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Thread: A few questions

lam0023
Wed Oct 13, 2004 5:43 am
#105

Zadokk, thanks for the very prompt reply.


You wrote:





lam0023 wrote:

1. Is there any point in having a Master CH and a Master BE on the same character ?

Yes. Many people see it as an ideal way to protect yourself in the wild without having to spend loads of valuable SP on a combat profession as essentially, you don't need to spend 29 SP on getting a novice prof and 4xxx in it. This means that you have extra SP to get merchant skills to put up a vendor and some surveying skills for collecting organic resources. Also means that you can tame your own pets and sell them, useful for CL10 pets because then you can tame them, train them, mount them and sell em on. Downside is that if you don't have a pet called when you get aggroed then you're pretty much screwed.


2. Can a BE pet be trained to a higher level or is it a case of what you buy is what you buy?

Pet deeds state the maximum stats that it will grow to when tamed.


3. What is another good complimentary proffession to BE ?

Any combat profession is good but it means that if you want to master both then you wont have any SP left over for vendors. Pistoleer is a good dabbling profession. Some people like to have the doc crafting tree in their BE template as Pet Stims require Doc made components but seeing as your alt is a doctor that wont be needed.


4. Ultimately what are the stronger Pets - BE or trained ones? - please go into a little detail for here as my understanding is that Trained pets are generaly stronger, but BE pets are tailored to your style of fighting and providing they are used correctly they are better.

BE pets have been known to be 10, 20 even 30 times stronger than their wild counterparts but this tends to be when discussing CL10 pets. It is possible to make a cl10 pet with 60% kinetic, 45% blast and have 120-130 damage. BE pets tend to be stronger as they are tailored to the CH's needs. For instance a CH could use a cl20 pet with light armour and 60% kinetic intim/stun as a tank and have a CL40strong poison / crippling with 500 dmg as its counterpart. Where are you going to find something like in the wild? The downside is that BE pets can't have uber specials such as Plague Strike, Force Strike, Area Combo etc because even if we try - they get removed by the system.


5. (off topic) Do you think that a Master TK with Master CH using BE pets would be a strong character?

IMO its best to team a ranged profession up with CH because it means you can stand 20,30 ... 65m away from the beast and let the animal do all the tanking. You can do much more damage with TKA then you can do pets so if I were you I would keep TKM/Mdoc as its a well known and its very sturdy.





A couple of other questions as well if you have the time to answer.


In response to your answer of question 2. - What i read from this is that BE pets are produced as the baby version, is this correct?


Does this also mean that they will need exactly the same training as a normal pet?




Wolf



CptAdder
Wed Oct 13, 2004 6:42 am
#106

If you want a good complement combat proffesion with TK you simply CAN'T go wrong with TKA

Keep in mind you spend 90% of your time in melee range so being a riflemen or other ranged proffesion makes little sense

And you can still hunt your own meat with a good set of buffs and armors(To be exact with a good set of buffs and armor you can throw the game into /God mode)



----------------------------------------------------------------------------------
Gorath Master TK/Master Bio-Engineer
"You can pretend to be serious; you can't pretend to be witty."
- Sacha Guitry

"A cult is a religion with no political power."
-Tom Wolfe
Unilyte
Wed Oct 13, 2004 7:58 am
#107

I would have to say master TK/BE is the best there is. getting buffs is only a must when out playing with the big creatures, and armor is always optional. The meditate skill is great, no hunting for a doc to heal you after you get taken out, sure you have some med skills but meditate IMO is faster.



Unilyte Shadowwalker

lam0023
Wed Oct 13, 2004 8:22 am
#108

CptAdder & Unilyte,


Chaps, thanks for repling. However, I just dont see how TK and BE work well together. I appreciate that TK would certainly help the BE, but how would BE help TK?


The only way that i can see how BE would help TK would be to kill off a creature that is proving to strong - can you sample from an aggro'd creature?


Please can you go into a little more detail for me to show me how TK /BE is good mix to go for. Please bear in mind that i have two accounts, so i tend not to have to worry about supporting myself with money.


Wolf (Chimaera)
Zadokk
Wed Oct 13, 2004 8:29 am
#109






lam0023 wrote:

Zadokk, thanks for the very prompt reply.


You wrote:





lam0023 wrote:

1. Is there any point in having a Master CH and a Master BE on the same character ?

Yes. Many people see it as an ideal way to protect yourself in the wild without having to spend loads of valuable SP on a combat profession as essentially, you don't need to spend 29 SP on getting a novice prof and 4xxx in it. This means that you have extra SP to get merchant skills to put up a vendor and some surveying skills for collecting organic resources. Also means that you can tame your own pets and sell them, useful for CL10 pets because then you can tame them, train them, mount them and sell em on. Downside is that if you don't have a pet called when you get aggroed then you're pretty much screwed.


