Medic Archive

Thread: Mind Damage: How to make it healable without abuse

Moshi-Eclipse
Thu Sep 18, 2003 5:59 am
#27

i don't have brains?


Zarlor give a Doc some P-leer skills, like me for example. Give a doc buffs, like me for example. Give a doc some Muon Gold, like me for example. Give a doc a friend with equal skills in both Doc and P-Leer. Turn the doc lose on an area of opposing faction members. Watch the docs stand and the opposing faction members fall. as I have said before Doctors, not medics, Doctors are plenty powerful. If you mix Doctor with an elite weapon-skill you cannot lose. When all of your stats ar 1500+ you have on good armor and you shoot well, you cannot be stopped easily. Anything that you give to a medic, you also give to a doc and a CM. Docs are pretty squared away on our toys/abilities. so perhaps that's what i've been saying and noone has been getting... i'll finish more later, I have to go to work :-)



and I ask if you remember me, cause when in game you said "Yeah I save lots of peoples asses =)" anyway...




-----WORK!------




/check
/faint
/Moshi
Zarlor
Thu Sep 18, 2003 7:15 am
#28

Well you DID say it would make a medics invincible.


Ok, so let's head up to Doc then. First off let it be said that If we wish to only compare a single profession to another single profession, then those professions should be compared without referencing any other skills. That is for balance considerations between professions. Balance between Templates is what most folks really want to see. The idea thata Master BH with some medic skills in a reasonably balanced full skill point templateshould be an even match for a Master Pistoleer/Master Doc in a balanced full skill point template is one that I would be more willing to support. And no, I don't think mind healing in such a situation will make that combo unbalanced or make the MD/MP a god compared to the MBH.


Outside of that, though, I still think we must also pull in the greater context that this is a multiplayer gamer with benefits being granted to the cooperative player. In other words that MBH WILL win every time agains that MD/MP as long as they take advantage of cooperative play and are getting a full slate of buffs themself.


(And I only said that the very first time you asked me, not the second or third! )




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Thu Sep 18, 2003 9:33 am
#29

It definitely should not be forgotten that in the original design Medics were SUPPOSED to be able to heal mind.


Here's Holo on that very issue mentioning the problems they discovered in the exploitability of allowing a medic to heal mind:


"Frankly, this situation is a bit of a loophole in the design. We did not catch the medic exploit until too late, so we removed the mind pool heal from them, without creating an alternative. Mind is not supposed to be the determining factor in a combat.”


Look at http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=476570#M476570for that full thread and Holo's statements in complete context.


They removed the heal. They took the easy way out. Instead of looking at the issue objectively and finding out how to modify medics to prevent the infinite-self-heal loop, they just yanked it. And we told them then, and they are seeing now, how this actually caused some very big problems and that now, even though "Mind is not supposed to be the determining factor in combat" we are seeing that mind is, in fact, the determining factor in combat.


Giving the ability to medics is not the problem, I think. It was a skill we were supposed to have from the beinning (and still do if we get one of those new character damage stims, only usable by medics, mind you). The problem was the infinite-self-heal loop and that is where I think we are seeing some solutions and compromises being made and offered.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Moshi-Eclipse
Thu Sep 18, 2003 2:28 pm
#30






vortexala wrote:

And perhaps, when it comes to damage taking, we would be 'invincible'. But that's where the wounding would come into play. TKs could knock us down while a CM diseases us and a Commando burns us to a crisp...



Ok you are talking abotu 3 buffed players with Elite professions versus one (armed?) Master Doc. 1v3 always bet on the three... but using only your professions abilities. a doctor can kill nearly anyone when coupled with an elite skill profession. if you take the TKA, CM, and Commando and give them all buffs then there is something different weighing on the battle... I once was killing imps and someone else told me to buff them and then see who won. If I buff you then you are getting the benefit of an entire elite profession which you did not earn or spend skill points to get. this is not what I am talking about I am talking about a self-buffed doctor with pistoleer skills versus a (non-buffed due to the lack of his profession being able to buff) Bounty Hunter, Commando, or any other profession. The doctor will win everytime unless the opposition's secondary skill is Creature Handler. If you use tactics and intelligent healing you can kill plenty of people. I was dueling a guy and he had 3 people healing him and he beat me. Had he not had those 3 people he would not have beaten me. This was before i was MD I probably wasn't even Master Surgeon at this point. So now buffed and even more skillied in the PvP arena there is no chance to be taken down by one person. If you guys feel inadequate in PvP then perhaps you shouldn't participate. I feel more then adequate and a 1500+ Mind pool still drawns plenty of eye shots because people do not look at the numbers, only the graphics of the pools. so just sit back, hit the muon, buff yourself learn better weapon skills and kill whomever you want. Mind healing is rediculous though. If mind is the determining factor in your PvP fights then you need to adjust to it, not cry for a change in teh system. (cry is not meaning that you are literraly tearing over it, it is meant int he 'cry out' form.)



/check
/faint
/Moshi
Niles2828
Thu Sep 18, 2003 4:10 pm
#31

Sorry for the delayed response. I was too busy having fun playing the game.


First off, Moshi..... finally, my faith is restored. Someone who doesn't want everything handed to them on a f'ing silver platter. (Sorry.... I've just had it with all of these "please make the game easier and make me the most powerful person in the game" types).


Second:






Kiljoy001 wrote:



I don't think you read my ideas. Seriously.






I don't think you read mine either. Obviously you didn't, because you had to respond to it twice.


Third (and this is the LAST I have to say on the subject because I am absolutely right): Medics, Doctors, or Combat Medics should not be healing mind damage.


