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Thread: Enemies warping, still in from Beta!!
I only got this problem partually. I dont have the enemy acting like "bees" but I only got the rubberbanding (like every 30 sec it seems!) and the enemy being unhittable.
Bashar29 wrote:
Wel, well, well! I may have found the culprit. The fix from the link I mentioned above resolved the drunken bees problem. Here's the complete info so that you can try it yourself :
XP SP2's Data Execution Prevention and Performance Hits
Did you notice a severe performance decrease after having installed Windows XP SP2? You're not alone. Unfortunately, I lack the time for an in-depth performance comparison of XP with and without SP2. So I just ran the demo benchmark of 3DMark2001, once with SP2's new Data Execution Prevention (DEP) enabled, once disabled (I rebooted my box before running each test).
3DMark2001 results on my box (higher values are better; the absolute values don't matter here unless you're interested in the absolute 3DMark2001 performance of a Toshiba Portégé M200 with 768 MB of RAM):
XP SP2 with DEP disabled (AlwaysOff): 4601
XP SP2 with DEP enabled (OptOutOptIn, i.e. the default setting for SP2): 3299
Oh my! I did expect a performance decrease, but not such a big one! And it's even a 3D benchmark ("normal" application benchmarks might even show worse results for DEP)! So, according to these measurements (don't quote these measured results please; they're statistically not significant as I haven't measured a series of test-runs, only one run per test), enabling DEP (enabled by default after installing XP SP2) results in almost 30% lower 3DMark2001 performance! It's your choice whether the improved security of your box is worth this huge performance hit. For a server it might be (it's still alarming though), but for my M200 TabletPC, it definitely isn't. If you like to disable it too, here's how to do it:
1. disable write-protection of c:\boot.ini (see the properties dialog)
2. in c:\boot.ini, replace "/NoExecute=OptIn" by "/NoExecute=AlwaysOff" using a text editor (e.g. notepad)
I had some progress with this solution. A significant improvement. Much better,I don't see the "bees" quite as often, but still occasionall expirience it as well as enemy ships taking no damage when I am clearly hitting my mark.
We're getting somewhere. Any other solutions?
PikemanAreRarerThanJedi wrote:
Warrior4Hire wrote:
I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?
I don't have this problem. Umm mabey the problem could be.
1, If your fighting a tier 3 or more they have boosters and can run.
2. Some enemies jump to hyperspace.
3. Your lagging.
4. the server is lagging.
I have not experinced 3 or 4 on bria yet.
Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.
Dragoslaf wrote:
PikemanAreRarerThanJedi wrote:
Warrior4Hire wrote:
I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?
I don't have this problem. Umm mabey the problem could be.
1, If your fighting a tier 3 or more they have boosters and can run.
2. Some enemies jump to hyperspace.
3. Your lagging.
4. the server is lagging.
I have not experinced 3 or 4 on bria yet.
Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.
Message Edited by PikemanAreRarerThanJedi on 11-03-2004 03:21 AM
PikemanAreRarerThanJedi wrote:
Dragoslaf wrote:
PikemanAreRarerThanJedi wrote:
Warrior4Hire wrote:
I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?
I don't have this problem. Umm mabey the problem could be.
1, If your fighting a tier 3 or more they have boosters and can run.
2. Some enemies jump to hyperspace.
3. Your lagging.
4. the server is lagging.
I have not experinced 3 or 4 on bria yet.
Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.
I run a amd 1.2 ghz
Radeon 9600
768 memory sdram
DSL connection and get a steady 30 fps in space.. And have never experienced any warping Npc/ creatureslike the stuff on dantooine, in space.
Message Edited by PikemanAreRarerThanJedi on 11-03-2004 03:21 AM
Aye, not everyone gets it. And some have found a workaround, obviously.
Your gonna laugh at this. But, I use windows 98 se too.
Dragoslaf wrote:
PikemanAreRarerThanJedi wrote:
Dragoslaf wrote:
PikemanAreRarerThanJedi wrote:
Warrior4Hire wrote:
I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?
I don't have this problem. Umm mabey the problem could be.
1, If your fighting a tier 3 or more they have boosters and can run.
2. Some enemies jump to hyperspace.
3. Your lagging.
4. the server is lagging.
I have not experinced 3 or 4 on bria yet.
Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.
I run a amd 1.2 ghz
Radeon 9600
768 memory sdram
DSL connection and get a steady 30 fps in space.. And have never experienced any warping Npc/ creatureslike the stuff on dantooine, in space.
Message Edited by PikemanAreRarerThanJedi on 11-03-2004 03:21 AM
Aye, not everyone gets it. And some have found a workaround, obviously.