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Thread: Re:
Raystonn wrote:
Unfortunately, I have come to the conclusion that too many things have changed without the developers commenting on them. The older the quote, the more likely it is now wrong. I do thank you for the good effort, though.
-Raystonn
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Okay, I will edit it by date (editing out all 2001 or earlier quotes):
"We're not revealing how you unlock a Force sensitive character slot, but anyone can do it (eventually)"
Haden, Apr 2003
"Q: What are the odds of unlocking a Force Sensitive character slot? For example, out of 100 people, how many will unlock the slot after 3 months of casual play?
A: After three months of casual play? Zero."
Raph, Feb 2003
"I’ll state that I believe that there will be a ‘recipe’ that any character can follow that will probably guarantee that you unlock the slot. But with average play times per week, the recipe should take approximately a year."
Raph, Feb 2003
"I think we've already said that the Jedi system utilizes the skill system mechanics. The skill system doesn't influence how you become Force sensitive, however - the Jedi disciplines are only available once you've reached that point"
Haden, March 2002
"If we described a road map to becoming Force Sensitive, everyone would soon be a Jedi."
Haden, March 2002
"Well, the principle reason for the unlocked slot is to adhere to our design goal to make Jedi rare."
Q-3P0, Feb 2003
"I would guess that it will take most players months just to get a Force sensitive character, and after that, several months to succeed at getting to Jedi Knight—assuming they don’t die on the way."
Raph, Feb 2003
“When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least) […]”
Q-3P0, June 2003
"A sad fact about you player, as a whole: you only do what you are
rewarded for. You will do something less fun if you see a carrot at
the end of the stick, and you will ignore something more fun if it
doesn't give you a 'ding' or an XP reward or a title."
Raph, Nov 2002
IGN interviews the SWG Team
More specifically, they interview community manager Kevin O'Hara; LucasArts producer Haden Blackman; and SOE chief creative officer/SWG lead designerRaph Koster. They discuss game updates currently in development, and offer a hint to unlocking Force sensitive character slots.
Haden Blackman: We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot. The path to becoming a Jedi is extremely difficult. But we've seen in the game -- as in the Star Wars expanded universe -- that adventurers have located ancient historical artifacts known as Jedi holocrons in certain corners the galaxy. These extremely rare devices are a repository of the knowledge and teachings of the ancient Jedi Order. They may eventually be useful in illuminating the arduous journey of both mind and body that is becoming a Jedi. Oct 2003
(Editing out all 2002 and earlier quotes)
"We're not revealing how you unlock a Force sensitive character slot, but anyone can do it (eventually)"
Haden, Apr 2003
"Q: What are the odds of unlocking a Force Sensitive character slot? For example, out of 100 people, how many will unlock the slot after 3 months of casual play?
A: After three months of casual play? Zero."
Raph, Feb 2003
"I’ll state that I believe that there will be a ‘recipe’ that any character can follow that will probably guarantee that you unlock the slot. But with average play times per week, the recipe should take approximately a year."
Raph, Feb 2003
"Well, the principle reason for the unlocked slot is to adhere to our design goal to make Jedi rare."
Q-3P0, Feb 2003
"I would guess that it will take most players months just to get a Force sensitive character, and after that, several months to succeed at getting to Jedi Knight—assuming they don’t die on the way."
Raph, Feb 2003
“When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least) […]”
Q-3P0, June 2003
IGN interviews the SWG Team
More specifically, they interview community manager Kevin O'Hara; LucasArts producer Haden Blackman; and SOE chief creative officer/SWG lead designerRaph Koster. They discuss game updates currently in development, and offer a hint to unlocking Force sensitive character slots.
Haden Blackman: We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot. The path to becoming a Jedi is extremely difficult. But we've seen in the game -- as in the Star Wars expanded universe -- that adventurers have located ancient historical artifacts known as Jedi holocrons in certain corners the galaxy. These extremely rare devices are a repository of the knowledge and teachings of the ancient Jedi Order. They may eventually be useful in illuminating the arduous journey of both mind and body that is becoming a Jedi. Oct 2003
Editing out all quotes before launch (june 26, 2003)
“When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least) […]”
Q-3P0, June 2003
IGN interviews the SWG Team
More specifically, they interview community manager Kevin O'Hara; LucasArts producer Haden Blackman; and SOE chief creative officer/SWG lead designerRaph Koster. They discuss game updates currently in development, and offer a hint to unlocking Force sensitive character slots.
Haden Blackman: We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot. The path to becoming a Jedi is extremely difficult. But we've seen in the game -- as in the Star Wars expanded universe -- that adventurers have located ancient historical artifacts known as Jedi holocrons in certain corners the galaxy. These extremely rare devices are a repository of the knowledge and teachings of the ancient Jedi Order. They may eventually be useful in illuminating the arduous journey of both mind and body that is becoming a Jedi. Oct 2003
And one more:
I expect to see our first Jedi within the next couple of weeks. We’ll let you know when that happens. If someone tells you they have already become a Jedi, they probably aren’t being truthful or are playing a different Star Wars game. We have been making some tweaks to the Jedi system from internal testing (little stuff like final death=loss of all skills, not deletion of character. Effectively it is the same thing, except you don’t have to keep hunting for a new name with your force sensitive slot - unless you want to that is). Q 3PO, Oct 2003
Near the end of the second post right in the middle, breaking continuity of the paragraph is the sentence: Apprenticeship is important.
Maybe Apprenticeship is important.
Who has the most listed in their faction page, regardless of negative or positive. I.e. Rebel, Afarathu, Corsec, etc. I personally have 45. Who knows if they have any impact on anything...
Im pretty sure that you can use the other variations of the mounts.
(remember the dew on the pick is green and the one on the movie is red)