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Thread: Re:

evenstarred
Thu Oct 09, 2003 5:27 pm
#105



Raystonn wrote:

Unfortunately, I have come to the conclusion that too many things have changed without the developers commenting on them. The older the quote, the more likely it is now wrong. I do thank you for the good effort, though.


-Raystonn



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Okay, I will edit it by date (editing out all 2001 or earlier quotes):




"We're not revealing how you unlock a Force sensitive character slot, but anyone can do it (eventually)"
Haden, Apr 2003

"Q: What are the odds of unlocking a Force Sensitive character slot? For example, out of 100 people, how many will unlock the slot after 3 months of casual play?
A: After three months of casual play? Zero."
Raph, Feb 2003

"I’ll state that I believe that there will be a ‘recipe’ that any character can follow that will probably guarantee that you unlock the slot. But with average play times per week, the recipe should take approximately a year."
Raph, Feb 2003



"I think we've already said that the Jedi system utilizes the skill system mechanics. The skill system doesn't influence how you become Force sensitive, however - the Jedi disciplines are only available once you've reached that point"
Haden, March 2002

"If we described a road map to becoming Force Sensitive, everyone would soon be a Jedi."
Haden, March 2002

"Well, the principle reason for the unlocked slot is to adhere to our design goal to make Jedi rare."
Q-3P0, Feb 2003

"I would guess that it will take most players months just to get a Force sensitive character, and after that, several months to succeed at getting to Jedi Knight—assuming they don’t die on the way."
Raph, Feb 2003


“When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least) […]”
Q-3P0, June 2003


"A sad fact about you player, as a whole: you only do what you are
rewarded for. You will do something less fun if you see a carrot at
the end of the stick, and you will ignore something more fun if it
doesn't give you a 'ding' or an XP reward or a title."
Raph, Nov 2002


IGN interviews the SWG Team


More specifically, they interview community manager Kevin O'Hara; LucasArts producer Haden Blackman; and SOE chief creative officer/SWG lead designerRaph Koster. They discuss game updates currently in development, and offer a hint to unlocking Force sensitive character slots.


Haden Blackman: We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot. The path to becoming a Jedi is extremely difficult. But we've seen in the game -- as in the Star Wars expanded universe -- that adventurers have located ancient historical artifacts known as Jedi holocrons in certain corners the galaxy. These extremely rare devices are a repository of the knowledge and teachings of the ancient Jedi Order. They may eventually be useful in illuminating the arduous journey of both mind and body that is becoming a Jedi. Oct 2003




Koi to seki to wa kakusarenu.
evenstarred
Thu Oct 09, 2003 5:30 pm
#106



(Editing out all 2002 and earlier quotes)



"We're not revealing how you unlock a Force sensitive character slot, but anyone can do it (eventually)"
Haden, Apr 2003

"Q: What are the odds of unlocking a Force Sensitive character slot? For example, out of 100 people, how many will unlock the slot after 3 months of casual play?
A: After three months of casual play? Zero."
Raph, Feb 2003

"I’ll state that I believe that there will be a ‘recipe’ that any character can follow that will probably guarantee that you unlock the slot. But with average play times per week, the recipe should take approximately a year."
Raph, Feb 2003

"Well, the principle reason for the unlocked slot is to adhere to our design goal to make Jedi rare."
Q-3P0, Feb 2003

"I would guess that it will take most players months just to get a Force sensitive character, and after that, several months to succeed at getting to Jedi Knight—assuming they don’t die on the way."
Raph, Feb 2003


“When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least) […]”
Q-3P0, June 2003


IGN interviews the SWG Team


More specifically, they interview community manager Kevin O'Hara; LucasArts producer Haden Blackman; and SOE chief creative officer/SWG lead designerRaph Koster. They discuss game updates currently in development, and offer a hint to unlocking Force sensitive character slots.


Haden Blackman: We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot. The path to becoming a Jedi is extremely difficult. But we've seen in the game -- as in the Star Wars expanded universe -- that adventurers have located ancient historical artifacts known as Jedi holocrons in certain corners the galaxy. These extremely rare devices are a repository of the knowledge and teachings of the ancient Jedi Order. They may eventually be useful in illuminating the arduous journey of both mind and body that is becoming a Jedi. Oct 2003










Koi to seki to wa kakusarenu.
evenstarred
Thu Oct 09, 2003 5:34 pm
#107

Editing out all quotes before launch (june 26, 2003)


“When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least) […]”
Q-3P0, June 2003


IGN interviews the SWG Team


More specifically, they interview community manager Kevin O'Hara; LucasArts producer Haden Blackman; and SOE chief creative officer/SWG lead designerRaph Koster. They discuss game updates currently in development, and offer a hint to unlocking Force sensitive character slots.


