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Thread: AI Changes
Niyol wrote:
If you have concerns about the current state of the space AI, please continue to voice your opinion. Just saying it sucks and you are going to quit your account does not get anything accomplished. If you would like to help test our AI changes, please go to Test Center and play a little (there are ship AI changes on Test Center).
Am I mistaken that this current AI was already tested at the end of Betaand was removed after a large player outcry that the system was terrible?
swgdevmbogue wrote:
We are aware of all the concerns and opinions about the AI. We are constantly adjusting the AI to make it challenging and fun. If you have concerns about the current state of the space AI, please continue to voice your opinion. Just saying it sucks and you are going to quit your account does not get anything accomplished. If you would like to help test our AI changes, please go to Test Center and play a little (there are ship AI changes on Test Center). After playing on Test Center please, come back by, say you played there, and voice your thoughts on what you liked, did not like, and any opinions on how it should be. This will help us the most in making the AI fun for everyone.
I know some of you will complain that you have to start from scratch on Test Center. Honestly, it does not take very long to get through the first few tiers of JTL. Thanks for playing.
Stay the hell away from the AI changes, it anoys the #$^& out of me with the constant crewing up things. I was planning to do some fun hunting today but oh no, the devs had to mess it up again. So far since luanch i lost millions to armor wich it's improved and the pre-patch ones now just suck, i lost ALLOT more on chassis that i cant sell no more, one day of anoyance because of the AI that is now faster then the light of speed without using their hyperdrive, thank god i didnt make a firepray yet or i could trow those away as well.
Change the AI back and leave it the hell alone.
You got test center, use it FFS.
Message Edited by Ducimus on 11-17-2004 11:41 AM
I know that you can try getting someone else to program the chip, but I forsee that devs calling that an exploit.
It would appear that they intended each command to only work for the appropriate faction.
I have tried getting started on Test Center before, and it wasn't easy.
Iawalein wrote:
Rebels don't have engine overload commands.
I know that you can try getting someone else to program the chip, but I forsee that devs calling that an exploit.
It would appear that they intended each command to only work for the appropriate faction.
No, it's not an exploit. It's working as intended.
Ok now a rant-free post.
Trystim wrote:
If you don't want to play in a system that caters to the skilled in FPS/flight-sim games, may I humbly suggest that JtL was never for you? It's not a question of easy/hard. You're complaining about a core aspect of the game mechanics for JtL; the flight-sim AI. Personally, I want the AI to be as close to a human as possible. I want it to be tough to beat. I wish the AI was better and their ships not so bloody tough. If I had a ship with that much armor and shielding, I'd be able to solo the Death Star
I'm sorry I thought JTL was an expansion to the already existing Star War Galaxies MMORPG. Hrm..maybe I'm wrong
maybe SOE decided to make their own Star Wars version of half-life. Everyone should have a fair chance to progress
to master pilot, not just the 'skilled' FPS pilots, a good number of swg players never played anything like half-life or
Xwing vs. Tie fighter. Should those players be left out? Certainly not. Just look at the multiplayer ships. Why should anyone
have to be a FPS xwing vs tie fighter guru pilot god to be able to take their friends up in a YT1300, decorate it, and roleplay with some of
their own star wars ideas? Doesn't make quite as much sense now, does it? One of the main problems I've had with JTL from the very
beginning is giving only master pilots the cert for multiplayer ships (which would be a roleplayers dream) only to nearly require players
to be skilled FPS pilots in order to use a multiplayer ship. This new A.I. change is just another nail in the coffin to that issue.
"I'd be able to solo the Death Star" Typical cocky response from players of the FPS guru type. Ok, 'Luke' go for it... I'm not stopping you.
I just want to be the guy who knocks Darth Vader out of your way so you don't get toasted before you can 'solo the deathstar'
pretty please?
I want to play.
JimerLins wrote:
No, everyone shouldn't have a chance to progess....
Trystim wrote:
"He's not going anywhere. He's been "threatening" that for months now. /eyeroll"
Months? Sir, would you please post factual information in which you base this claim.
I got angry over these speed changes and posted once concerning installing the
game. Being at 4433 and almost reaching the end goal, You're darn right I was angry
at the changes. You sir, are being a troll. Leave me be. In response to another post,
I don't agree with the master cert for the YT, however, that isn't the issue here.
Nor do I believe such things should be handed to anyone (Looks like you're assuming
just as much as me) If analogies can be so exaggerated then why use one in the first
place. Look, the real issue is the speed increase. In my opinion it unbalances my
enjoyment of the game. My opinion isn't immature, it's how I percieve these new
changes. Yes, at first I was angry and frustrated much like Mr. Troll here was
when the kessel sector was changed. However I got over and I'm now posting here
lobbying for a reversion or a better alternative so I can get back to flying and get off these
darn forums. Boslo > Your stance here doesn't really address the same problems that
I might see because you are already a master pilot and you got that before this speed
change. You have not experienced the speed changed as a lower level pilot and therefore
it would be really hard for any lower level pilot to understand where you are coming from
and vice versa. So please spare me the elitest rhetoric and help us all convince the devs
to implement an a.i. that is enjoyable and fun for both sides of the spectrum
Point taken, Trystim.
I am master and the new AI, although noticeable, poses no real threat to me. And, I sincerely apologize if I sounded "elitist". I certainly do not view myself as such.
Thirdly, we know, and the dev pointed out, that the true way to help fix the AI is to join TC and offer pointers based on the AI in your TC experience, as the AI on TC right now is different than in live, and not by posting how much you think it sucks right now.
You see, one way is constructive, the other way is not.