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Thread: question

Ackehece
Fri Jan 07, 2005 11:57 am
#1132






Ekaw wrote:


huh, but sometimes i attack a stalker and it does down fast with the t21. they have light armor, surely they can't negate every bit of damage i mean i do zero damage when this happens. Maybe i am confusing a ranger with a stalker.

So i take it this happens to you as well?

Also, I can tank these things with my gurrek for like 5-10 minutes with heals (90% immune to electricity) and even after all that time I still do zero damage.

Maybe that is the problem, as you said just dont have a damage type to hurt it. But does heavy armor piercing not help 1 bit?

Message Edited by Ekaw on 01-07-2005 12:56 PM



100% resistance to energy means 0 damage to ham - so yes they negate all damage done to them.
If the NS does not have 100% resist then you can damage them.

Armor piercing does not help if they have 100% resistance to the damage type.

25% bonus per level when you do 0 damage = 0+25%+25% = 0



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




TrueBoom
Fri Jan 07, 2005 12:03 pm
#1133






Ekaw wrote:


huh, but sometimes i attack a stalker and it does down fast with the t21. they have light armor, surely they can't negate every bit of damage i mean i do zero damage when this happens. Maybe i am confusing a ranger with a stalker.


So i take it this happens to you as well?


Also, I can tank these things with my gurrek for like 5-10 minutes with heals (90% immune to electricity) and even after all that time I still do zero damage.


Maybe that is the problem, as you said just dont have a damage type to hurt it. But does heavy armor piercing not help 1 bit?



Message Edited by Ekaw on 01-07-2005 12:56 PM



You are probably remembering the Rangers, because Stalkers are resistant to all our damage types. Stalkers, Spellweavers, and Protectors can drop some nice crystals, which is maddening, considering we can't get at em. Of course that's somewhat offset by the fact we can kill Elders...




Crestlighter Heavy Industries - FT Berchest, Naboo (2184 5363)
Boom - Master Droid Engineer/Master Artisan/Master Merchant/Weaponsmith
Iggep Master - Rifleman/Master Doctor Extraordinaire!
Raepod - Dark Jedi Knight - Pre-publish 9 DJA


BrerLapin
Sun Jan 09, 2005 2:12 am
#1134

Why cant you unlock a second character after doing the Padawan thing & then deleting the FS boxes?

Message Edited by BrerLapin on 01-09-2005 01:14 AM



Star Wars - Published 1977 written by George Lucas (Allegedley) ISBN 0-7221-5669-3
' "Your father's lightsabre," Kenobi told him. "At one time they were widely used. Still are in certain galactic quarters.'

Explanation for only Jedi PCs using them is .....?
Agusted
Sun Jan 09, 2005 10:55 pm
#1135

when a mob has 100% resist to kinetic(im tkm, not rifleman) I dont see any numbers at all; I just see "head hit", "leg hit", etc. Maybe it is different for guns...



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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BizzyNinja
Sun Jan 09, 2005 11:03 pm
#1136



Agusted wrote:
when a mob has 100% resist to kinetic(im tkm, not rifleman) I dont see any numbers at all; I just see "head hit", "leg hit", etc. Maybe it is different for guns...





it's not different with guns...
BrerLapin
Mon Jan 10, 2005 2:53 am
#1137

So what content is there to enhance the player who doesnt want force skills?, & why are the Jedi given a second character ?



Star Wars - Published 1977 written by George Lucas (Allegedley) ISBN 0-7221-5669-3
' "Your father's lightsabre," Kenobi told him. "At one time they were widely used. Still are in certain galactic quarters.'

Explanation for only Jedi PCs using them is .....?
ChefGenius
Mon Jan 10, 2005 3:32 am
#1138

another 15 bucks a month ought to do it



~Dandaas/Yilya/Azurati/Cassini~
ElderJedi/Master Entertainer-Politician/Elder CH/Elder Trader
VALCYN



BrerLapin
Mon Jan 10, 2005 7:36 am
#1139

Hehe I meant besides money grubbing Imperialism



Star Wars - Published 1977 written by George Lucas (Allegedley) ISBN 0-7221-5669-3
' "Your father's lightsabre," Kenobi told him. "At one time they were widely used. Still are in certain galactic quarters.'

Explanation for only Jedi PCs using them is .....?
Nohoah
Mon Jan 10, 2005 8:28 am
#1140






BrerLapin wrote:

So what content is there to enhance the player who doesnt want force skills?, & why are the Jedi given a second character ?






If you take a look at the Force Sensitive Skills you can see which enhancements you get:

Ranged Accuracy, Ranged Speed, Melee Accuracy, Melee Speed, Ranged Defence, Melee Defence, Vehical Control, Survival, Experimentation, Assembly, Repair, Technique, Healing, Surveying, Persuasion and Luck - Granded not all of the FS Enhancements may work, but for the ones that do not work I hope they will get fixed during the combat upgrade/revamp etc...


Why are Jedi given a second character?


When I started doing the village stuff my template was:

Master Swordsman

Master Brawler

Scout 0/0/2/0

Fencer 4/4/4/0

TKA 4/0/0/3


After training in the village I've had to drop my fencer skills down to 1/4/4/0 if I ever get to the point of getting to Jedi Padawan I'll have to start dropping more skills to be able to train, since this character will be totally devoted to Jedi I can use my second slot to do whatever I wish without having to worry about it interferring with Jedi.



deacster25
Mon Jan 10, 2005 8:29 am
#1141

Jedi are given a second character because Jedi pretty much have to live a life of solitude for a while once they get paddywhack. The other character is there for a rest from bounty hunters and fun with friends. Lets Jedi get back to just having fun instead of grind grind grind with the lightsaber, to have a bounty hunter kill you and take it all away.



Deac/Deac' of -RFR-
soeldk
Wed Jan 12, 2005 7:31 am
#1142

The sorosuub is a reward for having subscribed to the game for atleast 180 days. The day you get to 180 days in the game, you will also get it



SWG - Europe-ChimaeraEQ2 - Runnyeye
Lofav Ogloupi - JediLofav Ogloupi - Paladin
Soel Ogloupi - Smuggler Acop Ogloupi - Conjuror
Acop Ogloupi - Officer

...has mastered the Pilot profession.
KalEl713
Wed Jan 12, 2005 1:30 pm
#1143

Is there anyway to get the Sorosub Yacht if you didn't get it as the free gift? I didn't start playing Galaxies until JTL came out, so I didn't get one.
KalEl713
Sun Jan 16, 2005 2:28 pm
#1144

Ok, this may seem like a dumb question, but please humor me.


My character is a master medic/doctor. I was thinking about using my remaining skill points to pick up some chef skills so I can make my own bivoli and brandy. I would also like to pick up some merchant skills so that I can sell some items for my guild and also other doctors.


I know absolutely nothing about any of this since my main character is a bounty hunter. Please help me out with some template suggestions. I have 110 skill points available after master medic/doctor. Thanks alot!!
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