Medic Archive

Thread: flame me but...

Traigus
Fri Jan 02, 2004 1:09 am
#27

89 Z, I have some votes in PMs.. some people don't want to vote in public it seems. I don't remember if I voted or not for this round.. I'll ahve to check.. SO that would bump uit to 90.


Revocation or not doesn't matter, as long as stuff is balanced for it. People in SWG HATE any reliance on other players (the solo base is huge).

Just about every master DE is also master Artisan, so they don't have to buy parts from others.

Revocation, as planned in beta would not have worked... almost nobody would have stayed at OC III, to supply stuff to other people. The design realy favors mastering in many professiosn (medical ones esopecially).. We'd have 40 k masters, who couldn't make the parts to make their meds, and nobody making the parts.

I'm less for revocation, then interdependancy... where we use bits from other professiosn to make our stuff. I'd have liked to see more artisan parts in our schematics, and optional component slots, where we coudl jam in all sorts ofd Smuggler, BE and dropped items.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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vortexala
Fri Jan 02, 2004 4:18 am
#28

Definately have an expensive relearn option for some schematics, would provide a nice money sink and perhaps give us something to use all that stored med xp on...


As for the devs not wanting to revamp an entire system...y'never know. They're revamping entire professions at the moment...they might, MIGHT take the extra effort it would take to revamp a system...maybe...though doubtful.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Zarlor
Fri Jan 02, 2004 8:28 am
#29

Oh, to add to this, on the revocation issue. The limited datapad room isn;t a bad idea, and in some way we know there are problems with the crafting system as it stand. Heck they are completely revamping the Combat system right now, it wouldn;t surprise me to see some hard looks being turned towards crafting after that. I kind of hope they do since crafting issues always seem to at least be int he Top 10 of the issues we have. (And they say we aren't a crafting profession. )


On the interdependency issue, I'm all for interdependencies, but I think we are stuck with way too many in this particular profession as it is.There is nothing we can do solo in this profession. The closest we can come is to realy on a CH or BE to give us a pet that we could /tendwound on. So even then there is no XP outside of an interdependence on someone else in the medical professions, including getting any of the resources we need for crafting. That's just too much, IMHO (as all of you already know.) No other professions is strapped to the same extent as that.


So IF some of the interdepedency restrictions we already deal with were lifted, then I'd actually be all for seeing a select few others being added. But there's no way I'd like to see something like that strapped onto the Medical professions at this time.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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