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Thread: Tie's have no hyperdrive
Ka-oan wrote:
JanGaarni wrote:
Then I won't be flying TIE Fighters then, I'll fly something else, like the TIE Advanced or the TIE Defender.
Exactly. Why the big stink over the wimpy little TIE fighter? Anyone who's ever played a StarWars game outside of SW:G knows to avoid those things.
Because, people like to complain about anything they can. I'm sorry, but there are allot more things in the JTL VIDEOS that you could complain about breaking continuity. For example, am I the only person who noticed the blasters on fighters fire all at once? They don't chain.
TIE fighters having Hyperdrive is NOT out of continuity. Even in the BOOKS there are STANDARD TIE FIGHTERS that have hyperdrive- the only reason they ALL don't, is because they don't NEED it. They dock with carriers and star destroyers, hense there's no reason to spend the resources on hyperdrives for the entire fleet. PRIVATE Tie fighters would undoubtably have Hyperdrive. You can't argue this- which is the reason all you freaks dodge it.
Wait until you play the freaking beta before you whine about something so meaningless.. it doesn't even really break continuity- your just hard asses.
Metroid wrote:
Because, people like to complain about anything they can. I'm sorry, but there are allot more things in the JTL VIDEOS that you could complain about breaking continuity. For example, am I the only person who noticed the blasters on fighters fire all at once? They don't chain.
Where did you see you can configure the firing?
JanGaarni wrote:
Metroid wrote:
Because, people like to complain about anything they can. I'm sorry, but there are allot more things in the JTL VIDEOS that you could complain about breaking continuity. For example, am I the only person who noticed the blasters on fighters fire all at once? They don't chain.
What's wrong about that? You can configure the laser fire to fire either individually, linked, or 2 and 2 of you have 4 cannons. Nothing wrong about that.
Every E3 impression I've read said the only thing you can do is fire all 4 at once. That's what I'm talking about.
You guys wanted it, so here it is!
Behold, the TIE fighter (origonal) with a hyperdrive!!
http://galactic-voyage.com/Dark%20Side-Starfighters-Tie%20Lone%20Scout.htm
EnterTheWookie wrote:
You guys wanted it, so here it is!
Behold, the TIE fighter (origonal) with a hyperdrive!!
http://galactic-voyage.com/Dark%20Side-Starfighters-Tie%20Lone%20Scout.htm
Maybe you haven't seen the movies or played any other SW games, but that's not a standard TIE. That's a TIE Scout, which we have stated in this thread was hyperdrive capable.
OHMSS225 wrote:
When I was talking about the added weight on TIEs, I wasn't referring to them being used in space. They were also used in atmospheric assaults, which the devs said they will one day add.
OHMSS225 wrote:
EnterTheWookie wrote:
You guys wanted it, so here it is!
Behold, the TIE fighter (origonal) with a hyperdrive!!
http://galactic-voyage.com/Dark%20Side-Starfighters-Tie%20Lone%20Scout.htm
Maybe you haven't seen the movies or played any other SW games, but that's not a standard TIE. That's a TIE Scout, which we have stated in this thread was hyperdrive capable.
Metroid wrote:
OHMSS225 wrote:
When I was talking about the added weight on TIEs, I wasn't referring to them being used in space. They were also used in atmospheric assaults, which the devs said they will one day add.
This is your entire problem. Here, I'll step you through it, ok?
You say a TIE fighters engines/hull couldn't support a hyperdrive. This is based on your VAST expertise on space flight, obviously.
But, at the same time, the Starwars universe itself totally defies all we know about logical flight. TIE fighters should not be able to fly in an atmosphere.
We accept that they can, because its part of Starwars. Logically, by this ACCEPTANCE of continuity, you could also accept that its possible for a TIE to support anything, even a DEATHSTAR LASER!
Please, try to understand. Your arguement for TIE's to not have hyperdrive makes LESS sense then TIE's HAVING hyperdrive.
We're doing this based on Star Wars science, which is extensively covered and which I have read a lot of.
Why do you keep posting? You've offered no proof, no decent arguement, and you've been disproven many times. I think we've all figured out you're not an astrophysicist.
EnterTheWookie wrote:
Metroid wrote:
OHMSS225 wrote:
When I was talking about the added weight on TIEs, I wasn't referring to them being used in space. They were also used in atmospheric assaults, which the devs said they will one day add.
This is your entire problem. Here, I'll step you through it, ok?
You say a TIE fighters engines/hull couldn't support a hyperdrive. This is based on your VAST expertise on space flight, obviously.
But, at the same time, the Starwars universe itself totally defies all we know about logical flight. TIE fighters should not be able to fly in an atmosphere.
We accept that they can, because its part of Starwars. Logically, by this ACCEPTANCE of continuity, you could also accept that its possible for a TIE to support anything, even a DEATHSTAR LASER!
Please, try to understand. Your arguement for TIE's to not have hyperdrive makes LESS sense then TIE's HAVING hyperdrive.
Actually your post didnt make sense at the end. In star wars anything can happen, to an extent. The energy required to even use a death star laser is enormous. The only non deathstar craft able to use one was the Eclips, a super super black star destroyer, and even then the laser wasnt as powerful as the death star. I dont think people would accept a TIE fighter flying around with a deathstar superlaser on its nose, could u imagin the turning ratio of a fighter like that? lol
lol yeah but, my point is.. no one here has any idea what the energy usage of a hyperdrive is. Everyones just making the assumptiona TIE couldn't support it, which is completely baseless. There are innumerable reasons for the empire to NOT put a hyperdrive on TIE fighters, beyond "energy consumption". Why are any of those reasons, any less believable then "THEY CANT HAVE THEM! NO!!" ?? It just doesn't make sense.
