Medic Archive

Thread: Its unwise to do my job?

Jagii
Fri Feb 25, 2005 12:27 pm
#14

Now that I've started to think harder about it, how about making it so that the MEDICAL CENTERS are friendly to the faction that controls it? For example, say Bestine is Imperial-controlled. Any Imperials who go in there can be healed by besides PVE or PVP enabled Rebels. Rebels (PvP, PvE, or on-leave) CANNOT be healed in this medical center. This allows freelance medics/doctors to get a decent hand in the wound healing market (especially new ones who may not be strong enough to even start doing the 200 faction points it takes to join a faction), and lets the combatants know where they should go to be healed.

Of course this idea is up for critique. It's just another suggestion, just in case the current system becomes too unsatisfactory.

= Andrew
Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
MyT_Chicken
Fri Feb 25, 2005 2:02 pm
#15






MillerBomb wrote:
Ok, now I have a better understanding as to why the distinction was made. I had thought that TEF's now meant the same thing as it did a few days ago with the overt/covert system. If the TEF doesn't allow a combatant to be attacked by a SF player though, then the restrictions on combatants healing SF players is definitely the lesser of two evils. I still think that it does penalize docs and medics that choose PvE over PvP, but unless a system comes up (as mentioned in a different thread) where an SF player gets marked as unhealable by combatants for x amount of time after combat, there's probably nothing that can be done that wouldn't get exploited for a grievence issue.





Well, I think SOE is trying to keep PVEers in a PVE state....while letting PVPers do their thing.....which really is nice. Now you (PVE only) don't have to worry about getting TEFed. While you can't heal SF(overt) you don't have to worry about looking over your sholder anymore. However you can still participate in the GCW via PVE (kill stormies or whatever). I really think its a good thing.


The only Downside I see is if we *healers* get confronted by a stupid PVPer that doesn't understand we can't help them.


It really is a much better system, but you have to understand how it works.





JemyM wrote:

When I read the initial updates I thought that the healing limits only occured during combat...

IMO, having the restrictions lifted when inside a medical center (Except when in combat) would have made more sense. It would also open a better use for medcenters, that cannot be offered by a droid.






See I don't think so. One of the prime complants amoungest healers was they they could get TEFed, and therefore *Forced* into PVP. The new system fixes that, simply by not allowing you to heal people that are SF (Overt).Now we don't have to worry about getting ganked by people when you are trying to do your "job".


Edit: And I just noticed your Sig. I'm supprised your actually fighting the fact that we can't heal PVPers. PVP is a choice. And now you are no long forced to take part in it. But like I said, you can still take part in the GCW on a PVE level.


Message Edited by MyT_Chicken on 02-25-2005 01:03 PM




h Egri p
§ If you don't know; you'll find out soon enough! §

SikrouDeco
Fri Feb 25, 2005 2:33 pm
#16

With the factional changes in place, I think having to come off leave to heal a member of our [b]own faction[/b] is wrong. We can [b]buff anyone[/b], but [b]not heal our own faction? That's just dumb...[/b]







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MyT_Chicken
Fri Feb 25, 2005 3:07 pm
#17






SikrouDeco wrote:
With the factional changes in place, I think having to come off leave to heal a member of our [b]own faction[/b] is wrong. We can [b]buff anyone[/b], but [b]not heal our own faction? That's just dumb...[/b]






Well think how much money you would lose if you couldn't buff. Then everyone would be crying. But you can heal your own faction, just you are unable to if they are in SF (Overt) status and you are Combatant (No TEFs remember). Again the #1 complaint of PVEer was the fact we would get TEF's and ultimantly forced into PVP. Now you don't have to worry about it. If a PVPer wants to get heals then he needs to go On Leave or find a fellow SF person to do it.


Its really not that bad a thing. Unless your a Civilian or On leave you can heal everyone except those that are SF (PVP). And if your a Civilian you need to understand that your not taking a direct part of the "War". You choose not to pick sides, and thus must live by the restrictions in place.


This solves more problems then it creates. Most people just don't understand the rules, which is why I think this thread is so important for people to read. I may not be the smartest person on this forum, but for the most part, I understand how the game works. I try to stay informed about everything, and this is a huge change, that some people don't understand unless they have followed all the posts about it.


