Merchant Archive

Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)

Siso
Fri Aug 13, 2004 5:02 am
#222

I'll understand that vendors are for someone a storage and that is not the intention and i understand that if u can have infinit number of things on a vendor SOE get some problem with driving there computers couse the cant handel that much data but,

I'll say that the new limit is way to low for the ones that lives as merchents i just have it so i can sell some of my extra stuff away and even then the new small limit is not enuff for me!!!

So i hope that we can rise the limit to at least 5x so the real merchents dont need to log in 10 times a day for restocking



Siso Farstar

Master Rifleman Master Swordsman

Ryrooo
Fri Aug 13, 2004 5:14 am
#223

please just leave it, keep it the same!



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Temohpab
Fri Aug 13, 2004 5:32 am
#224

To the people that log in once a week to restock their vendors and say they will quit the game etc if the vendor UPGRADE is applied, I can only say "Good riddance!". We need new merchants to be able to get costumers and to move some of the trading away from the big merchant houses around the big cities. We need competition to keep down prices. We need active merchants, not ghosts. We get that from the restrictions on vendors. WTG SOE. /cheers


Now please do something about people having multiple or shared accounts on same server, it ruins the PvP system.
Crimsonsplat
Fri Aug 13, 2004 6:33 am
#225






Temohpab wrote:

To the people that log in once a week to restock their vendors and say they will quit the game etc if the vendor UPGRADE is applied, I can only say "Good riddance!". We need new merchants to be able to get costumers and to move some of the trading away from the big merchant houses around the big cities. We need competition to keep down prices. We need active merchants, not ghosts. We get that from the restrictions on vendors. WTG SOE. /cheers


Now please do something about people having multiple or shared accounts on same server, it ruins the PvP system.





Bwhahahahahahha! Right! Suuuuuure they're gonna tell folks they can't have multiple accounts and send them more money.


I do think being successful as a merchant on a one-day-a-week login is a bit much. A player who logs in every day should have *some* advantage. But this nerf is insane.


I think that Sony has decided they will impliment these changes, come hell or high water. They've decided that they will accept a certain number of cancelations as necessary pain to succeed. The only way to stop them is not to threaten to quit, but to actually DO it so that the number of cancellations is much higher than their expected "cost." Cancel now if you oppose this nerf, and remember you can continue to play until the subscription ends. Estimated rollout date for P10 is 8/24.


PhoenixOrion
Fri Aug 13, 2004 6:47 am
#226

Telling people they can't have 2 accounts on 1 server won't work. Even if it's 2 different people playing them, it could still be the same credit card.


I highly doubt sony would turn down more money...



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joined42904
Fri Aug 13, 2004 8:22 am
#227

For my fellow folks out there with merchant skills who don't like the new limits, please consider this:



What you need to understand is that for Merchant to be valuable as a skill, it must be a limited skill.


If one merchant can stock unlimited wares, then you only need one merchant per guild for instance. One merchant guy can sell all the crafters' wares.


Only when the ability to place items on a vendor is scarce does it have value.


Merchants will get a larger slice of the retail pie the FEWER slots are available on each vendor. If it's unlimited, then what the merchant contributes is just the stocking work which is often not much work at all. If it's limited, merchants must be seen by crafters as also contributing the opportunity cost of stocking something else when the merchant stocks that crafter's wares.


Only by constrainingthe merchant skill is it given value.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Cafa
Fri Aug 13, 2004 8:31 am
#228






joined42904 wrote:

For my fellow folks out there with merchant skills who don't like the new limits, please consider this:



What you need to understand is that for Merchant to be valuable as a skill, it must be a limited skill.


If one merchant can stock unlimited wares, then you only need one merchant per guild for instance. One merchant guy can sell all the crafters' wares.


Only when the ability to place items on a vendor is scarce does it have value.


Merchants will get a larger slice of the retail pie the FEWER slots are available on each vendor. If it's unlimited, then what the merchant contributes is just the stocking work which is often not much work at all. If it's limited, merchants must be seen by crafters as also contributing the opportunity cost of stocking something else when the merchant stocks that crafter's wares.


Only by constrainingthe merchant skill is it given value.






You continue to have this fantasy that merchant is actually a profession people play. It is not.


Merchant has no cognizant skill set. Everything he does can be emulated in game in some other fashion.


Vendors are a necessity, not a fun item. There is no fun in making a vendor nor having to single inject every single item for sale individually because SWG programmers think batch injects are only the realm of developers, not players.


We don't want slices, we don't want market share, and we don't want the freaking nasdaq on SWG. I want a vendor to sell my wares, ALL MY WARES. Your argument has no validity in game, practice or life. Making something MORE demeaning and burdened than it already is just takes away my time to go have fun. I am not paying for your personal political sacrifice. If you want to limit yourself to 110 items a vendor, MORE POWER TO YOU. Stop screwing with my game fun.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

joined42904
Fri Aug 13, 2004 8:37 am
#229

Cafa,


You say that vendors are a necessity, not a fun item.


