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Thread: JTL Dev intro thread...
raynedog
Tue Oct 19, 2004 2:55 pm
#92
Thank You Devs
You guys are like my fav band. My fav band makes the music I love and you make the game I love, too bad you don't get some of that rock star treatment for yourself.
You guys are going to break the Dev tracker today lol.
ZevVeers
Tue Oct 19, 2004 2:57 pm
#93
Hello Lurker Devs!!!
One thing i haven't seen yet, actaully two, and I was hoping one or two of ya can answer this for me while ya'll here.
Concerning the Mon Cal Cruiser... we going to see it in game? I've been looking, haven't seen them yet. And the second thing is the rebel style transports (like the kind from ESB)... where the heck are they?!?!?
You guys are doing a hell of a job. Im glad i got a chance to be a part of this before it goes live.
One thing i haven't seen yet, actaully two, and I was hoping one or two of ya can answer this for me while ya'll here.
Concerning the Mon Cal Cruiser... we going to see it in game? I've been looking, haven't seen them yet. And the second thing is the rebel style transports (like the kind from ESB)... where the heck are they?!?!?
You guys are doing a hell of a job. Im glad i got a chance to be a part of this before it goes live.
SWG-Swede
Tue Oct 19, 2004 3:00 pm
#94
Hi everyone!
I'm Niklas "Swede" Johanssone. Yes, I'm Swedish (moved to America about four years ago), no I don't look like "Swede" in Heartbreakers Ridge, more like one of his arms.
In the ground game I did world building and quests, like the Nightsister spider cave and the Scythe blade quest. In JTL I was put on making the Rebel quests which has been a great experience. Mostly because I'm prone to the Empire (evil is good) and this gave me a chance to slayso much Rebel scum that I expect the Emperor to replace Vader with meany day now.(j/k).
I want to take this opportunity to thank all you great people for your help, especially the guys and gals that have helped me out with mission problems in the other forum.
For now, I'll leave you with these words of wisdom:
"Bork, bork, bork"
Message Edited by SWG-Swede on 10-19-2004 05:12 PM
LadyLeala
Tue Oct 19, 2004 3:00 pm
#95
To all these devs in one place!
Is there any chance we can get a "SAVE OPTIONS" and "LOAD OPTIONS" added to the option menu? I really want to see the ability to store your option settings into a local file, that can easily be called up with a simple macro like:
/loadOptions PVP-MODE.txt
Or something like that.
Any chance on this happening? It would help out a TON with various graphics settings, and even keyboard/joystick layouts.
Vass
Tue Oct 19, 2004 3:01 pm
#96
I mean...most players are pissed and think this game is run by JustG, Vass, Thunderheart, Tiggs, and a room full of alcoholic monkeys
The truth is finally out!
Vass
KStarfire
Tue Oct 19, 2004 3:02 pm
#97
Vass wrote:
I mean...most players are pissed and think this game is run by JustG, Vass, Thunderheart, Tiggs, and a room full of alcoholic monkeysThe truth is finally out!Vass
I swear i didnt say anything about them from the Summit!
KStarfire
DeltaXi65
Tue Oct 19, 2004 3:03 pm
#98
KStarfire wrote:
Vass wrote:
I mean...most players are pissed and think this game is run by JustG, Vass, Thunderheart, Tiggs, and a room full of alcoholic monkeys
The truth is finally out!
Vass
I swear i didnt say anything about them from the Summit!
KStarfire
They're sober now - JEST3R and I drank all the booze.
B
PsionicHawk
Tue Oct 19, 2004 3:04 pm
#99
"SpaceUI comm, is purdy! I love the taunts and when I communicate with the stations. This currently bleed over to ground..Fixed today. But, it's too purdy to only be in space. Toggle for "speech boxes/comm" on ground? please? It's just so purdy and actually functioning so well. sometimes, the speechbox ui, bleeds out of view, if you're in odd angles..a comm screen wouldnt do that."
Where exactly would you want to use it? On the ground you can see the person you're talking to, so the vidcomm doesn't seem neccessary, or maybe i don't understand your question :]
While I can't answer for him I also liked the UI comm on the ground. Sometimes you have to swivel the camera when things are near the edge of your screen or at odd angles. Having the comm screen keeps it static.
Aww Swede moved to American. Where is American! j/k ![]()
Nice to meet you Devs!
MrRose
Tue Oct 19, 2004 3:06 pm
#100
Ah at last a swede in the project,
then I KNOW the game is in good
hands 
Bra jobbat! (good work!)
KardenTyrell
Tue Oct 19, 2004 3:11 pm
#101
OHMSS225 wrote:
SWG-Swede wrote:Hi everyone!In the ground game I did world building and quests, like the Nightsister spider cave and the Scythe blade quest. In JTL I was put on making the Rebel quests which has been a great experience. Mostly because I'm prone to the Empire (evil is good) and this gave me a chance to slay so much Rebel scum that I expect the Emperor to replace Vader with me any day now. (j/k).For some reason, you Europeans love being imperial.
well.....offcourse.....it even shows on servers! Chimaera has the highest number of Imperials
Cactus_Jack
Tue Oct 19, 2004 3:12 pm
#102
Jeez,
Everyone talking about UO and stuff...STOP! the memories are coming back. I too was a counselor on Chessie in UO before the counselor nerf.
Devs. Great Job on JTL.
Everyone talking about UO and stuff...STOP! the memories are coming back. I too was a counselor on Chessie in UO before the counselor nerf.
Devs. Great Job on JTL.
SWG-Swede
Tue Oct 19, 2004 3:13 pm
#103
PsionicHawk wrote:
Aww Swede moved to American. Where is American! j/k
Nice to meet you Devs!
I never said that. Look at the post now. Oh and
biwan: "You will ignore the edit text at the bottom"
"I will ignore the edit text at the bottom"
TeiLinn
Tue Oct 19, 2004 3:15 pm
#104
Suede can I bring an issue to you? My usual contactable devs are not replying....I have a serious issue....things are NOT working....big things...