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rversaw
Tue Apr 20, 2004 3:44 pm
#79

personally, i dont know if i could stand a space based dogfighting game, if it wasn't twitch based. it just wouldnt seem right.

someone mentioned about the graphics: if you can run SWG now, space expansion should be no problem. space games generally run a lot better than other games, as they only have to worry about ships and random stuff floating around. it cuts out all of the terrain and such, which should help performance. however, dont take my word for it, it may not turn out to be easy to run, depending on the detail of the ships, and optimization.

as others have said, the datapad bothers me. i found it bad enought that vehicles can be stored in your pants, but whipping a whole starfighter outta there? its a wee bit absurd. i wouldnt mind having it stored there, so long as you have to go to a spaceport where there are ships like yours so that it gives the effect of you having your ship parked there.
Zhagadska
Tue Apr 20, 2004 3:45 pm
#80


a-wings and b-wings are either just being developed or still in the development stages at this point. at best, maybe in some sort of prototype stage. but not distributed among the ranks of the Alliance fleet.


the twitch based combat is actually good to hear, provided we're not sitting through long stretches of flight with nothing to do, like the first Wing Commander game. I have a feeling that RPG style skill sets will still have a major function though. Perhaps in certification, or special manuevers or attacks that can be used. I doubt the entire space engine will be 100% twitch based.


as for the Millenium Falcon. With the exception of the large radar dish and dual Quad cannons, it looks like any other YT-1300. It did not have "warp" drives as someone pointed out (good lord i am such a geek for doing this), and it's cargo bays we're secret, scanner-resistant holds. it also had it's missile launcher tucked inside it's forward section. it's sublight engines, while heavily modified and replaced, *looked* similar to other engines. hyperdrive partsare apparently all internal in the SW universe.


The MF was a one of kind ship, no doubt. But the model it was originally, the YT-1300..is/was very very common.






InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
KardenTyrell
Tue Apr 20, 2004 3:46 pm
#81

Twitch gameplay in space is exactly what this expansion needs, for those with no coordination to be effective in fighter pilotting..who says it you have to fight? You can easily hire the best starfighter pilot in the quadrant to escort you. Xwing vs Tiefighter, Xwing Alliance were both amazing hits, the dogfights...oh my those dogfights were soooo great. Just think how static the game would look like if it were round based...and how boring it would be....you could better play EVE online on the side if it were RPG style. Besides, no reason to complain about it being twitch, you cant change the course of the gameplay anyway. TWITCH all the way!


*goes saving for starships*



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Rikilii
Tue Apr 20, 2004 3:47 pm
#82






Jorran_Kale wrote:



--> Beautiful screenshots


--> Excitement level building


--> Concern over the fact that Haden ducked one of IGN's questions:







IGNPC: Where do ships reside? Is there a special docking area on each planet? Some sort of sub-orbital hitching post? Do players actually take off and land manually or does the game just warp the player between the planet surface and the stars?


Haden Blackman: Craft are stored on a player's datapad, similar to the storage of vehicles in the base game. Players deploy ships at Starports that currently serve as shuttle depots in the more populated cities.







Notice that Shug responds to the first part of the IGN question, but dodges the second part. As others have already posted, I'm very concerned that you will /deployShip out of your Datapad, right click on the ship, choose "Enter Ship," and then sit through another 30 to 60 second loading screen while "space loads."


Please let us fly out of, and land in, spaceports!!!




I think it is pretty well accepted that this is not going to happen. You will probably just go to a SP, select your ship from your datapad, and poof, you're in space.




---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Kindarin
Tue Apr 20, 2004 3:50 pm
#83



JediMindslayer wrote:
Great... cant wait to see 10 billion "Millenium Falcons" flying all over the place...

I seriously hope that the "MF" ship is not a player-owned craft...

Mercenary crafts were SIMILAR to the "MF" but not every player should have
the EXACT SAME "MF" template as Han-Solo...

His ship was unique.

As in that was the ONLY one in existance, anywhere.




The Millennium Falcon is a heavily modified Corellian Engineering Corporation YT-1300. It was already old when A New Hope's events were shown, and was extremely common throughout the galaxy.

I should hope we would see a lot of them.



