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Thread: Tie's have no hyperdrive

TulasiKid
Wed May 19, 2004 9:01 am
#92

Someone please correct me if I am wrong, but as I recall from XvT and XvA, some ties DO have hyperdrive _ as well as shields. I think this includes TAs (I mean the XvT advanced, not necessarily Vader's), defenders and maybe a few others. Basic ties do not have hyperdrive or shields. But even so, how is it non-canonical to suggest that a Tie could not be fitted with a hyperdrive? Isn't this just a matter of resources? Probably the Empire turned out thousands and thousands of highly maneuverable, hard-hitting _ yet shieldless and sub-light _ tie-fighters the same way the Trade Federation produced vast numbers of droid soldiers. The emperor's top officials saw no need for the ties _ most of them anyway _ to have hyperdrives. They are deployed by a highly armed star destroyer with a hyperdrive which moves in quick then launches scores of ties to overwhelm opponents with sheer numbers.I don't see what the problem is. An individual player is not going to be a utility fighter pilot on boring deep-space patrols like the ones in the movies, just as he wouldn't be a stormtrooper guardinga door. Players are essentially special forces that can join in a battle with the regulars or take on special missions for the Empire (or alliance). Why couldn't a player have a hyperdrive _ or even special weapons, sensing equipment, navigationcontrols, shields, astromech, engine boosters, armor plating _ or other "powerups" for his tie fighter?


Tulasi Kid




ZalTaur
Wed May 19, 2004 9:05 am
#93






Riis wrote:

We need to find a way to NOT have TIES have hyperdrive. No two ways about it. Just because continuity is lacking does not mean we need to stop fighting for continuity. If the devs won't fight for it, then the players must.



RbT








Completely agree. There are extremely simple and balanced ways they could address this, as I suggested on the first page of this thread. Not doing so, in my opinion, just comes down to them rushing the product. I agree with the priorities being fun factor, balance, continuity, and then realism. For a game, that makes total sense. I just don't see how sticking to continutiy on this issue, which many players obviously see as important, would affect fun factor or balance.



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Zal Taur

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LAR
Wed May 19, 2004 9:09 am
#94

This certainly has been an interesting thread to read. I personally believe that Tie Fighters should not have shield and hyperdrives, however... I also think that if you put them into the game incapable of having hyperdrives, even with a “shuttle” for transporting them, that they will not be used unless there’s no other choice. There are so many unused things in the game already, I for one don’t want to see another one.



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Mooko
Wed May 19, 2004 9:23 am
#95

I agree completely with LAR, if they don't have hyperdrives, they won't be used.
ZalTaur
Wed May 19, 2004 9:34 am
#96

They will be if there's something to balance out their lack of hyperdrive, like more powerful weapons, or a disproportinate amount of Imp NPC ships to help out in dogfights.


Actually, the simplest possible solution, in my opinion, would be to have base TIES crafted without shields and hyperdrives, then have hyperdrives and shields added on as modifications. That way, you're keeping with continuity, plus Imp players get to choice to either modify their ships are leave them be. The price of a base TIE would naturally be lower than, say, a base X-Wing. But you get what you pay for. I fully-decked out TIE, with HD and shields, would of course be comparably priced. Simple.



____________________________________________________________________
Zal Taur

"Are you threatening me, Master Jedi?" - Chancellor Palpatine
JanGaarni
Wed May 19, 2004 9:51 am
#97






LAR wrote:
This certainly has been an interesting thread to read. I personally believe that Tie Fighters should not have shield and hyperdrives, however... I also think that if you put them into the game incapable of having hyperdrives, even with a “shuttle” for transporting them, that they will not be used unless there’s no other choice. There are so many unused things in the game already, I for one don’t want to see another one.





I'd use it.



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JanGaarni
Wed May 19, 2004 10:09 am
#98






Mooko wrote:

Geez all this babble about hyperdrives in TIES, weightlessness in space, its a game people, its about flying around the galaxy shooting people to kingdom come.







If I wanted that I would just play DarkSpace.