2. Can a BE pet be trained to a higher level or is it a case of what you buy is what you buy?

Pet deeds state the maximum stats that it will grow to when tamed.


3. What is another good complimentary proffession to BE ?

Any combat profession is good but it means that if you want to master both then you wont have any SP left over for vendors. Pistoleer is a good dabbling profession. Some people like to have the doc crafting tree in their BE template as Pet Stims require Doc made components but seeing as your alt is a doctor that wont be needed.


4. Ultimately what are the stronger Pets - BE or trained ones? - please go into a little detail for here as my understanding is that Trained pets are generaly stronger, but BE pets are tailored to your style of fighting and providing they are used correctly they are better.

BE pets have been known to be 10, 20 even 30 times stronger than their wild counterparts but this tends to be when discussing CL10 pets. It is possible to make a cl10 pet with 60% kinetic, 45% blast and have 120-130 damage. BE pets tend to be stronger as they are tailored to the CH's needs. For instance a CH could use a cl20 pet with light armour and 60% kinetic intim/stun as a tank and have a CL40strong poison / crippling with 500 dmg as its counterpart. Where are you going to find something like in the wild? The downside is that BE pets can't have uber specials such as Plague Strike, Force Strike, Area Combo etc because even if we try - they get removed by the system.


5. (off topic) Do you think that a Master TK with Master CH using BE pets would be a strong character?

IMO its best to team a ranged profession up with CH because it means you can stand 20,30 ... 65m away from the beast and let the animal do all the tanking. You can do much more damage with TKA then you can do pets so if I were you I would keep TKM/Mdoc as its a well known and its very sturdy.





A couple of other questions as well if you have the time to answer.


In response to your answer of question 2. - What i read from this is that BE pets are produced as the baby version, is this correct?


Does this also mean that they will need exactly the same training as a normal pet?




Wolf







There are not 'baby' versions, once they are tamed they say "a gurreck" or "a cu pa" - they do start off at CL1, which means their stats are reduced greatly until they are fully grown. However, like their wild counterparts this does not effect resists or specials so they can still tank for you if needed.

Unilyte
Wed Oct 13, 2004 8:59 am
#110

ok you are correct that BE doesn't offer much for TK, here is the thing. While out and about getting dna I would have to say one out of 5 creatures you are going to have a bad sample and the creature is going to attack you. You can either run at this point or stand and fight. Plus for some of the other things you can make besides the pets you will need creature resources, you have the other account for this but I like to be self sufficent and normally get my own.


Also IMO, the tka stands about the rest of the combat professions with the mediate skill, this is a great way to heal, also it can cure diesease and poison when up further in the skill tree. Very handy when on endor getting dna samples from arachin (not sure on spelling) and you get poisoned after it attacks you from a failed dna attempt.


My BE is an alt


master BE

master TK

scout 4-0-4-0

medic 2-0-2-4

(opened force sensitive skills, but not sure where I am going to go padawan or not, thinking about just getting range def, and melee def, might also do melee speed, but would be useless with TK since you hit the 125 speed cap, or so I was told)



Unilyte Shadowwalker

WaywardSoul
Wed Oct 13, 2004 12:01 pm
#111

ummmm best thing to do before you do invest is to get some skills in your pistol carbine and llc. You want atleast underhand shot and eyeshot.


Conversely you could just go to the terminal with nothing equiped and get easier mission.


But being able to KD an opponent is always a nice touch.



Tra'vus Wing-Lighter
Bounty Hunter · Rifleman
Bad Ass · Wayward Seeker
Patron Saint of The Truth
Co-Founder of Quality Control: Scourge of the Jedi
Been Hatin' Eevag since '03
Lost at Star Wars on 4-13-2005
psikobunny
Wed Oct 13, 2004 2:10 pm
#112

You will never find a synergy like you're looking for when you are mixing a combat profession with a crafting profession. Skill Prereqs aside, thats what BE is. My combat prof is Swords, just because that was the one I wanted to try out. I don't maintain its better or worse than any other, its just that for a BE toon, pretty much everything else becomes secondary to BE, so the choice boils down to what's the most fun for you.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



PlainWhiteSocks
Thu Oct 14, 2004 12:53 am
#113


lam0023 wrote:
CptAdder & Unilyte,
Chaps, thanks for repling. However, I just dont see how TK and BE work well together. I appreciate that TK would certainly help the BE, but how would BE help TK?
The only way that i can see how BE would help TK would be to kill off a creature that is proving to strong - can you sample from an aggro'd creature?
Please can you go into a little more detail for me to show me how TK /BE is good mix to go for. Please bear in mind that i have two accounts, so i tend not to have to worry about supporting myself with money.
Wolf (Chimaera)





Here's my take on it for what it's worth. (sorry for the long post)

BE ads nothing to TK.
In fact it probably takes away from TK in that it takes so many skill points to get master BE that could easily be more useful (master brawler for example).

