Merchant Archive
Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)
link vendors: that way i could post on one vendor and sell from all 6 - and the 660 items would be ok, because you can see all 660 from 1 vendor - or more realistic all 500, since i prolly won't keep master merchant
SeismicEdge wrote:
Where did the original thread go?
As originally posted in: http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=37932#M37932
My plan called for the creation of a skill called "Storage" which was the total number of items you could have listed on vendors, removing a finite cap based on the number of vendors you had and instead allowing you to have a "pool" of items you could list and tying the number of items to skill blocks you could acquire on the way. It is all part of a larger overhaul - so you might want to check the link and read up accordingly.
--Mikka
Business 4: Storage +25, Hiring +10, 200,000 price tag cap
Master Artisan: Storage +50
- Management 1: +150 Storage
- Management 2: +200 Storage
- Management 3: +250 Storage
- Management 4: +300 Storage
- +500 Storage at Master Merchant (1600 Total)
Message Edited by CaptainCloak on 08-12-2004 03:20 PM
- bus IV - 700 items
- consider adding 1 vendor to every master profession
- consider reducing or eliminating skill points for the merchant profession
- consider increasing resource stack size to 500k
- consider holding off the main part of this nerf until the results of the dead/empty vendor fix helps the mysterious database problem; this will give players enough time to sell off what they have now
- consider telling the players exactly why the database problem is a big issue in technical terms, ie will JTL not work with the system that is currently in place, lack of memory, or **edit** is going on, etc.
Thanks for your time. If this thread gets to be 60+ pages long again, please don't delete it. That was rather annoying. Not like losing all your items on your vendor annoying, but still.