But I don't want just that, I want Star Wars. Not some other game with Star Wars skins.



_____________________________________________
Jan Gaarni!
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JanGaarni
Wed May 19, 2004 10:23 am
#99






Mooko wrote:

No offense dude, but from what i've read from the devs posts, all you can do is fly around shooting things to kingdom come, that and have a flying house.






And my point is, if the Star Wars feel isn't there, then what's the point playing the game when I can do the same thing with DarkSpace?!?


TIE Fighters with hyperdrives is just another good reason to change my allegian over to the Rebels, or just go neutral again. If I can't feel likeI'm in the Empire, what's the point playing one?



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Mooko
Wed May 19, 2004 11:45 am
#100

Well then you should be starting a massive campain for captial ships, or when you get your TIE fighter and launch from Bestine, your gonna be pretty pissed when u find you can only fly around Tattooine.
Tralmek
Wed May 19, 2004 12:30 pm
#101

Just a fyi...the physics which were in question above weren't exactly flawed...the problem was the post referred to basicTIEs not being able to support the added weight of a HD. As it was pointed out, neither weight nor aerodynamics have anything to do with a ship being able to fly in space because there is negligable gravity and no air drag. The thing which can not be "gotten around" is the added mass of HD engines. By the time you had gotten enough balance between size and mass of the HDengines, you would have a huge problem with the power drain of the HD drive and would also have to solve issues with the mass's strain on the ion engines as well.


The advanced TIE and Vader's modified advanced TIE had major remodels which would have been way too expensive for mass production. I mean, think of it, the Empire has created 2 Death Stars, at least one Super Star Destroyer, hundreds of Imp Star Deuces, thousands of Victory Class SD's, and are operating hundreds of Old Republic dreadnaughts, cruisers, transports, etc. In order to stock all these ships with TIEs (especially at the rate they lost them) the Empire probably had hundreds of thousands of the basic TIE at any given time with hundreds more always coming off the assembly lines...plain and simple, it would be far too expensive to provide such extensive modifications to these ships.


The Rebels on the other hand, have only a handful of ships compared to the Empire (from what we hear, the Rebel fleet that attacked the 2nd Death Star was the bulk of their fleet)so they need to rely on bigger, slightly less powerful ships which are capable of hit-and-run attacks.


Basic TIEs should be cheap, relatively weak, unshielded, and have no hyperdrive. Advanced TIEs should be expensive, superior to X-Wings, shielded, and with HS capabilities.





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ZalTaur
Wed May 19, 2004 1:51 pm
#102






Mooko wrote:
Well then you should be starting a massive campain for captial ships, or when you get your TIE fighter and launch from Bestine, your gonna be pretty pissed when u find you can only fly around Tattooine.






It's not like you can't travel without a hyperdrive capable ship. You'd just have to return planetside and use the same old public transport. Suck? Yeah. But that's the price of having a basic TIE. Like I said, you can always upgrade them or get a higher level ship that has hyperdrive. I don't see why this problem is so difficult to rectify to most poeple's satisfaction.



____________________________________________________________________
Zal Taur

"Are you threatening me, Master Jedi?" - Chancellor Palpatine
Ka-oan
Wed May 19, 2004 2:00 pm
#103



JanGaarni wrote:
Then I won't be flying TIE Fighters then, I'll fly something else, like the TIE Advanced or the TIE Defender.





Exactly. Why the big stink over the wimpy little TIE fighter? Anyone who's ever played a StarWars game outside of SW:G knows to avoid those things.



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JanGaarni
Wed May 19, 2004 2:06 pm
#104






Ka-oan wrote:





JanGaarni wrote:

Then I won't be flying TIE Fighters then, I'll fly something else, like the TIE Advanced or the TIE Defender.







Exactly. Why the big stink over the wimpy little TIE fighter? Anyone who's ever played a StarWars game outside of SW:G knows to avoid those things.






What's so bad about the TIE Fighter?


Beside it being somewhat outdated.


It's small, hard to hit from most angels except from the sides, has powerfull engines and weapons, and very manouverable.




_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
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