Kindarin Chiin'Tal, Corellian Jedi
Rebel Alliance Master Sergeant & Master Pilot
Captain of the CEC YT-2400 transport Storm II

Kiiara Mirdala, Mandalorian Commando
Rebel recruit & Smuggler's Alliance Pilot
Pilot of the Vaksai starfighter Verd'yc Senaar

JediJMan
Tue Apr 20, 2004 3:51 pm
#84






RotorofCorRng wrote:





JediJMan wrote:

The core of the crowd that bought this is the RPGers







I dont think that is correct according to the polling done in these boards. Most people who read these boards bought the game because they are StarWars fans, not RPG fans. Consider me in the SWFan club. I really dont like RPGs much. I enjoy SWG, I hate the combat queue.




The board doesn't make up but a percentage of players. It's also, as you point out, been addressed that it's a small percent of players that post (look it up). I've been on here since the start and the many months of seeing posts there's 1 - 5 out of 40- 100 that say "Star Wars fan, yadda yadda, bought because of fan, yadda yadda, can't you make it action oriented". If those numbers have changed, that's a failure of Sony to not address the core. I mean fine, if there's enough that really want X-Wing vs Tie Fighter pt 2, how about a complete seperate game as I pointed out? Leave this game as it's title says it is.



That is one good thing that Star Wars Commandos and Star Wars Battlefront will do. Those who are wanting Galaxies to be that type of game will finally have their shooter and will move on. I'll buy them too, but continue to play Galaxies. Well unless the LEET DOODs finally 100% win out, then I move on and let them all have it. I'll watch the toilet flush from afar.


rversaw
Tue Apr 20, 2004 3:54 pm
#85

kneelocked - "And since TIE fighters are not hyperdrive capable, the TIE Advanced(Darth Vaders one) should be in as well."

i am rather sure this screenshot has a tie advanced, so it is in as well.
http://media.pc.ign.com/articles/507/507737/img_2089882.html

i would hope that the firefly class ship is not included in here, besides possibly being a rare npc ship. for those that dont know, this is the class of ship that slave one is (Fett's ship), and are very rare in the SW universe.
thefuz
Tue Apr 20, 2004 3:55 pm
#86

What about joystick support??? Playing X-Wing vs. Tie Fighter w/my Logitech Wingman was the bomb!!




Brill
Master Droid Engineer
Brill's Bodacious Droidcrafting
Cairdeas City Mall [pos 7400, neg 6500] - Naboo

While you're in Cairdeas City Mall please visit Kreegan's BE Store, Aluri's slilced and unsliced Weapons of Doom(tm), the armor vendors and the resource vendors!
Lonkley
Tue Apr 20, 2004 3:55 pm
#87

twitch based flight is good so long as the ships are not single person vehicles. If you can hire a real pilot and sit on his ship while he does the twitching i think everyone will be happy.


Lets hope the only "worst of" award SE gets is for Title. Jump to Lightspeed?





----------------
There is a special place in hell for necro posters
OdiousEncounter
Tue Apr 20, 2004 3:55 pm
#88

You're taking cues from XvT?


It has twitch elements??


It's more than mashing F11???


I love you!!!!



----------Auriga Starlighter----------

Zhagadska
Tue Apr 20, 2004 3:56 pm
#89

"i would hope that the firefly class ship is not included in here, besides possibly being a rare npc ship. for those that dont know, this is the class of ship that slave one is (Fett's ship), and are very rare in the SW universe."


Firespray actually.


and it's a little more common than many think (i cant stop the geek inside me! help!), it's original purpose was as a sytem patrol craft for private corporations and such. The Fett's ship is modified naturally, probably very heavily.



InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
Deidre_DE
Tue Apr 20, 2004 3:56 pm
#90






Dubolom wrote:

All I want to know is whether space-related professions will use the same 250XP pool or a separate (if any) XP pool. In other words, if I have 0 XP left after mastering current combat professions, will I still be able to become an effective figher pilot?







In an old dev post from months ago we were told that the SE would add skill points that would be useable only for "Space Expansion Skills". The number they were kicking around at the time was 100 points. I would find it and link it but I'm feeling a tad lazy.


Deidre

ZomKalla
Tue Apr 20, 2004 3:57 pm
#91






rversaw wrote:
kneelocked - "And since TIE fighters are not hyperdrive capable, the TIE Advanced(Darth Vaders one) should be in as well."





I hope it isn't in there as a PC vechile because it was rare, but as a NPC one it would be ok.



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