Theoretically a TIE fighter could have the deathstar superlaser, it doesn't because we can think with reason and logic. The people this thread complaining about TIE's having hyperdrive threw logic & reason out the window a long time ago.
WillburWright wrote:
Metroid wrote:
OHMSS225 wrote:
And care to explain the flaws in my physics, professor?
Your arguing things like structural integrity and weight effect by adding these components, but your totally ignoring falsehoods placed on the series by the movies themselvse.
For example: The TIE fighter is not aerodynamic. By any flight standards, this thing couldnt' even stay in the air.
The ketch is, Starwars engines work on repulsor technology (ION drives are another form of it, too). Basically antigravity, without the anti, it pushes away rather then 'negating'.
Using this type of a technology, you could make ANYTHING fly. As I said earlier, you could strap an engine to a brick and it would fly. Your arguing the hull of the ship couldn't withstand the Hyperspace- why? Do you have ANYTHING from the Starwars series, or even the EU, that shows what kind of impact hyperspace even has on a ships hull?
AND you had the odacity to say a LIFE SUPPORT system would be needed... COME ON.
A) Yourassuming the helmets TIE pilots wear aren't self contained life support systems.
B) Your also assuming the TIE's themselves lack life support. Where do you get this information from? Please, feel free to share.
Realisticly, a starship can be anything. You could take a trash can and turn it into a starship. The ketch is, there are innumerable issues that aren't even reflected. What about space debree? Micro asteroids?
This is a GAME. It's supposed to be FUN. By saying, "NO! Imperial players MUST do xxxx because the MOVIES say standard TIE doesn't have hyperdrive!" is just plain lack of common sense. Your insisting on changing game mechanics because of a continuity issue. CONTINUITY. There's NO OTHER REASON to want TIE's to have to do something crazy just to travel. NONE. All other solutions to this problem unbalance teh game even worse. Someone went as far as to say let's add STAR DESTROYERS in every sector that TIE"s have to dock with- yeah THAT makes sense. Then we'll have nonstop flood of Rebels complaining about star destroyers opening fire on them everytime they jump into a sector.
I say let the whiners whine.
TIEs should not have a hyperdrive. Simply put, their power source sannot handle the strain of a hyperdrive unit. TIEs are not built th go into hyperspace.
What we all need to do INSTEAD of whining is to come up with a viable alternative to TIEs having hyperdrives.
A squadron of X-Wings jumps into a system for a hit-and-run raid. That is what the Rebels do. The Imperials play defense-offence, while the Rebelsgurella tactics.
Plus, a TIE coming out of hyperspace is JUST PLAIN SILLY!!!
At least I got some five-stars, but did anybody care to think about the Issue?
I think that TIEs could radio for a carrier that could be in system in one minute around the Corellian (Corellia and Talus) and Nabooian (Nabo and Rori), and 3 min on Tatooine, and five minutes to the rest of the adventure worlds.
Rebel ships are expensive, very durable, and limited in quantity. Rebels use hit and fade tactics. The Rebels should have the "hyperspace-advantage".
Example: Rebels attack an Imperial Station over Naboo. NPC TIES fly out of the hangar, and all Imperial Fighter Pilots are radio'd in about the situation. They get the option to call in a carrier to board and pursue the fleeing Rebel craft. The Rebels escape into hyperspace and the TIEs are boarding their carrier. The Rebels then emerge outside of Lok. As they are plotting another course, the carrier catches up with them. A battle may insue, or the Rebels flee while calculating jumps. (TIE Interceptors might intercept the Rebels.
EnterTheWookie wrote:
Actually your post didnt make sense at the end. In star wars anything can happen, to an extent. The energy required to even use a death star laser is enormous. The only non deathstar craft able to use one was the Eclips, a super super black star destroyer, and even then the laser wasnt as powerful as the death star. I dont think people would accept a TIE fighter flying around with a deathstar superlaser on its nose, could u imagin the turning ratio of a fighter like that? lol
OHMSS225 wrote:
Metroid wrote:
OHMSS225 wrote:
When I was talking about the added weight on TIEs, I wasn't referring to them being used in space. They were also used in atmospheric assaults, which the devs said they will one day add.
This is your entire problem. Here, I'll step you through it, ok?
You say a TIE fighters engines/hull couldn't support a hyperdrive. This is based on your VAST expertise on space flight, obviously.
But, at the same time, the Starwars universe itself totally defies all we know about logical flight. TIE fighters should not be able to fly in an atmosphere.
We accept that they can, because its part of Starwars. Logically, by this ACCEPTANCE of continuity, you could also accept that its possible for a TIE to support anything, even a DEATHSTAR LASER!
Please, try to understand. Your arguement for TIE's to not have hyperdrive makes LESS sense then TIE's HAVING hyperdrive.
We're doing this based on Star Wars science, which is extensively covered and which I have read a lot of.
Why do you keep posting? You've offered no proof, no decent arguement, and you've been disproven many times. I think we've all figured out you're not an astrophysicist.