Haden Blackman: We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot. The path to becoming a Jedi is extremely difficult. But we've seen in the game -- as in the Star Wars expanded universe -- that adventurers have located ancient historical artifacts known as Jedi holocrons in certain corners the galaxy. These extremely rare devices are a repository of the knowledge and teachings of the ancient Jedi Order. They may eventually be useful in illuminating the arduous journey of both mind and body that is becoming a Jedi. Oct 2003




Koi to seki to wa kakusarenu.
evenstarred
Thu Oct 09, 2003 5:40 pm
#108

And one more:


I expect to see our first Jedi within the next couple of weeks. We’ll let you know when that happens. If someone tells you they have already become a Jedi, they probably aren’t being truthful or are playing a different Star Wars game. We have been making some tweaks to the Jedi system from internal testing (little stuff like final death=loss of all skills, not deletion of character. Effectively it is the same thing, except you don’t have to keep hunting for a new name with your force sensitive slot - unless you want to that is). Q 3PO, Oct 2003




Koi to seki to wa kakusarenu.
eladath
Thu Oct 09, 2003 6:16 pm
#109

Near the end of the second post right in the middle, breaking continuity of the paragraph is the sentence: Apprenticeship is important.


Maybe Apprenticeship is important.

Gauge2k3
Thu Oct 09, 2003 6:40 pm
#110

is the test not camcelling your account after the lame patches and new bugs? u get FS for being patient enough right?



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***I support people who hate the game to keep paying for it, so they can help make a game I love even better.***
Antonius
Sun Oct 12, 2003 10:56 am
#111

Who has the most listed in their faction page, regardless of negative or positive. I.e. Rebel, Afarathu, Corsec, etc. I personally have 45. Who knows if they have any impact on anything...




------------------------------------------------
Life is nothing without honor and loyalty.
Darksc8p
Sun Oct 12, 2003 11:01 am
#112

Worst you can get is -5000. All of which I have already. Not all of the factions themselves, but the factions I do have all read -5000 except the ones I want to remain in the the positive with. If you can worse the -5000, I haven't seen it nor heard anybody talk about it. EX: I got -5000 thug faction. They jump me as soon as they see me. BUT::::: I have -5000 in the area that's opposite of my playable faction, they don't jump me if I'm covert. So hopefully that sheds some light on your question.



Your bus is here, get on it. And don't get off until your in the next town.
Darksc8p
Sun Oct 12, 2003 11:05 am
#113

God, endless. Everytime I get to a new planet, I piss somebody off. I have to scroll down to see all mine. And I haven't resized it since I started playing the game on Jul 1.



Your bus is here, get on it. And don't get off until your in the next town.
Legdadar
Sun Oct 12, 2003 11:27 am
#114

I have 46 personally, most are from doing bounty hunter missions



Dardanus Al'Landranoris
Bounty Hunter | Tera Kasi Master
Icelus Arden - Jedi
The only sovereign I can allow to rule me is reason.


Chubby
Mon Oct 13, 2003 12:04 am
#115

you can have more than 5000 if you are a rebel right now. i got some CoA bonus faction that pushed me over 5k



Expert Weaponsmith
Anchorhead, Tatoonie Starsider

Vote Ackbar in '04
Shuut
Tue Oct 14, 2003 4:28 pm
#116

does anyone konw about this?



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Karleerbo [AoD - Agents of Death] // Ahazi
Resource Vendor at Jagerstadt City Dantoonie North /waypoint -1579 6987
Freedom to Kashyyyk!

Click here for image.

Chitenga
Tue Oct 14, 2003 4:38 pm
#117

Im pretty sure that you can use the other variations of the mounts.


(remember the dew on the pick is green and the one on the movie is red)




____________________________________
Ahazi: Genraka Dirinson CL80 Teras Kasi Master
ShadowFire:Kobold Canine CL62 Bounty Hunter
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