Merchant Archive

Thread: Some reasons why vendors should stay after you drop Merchant.

Naufragus
Fri Jan 16, 2004 11:52 am
#235






Yolner wrote:

anger anger anger





man-- arent you exploitintg lots. it is hard to take someone exploiting one thing seriuosly about a supposed exploit of another thing.


give up all your ill gotten lots and then come preach

Naufragus
Fri Jan 16, 2004 11:55 am
#236






Yolner wrote:

PUNISHMENT FOR EXPLOITERS





here, here...


punish and BAN lot exploiters

Zanholo
Fri Jan 16, 2004 11:59 am
#237

Vendors without skill points is an exploitation pure and simple. It should be stopped.





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Yolner
Fri Jan 16, 2004 12:47 pm
#238

You know whatassclown the devs never said anything about lot trading or cross server itemtrading being illegal or even bad in any way. Remember what they said about the cross server holo trading or do you want me to repost this dev post for you a few times too.




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Naufragus
Fri Jan 16, 2004 3:48 pm
#239

rather be an idiot than an exploiter

Yolner
Fri Jan 16, 2004 3:51 pm
#240

When the devs say anything about lot trading being illegal i will destroy my harvesters. Until then you can go get a spoon and eat my a$$.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Naufragus
Fri Jan 16, 2004 3:59 pm
#241

what you are doing is no different that people getting vendors they dont deserve..


it is so obvious where you are coming from


you enjoy exploits that benefit you...such as your ill gotten lots


you want vendors "fixed" because you believe it will somehow favor you..that because you have your 6 vendors you will istantly triple your business because your competitorres will no loneger have vendors. all you are trying to do is drive other people out of business using what ever means you can


you have no concern for the profession only your own selfish, greedy needs...


no more will i address exploiters

BaudGnarly
Fri Jan 16, 2004 4:57 pm
#242

CLOSE THIS THREAD





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Yolner
Fri Jan 16, 2004 5:08 pm
#243

Me having extra lots doesnt hurt anyone and the devs dont think its an exploit.Your gay little vendor exploit is hurting a whole class called MERCHANT and the devs are looking for a way to fix it. Your only calling me an exploiter because you ran out of ways to defend your favorite vendor exploit. I dare you to report me to the devs, mods and anyone else you want. They will tell you that lot trading is totally legal. So shut the hell up troll.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Naufragus
Sat Jan 17, 2004 1:13 am
#244

you are still exploiting a loop hole


you are still an exploiter


they cant do anything to stop it so they have to allow it. they wher only going to give characters over 3 weeks old a holo to stopp EXPLOTING


you are an exploiter


Maxalus
Sat Jan 17, 2004 4:39 pm
#245

UnfortunetlyI can see both sides of the issues with Merchant, being one myself, But the facts are this and it was created by SWG. Merchant has been broken for a long time and will continue to be broke. The only problem I see is that Merchants that drop the skills get to keep the NPC vendor, I say big deal. This bug or gift that the DEVs made when they created SWG is now a part of the system. If it is done away with it will ruin a lot of crafters and businesses. Keeping the vendors is a minor thing because all the other benifits are taken away when the skills are dropped. But it seems that some of my fellow Merchants what to be the only game in town,if you want to buy somthing. He is a better idea for the DEVs and my fellow Merchants. Give the ability to the Master Merchant to be able to pull an items if bought from anywhere in the galaxy ( at a fee of course). This will cut down on travel and many more peeps will be coming to their shops if this option was part of Master Merchant. For those that want to sell to only Reb. or Imp. go set up shops in a city that has that factioon. As far as i know, I am the only Merchant on Rori in an a Reb. town and most of my buyers are from around the area. If an Imp. wants to buy an item they contact me and i make arrangments to meet them in a nutral location and take care ov business. So this entire crying about they get to keep this and I want that sounds to me like my felllow Merchant want it all, sorry its not going to happen. Let the vendors stay but the rest go away. Thank You.
Yolner
Sat Jan 17, 2004 5:09 pm
#246

UnfortunetlyI can see both sides of the issues with Merchant, being one myself, But the facts are this and it was created by SWG. Merchant has been broken for a long time and will continue to be broke.


Why? Because you want it to stay broke?


The only problem I see is that Merchants that drop the skills get to keep the NPC vendor, I say big deal. This bug or gift that the DEVs made when they created SWG is now a part of the system.


If you use that argument then you cant really fix any bugs or overpowered profs like creature handler. Duping was going on for months. Should that stay just because it was going on for so long?


If it is done away with it will ruin a lot of crafters and businesses. Keeping the vendors is a minor thing because all the other benifits are taken away when the skills are dropped.


You mean it will punish a lot of exploiters right? Maybe we should give them a million credits each for exploiting for so long.What benefits do we have besides vendors and planetary ad?


But it seems that some of my fellow Merchants what to be the only game in town,if you want to buy somthing.


No we just want people to stop exploiting our skills.


He is a better idea for the DEVs and my fellow Merchants. Give the ability to the Master Merchant to be able to pull an items if bought from anywhere in the galaxy ( at a fee of course). This will cut down on travel and many more peeps will be coming to their shops if this option was part of Master Merchant.


That soundsgreat andI hope this isadded to the game after the exploit is fixed.


For those that want to sell to only Reb. or Imp. go set up shops in a city that has that factioon. As far as i know, I am the only Merchant on Rori in an a Reb. town and most of my buyers are from around the area. If an Imp. wants to buy an item they contact me and i make arrangments to meet them in a nutral location and take care ov business.


So this entire crying about they get to keep this and I want that sounds to me like my felllow Merchant want it all, sorry its not going to happen. Let the vendors stay but the rest go away. Thank You.


We just want what belongs to us OUR SKILLS. The only thing we have is vendors and planetary ad which alsostays after the skills are dropped. So if u let everyone keep that just delete the whole profession.




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
BaudGnarly
Sat Jan 17, 2004 5:15 pm
#247






Yolner wrote:

We just want what belongs to us OUR SKILLS. The only thing we have is vendors and planetary ad which alsostays after the skills are dropped. So if u let everyone keep that just delete the whole profession.






/AGREE!!


SCREW MERCHANT! IT IS A CRAP PROFESSION AND WASTE OF SKILL POINTS!


THROW IT IN THE GARBAGE AND MOVE ALL THE SKILLS TO ARTISANS!







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