*Edit : While on leave you are basically treated as a Civilian*

Message Edited by MyT_Chicken on 02-25-2005 02:08 PM




h Egri p
§ If you don't know; you'll find out soon enough! §

JemyM
Fri Feb 25, 2005 7:33 pm
#18




MyT_Chicken wrote:
See I don't think so. One of the prime complants amoungest healers was they they could get TEFed, and therefore *Forced* into PVP. The new system fixes that, simply by not allowing you to heal people that are SF (Overt).Now we don't have to worry about getting ganked by people when you are trying to do your "job".
Edit: And I just noticed your Sig. I'm supprised your actually fighting the fact that we can't heal PVPers. PVP is a choice. And now you are no long forced to take part in it. But like I said, you can still take part in the GCW on a PVE level.





My sig is mostly about the bounty hunter system, thats currently worse than ever.

Before it was possible to heal all but "pvp enabled" players. Now its no longer possible to heal "pve overt" players without ending up as PvE Overt yourself. This limits the amount of players you can heal by a greater amount.





Besides that, I also have an annoying sig that looks like part of the post.
vortexala
Fri Feb 25, 2005 9:03 pm
#19

Be glad we even have an On-Leave status. We could've been stuck, as neutrals, unable to heal anyone but neutrals. With On-Leave we can still PvE(non-factioned) with our friends, regardless of factional affilliation, and still be able to perform the healing role.


And by limiting thehealing ability, while factioned, to'downhill' only we are removing the 'blue healer' exploit wherein a PvP-Enabled player can enter combat and be healed by a non-PvP enabled player who is unattackable by his enemy.


It's not the most elegant of solutions to the TEF issues of old, but it IS a solution. And, again, at least we got the On-Leave thing...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
MillerBomb
Sat Feb 26, 2005 1:02 am
#20


MyT_Chicken wrote:

I don't think thats the case at all. If you are imperial you need to heal only imperials plain and simple. Why would you help out Rebels? They are the "bad guys" or vice-versa. You will still be friends with members of the opposite faction, but you won't be able to help them as effectively as before this change...Its a fact of war.

We are in a Galactic Civil War. Period....Pick a side that suits you, and have at healing all the people you want. As long as they are of the same faction (with certain restrictions). Or got Civilian and have at with certain restrictions. No one said change was an easy thing to get through, but I sure hated buffing an overt Rebel, and then getting gimped by 20 jedi all because of a TEF.




I have no problems with the "Don't heal the enemy" mentality that's taking place with this rule. The problem with this change is that even as a rebel or an imp medic, you still won't be able to heal all of your faction buddies unless you wish to be forced into a position where you must pvp anyone on the opposing side.

From your signature, you (assumingly) would not have much of a problem with being a Special Forces medic/doctor. You have your melee profession mastered as well, and therefore could hold your own against NPC's or a PvP player. I would also assume that any medic/doctor with a strong melee secondary profession would be in the same situation.

If someone is a crafting medic/doctor with no melee professions to back them up though, then we face a tough choice. Should we be forced to give up our crafting/merchant secondary roles and pick up melee professions just so we can heal our own faction members? For these types of medics/doctors, going the Special Forces route is akin to commiting in-game suicide. NPC's could easily kill us, and let's not forget all of the PvP players that would see us as the easiest targets in the world to deal with. Anything else though, and we get limited in who we can and cannot heal in our own faction.

I can understand that if you're on-leave or neutral, you've chosen to stay out of the GCW and therefore get penalized by not being able to heal those that are in the GCW. However, why not give combatant players the ability to heal SF players (except if said SF player was currently in a duel with another SF player)? Both SF and combatant players are the same in terms of PvE with NPC's. Otherwise, any medic/doctor that chooses a PvE route of play over PvP style gets penalized just because they choose not to PvP, where they could otherwise make some small changes to develop minimum fighting skills needed to fend off NPC's (which as a combatant, would be expected).

Edited to add: Secondly, given the fact that fighting npc's as a combatant can give us a TEF, and opening us to PvP temporarily, I really don't understand why we can't heal SF players as combatants.

Message Edited by MillerBomb on 02-25-2005 12:07 PM



---------------------

Lee-Ki Sin - M-Brawler/ M-Swordsman/ M-TKA
MyT_Chicken
Sat Feb 26, 2005 1:24 am
#21






MillerBomb wrote:

I have no problems with the "Don't heal the enemy" mentality that's taking place with this rule. The problem with this change is that even as a rebel or an imp medic, you still won't be able to heal all of your faction buddies unless you wish to be forced into a position where you must pvp anyone on the opposing side.

