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Thread: AI Changes

Trystim
Wed Nov 17, 2004 11:37 am
#92

Trystim you should get some moisturiser for your hands. Apply it twice a day and you shouldn't have any problem with blisters anymore




so now I need lotion to play JTL? Kinda freaky don't ya think. Shoot why don't I just join the air force and take flight school

that way it's REALLY challenging. After all, there's no feeling like barrelling down to the earth in a molten fireball. Now that

would be fun.



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
speardancer
Wed Nov 17, 2004 11:41 am
#93

I can definetely say at tier 4 RSF privateer, the ships are just too fast, and turn too quickly....

I initally started last week with my kimo.. ok, thing handles like a brick, but hey, went thru all of tier 3 with it, can't be too bad? Ended up playing spin and shoot. ok, have a slow engine and such, can understand that.

I wait for yesterday's patch, make an Ixgen, drop my 92 speed engine in it, and fill in the rest of the slots around that.

Didn't do too bad, but still having to spin and shoot got very annoying.

Typical 4-ship wave, on the Endor destroy duty mission.... first, take out the 2 bombers. They're easy enough, no issues there. Target the first fighter, it's a nice challenge to keep up with, but it can be done.. mis-throttle one turn, and it's away from you, but you CAN catch up with it. Then the last fighter.... cut to half throttle, spin and shoot. I can turn fast enough to watch it turn around (about 700m away)... I've seen missiles with bigger turn radiuses! That last ship needs to be brought down to where the 3rd ship is, at least. somehow, it gets some super-bonus. I'm a fairly decent pilot (I'll say good if I win alot in PvP) and for some people, that last ship will just be impossible as it stands now.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Trystim
Wed Nov 17, 2004 11:45 am
#94


I think we need to send some wookies in to sit at the offices in Austin.

I could just see it now.



SWG3P0Jinkens: He made a fair update, crying about it won't help.

PlayerHanS2001: It's not wise to upset a wookie

SWG3P0Jinkens: But sir, no one ever worries about upsetting a player with crappy updates

PlayerHanS2001:That's because players don't rip peoples arms out of the

sockets when they lose.

SWG3P0Jinkens: New strategy SWGR2Benson, let the wookie win.


Message Edited by Trystim on 11-17-2004 10:46 AM



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
JimerLins
Wed Nov 17, 2004 11:54 am
#95






Trystim wrote:

Well, I just signed on to test out these new A.I. changes that for some reason

the devs feel was necessary. Two skills away from Master Pilot and nearly

a year of being a faithful player

Here's what I think .....



*Uninstalls game* - Good Riddance!


Note: Maybe next time you will develop a game design that

caters to all of your playerbase types, not just the FPS shooter

gods who say it's too easy. I'd like to say it's been fun. But

when I look back, I don't think I'veever been more frustrated,

disappointed, or upset with a game. All of that just to fly an

iconic multiplayer ship. Seems like a big waste of time and

money...well, not anymore.....







If you don't want to play in a system that caters to the skilled in FPS/flight-sim games, may I humbly suggest that JtL was never for you? It's not a question of easy/hard. You're complaining about a core aspect of the game mechanics for JtL; the flight-sim AI. Personally, I want the AI to be as close to a human as possible. I want it to be tough to beat. I wish the AI was better and their ships not so bloody tough. If I had a ship with that much armor and shielding, I'd be able to solo the Death Star.


Seriously, though- if you're having problems with the AI getting better or harder to beat, then you shouldn't have played JtL in the first place.




Jimer's Bug Reporting Guide - Gonna file bugs? Read it!


"A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn." -Edmund Blackadder
Iawalein
Wed Nov 17, 2004 11:54 am
#96

Well, I wouldn't call names, but your speed estimates in the Awing are incorrect.

I HAVE that engine in my Awing (the reward for the tier III missions I believe), and the "cruise" speed (max throttle) is 921. With full booster (I have a max speed 35 booster) I can get to 1204.

I see no way that you can get 1200+ cruise and 1500+ with booster unless I'm bugged...



(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
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Leave paper alone; paper is ok, so is rock.

Niyol
Wed Nov 17, 2004 11:55 am
#97






swgdevmbogue wrote:


We are aware of all the concerns and opinions about the AI.


Oh no! This change was intended and isnot a bug. I was sure I wouldwake up today and see a reply from the dev team that this was a bug and a hot fix was in the works. *sighs*


We are constantly adjusting the AI to make it challenging and fun.


Then this change is a complete failure if those werethe goals.


