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Thread: JTL Dev intro thread...
Darth_Platypus wrote:
johnautry613 wrote:
Darth_Platypus wrote:
Howdy!
I'm William Wallace, aka "Darth Platypus"....are you 7 feet tall and can destroy the trolls with bolts of lightning from your eyes, and fireballs from your arse?
Yes! Did you expect any less?
"We may nerf your systems, but we'll never take your FREEEEEEEEEEEEEEEEDOM!!!"
/Rofl
this made my day
Flazm wrote:
"SpaceUI comm, is purdy! I love the taunts and when I communicate with the stations. This currently bleed over to ground..Fixed today. But, it's too purdy to only be in space. Toggle for "speech boxes/comm" on ground? please? It's just so purdy and actually functioning so well. sometimes, the speechbox ui, bleeds out of view, if you're in odd angles..a comm screen wouldnt do that."
Where exactly would you want to use it? On the ground you can see the person you're talking to, so the vidcomm doesn't seem neccessary, or maybe i don't understand your question :]
Is it possible* to have the SpaceUI comm work with GroupChat in space? That way we can see our friends pipe in with message and thier faces? This would be AWESOME polish IMO. Also if you are grouped with people on the ground it could still show up just garbled static, that way it doesn't mess up things too badly, latency-wise.
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PlayeroftheDay wrote:
Flazm wrote:
"SpaceUI comm, is purdy! I love the taunts and when I communicate with the stations. This currently bleed over to ground..Fixed today. But, it's too purdy to only be in space. Toggle for "speech boxes/comm" on ground? please? It's just so purdy and actually functioning so well. sometimes, the speechbox ui, bleeds out of view, if you're in odd angles..a comm screen wouldnt do that."
Where exactly would you want to use it? On the ground you can see the person you're talking to, so the vidcomm doesn't seem neccessary, or maybe i don't understand your question :]Is it possible* to have the SpaceUI comm work with GroupChat in space? That way we can see our friends pipe in with message and thier faces? This would be AWESOME polish IMO. Also if you are grouped with people on the ground it could still show up just garbled static, that way it doesn't mess up things too badly, latency-wise.
ide more like a hologram interface when doing /tell's
I'm personally off to Tahiti to bask in the sun and collect large royalty checks payable entirely in Mai Tais. Oops, here comes Rich! :]"
/salute.
You are appreciated :-).
Halendor wrote:
I thought you meant that JTL was going to break the ground game. Scared me for a while
Flazm wrote:
Nah, it's cool. Ultima is an awesome franchise and I'm sure something cool will happen with it (or not, who knows). Games get cancelled all the time, and good people find work. There are several UXO veterans here at SOE now. The great thing about working on SWG vs. UXO is that SWG is a real, live product with honest-to-god fans and customers. Then, to put something groundbreaking like JTL on top of that is the best of both worlds: an existing foundation, with the freedom to do something awesome.
lol...JTL WILL break the ground game...what part of THOUSANDS....of users online at the same time, doing exactly the same thing...bugs in the ground game....that have not been addressed...that just so happen to use x database, the same database y bug is using...bing bada boom! congratulations you now have a new massive bug called z, that will cause even more people to quit or just not play...
that is the track record of SOE...big game...lots of nice graphics, Content is laughable, and there are still bugs in game that have been around since LAUNCH....you want to save face...get JTL jump to light"er, they told me they fixed it! " " no lightspeed", "they told me they fixed it! its not my fault!!!"....launched and take all of your devs and concentrate on the CURRENT ground game...then fix combat...then the gcw...or vice versa...fix your original release...then some of us may come back...as it stands...its lvl lvl lvl, 0 good content.....running to blow up a lair, then get another mission is BORING....its shadowbane minus pvp, and with a starwars cover....
FIX IT....stop writing in here...we know you exist...we don't need proof....get back to work...![]()
BaronJedi wrote:
Ha, know I'll get one starred for this but...
Why don't you guys post on the non-beta boards? I mean...most players are pissed and think this game is run by JustG, Vass, Thunderheart, Tiggs, and a room full of alcoholic monkeys. At least make a few read only posts
you have it wrong
JustG, Vass, Thunderheart, Tiggs are the monkeys are alcoholics from dealing with us.
the rest are more than likely alcoholics from dealing with us.
now to find the guy that said he wrote the database and see ifI can afford a piece of what little mind I have left ![]()
AgreaAtodlie wrote:
Halendor wrote:
I thought you meant that JTL was going to break the ground game. Scared me for a while
Flazm wrote:
Nah, it's cool. Ultima is an awesome franchise and I'm sure something cool will happen with it (or not, who knows). Games get cancelled all the time, and good people find work. There are several UXO veterans here at SOE now. The great thing about working on SWG vs. UXO is that SWG is a real, live product with honest-to-god fans and customers. Then, to put something groundbreaking like JTL on top of that is the best of both worlds: an existing foundation, with the freedom to do something awesome.
