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Thread: Re:

BaccaChewOs
Wed Oct 01, 2003 1:04 pm
#92






jeffmasterjeff wrote:
Where do you get these orbs? Are they loot dropped by dathomir withces or something? That would kinda explain it, or are they some bit of quest loot like the krayt skull...?




Every Orb I have ever found had come from a Dark Jedi Initate, Dark jedi Adept, Dark Jedi, Dark Jedi Knight, or Dark Jedi Master.




Machina_33 wrote:

i don't have any obs, but have you tried puting them in a slotted armor peice?


maybe it act's like tape.






Yes, They dont go in by any normal methods.





THE_Grendel_Prime wrote:
this may be a stoopid question......can the orbs (post-sliced) be used in the creation of NEW armor? Like krayt segments
......?




I have not tryed this, maybe someone else can, and can confirm?





vulto wrote:
have you guys tried to slice an orb...get the current msg of 30%.. and then ACTUALLY SLICE an armor? maybe it is a modifier aplied to the next slice item and adding the stats to the actually slice.. am not slicer so i cant try... just an idea..





I have not tryed this, maybe someone else can, and can confirm?



We need people with Orbs to try and test some of the ideas here. We dont have that many Orbs!




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"The ice in my teeth keeps the cristal cold"
_1ranger
Wed Oct 01, 2003 1:13 pm
#93






hanuman27 wrote:
it seems to me that jedi dont wear armor as a genral rule...thus a jedi may use a force amp orb to increase natural force defense to replace armor in the traditional sence...just a thought




I'm going with this camp, yet slightly different. Theory: Force Amplification Orb (known to be a wearable container) is quiped by a FS char to incrase his/her "force pool." Perhaps it encumebrs the chars other HAM pools, hence the 30% reduction to encumb when sliced?



Resi - Rebel Ace, Elder Jedi
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Tykazza
Wed Oct 01, 2003 1:33 pm
#94

I've got a suggestion. I've been noticing all these magseal containers in all these places. I know it's a strech but i think that they play some part in some quest. If you go to the temple of woolamander, there are a few of them in there. Also, they never seem to have anything inside of them. What if something were to be put into all of these mag seal containers found everywhere? Maybe those orbs are the thing? Can someone try?
Bohunter
Wed Oct 01, 2003 2:16 pm
#95

I think it is very obvious that these are used by force sensitive individuals to increase their force power especially since it is a force amplification crystal and normal characters do not have force power. It is a reward, loot item, that a force sensitive person gets from defeating a Dark force npc. Think about it,but if you want to try playing with them go ahead, you are not force sensitive yet somy guess is that they will do no good to us normal players. Hope this didn't sound like a flame but I just wanted to think about it logically and come to a conclusion. Its a good thing players are experimenting and trying things to unlock this mystery of the FS slot.





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Meditron
Wed Oct 01, 2003 2:52 pm
#96

just cause it hasnt been mentioned . the dark jedi medal can be sliced . I sliced mine . It gave no result even though i used a clamp . And after the slice it alowed me to slice it over and over agian never changing.
hanuman27
Wed Oct 01, 2003 2:58 pm
#97

now that is strange................well i am thinking that there maybe many force devices out there...not to mention they may also be used in the creation of lightsabers...a completely unknown as of yet...which would also lend to the smuglers skills on them.

Tripnosis47
Wed Oct 01, 2003 3:04 pm
#98

Possibly the orb is used in the construction of a Jedi's Lightsabre. How encumbrances would apply to this, I'm not sure. Maybe HAM costs for specials?


HeySteve
Wed Oct 01, 2003 3:42 pm
#99

Something about slicing : Any clothing, wearable container, and such can be sliced. Usually when a piece of clothing or a wearable container is sliced, it has no effect. I don't see any significance with the encumbrance of it being lowered. It's actually really common to get a 30% slice on clothing, wearable containers, ect. It could mean something, but i'm leaning more towards it being a quest item or possibly a item usable by a FS character.



Bubs || Lowca
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Jedikmg
Wed Oct 01, 2003 4:00 pm
#100

Those are not the only items you can slice.Force Crystal Hunters and other similar mobs on dantoonie used to drop Ancient Avian Eggs. They don't drop as often(if at all) since they change the loot tables in the last gaint patch. It was possibly to slice these also. I think i might still have some in my house unsliced.
Netherbeast
Wed Oct 01, 2003 4:29 pm
#101

Any unnatural means of gaining force power through crystals are not how a true jedi learns. All the Expanded Universe examples were by dark jedi. I include Kyle Katarn and that force fountain thing. No ture jedi needs items to be a jedi. Good deeds, hard work, and training are how a Jedi becomes a Jedi. All of these dark jedi medallions, force orbs, force cystals, holocron shards are red herrings. Its fun to see how you all fall for it though. Way to go devs. How do you keep a moron in suspense?