Is the new AI more challenging? No, it is not. "Longer" does not equate to "challenging." It makes space combat completely one dimensional. All the enemy npc ships use the same exact tactic over and over, whatever you want to call it... jousting, playing chicken, hit and run, straffing,etc. It took me 5 minutes to adjust to this new tactic so now I only use one tactic, which is blast away at them head on, turn, blast at their rear, wait..... wait.... wait.... wait... repeat. In fact, if it was technically possible to macro the moves required to battle in this new system, I could afk macro all my space combat until master. Did I take more damage to my ship or die more often after the patch? No. Does this new system reward pilot skill and quick thinking? No. Does this new system require the player to learn and usenew tactics as he progresses in skill level? No, once you learn how to compete against this single tactic, all that is required is to upgrade your components. Is it more realistic? No, if you have many ships attacking one or a fewtargets, why on earth would they all continue to straffe and run awayout of range? The new system makes it so battles against multiple ships are watered down into a series of one on ones.


If the new AI more fun? No, it is not. It is repetitive, mind numbingly dull and frustrating. And most of all, it doesn't feel like Star Wars anymore. The "beehive"effect did feel like Star Wars... it made me feel like I was Luke sitting in the gunner turret of the Millenium Falcon in Episode 1, with Tie Fighters buzzing all around and more targets in range thanI could shakea light saber at... getting pounded from all sidesand hearing in my head "stay on target" as I tried to pick off one enemy at a time.


Do you realize what this "super speed" does? It takes any percieved "realism" out of the game. By that, I mean that we obviously know that they are AI controlled, npc enemiesand now they are classed so far beyond the limitations of player ships that when we destroy them, it was not because of our ability but because the computer let us win.


For the first time since I installed JTL and went into space, I lost my desire to play the game. Instead, I just wanted to log off.


If you have concerns about the current state of the space AI, please continue to voice your opinion. Just saying it sucks and you are going to quit your account does not get anything accomplished. If you would like to help test our AI changes, please go to Test Center and play a little (there are ship AI changes on Test Center).


Am I mistaken that this current AI was already tested at the end of Betaand was removed after a large player outcry that the system was terrible?


After playing on Test Center please, come back by, say you played there, and voice your thoughts on what you liked, did not like, and any opinions on how it should be. This will help us the most in making the AI fun for everyone.


The live game is a test center, right now. That's the way it always is in any MMORPG after a new expansion comes out, especially one as revolutionary as JTL where, in essence, it's a whole new game.


I know some of you will complain that you have to start from scratch on Test Center. Honestly, it does not take very long to get through the first few tiers of JTL. Thanks for playing.


I don't have time to play test center. The hours I devote to playing my online game are not going to be wasted playing on a test center. I play for fun. And as I said, as of last night JTL was no longer fun for me.






truewildman
Wed Nov 17, 2004 11:57 am
#98

Amazing. Simply amazing. And you all wonder why the devs don't talk to us more? You simply cannot keep it constructive, can you?


Amazing...





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Trystim
Wed Nov 17, 2004 12:06 pm
#99

If you don't want to play in a system that caters to the skilled in FPS/flight-sim games, may I humbly suggest that JtL was never for you? It's not a question of easy/hard. You're complaining about a core aspect of the game mechanics for JtL; the flight-sim AI. Personally, I want the AI to be as close to a human as possible. I want it to be tough to beat. I wish the AI was better and their ships not so bloody tough. If I had a ship with that much armor and shielding, I'd be able to solo the Death Star



I'm sorry I thought JTL was an expansion to the already existing Star War Galaxies MMORPG. Hrm..maybe I'm wrong

maybe SOE decided to make their own Star Wars version of half-life. Everyone should have a fair chance to progress

to master pilot, not just the 'skilled' FPS pilots, a good number of swg players never played anything like half-life or

Xwing vs. Tie fighter. Should those players be left out? Certainly not. Just look at the multiplayer ships. Why should anyone

have to be a FPS xwing vs tie fighter guru pilot god to be able to take their friends up in a YT1300, decorate it, and roleplay with some of

their own star wars ideas? Doesn't make quite as much sense now, does it? One of the main problems I've had with JTL from the very

beginning is giving only master pilots the cert for multiplayer ships (which would be a roleplayers dream) only to nearly require players

to be skilled FPS pilots in order to use a multiplayer ship. This new A.I. change is just another nail in the coffin to that issue.


"I'd be able to solo the Death Star" Typical cocky response from players of the FPS guru type. Ok, 'Luke' go for it... I'm not stopping you.

I just want to be the guy who knocks Darth Vader out of your way so you don't get toasted before you can 'solo the deathstar'




Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
Vicotnik
Wed Nov 17, 2004 12:14 pm
#100






Iawalein wrote:
Well, I wouldn't call names, but your speed estimates in the Awing are incorrect.

