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Thread: Enemies warping, still in from Beta!!

raz1337
Wed Nov 03, 2004 9:26 am
#105


I spoke with a CSR just now about the problem, and he said he was going to make sure it's brought up in the dev meeting this morning.





Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Triarii
Wed Nov 03, 2004 9:42 am
#106

Yay!


I only got this problem partually. I dont have the enemy acting like "bees" but I only got the rubberbanding (like every 30 sec it seems!) and the enemy being unhittable.



Praetorian - FarStar


...One of the few members that made a post getting a personal Paw of Approval from Tiggs!
Sarnokh
Wed Nov 03, 2004 11:38 am
#107

Yesterday I could play without the warp bug for the first time, but I did nothing to change it, so it seems to come and go.


You simply can not imagine how irritating this bug is, if you have never seen it. There are still some out there, who just

believe we are too slow or chose to high enemies or stuff. See it once and you are sure its a bug!


I really hope the come up with something soon.



"I felt a disturbance in the Force... as if millions of voices cried in fear and were suddenly silenced. Something terrible has happened."
Archloser
Wed Nov 03, 2004 12:00 pm
#108

This problem makes JTL totally unplayable. Last saturday the game worked perfectly but the days before and after it has been warping like crazy. I'm Imperial Pilot 1x1x (inquisition)and I amflying the Tie you get from the trainer. I used to play in the beta and I did only have this problem once or twice there.


Ping: 74

No pack. loss

Fps:30


Dell Dimension 8200

Intel Pentium 4. 2 Ghz

512 Mb


Geforce FX 5200 256 Mb


Windows XP SP2


(Soon getting my new PC)


I have done a full scan. I have turned off firewall and virusprotection and changed the graphics option according to techsupports suggestions if you experience slow performance. I have reported this bug twice.


No change...


DEVS! DO SOMETHING!
Meteor_nl
Wed Nov 03, 2004 12:02 pm
#109

I am having the same problem too, however, I did not have the problem while in beta, a friend of mine and me ordered the expansions together, and installed the same day, but I used the cd included, and he did not (simply updated by logging in and activating jtl) and I have the problem now, and he does not, so I was wondering, everyone who has the problem, did you install jtl from the CD? or not... and those without the problem, did you use the CD? who know, I'm just guessing here.


system:


AMD Athlon 2600+

1gig RAM

Asus A7N8X mainbord

Radeon 9700pro


Triarii
Wed Nov 03, 2004 12:07 pm
#110

I downloaded it. No CD, and I got the problem. However, I don't have the problem with enemies warping. Only got myself rubberbanding a lot (VERY annoying too)



Praetorian - FarStar


...One of the few members that made a post getting a personal Paw of Approval from Tiggs!
Archloser
Wed Nov 03, 2004 12:16 pm
#111

I installed it from the CD.
Dragoslaf
Wed Nov 03, 2004 1:12 pm
#112






Bashar29 wrote:


Wel, well, well! I may have found the culprit. The fix from the link I mentioned above resolved the drunken bees problem. Here's the complete info so that you can try it yourself :


XP SP2's Data Execution Prevention and Performance Hits

Did you notice a severe performance decrease after having installed Windows XP SP2? You're not alone. Unfortunately, I lack the time for an in-depth performance comparison of XP with and without SP2. So I just ran the demo benchmark of 3DMark2001, once with SP2's new Data Execution Prevention (DEP) enabled, once disabled (I rebooted my box before running each test).


3DMark2001 results on my box (higher values are better; the absolute values don't matter here unless you're interested in the absolute 3DMark2001 performance of a Toshiba Portégé M200 with 768 MB of RAM):


XP SP2 with DEP disabled (AlwaysOff): 4601
XP SP2 with DEP enabled (OptOutOptIn, i.e. the default setting for SP2): 3299


Oh my! I did expect a performance decrease, but not such a big one! And it's even a 3D benchmark ("normal" application benchmarks might even show worse results for DEP)! So, according to these measurements (don't quote these measured results please; they're statistically not significant as I haven't measured a series of test-runs, only one run per test), enabling DEP (enabled by default after installing XP SP2) results in almost 30% lower 3DMark2001 performance! It's your choice whether the improved security of your box is worth this huge performance hit. For a server it might be (it's still alarming though), but for my M200 TabletPC, it definitely isn't. If you like to disable it too, here's how to do it:


1. disable write-protection of c:\boot.ini (see the properties dialog)
2. in c:\boot.ini, replace "/NoExecute=OptIn" by "/NoExecute=AlwaysOff" using a text editor (e.g. notepad)








I had some progress with this solution. A significant improvement. Much better,I don't see the "bees" quite as often, but still occasionall expirience it as well as enemy ships taking no damage when I am clearly hitting my mark.


