Medic Archive
Thread: flame me but...
I'm not voting for anything until I find out what TH's new plan is .. ha ha
-T
Why would you say to revoke it before novice doctor? If you are going to give medics something they can craft and sell, then why would you make it detrimental to reach master medic? Its not as if a master medic has anything he can craft and sell?!?!
Just curious. I like the idea of giving medics something they can craft and sell!
Roninnn Three
Master Doctor
Modok City, Rori
*swears at AoL* im at my grandmaws so i hope this post actually posts....
remove stim - a from novice doc ![]()
i think dont remove stim-bs from the market instead just limit the experementation even at doctor
stim - as should have at least 1 advanced compnent that would be optional like ABEC or ACRDM
just my 2 cents
(POST BABY POST!!!!)
It is an item that anyone can use... so it will be used to try to scab basic level skills off of all the novice professions ('Well if you can get a stim A, I shjould be able to use XXX!")
It would introduce revocation back into the game (and people will go nuts).
-T
But, yeah, it will make folks go friggin nuts...
Having seen the game in live for this many months, and seeing things in practice, it makes me regret opposing revocation back in beta...
if only i knew then what i know now...ah well.
Yeah, I was actually one of those guysstanding behind revocation back in Beta. I really felt, an in many ways still do, that it would make a niche along the way for all levels of players in the tree, but as granulated as they had it I don't think it would have really worked. Especially in the Med fields where far more folks will Master the profession than will dabble in it. In such a case you'd end up with very high demand for certain items but far fewer folks who could supply it. Not to mention some of the quality problems involved in simply not having the EPs in those lower boxes to experiment with.
Oh, BTW, I just check my Doc Tally (I can't help it, I've been keepig it up to date even though I sent it all to Traigus
) and the Docs have around 86 on the current vote, not in the 100s. Still the best turnout so far, I beleive, since I think the previous most votes I had was areound 78, I believe. This one has been running for longer than most of those, though.
I'm for the selective revocation. Wherein you have only so much space in your datapad for schematics. As you advance you have to pick and choose which schematics to retain and which to delete to make room for the newer schematics, or simply choose not to learn the newer schematics.
It would help to make sure that there would be an availability of all the component needs for any level of crafter. For instance, say you're going to be a Master Doctor, and you can only select 20 or so schematics that you can have at Master Doc...which do you keep? Which do you forget? Do you retain all the advanced component schematics and the buffs as well as the high end stims? But then you can't make the big-ticket sellers like B-Stims and B-Woundpacks.
We'd have some Docs who could make the best B-Stims out there, then other Docs that could make the best Buffs etc... and if applied in the same way to the other crafting professions, it would allow for more specializations amongst the crafting community as well as more choices for the general populace as well as perhaps aiding the economy.
Sell back an org chem level, and rebuy it, to delete choices and repick for that level.
Would have been a great choice in beta.. dunno if the devs would go for a big re-design like this... here at this point...
It would solve a lot of problems in other professions as well though...
-T