I HAVE that engine in my Awing (the reward for the tier III missions I believe), and the "cruise" speed (max throttle) is 921. With full booster (I have a max speed 35 booster) I can get to 1204.

I see no way that you can get 1200+ cruise and 1500+ with booster unless I'm bugged...



Engine overload droid commandswill put you up in those speeds.




--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Trystim
Wed Nov 17, 2004 12:14 pm
#101



"Amazing. Simply amazing. And you all wonder why the devs don't talk to us more? You simply cannot keep it constructive, can you?

Amazing...



Oh Boslo, youand this god complex of yours, well anyway, if you haven't noticed in my earlier posts, I've really tried

my best to be constructive. However, after the dev's robotic response I just don't have any faith in them anymore.

I know I know, you want stuff to be harder, or impossible, but then again you've already mastered pilot and got your

multiplayer ship, YT1300 to enjoy. This of course was before this unreasonable speed change. Now that you're

a master you don't have to go back and do all those silly missions nor do you have to grind 4 million xp on ships

that take a while to kill (each) So yeah, beings that there isn't any content for all you 'masters', of course you'd

want the NPCs to get harder, in the mean time stepping all over the lower players who have not mastered pilot

yet. I think the amazing thing here is the level of your selfishness and self-centered demeanor. Not all players

are experienced with FPS shooter games. I am one of them, but even with not being experienced I managed to

get to 4433 through much frustration and disappointment only to see that one day the NPC ships got even

harder and that everything I learned previously was now useless. You know darn good and well that if you were

in the same situation you'd be upset too. Just look how you reacted to the kessel change. Before you go cleaning

up my backyard, Mr. Christ, how about you pick the plank from your own eye?

Message Edited by Trystim on 11-17-2004 11:14 AM



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
Ducimus
Wed Nov 17, 2004 12:15 pm
#102


swgdevmbogue wrote:
We are aware of all the concerns and opinions about the AI. We are constantly adjusting the AI to make it challenging and fun.





Suggestion: If you want to make the AI challenging and fun, do so by increasing their intelligence/ AI routines, NOT their statistics.

You can have a dumb AI and soup up their stats, and all you'll have is a really dumb AI with super stats - kinda like what we have now with these ultrasonic jousting bots.

Message Edited by Ducimus on 11-17-2004 11:16 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
truewildman
Wed Nov 17, 2004 12:17 pm
#103






Vicotnik wrote:





Iawalein wrote:
Well, I wouldn't call names, but your speed estimates in the Awing are incorrect.

I HAVE that engine in my Awing (the reward for the tier III missions I believe), and the "cruise" speed (max throttle) is 921. With full booster (I have a max speed 35 booster) I can get to 1204.

I see no way that you can get 1200+ cruise and 1500+ with booster unless I'm bugged...



Engine overload droid commandswill put you up in those speeds.







Yes, I believe it was with the imperial-burned chip.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
PsychoNerfer
Wed Nov 17, 2004 12:28 pm
#104




swgdevmbogue :

We are aware of all the concerns and opinions about the AI. We are constantly adjusting the AI to make it challenging and fun. If you have concerns about the current state of the space AI, please continue to voice your opinion. Just saying it sucks and you are going to quit your account does not get anything accomplished. If you would like to help test our AI changes, please go to Test Center and play a little (there are ship AI changes on Test Center). After playing on Test Center please, come back by, say you played there, and voice your thoughts on what you liked, did not like, and any opinions on how it should be. This will help us the most in making the AI fun for everyone.



I know some of you will complain that you have to start from scratch on Test Center. Honestly, it does not take very long to get through the first few tiers of JTL. Thanks for playing.







  • If you read the first 30 posts in the thread you will see very specific comments about why the AI change is not viewed favorably. Personally I think it's just horrible how a tier 2 ship can out run my x-wing with the 92.2 speed engine - and I'm talking in the straight away.

  • It takes more than 2 hours to get to 1111 on a server where you cannot buy a chasis or pay for the blueprint. At the end of 1111 you might just has enough cash to buy the ship you get attier 1 ship (not talkingz-95.) I'm sure the ability to sell loot doesn't change this equation much (as my test pilot sold what meger loot was aquired over the grind to 1111 and was faced with having to collect 15k credits for administrive fees generating the tier 1 ship.)

  • All the time spent grinding on TC is grinding we have done on live. Most players have community they interact with on live servers and I for one wont spend my time grinding alone when I could spend it grinding with friends, or actually enjoying content (for the 50th time.)

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