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Thread: Space PvP needs more help
Has this feature changed the balance of the game for PvEers? If it has, I don't see how. What it has done however is made the game more enjoyable for Jedi, who have to PvP as part of there progression up the Jedi tree.
For pilots in JTL a Kill Board would be much better then a badge, but that aside, the reward of recognition is what
is really needed. Every sport has some kind of recognition giving PvPers some kind of recognition is what motivates them to speed the time, money and affort to engage in PvP. PvPer's and PvEer's choose diffrent play styles, and some folks that enjoy one sytle do cross over to the other or change from day to day. It does not make sense to limit the choices that a player can make unless the choice of one playstyle over the other is going to create a situation where griefing occurs. There is a massive amount of content that is only accessable though PvE methods right now. Every theame parks rewards and badges can only be obtained through PvE, therefore
forcing people who PvP go through a PvE experiance. Now is that fair? Applying your logic, it is not fair.
Seperating PvPers and PvEers into diffrent camps only works to a certain point, I would go so far as to say the
diffrent playstyles must have diffrent rewards in order for both camps to be happy.
Does a PvPer really care about going though the Jabba theame park to get a painting? Nope. But if they want it they have to. Does a PvEer care about the kill the Jedi enclave? Well if they want to go up the ladder they have to!
The two play styles both need rewards for what motivates them. That is the fact of the matter, otherwise, people will look someplace else to meet there needs and that would not be a good game design.
Yes the systems are broken for ground combat and space combat systems need some adjustment as well, but that should not prevent other systems such as a reward system from moving forward.
People like to see their stats stacked up against other people who are in the same league as them. That is why there
I agree with you totally that someone who PvP's should not be able to get areward that would benefit them in a wayover someone who does not PvP. The reward needs to bea type of trophy. In UO (Ultima Online) you get a persons ear. In Jumpgate (which is a spaced base MMORPG) you get a stat that is posted to a website. Both of these rewards provide bragging rights and do not give the person a benefit over someone who does not PvP.
It is a game, people want and need things to motivate themand drive them to go on. Both PvPers and PvPer need rewards that motivate them. That is human nature my friend. Once you have experianced the content of the game and have mastered your profession you have two paths to turn to for continued entertainment. PvP and Roleplaying otherwise, you will become bored. That is the nature of things. So for those of us that are at that point we want more reason to keep coming back and that is what it is all about from a business perspective, keeping customers. In the long run people who only PvE will leave the game unless they turn to roleplaying people who PvP will stay with the game MUCH longer if the combat system is good (which is one reason it is being improved) AND if they have a way to show off their achivements. That is why humans get, grades, medals, trophys, certificates, badges, paychecks and handshakes. We want to be rewarded and we want to see how we stack up. That does makes sence yes?
Message Edited by Blackjack_Nova on 12-29-2004 08:02 AM
Message Edited by Blackjack_Nova on 12-29-2004 07:54 AM
Message Edited by Slarus on 12-29-2004 10:59 AM
Amuro0079 wrote:
LRRCP wrote:
Amuro0079 wrote:
I edited my previous post, go check it.
EDIT
I didn't say MMO has only one requirement. It has to be persisitent and has support for thousands of players at the same time to be considered as MMO. If either one is false, then the game is not MMO. Freelancer isn't quite MMO, strictly speaking.
Message Edited by Amuro0079 on 12-27-2004 02:50 PM
http://archive.gamespy.com/amdmmog/week1/
You will notice that Thousands of players is not used in the article.
That article didn't give any definition of MMO. While it didn't mention 'thousands of players', it did mention persistent worldand 'larger number of players' through out the article.
LRRCP wrote:
I thinkit's thepeople whocame up with the term Massive Multiplayer Online. There's indeed a definition somewhere if you search google
It is a abbreviation of a term made up for marketing purpose.
Massive multi player sounds better to the consumer then Multi player.
there is no standard in the industry that defines what a MMO game is and MMORPG could also beused to describemany of the early on line text based RPG games.
these terms are generic.
Why bother? Why not just use terms like network or multiplayer to describe those early games? Plain and simple, isn't it? I don't understand why you feel the urge to stick MMO in front of every multiplayer game that supports 100+ players.
And if you want definition of MMO here's one:
http://apstc.sun.com.sg/~gaming/MMOG1.html
Message Edited by Amuro0079 on 12-28-2004 01:44 PM