On the other hand TK (or another melee class) helps BE tons.
As you get DNA samples to make pets, you will be attacked by the critters every now and then. The ability to not die on the first hit when they attack you is vital. This can be done with buffs, but with TK you don't need buffs or armor.

Example: Mutant Rancors (MR)
You find a MR spawn. You sneak up to them to get a sample. The sampling fails 3-4 times then it attacks you.
If you're TK you can:
A: Kill the beast and it's friends that join in when you attack. No DNA but you can harvest/loot them.
B: Run away letting the agro slide off so you can sneak up on them and sample again.

For the higher critters it's not uncommon to fail 6-7 times before you even get a sample. And even if you succeed there's still a small chance they're going to attack you. Without TK or something else that has melee defense, you're critter chow.

The other reason for TK (as said before) is to shed disease and poison when those critters you're sampling from hit you with their special. If you want disease or poison in a pet you gotta get DNA from a critter that has it. Having to find a doc to cure you while your out sampling is a pain in the rear.

Oh yeah, and you cannot at this point sample from an agro critter.

As a side note, I've yet to be sent to the cloning center by a MR, MH, BMBQ, or MDH after I got TKM. Before... well, if they were giving out frequent flyer miles for cloning, I could have seen the world.







Corbis
Kauri
Ex-Master Bio-Engineer
lam0023
Thu Oct 14, 2004 10:00 am
#114

Hi all,


Thanks for all the replies.


Alot of questions have been answered for me, which is great. I am however still interested in the good combo's bit.


I was giving it some thought about what seems to be the main issue of support - it seems to be being able to stay alive whilst sampling DNA. with this in mind and also that i have access to two accounts (although not to sure for how long ... argument with girlfriend) i was thinking that Master Doc and Master BE would be a good combo.

You could use medpacks and buffpacks to stay alive, you can cure poison and disease and you can make better pet stims than normal BE's. This is on top of the money making ability of the Master Doc aswell. Selling Buffs, buff packs, and BE pets - sounds likea decent combo to me. Sadly missing in the fun of fighting, but then thats what the other account will be for. This way i could also drop Doc from the TK as it can heal all i want through Meditation and i can buff myself before going out.

Thinking about it - it seems to good to be true.. ....... where's that delete button .....


Joking.


I woudl really appreciate some more feeback on this chaps.


Wolf
Unilyte
Thu Oct 14, 2004 11:02 am
#115






lam0023 wrote:

Hi all,


Thanks for all the replies.


Alot of questions have been answered for me, which is great. I am however still interested in the good combo's bit.


I was giving it some thought about what seems to be the main issue of support - it seems to be being able to stay alive whilst sampling DNA. with this in mind and also that i have access to two accounts (although not to sure for how long ... argument with girlfriend) i was thinking that Master Doc and Master BE would be a good combo.

You could use medpacks and buffpacks to stay alive, you can cure poison and disease and you can make better pet stims than normal BE's. This is on top of the money making ability of the Master Doc aswell. Selling Buffs, buff packs, and BE pets - sounds likea decent combo to me. Sadly missing in the fun of fighting, but then thats what the other account will be for. This way i could also drop Doc from the TK as it can heal all i want through Meditation and i can buff myself before going out.

Thinking about it - it seems to good to be true.. ....... where's that delete button .....


Joking.


I woudl really appreciate some more feeback on this chaps.


Wolf






oh well, if you have another account then ya one being for combat and one as a doc/be would be a great combo. That ofcourse pending on your girl. The only other combo I could think but not sure if you have points for would naturally be a ranger/be.



Unilyte Shadowwalker

PirateHiro
Thu Oct 14, 2004 4:11 pm
#116

If I get "glowy", but don't want to do the entire "master" all jedi skills, what is the benifit? I like my Master CH/TKA, and don't want to lose the skills. Do I get extra skill points to spend for some FS skills? I'm basically looking for "the next step" in gameplay, but I don't want to lose TKA/MCH. Any advice?
SSSnuggles
Thu Oct 14, 2004 4:43 pm
#117

You don't get any extra skill points, but at just 1sp per box it's a pretty good deal on some of the things. Additionally it doesn't cost anything to do the quests and get rewards.

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