-Netherbeast




-Netherbeast

"Artemis Jones - Riverbend, Naboo (0,0)"
evenstarred
Thu Oct 09, 2003 4:31 pm
#102

I thought it would be helpful to weed out all the JEDI only quotes from the list of developers quotes originally posted in Ceist's "Quoting Developers" thread,and focus primarily on quotes pertaining specifically to the FS slot. If you have any to add, please do so. This will be posted in 2 parts, since the length is over the max allowable of 20000 characters.


"HandofThrawn & VanHorn, we've already stated that it will be very hard to become a Jedi. We don't plan to randomly choose Jedis or put in a hard cap thereby making it impossible for some to ever get there. We do intend for it to be really really hard. Not necessarily ‘hardcore’ though, meaning a more casual player can still become a Jedi. Blade--yes, Jedi is distinct from Force sensitive. That is how it is in the continuity, therefore that is how it is in the game."
Raph, Jan 2001

"Yes. Any character, regardless of species, has the potential to become a Jedi."
Haden, Jan 2001

"You're guessing wrong. It doesn't play a major role in determining who becomes a Jedi. It could play some role for some players, but not everyone who role-plays will become a Jedi, and some players who do become Jedi may have never role-played at all."
Haden, Feb 2001

"Role-playing is not a limiting factor to becoming a Jedi. Hope that's clear enough now."
Haden, Feb 2001

"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview

HB: Jedi is classified as a profession, since we've taken Force powers and grouped them into skill sets, that can only be accessed once you've followed in Luke's footsteps. We're not revealing how you can become a Jedi, ever, but people will eventually catch on. You can't just start as one, it has to be earned through a relatively mysterious process. There will be some skill involved, probably a little bit of luck. Not everyone who attempts to become a Jedi will, that's just the plain and simple truth. Some people who never thought they'd be a Jedi may become Force sensitive...it's all just based on their actions--there's a definite progression. Your activities can and will affect this process, and likewise, certain things may disqualify you.”
Haden, Electric Playground Interview, Dec 2001

"In terms of the Jedi system and information about it, if we find that we're being too restrictive, we can always loosen up later - it's much more difficult to tighten controls after launch."
Haden, IGN Interview

"Lastly, a few pages back Bajeezus had a thread about whether or not being Force-sensitive would be common. The answer is no, that will be very very very rare too. Not as rare as Jedi, since many Force-sensitives won't make it to Jedi, but still very very very rare."
Raph, April 2001

"Just to answer DarthJeedian's issue on ‘still being worked out’--the core system on how people would become Force sensitive and eventually Jedi was worked out as part of that master design doc that Lucas approved several months ago. There are still small details to be sorted out, but we're progressing through that; meaning, I could theoretically explain the system to you right now. We also already built the Jedi skill tree. Sure, stuff is subject to change, but I don't see it as likely that we'll redesign the whole system."
Raph, April 2001

"3) Players will *not* start out as Jedi out of the box. You can *not* buy the game and ‘choose’ Jedi like you'd choose your species. I think that was pretty clear in my post and has been clear for months now... This has to do with continuity insofar as we wanted Jedi to be rare and mysterious, and wanted to make becoming a Jedi difficult, all of which fits with the continuity. From a design pespective, we wanted to make the path hard to scoop."
Haden, Sep 2001

"Basically, becoming a Jedi is meant to be a major achievement in the game. Without giving away too much, by achieving specific things in the game with one character, you can basically unlock a second, ‘Force Sensitive’ character slot on that same server. We're not revealing how this second character slot is achieved (although I'm sure players are going to figure it out, probably more quickly than we anticipate, and post the ‘secret’ online). Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview

"We will not be choosing who is Force sensitive randomly. If we did this, everyone would be Force sensitive because they'd all try over and over until they got it."
Raph, April 2001

"We will not be letting players choose to be Force sensitive at character creation. If we did this, everyone would be Force sensitive because who's gonna turn down power if it's offered on a platter?"
Raph, April 2001

"We will not be making Force sensitivity be dependent on time invested. If we did this, everyone would be Force sensitive eventually."
Raph, April 2001

"Everyone can potentially become a Force-sensitive individual and eventually a Jedi."
Raph, April 2001