lol...JTL WILL break the ground game...what part of THOUSANDS....of users online at the same time, doing exactly the same thing...bugs in the ground game....that have not been addressed...that just so happen to use x database, the same database y bug is using...bing bada boom! congratulations you now have a new massive bug called z, that will cause even more people to quit or just not play...
that is the track record of SOE...big game...lots of nice graphics, Content is laughable, and there are still bugs in game that have been around since LAUNCH....you want to save face...get JTL jump to light"er, they told me they fixed it! " " no lightspeed", "they told me they fixed it! its not my fault!!!"....launched and take all of your devs and concentrate on the CURRENT ground game...then fix combat...then the gcw...or vice versa...fix your original release...then some of us may come back...as it stands...its lvl lvl lvl, 0 good content.....running to blow up a lair, then get another mission is BORING....its shadowbane minus pvp, and with a starwars cover....
FIX IT....stop writing in here...we know you exist...we don't need proof....get back to work...
Flazm wrote:
Wow, you guys move fast. Today's post will be in Question-and-Answer format:
"Oh and Flazm I'm really sorry about what happened to U10, it really must suck if they trash all your work like that."
Nah, it's cool. Ultima is an awesome franchise and I'm sure something cool will happen with it (or not, who knows). Games get cancelled all the time, and good people find work. There are several UXO veterans here at SOE now. The great thing about working on SWG vs. UXO is that SWG is a real, live product with honest-to-god fans and customers. Then, to put something groundbreaking like JTL on top of that is the best of both worlds: an existing foundation, with the freedom to do something awesome.
"Did you ever work on a FPS game? I seem to remember an Adam Hunter with Renegade or UT."
Yes and no. UXO was actually based on the UT engine, so I was on a bunch of UT 2k4 lists for a while. But I never worked on UT or Renegade. I'm too n00b for that. :]
"Is it possible, sometime in the future(enough on your plate for now), to make it so bazaar screen settings stick? So if I reduce the "Bid" section to like I6000I...That it would stick, and no more retuning the settings everytime I log on?."
This would arguably be in my little possibility space; I will certainly ask.
"SpaceUI comm, is purdy! I love the taunts and when I communicate with the stations. This currently bleed over to ground..Fixed today. But, it's too purdy to only be in space. Toggle for "speech boxes/comm" on ground? please? It's just so purdy and actually functioning so well. sometimes, the speechbox ui, bleeds out of view, if you're in odd angles..a comm screen wouldnt do that."
Where exactly would you want to use it? On the ground you can see the person you're talking to, so the vidcomm doesn't seem neccessary, or maybe i don't understand your question :]
"How many of you developers will be sticking around to work on the ground game after JTLS gets released?"
I'm personally off to Tahiti to bask in the sun and collect large royalty checks payable entirely in Mai Tais. Oops, here comes Rich! :]
"I was wondering if you have heard of any issues with Radeon 9800 pro Graphics cards?"
Yes - they cost too much. Hah! Actually I have one of those in my machine right now and it works great. But feel free to PM me with screenshots - or better yet, don't be afraid of the tech support forum. They don't bite. :] And make sure to update your drivers, etc., etc.
I can't answer for him, but until I saw it in the patch notes today, I was hoping it was an intended feature instead of a bug.
The /comm window makes conversing with some of the trainers so much easier, with all the emotes they do, it can be rather difficult to keep up with the converse interface lol (definate test of your twitch skills, unfortunately one I fail quite often
Flazm wrote:
Hello gentle citizens,
My name's Adam Hunter and I'm a programmer working mostly on the Client side - fixing crash bugs, dealing with UI issues, sometimes graphics and animation - you name it. I'm usually on the Live team (meaning the ground game), but lately we've all been working hard making JTL as fun as possible. I've worked on a bunch of miscellaneous UI features and such like the Quest Manager, the Waypoint Monitor, various options and such ("please let me turn screen shake off or I will find out where you live and shake your monitor every 10 seconds until you do" ) (just kidding :]). I also wrote a few quests for the Force Sensitive Village. Lately I've been twiddling with the camera in JTL and making some UI fixes there as well.
I've been at SOE about 6 months; before that I worked on the ill-fated Ultima X: Odyssey for a while. I'm super excited about JTL and hope you guys are too.
I like long walks in the park and the old West End Games pencil-and-paper game "Star Warriors: Starfighter Combat in the Star Wars Universe".
Let me know if you have any questions I can answer!
Thanks,
Flazm Kazaam
--ok, here we go
how come I STILL CTD 3-10 times a day, send in my crash log and I crash now more than ever?? Are there any KNOWN issues with the following setup?
AMD 2700XP
ATI 9700 all in wonder pro (128)
1 gig o PC2700 rammy goodness
2 7200 rpm hd's
nForce2 Motherboard (msi)
A little info would be great cuz this has been going on since day one and it's almost a gamebreaker