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Thread: Just An Idea
hakk
Sat Feb 05, 2005 3:56 am
#92
I have to agree with Mauve. It shouldn't replace armors. Not even a little bit. Then mods are better like something that gives you more faction points per mission.
isela
Sat Feb 05, 2005 2:44 pm
#93
Aynianu wrote:
And as for low market.... I probably need not debate on the money issue as most tailors simply do not worry about this but i will anyway, because im on a nightshift and im bored.
All crafters start of slow and gain more income as they gain reputation in their chosen proffession, crafters require patience to make a name and to hence make money, and thats just the start of things. Tailors are probably one of the slowest to get going, ive never been as dedicated to another crafting proffession to really compare.
Fact is someone can become a Tailor and play for one month, surrender with the impression tailors are not big money makers. A Tailor for 16 months may tell you they have so much money that money means nothing to them anymore, And that they simply enjoy being a tailor. But the same can probably be said about any crafter.
I agree with this .
Parody
Sat Feb 05, 2005 11:54 pm
#94
Faction uniforms fine, armor not fine. We make clothes, not kevlar. 
Many of us have been asking for decay and poof, or at least decay and become unequippable and skill mods stop working. ::shrug::
Many of us have been asking for decay and poof, or at least decay and become unequippable and skill mods stop working. ::shrug::
Allia_Rain
Tue Mar 15, 2005 6:00 am
#95
Both ideas make sense for a generic space flight sim but it would completly change jtls dogfighting from how it is shown in the movies so I really can't see it happening.
ikrik
Tue Mar 15, 2005 8:08 am
#96
That is more like the flight of the current Battlestar Galactic ships and not Star Wars ships. It would also go against all the flight dynamics that have been established in the previous X-wing and Tie fighter games.
Drusan
Tue Mar 15, 2005 8:30 am
#97
ikrik wrote:
That is more like the flight of the current Battlestar Galactic ships and not Star Wars ships. It would also go against all the flight dynamics that have been established in the previous X-wing and Tie fighter games.
Agreed....cool thought but just not in the spirit of SW.
DraconaX
Tue Mar 15, 2005 1:55 pm
#98
I've been playing JTL since its release, and i have a couple of ideas for additions to ship control. for one, id like to see thrusters added, vertical and reverse thrusters, just to move up and down if you have to. I think it would give you a bit more maneuvering control when flying with a wing of fighters. also, I wonder if it would be possible to add a 180 degree flip maneuver. so if your being chased, or even just for finishing targets, you could do a 180 degree flip, and engage (or flee. Just some ideas
ImajiNashun
Mon Mar 21, 2005 6:09 am
#99
I am right on board with these ideas Bigoy. They have been suggested and not all of us are in it for just the socialization. Hopefully when we are all done holding our collective breath over the CU changes, we can build ideas like this!
GwidionPentrolis
Sat Jul 16, 2005 2:27 pm
#101
I've been thinking. SOE has done a good job to let jedi do more than just dervish. But jedi's use different fighting stances, and even melee professions do. Why not let us createcombinations from an archive of different moves. When we gain a new move, it allows us to change / modify what the move will look like. Just an idea...
nolex1138
Mon Jul 25, 2005 12:26 pm
#103
Im sure its been suggested but hasnt everything
what about giving jedi new robes for master skills like say:
a green style robe for master enhancer
a blue style for master healer
red style for defender
gray for sabers
black for powers