"We're not disclosing how we plan to do this, but I do think that given these four pieces of information, all you smart folks on this board can puzzle it out--and these aren't new pieces of information, either, you've had them for quite a while."
Raph, April 2001 (re; above)

"Oh, and just to restate--we believe our system meets all the above and still makes Force sensitivity very very very rare."
Raph, April 2001

"Lastly, because so many want to be a Jedi, we have to let everyone TRY. But it's going to be very very very difficult, and hence Jedi will be very very very rare"
Raph, April 2001

"The game will never bar you from being a Jedi. It remains achievable at all times. [...] I think the ‘anyone can be President’ analogy is actually a pretty good one..."
Raph, April 2001

"Being a Jedi is not the end goal of the game. It is a way of playing the game whilst on the WAY to a goal. A way that many of you wish to pursue, which is great. It's also a way that many of you may not be able to pursue. We have ALWAYS stated that Jedi would be very rare. The only new piece of information you got today was that force sensitivity would likewise be rare."
Raph, April 2001

"I only answered what seemed to be a very simple question, which was ‘is everyone going to be Force sensitive.’ The answer is, basically, ‘No.’"
Raph, April 2001

"No. Definitely not. There's no ‘camping’ involved in the Jedi equation. In fact, staring at a wall or repeating any action over and over again is totally antithetical to the methods for becoming a Jedi."
Haden, May 2001

"See below for more on this, but basically there's no way that the PA members or the Jedi hopeful could determine how close that character is to becoming a Jedi, or what that character needs to do to achieve Jedi status."
Haden, May 2001

"In terms of the ‘mysterious’ part of the equation, even the Jedi herself probably won't know exactly how she got there."
Haden, May 2001

"Create a system that can't be ‘scooped’ and described on a spoiler site in detail. Again, I think this is covered in our current system. No two Jedi will have achieved that status in exactly the same way, and many players who become Jedi might not know exactly how they did so. Even if a player could pinpoint how she became a Jedi, there's no guarantee that another player would receive the title by following the same path."
Haden, May 2001

"Create a system that has the right amount of chance in the right places. We could have opted for a ‘random’ Force tag upon character creation, but then players would just keep creating characters until they became Jedi. We didn't want the flip side of that, where a player is just walking along one day and *ding* they're suddenly infused with the Force out of the blue because they were selected randomly. Chance does play a part in the system, but in a way that makes sense and seems well-balanced (ah, Beta)."
Haden, May 2001

"Star Wars Galaxies will have both Force sensitives and Jedi. Up until this point, we've been using the terms interchangeably, but we would like to call out the fact that both types of characters will exist. In my post yesterday, I made mention of ‘becoming a Jedi will be blah blah blah,’ when, in fact, it would probably be more correct to state ‘becoming Force sensitive will be....’"
Haden, May 2001, amending above comments

"Becoming Force sensitive will be rare and mysterious. Capitalizing on that Force sensitivity to become a basic Jedi will be difficult and also a bit mysterious. Once a player attains the status of ‘Jedi,’ progression within the Jedi ranks will be pretty straightforward."
Haden, May 2001

"We're not revealing how you unlock a Force sensitive character slot, but anyone can do it (eventually)"
Haden, Apr 2003

"Q: What are the odds of unlocking a Force Sensitive character slot? For example, out of 100 people, how many will unlock the slot after 3 months of casual play?
A: After three months of casual play? Zero."
Raph, Feb 2003

"I’ll state that I believe that there will be a ‘recipe’ that any character can follow that will probably guarantee that you unlock the slot. But with average play times per week, the recipe should take approximately a year."
Raph, Feb 2003




Koi to seki to wa kakusarenu.
evenstarred
Thu Oct 09, 2003 4:32 pm
#103

"Correct. But I'd also say that there are aspects of the game that you have to play in certain ways to get to. There are some experiences the game has that are PvP only. There are some that are nonPvP only too. There's other blockages; Jedi for example calls for a particular playstyle, and not everyone will experience that part of the game unless they adapt their playstyle (and we are in fact counting on the fact that they won't be able to)."
Raph, Sep 2001

"So, while I don't think characters in SWG should suddenly ‘become’ Force sensitive, I do think it's appropriate for characters to ‘become aware’ of their connection to the Force."
Haden, Sep 2001

"We have a good sense of the steps needed to become force-sensitive and then Jedi."
Raph, Nov 2001

"I think we've already said that the Jedi system utilizes the skill system mechanics. The skill system doesn't influence how you become Force sensitive, however - the Jedi disciplines are only available once you've reached that point"
Haden, March 2002

