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Thread: Just An Idea

I_Zombi
Mon Jul 25, 2005 12:28 pm
#105

or, maybe they could stop adding new content because every time they do, it screws everything else up. do you guys realize this game is in a worse state 2 years after it's launch than guildwars (which has no monthly fee) was when it launched?



Little Horn, 100 badges, 32 masteries, Jedi Padawan
Aye Zombi, Master Chef/Bio-Engineer
who will survive and what will be left of them?
apocalyptic dreams bring the ordinary madness

Memnoch127
Fri Sep 02, 2005 7:57 pm
#106

im SURE this has been stated before but what if they made no building larger than a small house be able to be placed outside a player city? After the house purge happens this would be a good way for some of that clutter to not form up so badly ever again.


Also they could give incentives for houses inside player citys like 50% reduce maintence than normal thus giveing an even more incentive to be in a player city and maybe also give Merchants further reduced costs of maintening there Venders in city's.


It will not solve all the clutter but i think it would prob cut out a good 30 to 40% of it.
AcEKenshin
Sat Sep 24, 2005 10:59 pm
#107



*waves hand* you don't see anything....

woops, better not do that here

Message Edited by AcEKenshin on 09-25-2005 01:15 AM



SOE/LA marketing slogan for SWG:
Only $15 a month for the game!
Why?
Because each month it's a different game.
Think of it as a Mario Party Massively Multiplayer Online First Person Role Playing Strategy Action Adventure Turn-Based type game.
TerialPyane
Tue Nov 01, 2005 12:06 am
#108



This is just a thought I had recently. It’s nothing big, and I know it’s been kicked around before, but here goes.

Under the current system, Bounty Hunters should in all reality be called "assassins". In RL (and the SWU) Bounty Hunters always attempt to take a target

alive if possible, and deadly force is only used as a last resort. Why not implement something similar to this. Why not make it possible to turn a target in alive?

When I’ve read about this topic before, someone inevitably says "DEVs don’t want to make it so one player can forcibly make another player do something/go

somewhere". If you think about it though, the current system is doing just that. It’s forcing Jedi to the cloner, thus adding fuel to the BH/Jedi hatred. If you

could take a target alive, everyone wins. A bonus for the BH, and no xp loss for the Jedi. To keep players from extorting this system, the Jedi have to pay the

same as the posted Bounty, or refuse and have to fight there way out, or have friends come and rescue them. Now, I’m no Jedi, so I can’t speak on their behalf,

but I’m pretty sure they would be much happier with this system for several reasons. 1) No xp loss (which face it, unless you grief someone, xp loss really isn’t a

threat with spin groups). 2) It would add content to both of our professions.


I see this as a win/win situation. As I said though, I cannot speak on behalf of Jedi, and am not interested in being napalmed for posting something on their boards.

I would however like to know what other BH's think. I know this has been brought up in the past, but maybe if we could add to it and tweak it, we could make it a viable plan.

Message Edited by TerialPyane on 10-31-2005 11:11 PM






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"Marines don't die, they go to hell and regroup"
"Happiness is a belt-fed weapon"

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EdoctaT
Tue Nov 01, 2005 12:10 am
#109

Yeah yeah! Drag them into the lava while tied up FTW!
Ionbru
Tue Nov 01, 2005 12:12 am
#110

only one problem it aint gunna happen nothing ever does.
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