants have posted in this thread alone proving you a liar. And I've seen other merchants in other threads saying the same thing. (Not to mention myself.) This is far from "all merchants".
You do not speak for the entirecommunity. Be sure to add this as a disclaimer in future posts.
Unlike you, who is the true champion to the merchant cause? Give me a break.
I don't want to be the champion to the cause, just an angry voice that emphasizes the need for fixes of wholy destructive bugs that causes this profession to waddle and mire in the dredges of the SOE community. No amount of fluff that you keep touting will ever fix the underlying issue. Without the proper fondation, this house cannot stand.
It will be reborn from the ashes like the mighty Pheonix it was destined to be when the bug is no more.
It's broke.
Balkstar wrote:
Unlike you, who is the true champion to the merchant cause? Give me a break.
Nope. Just the champion of reason.
And as the champion of reason, it's my duty to come in and shut people down who make fallacious arguments, try to prove their point by flaming their opponents, and then claim to speak for everyone else in their community.
I'd be doing the exact same thing if you were arguing on the other side, by the way.
trade between cities (yes.. these could be just simply delivery missions at first.. but then maybe later on, as you got more skill in the trade tree... you would be given missions that give you a specific component you would need to find a crafter to make and make say 5 crates of.. and then you would have to transport that to some random npc city... and it would get harder as you went up the merchant trade missions. THAT I think could be fairly cool.. and uses a lot of mechanics already in game. and would be very easy to code that unless you are merchant, you can't do them.)
commodities market.. this would be very easy to code to be merchant only. it would just check if you were at least novice merchant each time you accessed the terminal... then would list a bunch of commodities and the price they were going for at that moment. You could buy low in one city.. fly to another city on a different planet that had that commoditiy for a higher price.. and make cash off it. Then you see something there that is cheaper than it was where you started, so you buy even more of it now (because you have more capital to use).. fly back sell it.. and so on. This would definitely take a bit more programming, but still not THAT much. And you could even buy commodities at super low prices... and hoard it for a while until prices went up really high... etc etc. I think THIS would be fun. I would keep merchant skills just to do this all day long. lol. And it could be an entire skill tree.. and the higher in that skill set you go the more discounts or bulk you can buy.
I think those two changes alone would not only make merchant viable on its own as a money making source, but would also make vendors just a small part of who they are overall. And yes, if they fixed vendor poaching along with it.. then yes, it would be awesome. But to me, changes that include mechanics for things like I mentioned above are far more important than fixing vendor poaching... in my opinion.