"If we described a road map to becoming Force Sensitive, everyone would soon be a Jedi."
Haden, March 2002

"Well, the principle reason for the unlocked slot is to adhere to our design goal to make Jedi rare."
Q-3P0, Feb 2003

"We are currently planning to have holocrons in the game--we see them as a way of transmitting Jedi knowledge."
Raph, March 2001

"I would guess that it will take most players months just to get a Force sensitive character, and after that, several months to succeed at getting to Jedi Knight—assuming they don’t die on the way."
Raph, Feb 2003

“I will say that the game mechanics the team has devised are designed to make becoming a Jedi difficult (but not impossible). And because of the mechanics, the Jedi population should fluctuate over time, but will organically remain relatively small.”
Haden, Dec 2000

“We've already stated that it will be very hard to become a Jedi. We don't plan to randomly choose Jedis or put in a hard cap thereby making it impossible for some to ever get there. We do intend for it to be really really hard. Not necessarily ‘hardcore’ though, meaning a more casual player can still become a Jedi.”
Raph, Jan 2001

“We have to limit Jedi in order to remain faithful to the setting. I understand your concerns though. Our goal is that casual players can become Jedi--in other words, being hardcore is not our selection mechanism. That said, Jedi will be rare.”
Raph, Jan 2001

“The false assumption is that time is a limiting factor in becoming a Jedi. Or rather, that it is THE limiting factor. There are other things we can and will use as limiting factors.”
Raph, Feb 2001

“The Jedi system, as we envision it, will lead to role-playing, which is also important to us.”
Haden, Feb 2001

“You need to seriously role-play to become a Jedi. Totally untrue. We can't really track it, as I've noted, so we can't use it as a determining factor in whether or not your character becomes a Jedi. I will reveal that becoming a Jedi will involve different things for different players: Some players might find that role-playing was a significant factor, others will feel that exploration was the key, still others might not know exactly what they did to become a Jedi. Let's all say it together: *It will be a different experience for everyone.* Those things that are required of everyone to become and remain a Jedi will make sense within the context of what a Jedi represents in the game, but they will never involve ‘chatting’ as a Jedi.”
Haden, Feb 2001

“When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least) […]”
Q-3P0, June 2003

"Jedi are a tough nut to crack, that’s for sure. They’re iconic to Star Wars. Everyone wants to be one. They are only special if they’re rare and powerful. Whoops, sort of a Catch-22 on that one. Our policy all along has been to say that they will be very very very rare, and not to explain how you become one."
Raph

"Do you define maxing out as having spent all your skill boxes? Well, that doesn’t include Jedihood, and it doesn’t include the other 9/10ths of the game. Let’s assume you mean 'time to max out a single character, spending all skill points and achieving an elite profession.' .... We’re looking for around 3 months there. Of course, if you want to REALLY max out and cover all the ground in the game, you’re talking about ten times that."

"Our solution was to devise a system that would allow any player the opportunity to work towards this particular goal but at the same time make it challenging enough that only those who are serious about playing the character type would succeed. Jedi are potentially more powerful than other character types and with that extra power comes extra risk."
Q-3P0

"Given how often we think Jedi slot characters will die, we don’t see it as that big an issue."
(Raph, re: whether or not the FS slot cirvumvents SCS)

"Point blank answer: No hints on unlocking the force sensitive slot."
Q, response to "Point blank question"

"As for Jedi, that's mostly on you. We're tracking and so far haven't seen any. We're still betting that you won't see one for several months, but we've been proven wrong before. Chances are though the first batch of Jedi won't exactly announce who they are (if they want to stay Jedi that is)."


"Nobody has unlocked a Jedi slot yet, the code to do so is all in place (in fact, one day we DID have a bug where someone got the message in error! Oops), and at the rate that people are going, I expect it to be at least two more months before anyone gets there."


"By the way, so far no one has opened a Force Sensitive slot. We’ll probably let you know when the first one happens but I doubt it will be for a couple months yet."


HB: Jedi is classified as a profession, since we've taken Force powers and grouped them into skill sets, that can only be accessed once you've followed in Luke's footsteps. We're not revealing how you can become a Jedi, ever, but people will eventually catch on. You can't just start as one, it has to be earned through a relatively mysterious process. There will be some skill involved, probably a little bit of luck. Not everyone who attempts to become a Jedi will, that's just the plain and simple truth. Some people who never thought they'd be a Jedi may become Force sensitive...it's all just based on their actions--there's a definite progression. Your activities can and will affect this process, and likewise, certain things may disqualify you.”