From your signature, you (assumingly) would not have much of a problem with being a Special Forces medic/doctor. You have your melee profession mastered as well, and therefore could hold your own against NPC's or a PvP player. I would also assume that any medic/doctor with a strong melee secondary profession would be in the same situation.

If someone is a crafting medic/doctor with no melee professions to back them up though, then we face a tough choice. Should we be forced to give up our crafting/merchant secondary roles and pick up melee professions just so we can heal our own faction members? For these types of medics/doctors, going the Special Forces route is akin to commiting in-game suicide. NPC's could easily kill us, and let's not forget all of the PvP players that would see us as the easiest targets in the world to deal with. Anything else though, and we get limited in who we can and cannot heal in our own faction.

I can understand that if you're on-leave or neutral, you've chosen to stay out of the GCW and therefore get penalized by not being able to heal those that are in the GCW. However, why not give combatant players the ability to heal SF players (except if said SF player was currently in a duel with another SF player)? Both SF and combatant players are the same in terms of PvE with NPC's. Otherwise, any medic/doctor that chooses a PvE route of play over PvP style gets penalized just because they choose not to PvP, where they could otherwise make some small changes to develop minimum fighting skills needed to fend off NPC's (which as a combatant, would be expected).

Edited to add: Secondly, given the fact that fighting npc's as a combatant can give us a TEF, and opening us to PvP temporarily, I really don't understand why we can't heal SF players as combatants.

Message Edited by MillerBomb on 02-25-2005 12:07 PM





Yes you would be correct, I can hold my own, although I do die (don't tell anyone. ) And I understand the frustration with the changes, but honestly, if people choose to go overt, they need to understand the rules of healing. While I wish we could heal overts, it's simply not fair.


If I'm covert, and I see an Overt person getting attacked, it was his choice to go overt. It is not my place to help him there for in a way, griefing the other players by healing, yet being un-attackable. That is why we have limited restrictions on same faction healing.


And now if you are a Combatant, you do get a TEF, but you are still un-attackable from SF's (SF can only attack SF). The TEF only opens the flood gates from NPC's. The devs made it that way so people don't get gimped by PVPers, but also giving people the ability to take part in the GCW on their own terms.


Basically Meaning Combatants can farm NPC's all day every day, and no player can do anything about it. TEF's are just saying "Hey NPC's you can all shoot at me".




h Egri p
§ If you don't know; you'll find out soon enough! §

MillerBomb
Sat Feb 26, 2005 1:42 am
#22

Ok, now I have a better understanding as to why the distinction was made. I had thought that TEF's now meant the same thing as it did a few days ago with the overt/covert system. If the TEF doesn't allow a combatant to be attacked by a SF player though, then the restrictions on combatants healing SF players is definitely the lesser of two evils. I still think that it does penalize docs and medics that choose PvE over PvP, but unless a system comes up (as mentioned in a different thread) where an SF player gets marked as unhealable by combatants for x amount of time after combat, there's probably nothing that can be done that wouldn't get exploited for a grievence issue.



---------------------

Lee-Ki Sin - M-Brawler/ M-Swordsman/ M-TKA
JemyM
Sat Feb 26, 2005 1:47 am
#23

When I read the initial updates I thought that the healing limits only occured during combat...

IMO, having the restrictions lifted when inside a medical center (Except when in combat) would have made more sense. It would also open a better use for medcenters, that cannot be offered by a droid.




Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Sat Feb 26, 2005 5:40 am
#24

Just a uhm, off-topic question (sorry)... But can I go On Leave in the field?




Besides that, I also have an annoying sig that looks like part of the post.
vortexala
Sun Feb 27, 2005 1:27 am
#25

Don't think so. But you can go from On-Leave to Combatant in the field.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
MyT_Chicken
Sun Feb 27, 2005 6:33 am
#26






vortexala wrote:

Don't think so. But you can go from On-Leave to Combatant in the field.







No you can't step down. You can go from On Leave to PVE (/attack)


But you can't go any lower. Which is basically what Vortexala said.





h Egri p
§ If you don't know; you'll find out soon enough! §

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