We're getting somewhere. Any other solutions?

Dragoslaf
Wed Nov 03, 2004 1:16 pm
#113






PikemanAreRarerThanJedi wrote:





Warrior4Hire wrote:

I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?







I don't have this problem. Umm mabey the problem could be.


1, If your fighting a tier 3 or more they have boosters and can run.


2. Some enemies jump to hyperspace.


3. Your lagging.


4. the server is lagging.


I have not experinced 3 or 4 on bria yet.








Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.

PikemanAreRarerThanJedi
Wed Nov 03, 2004 1:20 pm
#114






Dragoslaf wrote:





PikemanAreRarerThanJedi wrote:





Warrior4Hire wrote:

I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?







I don't have this problem. Umm mabey the problem could be.


1, If your fighting a tier 3 or more they have boosters and can run.


2. Some enemies jump to hyperspace.


3. Your lagging.


4. the server is lagging.


I have not experinced 3 or 4 on bria yet.








Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.







I run a amd 1.2 ghz

Radeon 9600

768 memory sdram

DSL connection and get a steady 30 fps in space.. And have never experienced any warping Npc/ creatureslike the stuff on dantooine, in space.

Message Edited by PikemanAreRarerThanJedi on 11-03-2004 03:21 AM



Unlocked 10/17/04
Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Yoda-" Seeek the force, do you? 12 hours a day, play you must."

Dbmack-" You gotta love shifu. He and his crew are bringin' it. And anyone who aggravates the imps is ok by me."
Dragoslaf
Wed Nov 03, 2004 1:21 pm
#115






PikemanAreRarerThanJedi wrote:






Dragoslaf wrote:





PikemanAreRarerThanJedi wrote:





Warrior4Hire wrote:

I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?







I don't have this problem. Umm mabey the problem could be.


1, If your fighting a tier 3 or more they have boosters and can run.


2. Some enemies jump to hyperspace.


3. Your lagging.


4. the server is lagging.


I have not experinced 3 or 4 on bria yet.








Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.







I run a amd 1.2 ghz

Radeon 9600

768 memory sdram

DSL connection and get a steady 30 fps in space.. And have never experienced any warping Npc/ creatureslike the stuff on dantooine, in space.

Message Edited by PikemanAreRarerThanJedi on 11-03-2004 03:21 AM






Aye, not everyone gets it. And some have found a workaround, obviously.

PikemanAreRarerThanJedi
Wed Nov 03, 2004 1:24 pm
#116






Dragoslaf wrote:





PikemanAreRarerThanJedi wrote:






Dragoslaf wrote:





PikemanAreRarerThanJedi wrote:





Warrior4Hire wrote:

I'm not sure about everyone else, but I'm still having the bug of enemies slide-warping all over the place when I'm trying to kill them. It's very annoying, and I hope it's not related to my hardware. Devs, anybody, any suggestions?







I don't have this problem. Umm mabey the problem could be.


1, If your fighting a tier 3 or more they have boosters and can run.


2. Some enemies jump to hyperspace.


3. Your lagging.


4. the server is lagging.


I have not experinced 3 or 4 on bria yet.








Guy, we're getting this problem with tier 1 ships. Its a common thing for some people. I noticed people with certain ASUS boards and AMD CPUs tend to have this problem.







I run a amd 1.2 ghz

Radeon 9600

768 memory sdram

DSL connection and get a steady 30 fps in space.. And have never experienced any warping Npc/ creatureslike the stuff on dantooine, in space.

Message Edited by PikemanAreRarerThanJedi on 11-03-2004 03:21 AM






Aye, not everyone gets it. And some have found a workaround, obviously.





Your gonna laugh at this. But, I use windows 98 se too.




Unlocked 10/17/04
Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Yoda-" Seeek the force, do you? 12 hours a day, play you must."

Dbmack-" You gotta love shifu. He and his crew are bringin' it. And anyone who aggravates the imps is ok by me."
Marcus-
Wed Nov 03, 2004 1:52 pm
#117

Well it can't be a problem with service pack 2, cause i don't have service pack 2 but still have the problem.




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