"By the way, so far no one has opened a Force Sensitive slot. We’ll probably let you know when the first one happens but I doubt it will be for a couple months yet."
Rich Vogel, July 2003 State of the Galaxy

"Nobody has unlocked a Jedi slot yet, the code to do so is all in place (in fact, one day we DID have a bug where someone got the message in error! Oops), and at the rate that people are going, I expect it to be at least two more months before anyone gets there."
Raph, July 20 2003 Jedi Forums ("Jedi Info from San Diego Comic Con")


"There's nothing that says that one of your characters can't become aware of their *Force sensitivity* (but I'm not talking about the mechanic for that). Eventually, it's totally logical that a Force sensitive could become a *Jedi* (and I'm not talking about the mechanic for that, either). Neither development is a contradiction with the continuity - nowhere does the continuity say 'The Emperor sucked all the Force out of the galaxy and made it impossible for beings to connect to the Force or become Jedi' or anything even remotely like that. All we know is that many of the 10,000 Jedi in the galaxy as of Ep. I were killed somehow, Vader spent years hunting down survivors (but didn't get them all), and the Emperor was always vigilant for signs of Jedi activity or the appearance of new Force sensitives (yet he still managed to miss Luke and Leia). In fact, the developments I describe do happen in the continuity - even during the Emperor's rule, you have new Force sensitives coming onto the scene, Yoda training Luke, other Jedi still lurking around, etc."
Haden, Sep 2001, answering questions about continuity



"A sad fact about you player, as a whole: you only do what you are
rewarded for. You will do something less fun if you see a carrot at
the end of the stick, and you will ignore something more fun if it
doesn't give you a 'ding' or an XP reward or a title."
Raph, Nov 2002


RK: No, and to be candid, I still expect it to take a couple of months. We did have a bug at least once, were somebody got the message that they had unlocked it, but it wasn't actually real. They were freaked out by it. There's a number of factors that lead to whether or not you unlock a Force sensitive slot. "


UGO: Is there anything that you can do to inhibit your ability to unlock a Force sensitive slot?

RK: Uh, right now, no.


RK: We have talked a lot about it. We talked a lot about, hey, you murder innocent Ewoks, you shouldn't become a Jedi. The problem is, since you don't tell people how close you are, you might be playing for three years and saying "How come I've never unlocked my Jedi slot?" and not know, "Well, you shoulnd't have killed those Ewoks two and a half years ago." So because of that, we didn't do that.


"A Force sensitive in Star Wars continuity is anyone with a connection to the Force. A Jedi is someone who is trained to use the Force for specific ends, within the parameters of the Jedi code."
Haden, May 2001

"The general progression for a character will involve first becoming Force sensitive, then becoming a Jedi. Not all Force sensitives will become Jedi... Therefore, a Force sensitive is not necessarily a Jedi, but a Jedi is always Force sensitive."
Haden, May 2001


Becoming a Jedi: Becoming a Jedi is the ultimate goal, and consequently will be the hardest role in the game to achieve. In the movies there are at most four Jedi running around (Luke, Vader, Yoda, and the Emperor), so the process of becoming a Jedi in SWG is a guarded secret. The only hints I'll give are that everyone has the chance to be a Jedi and everyone's chances are equal. A novice player who's a cook has the same chance at Jedi-hood as a veteran player who's become a badass bounty hunter. The process is individualized for each player, so you can't become a Jedi and post the solution online. Apprenticeship is important. Don't think life is easy, though: As one of the few Jedi in the game, you'll be hunted for the rest of your life by the likes of Vader (as shown here).


IGN interviews the SWG Team


More specifically, they interview community manager Kevin O'Hara; LucasArts producer Haden Blackman; and SOE chief creative officer/SWG lead designerRaph Koster. They discuss game updates currently in development, and offer a hint to unlocking Force sensitive character slots.


Haden Blackman: We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot. The path to becoming a Jedi is extremely difficult. But we've seen in the game -- as in the Star Wars expanded universe -- that adventurers have located ancient historical artifacts known as Jedi holocrons in certain corners the galaxy. These extremely rare devices are a repository of the knowledge and teachings of the ancient Jedi Order. They may eventually be useful in illuminating the arduous journey of both mind and body that is becoming a Jedi.




Koi to seki to wa kakusarenu.
Raystonn
Thu Oct 09, 2003 4:35 pm
#104

Unfortunately, I have come to the conclusion that too many things have changed without the developers commenting on them. The older the quote, the more likely it is now wrong. I do thank you for the good effort, though.


-Raystonn


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