Health and action are physical entities; they should be treated with science and medicine. Mind is spiritual; it should be healed with things that cater to the spirit (i.e. music and dancing).


It's about time to give this ability to the entertainers.




Sunrunner: Cypherr Lydell - Master Doctor, Master Combat Medic
Valcyn: Jadan Vekkar - Master Merchant, Creature Handler,
owner of Jadan Vekkar Vendors (Theed, -3500, 5575)
For latest vendor updates, join the newsletter! To subscribe, send a mail to Jadan
with "subscribe" as the subject.
vortexala
Thu Sep 18, 2003 9:44 pm
#32






Niles2828 wrote:

Health and action are physical entities; they should be treated with science and medicine. Mind is spiritual; it should be healed with things that cater to the spirit (i.e. music and dancing).


It's about time to give this ability to the entertainers.







So a T21 is a Spiritual Weapon somehow? Since it can attack the Mind Pool at will? And that makes sense to you?



And Moshi, I wasn't saying that it was a 1v3 battle, I was saying that a TKA can knock you down OR a CM can Disease you OR a Commando can BBQ your behind. Didn't mean ALL three at the same time. Sorry for that misunderstanding.


As for your comment on a commando not being buffed because they didn't spend skillpoints to earn that ability to self-buff...you do realize that makes absolutely no sense, right? Our medicines are meant not only for ourselves but for use on others as well. If a Commando has the cash to buy buffs(a service), some muon gold(a consumable) someStims(Since the Commando took Novice Medic for self-healing)and a nice Flamethrower and armour(items) before heading to the battlefield to fight A Doc/Pistoleer who has self-buffed, using the best pistol and armour, and also taking muon gold then more then likely the Commando will win. Why? Because even though the Doc has the edge on self-healing(using E-Stims) the Commando has the obvious edge on Damage.


To say that if someone only use abilities found in their own profession in a battle to justify your use of buffs in PvP to take out un-buffed players makes you feel more empowered, then that's fine by me. But don't try to use that as an excuse for backing up your argument that we would become invincible because it, quite frankly, doesn't hold up.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Niles2828
Fri Sep 19, 2003 7:23 pm
#33






vortexala wrote:


So a T21 is a Spiritual Weapon somehow? Since it can attack the Mind Pool at will? And that makes sense to you?


I don't consider a Glock a spiritual weapon, but a bullet to the head will take your spirit away from your body. If you want to argue with that, go try it.




Sunrunner: Cypherr Lydell - Master Doctor, Master Combat Medic
Valcyn: Jadan Vekkar - Master Merchant, Creature Handler,
owner of Jadan Vekkar Vendors (Theed, -3500, 5575)
For latest vendor updates, join the newsletter! To subscribe, send a mail to Jadan
with "subscribe" as the subject.
Moshi-Eclipse
Sat Sep 20, 2003 9:22 am
#34






Niles2828 wrote:




I don't consider a Glock a spiritual weapon, but a bullet to the head will take your spirit away from your body. If you want to argue with that, go try it.






I like him.



/check
/faint
/Moshi
vortexala
Sat Sep 20, 2003 1:13 pm
#35






Niles2828 wrote:





vortexala wrote:


So a T21 is a Spiritual Weapon somehow? Since it can attack the Mind Pool at will? And that makes sense to you?


I don't consider a Glock a spiritual weapon, but a bullet to the head will take your spirit away from your body. If you want to argue with that, go try it.






So we're resorting to the tried and true RL comparisons, is that it?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Zarlor
Sat Sep 20, 2003 1:44 pm
#36

Well the argument is rather useless. A weapon to the head might be a way to "remove the spirit from teh body" but then so is the same thing to the heart, the juggler or any other number of physical froms of damage. Folks have been know to die from shock from realtively minor wounds to the limbs.


I fail to see the argument of a head-shot being "spritiually" different in any of these respects.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
zztopping
Sun Sep 21, 2003 2:33 pm
#37

why not just make another prof called psychologist or something that takes master ent and master medic to heal mind points? They are as demanding on skill points as a BH, and the perfect counter to one also. they could do a 'dance' called maybe therapy that would heal mind points while in camp, or give someone in combat a shot of a mind stim that would restore their mind points, but make the combat thing something only a very high leveled psych could do, and make building of a mind stim left to a master psych only. this mind stim would cause the psych decent mind wounds to prevent overkill.


What do you think of that? This would be an invaluable profession while being very limited at the same time




zztopping- Master Marks, Master Medic, Pistoleer, Combat Medic
Recon Marine Private (xRMx)
REBEL YELL BABY
Obi-Wan: "The Force can have a strong influence on a weak mind."
Tempest
Moshi-Eclipse
Sun Sep 21, 2003 5:00 pm
#38

should i C&P too?



bad idea, go play D2 for mind healing... and entire prof. for one ability is silly. that's like spending 63 points on pistoleer to be able to do only double tap.




/check
/faint
/Moshi
vortexala
Sun Sep 21, 2003 6:59 pm
#39

Any time someone brings up an idea to add to the game, someone else has to say 'Want x, go play x". Why is that? It's not an argument in and of itself, it's simply an inane comment that serves no purpose.


Mind healing was in-game. The game was designed with Mind Damage healing as PART of the process. The issue is that the Devs took it out due to an exploit WITHOUT replacing it with something else. With me so far? Hope so.


Now the problem is how to Reimplement mind damage healing. Got that? Good.


So you don't want to have mind damage healing in-game? Go play solitaire.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Page 3 of 4