You then say that merchants have no cognizant skill set. Seems to me they do...they get VENDORS. Well...so does business 3 but to a much more limited extent.


Merchant isn't played much as a profession now because the devs let folks poach vendors from the profession. If vendor poaching is no longer allowed...let me predict that there will be folks playing merchant as a profession. And some people will enjoy that.


Are you an oligopolist, Cafa? Because if you are, a bit less fun for you may me a lot more for a lot of other crafters and merchants.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
EvilHomerSimpson
Fri Aug 13, 2004 9:23 am
#230







wrote:


Are you an oligopolist, Cafa? Because if you are, a bit less fun for you may me a lot more for a lot of other crafters and merchants.






You still use the word Oligopolist even after you were slammed for not knowing what it means? You are such a troll.




101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
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001110011100100111100001110111
EvilHomerSimpson
Fri Aug 13, 2004 9:24 am
#231








wrote:


Are you an oligopolist, Cafa? Because if you are, a bit less fun for you may me a lot more for a lot of other crafters and merchants.






You still use the word Oligopolist even after you were slammed for not knowing what it means? You are such a troll.




101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Cafa
Fri Aug 13, 2004 9:25 am
#232






joined42904 wrote:

Cafa,


You say that vendors are a necessity, not a fun item.


You then say that merchants have no cognizant skill set. Seems to me they do...they get VENDORS. Well...so does business 3 but to a much more limited extent.


Merchant isn't played much as a profession now because the devs let folks poach vendors from the profession. If vendor poaching is no longer allowed...let me predict that there will be folks playing merchant as a profession. And some people will enjoy that.


Are you an oligopolist, Cafa? Because if you are, a bit less fun for you may me a lot more for a lot of other crafters and merchants.







Just because you've made you life's work to be a professional troll doesn't mean I give any credit to your effort.


Grow up and respond without accusing me of some supposedlynefarious crime. Any day you wanna measure who's done the most good for this game (you or me) just go ask the Tempest community.


In the words of Cala'dan: Stop being a **edit**.




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Yasha
Fri Aug 13, 2004 9:45 am
#233






/agree ...simply another plan to cut costs and attempt to justify a profession. Show me a guild that gets a single merchant to sell everyone's wares, won't happen. Nobody wants to rely on someone else's honesty for a paycheck even if it's a friend. Everyone goes up to at least business 3, does the vendor(s) and drops the skills like a burning potato. You should simply have the ability to sell what you make, no if's and's or but's.


This has simply broughtthe pure obsurdity of an elite professionto the surfaceby thisproposed nerf. And I do apologise to the few that enjoy this profession, the spokesperson included. Merchant is not something that really gives anything fun, or is useful besides a bit of eyecandy. If you could actually lease space, vendors, or actually get bonuses to things besides a prettier NPC greeter or shop sign then you might have a profession that lived somewhere close to it's name. It doesn't encourage socialability (entertainment professions), it doesn't foster them into being middlemen for re-sale (99.9% that get it do so to support their own crafting profession), there's just nothing about it that's active.


As it is it's just something grinded to have better or more vendors, this changes nothing, other than more unhappy people grinding it out so they can do what they liked before-hand, possibly forcing somethat didn't need a second account before to doso now IF they wish to keep playing.You might as well make a "fireworks" elite profession from artisan, and a year down the road tellanyone that wishes to sell anything that makes noise or light needs to getfireworks 0/0/0/4 and keep it.


If limitations need to be in place because of chinsyness, fine. I think most of us can live with limitations overall, but they need to be like at about110 at Business 3, dissolve merchant altogether and spread the rest of merchant to each of the elite crafting professions.

Message Edited by Yasha on 08-13-2004 03:44 PM



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Cafa
Fri Aug 13, 2004 10:19 am
#234






Yasha wrote:




[snip]


As it is it's just something grinded to have better or more vendors, this changes nothing, other than more unhappy people grinding it out so they can do what they liked before-hand, possibly forcing somethat didn't need a second account before to doso now IF they wish to keep playing.You might as well make a "fireworks" elite profession from artisan, and a year down the road tellanyone that wishes to sell anything that makes noise or light needs to getfireworks 0/0/0/4 and keep it.


If limitations need to be in place because of chinsyness, fine. I think most of us can live with limitations overall, but they need to be like at about110 at Business 3, dissolve merchant altogether and spread the rest to the elite professions off of artisan.

Message Edited by Yasha on 08-13-2004 12:58 PM




/agree


I stayed Master Merchant wth Fivo for the longest time, thinking that good intentions would be forthcoming from the devs. They never came.


Merchant became more and more a drudge I kept to do business conveniently. For someone that actually finds the current version of the merchant profession fun, I put forth that utilities to do your job correctly should not be the heart aof a profession. Even smugglers have SKILLS that allow purchasing things (faction) that we cannot. Merchant is a certification, if anything, to use a vendor. It does nothing else nor requires any roleplaying aspects different from any other character in the game.





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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