Medic Archive

Thread: flame me but...

Traigus
Tue Dec 30, 2003 4:01 pm
#14

yeah, revoking before doc is kinda wacky.

I'm not voting for anything until I find out what TH's new plan is .. ha ha

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Zarlor
Tue Dec 30, 2003 4:28 pm
#15

T: Dagnabit! I need folks to vote to help me out, if nothing else. It won;t mather what TH's plans are if I don;t at least have a good basis of prioritized issues to work from, but I guess I could always wing it. (Not like I haven't done that before.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Roninnn
Wed Dec 31, 2003 1:27 am
#16

Why would you say to revoke it before novice doctor? If you are going to give medics something they can craft and sell, then why would you make it detrimental to reach master medic? Its not as if a master medic has anything he can craft and sell?!?!


Just curious. I like the idea of giving medics something they can craft and sell!


Roninnn Three


Master Doctor


Modok City, Rori




Roninnn Three
JEAUX_ZUF
Wed Dec 31, 2003 8:34 am
#17

*swears at AoL* im at my grandmaws so i hope this post actually posts....


remove stim - a from novice doc
i think dont remove stim-bs from the market instead just limit the experementation even at doctor
stim - as should have at least 1 advanced compnent that would be optional like ABEC or ACRDM


just my 2 cents


(POST BABY POST!!!!)




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Zarlor
Wed Dec 31, 2003 8:41 am
#18

So, JEAUX_ZUF, considering the title of your post, do you feel sufficiently flamed yet?



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Traigus
Wed Dec 31, 2003 10:18 am
#19

This does cause 2 big problems.

It is an item that anyone can use... so it will be used to try to scab basic level skills off of all the novice professions ('Well if you can get a stim A, I shjould be able to use XXX!")

It would introduce revocation back into the game (and people will go nuts).

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
vortexala
Wed Dec 31, 2003 10:55 am
#20

Revocation, when applied properly, will actually help this game and not hinder it.

But, yeah, it will make folks go friggin nuts...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Zarlor
Wed Dec 31, 2003 12:29 pm
#21

Theidea still gets enough support, even on these very forums where you would expect it to get the most heat, that at least it's on the list. Where it gets ranked on the lists, though is up to folks who are voting. Then again, I've only got 11 votes even on the most voted on threads right now, so those 11 votes weigh pretty heavily in probably a more lopsided way than a more significant vote would show. At least the Doc side is up past the 100 mark on votes, I believe, so that should be a more statistically significant number to work with.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
vortexala
Wed Dec 31, 2003 2:53 pm
#22

Having seen the game in live for this many months, and seeing things in practice, it makes me regret opposing revocation back in beta...


if only i knew then what i know now...ah well.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Zarlor
Wed Dec 31, 2003 3:19 pm
#23

Yeah, I was actually one of those guysstanding behind revocation back in Beta. I really felt, an in many ways still do, that it would make a niche along the way for all levels of players in the tree, but as granulated as they had it I don't think it would have really worked. Especially in the Med fields where far more folks will Master the profession than will dabble in it. In such a case you'd end up with very high demand for certain items but far fewer folks who could supply it. Not to mention some of the quality problems involved in simply not having the EPs in those lower boxes to experiment with.


Oh, BTW, I just check my Doc Tally (I can't help it, I've been keepig it up to date even though I sent it all to Traigus ) and the Docs have around 86 on the current vote, not in the 100s. Still the best turnout so far, I beleive, since I think the previous most votes I had was areound 78, I believe. This one has been running for longer than most of those, though.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
JEAUX_ZUF
Thu Jan 01, 2004 10:12 am
#24

cannot believe i hadnt been flamed yet



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

vortexala
Thu Jan 01, 2004 4:13 pm
#25

I'm for the selective revocation. Wherein you have only so much space in your datapad for schematics. As you advance you have to pick and choose which schematics to retain and which to delete to make room for the newer schematics, or simply choose not to learn the newer schematics.


It would help to make sure that there would be an availability of all the component needs for any level of crafter. For instance, say you're going to be a Master Doctor, and you can only select 20 or so schematics that you can have at Master Doc...which do you keep? Which do you forget? Do you retain all the advanced component schematics and the buffs as well as the high end stims? But then you can't make the big-ticket sellers like B-Stims and B-Woundpacks.


We'd have some Docs who could make the best B-Stims out there, then other Docs that could make the best Buffs etc... and if applied in the same way to the other crafting professions, it would allow for more specializations amongst the crafting community as well as more choices for the general populace as well as perhaps aiding the economy.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Traigus
Thu Jan 01, 2004 5:48 pm
#26

As long as there was a way to sell back schematics, and switch (but not instantly, or cheaply). I'd be all for that.

Sell back an org chem level, and rebuy it, to delete choices and repick for that level.

Would have been a great choice in beta.. dunno if the devs would go for a big re-design like this... here at this point...

It would solve a lot of problems in other professions as well though...


-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Page 2 of 3