Medic Archive
Thread: Its unwise to do my job?
Of course this idea is up for critique. It's just another suggestion, just in case the current system becomes too unsatisfactory.
= Andrew
Chilastra.Palacek
MillerBomb wrote:
Ok, now I have a better understanding as to why the distinction was made. I had thought that TEF's now meant the same thing as it did a few days ago with the overt/covert system. If the TEF doesn't allow a combatant to be attacked by a SF player though, then the restrictions on combatants healing SF players is definitely the lesser of two evils. I still think that it does penalize docs and medics that choose PvE over PvP, but unless a system comes up (as mentioned in a different thread) where an SF player gets marked as unhealable by combatants for x amount of time after combat, there's probably nothing that can be done that wouldn't get exploited for a grievence issue.
JemyM wrote:
When I read the initial updates I thought that the healing limits only occured during combat...
IMO, having the restrictions lifted when inside a medical center (Except when in combat) would have made more sense. It would also open a better use for medcenters, that cannot be offered by a droid.
See I don't think so. One of the prime complants amoungest healers was they they could get TEFed, and therefore *Forced* into PVP. The new system fixes that, simply by not allowing you to heal people that are SF (Overt).Now we don't have to worry about getting ganked by people when you are trying to do your "job".
Edit: And I just noticed your Sig. I'm supprised your actually fighting the fact that we can't heal PVPers. PVP is a choice. And now you are no long forced to take part in it. But like I said, you can still take part in the GCW on a PVE level.
Message Edited by MyT_Chicken on 02-25-2005 01:03 PM
SikrouDeco wrote:
With the factional changes in place, I think having to come off leave to heal a member of our [b]own faction[/b] is wrong. We can [b]buff anyone[/b], but [b]not heal our own faction? That's just dumb...[/b]
Message Edited by MyT_Chicken on 02-25-2005 02:08 PM
MyT_Chicken wrote:
See I don't think so. One of the prime complants amoungest healers was they they could get TEFed, and therefore *Forced* into PVP. The new system fixes that, simply by not allowing you to heal people that are SF (Overt).Now we don't have to worry about getting ganked by people when you are trying to do your "job".
Edit: And I just noticed your Sig. I'm supprised your actually fighting the fact that we can't heal PVPers. PVP is a choice. And now you are no long forced to take part in it. But like I said, you can still take part in the GCW on a PVE level.
My sig is mostly about the bounty hunter system, thats currently worse than ever.
Before it was possible to heal all but "pvp enabled" players. Now its no longer possible to heal "pve overt" players without ending up as PvE Overt yourself. This limits the amount of players you can heal by a greater amount.
MyT_Chicken wrote:
I don't think thats the case at all. If you are imperial you need to heal only imperials plain and simple. Why would you help out Rebels? They are the "bad guys" or vice-versa. You will still be friends with members of the opposite faction, but you won't be able to help them as effectively as before this change...Its a fact of war.We are in a Galactic Civil War. Period....Pick a side that suits you, and have at healing all the people you want. As long as they are of the same faction (with certain restrictions). Or got Civilian and have at with certain restrictions. No one said change was an easy thing to get through, but I sure hated buffing an overt Rebel, and then getting gimped by 20 jedi all because of a TEF.
I have no problems with the "Don't heal the enemy" mentality that's taking place with this rule. The problem with this change is that even as a rebel or an imp medic, you still won't be able to heal all of your faction buddies unless you wish to be forced into a position where you must pvp anyone on the opposing side.
From your signature, you (assumingly) would not have much of a problem with being a Special Forces medic/doctor. You have your melee profession mastered as well, and therefore could hold your own against NPC's or a PvP player. I would also assume that any medic/doctor with a strong melee secondary profession would be in the same situation.
If someone is a crafting medic/doctor with no melee professions to back them up though, then we face a tough choice. Should we be forced to give up our crafting/merchant secondary roles and pick up melee professions just so we can heal our own faction members? For these types of medics/doctors, going the Special Forces route is akin to commiting in-game suicide. NPC's could easily kill us, and let's not forget all of the PvP players that would see us as the easiest targets in the world to deal with. Anything else though, and we get limited in who we can and cannot heal in our own faction.
I can understand that if you're on-leave or neutral, you've chosen to stay out of the GCW and therefore get penalized by not being able to heal those that are in the GCW. However, why not give combatant players the ability to heal SF players (except if said SF player was currently in a duel with another SF player)? Both SF and combatant players are the same in terms of PvE with NPC's. Otherwise, any medic/doctor that chooses a PvE route of play over PvP style gets penalized just because they choose not to PvP, where they could otherwise make some small changes to develop minimum fighting skills needed to fend off NPC's (which as a combatant, would be expected).
Edited to add: Secondly, given the fact that fighting npc's as a combatant can give us a TEF, and opening us to PvP temporarily, I really don't understand why we can't heal SF players as combatants.
Message Edited by MillerBomb on 02-25-2005 12:07 PM
MillerBomb wrote:
I have no problems with the "Don't heal the enemy" mentality that's taking place with this rule. The problem with this change is that even as a rebel or an imp medic, you still won't be able to heal all of your faction buddies unless you wish to be forced into a position where you must pvp anyone on the opposing side.
From your signature, you (assumingly) would not have much of a problem with being a Special Forces medic/doctor. You have your melee profession mastered as well, and therefore could hold your own against NPC's or a PvP player. I would also assume that any medic/doctor with a strong melee secondary profession would be in the same situation.
If someone is a crafting medic/doctor with no melee professions to back them up though, then we face a tough choice. Should we be forced to give up our crafting/merchant secondary roles and pick up melee professions just so we can heal our own faction members? For these types of medics/doctors, going the Special Forces route is akin to commiting in-game suicide. NPC's could easily kill us, and let's not forget all of the PvP players that would see us as the easiest targets in the world to deal with. Anything else though, and we get limited in who we can and cannot heal in our own faction.
I can understand that if you're on-leave or neutral, you've chosen to stay out of the GCW and therefore get penalized by not being able to heal those that are in the GCW. However, why not give combatant players the ability to heal SF players (except if said SF player was currently in a duel with another SF player)? Both SF and combatant players are the same in terms of PvE with NPC's. Otherwise, any medic/doctor that chooses a PvE route of play over PvP style gets penalized just because they choose not to PvP, where they could otherwise make some small changes to develop minimum fighting skills needed to fend off NPC's (which as a combatant, would be expected).
Edited to add: Secondly, given the fact that fighting npc's as a combatant can give us a TEF, and opening us to PvP temporarily, I really don't understand why we can't heal SF players as combatants.
Message Edited by MillerBomb on 02-25-2005 12:07 PM
vortexala wrote:
Don't think so. But you can go from On-Leave to Combatant in the field.
No you can't step down. You can go from On Leave to PVE (/attack)
But you can't go any lower. Which is basically what Vortexala said. ![]()