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Thread: Tie's have no hyperdrive

OHMSS225
Tue May 18, 2004 5:44 pm
#66

In order to modify a TIE with an HD and shields, you'd have to put on a stronger hull, reinforce the wings, beef up the power supply, etc. It's simply not practical. It's more cost efficient to just buy an advanced TIE.



Putting an HD in a TIE fighter is like putting a racing engine in a 1980 Honda Accord: You could do it, but the engine and mods you'd have to make would end being worth way more than the car. Plus, why would you want to drive around that fast in an ugly compact car when you could be in a race car?





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Metroid
Tue May 18, 2004 5:46 pm
#67






OHMSS225 wrote:

Putting an HD in a TIE fighter is like putting a racing engine in a 1980 Honda Accord: You could do it, but the engine and mods you'd have to make would end being worth way more than the car. Plus, why would you want to drive around that fast in an ugly compact car when you could be in a race car?








Thus, your agreeing it could be done. Economics of doing it has nothing to do with it, OHM. It's just the fact it can be done.


Btw, your physics are VERY flawed.

Message Edited by Metroid on 05-18-2004 05:51 PM



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OHMSS225
Tue May 18, 2004 5:51 pm
#68






Metroid wrote:

Thus, your agreeing it could be done. Economics of doing it has nothign to do with it, OHM. It's just the fact its THERE.


Btw, your physics are VERY flawed.





I never said it couldn't be done. But by the time you're done adding everything that you needed, it would pretty much be a TIE Advanced, but it would have cost way more in money, resources, and man power to build it (and I imagine it wouldn't look much different than the advanced).


It'd be idiotic to buy a compact car and build it into a semi-truck. Why not just buy the truck and cut out the middle?



And care to explain the flaws in my physics, professor?




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OHMSS225
Tue May 18, 2004 6:02 pm
#69

It's also worth mentioning that with the added energy drain on the TIEs to power shields, their thrusters would much less powerful and they'd be pwned in combat.



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Metroid
Tue May 18, 2004 6:05 pm
#70






OHMSS225 wrote:

And care to explain the flaws in my physics, professor?






Your arguing things like structural integrity and weight effect by adding these components, but your totally ignoring falsehoods placed on the series by the movies themselvse.


For example: The TIE fighter is not aerodynamic. By any flight standards, this thing couldnt' even stay in the air.


The ketch is, Starwars engines work on repulsor technology (ION drives are another form of it, too). Basically antigravity, without the anti, it pushes away rather then 'negating'.


Using this type of a technology, you could make ANYTHING fly. As I said earlier, you could strap an engine to a brick and it would fly. Your arguing the hull of the ship couldn't withstand the Hyperspace- why? Do you have ANYTHING from the Starwars series, or even the EU, that shows what kind of impact hyperspace even has on a ships hull?


AND you had the odacity to say a LIFE SUPPORT system would be needed... COME ON.


A) Yourassuming the helmets TIE pilots wear aren't self contained life support systems.


B) Your also assuming the TIE's themselves lack life support. Where do you get this information from? Please, feel free to share.


Realisticly, a starship can be anything. You could take a trash can and turn it into a starship. The ketch is, there are innumerable issues that aren't even reflected. What about space debree? Micro asteroids?


This is a GAME. It's supposed to be FUN. By saying, "NO! Imperial players MUST do xxxx because the MOVIES say standard TIE doesn't have hyperdrive!" is just plain lack of common sense. Your insisting on changing game mechanics because of a continuity issue. CONTINUITY. There's NO OTHER REASON to want TIE's to have to do something crazy just to travel. NONE. All other solutions to this problem unbalance teh game even worse. Someone went as far as to say let's add STAR DESTROYERS in every sector that TIE"s have to dock with- yeah THAT makes sense. Then we'll have nonstop flood of Rebels complaining about star destroyers opening fire on them everytime they jump into a sector.





(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

OHMSS225
Tue May 18, 2004 6:29 pm
#71






Metroid wrote:

Your arguing things like structural integrity and weight effect by adding these components, but your totally ignoring falsehoods placed on the series by the movies themselvse.


For example: The TIE fighter is not aerodynamic. By any flight standards, this thing couldnt' even stay in the air.


The ketch is, Starwars engines work on repulsor technology (ION drives are another form of it, too). Basically antigravity, without the anti, it pushes away rather then 'negating'.


Using this type of a technology, you could make ANYTHING fly. As I said earlier, you could strap an engine to a brick and it would fly. Your arguing the hull of the ship couldn't withstand the Hyperspace- why? Do you have ANYTHING from the Starwars series, or even the EU, that shows what kind of impact hyperspace even has on a ships hull?


AND you had the odacity to say a LIFE SUPPORT system would be needed... COME ON.


A) Yourassuming the helmets TIE pilots wear aren't self contained life support systems.


B) Your also assuming the TIE's themselves lack life support. Where do you get this information from? Please, feel free to share.


Realisticly, a starship can be anything. You could take a trash can and turn it into a starship. The ketch is, there are innumerable issues that aren't even reflected. What about space debree? Micro asteroids?


This is a GAME. It's supposed to be FUN. By saying, "NO! Imperial players MUST do xxxx because the MOVIES say standard TIE doesn't have hyperdrive!" is just plain lack of common sense. Your insisting on changing game mechanics because of a continuity issue. CONTINUITY. There's NO OTHER REASON to want TIE's to have to do something crazy just to travel. NONE. All other solutions to this problem unbalance teh game even worse. Someone went as far as to say let's add STAR DESTROYERS in every sector that TIE"s have to dock with- yeah THAT makes sense. Then we'll have nonstop flood of Rebels complaining about star destroyers opening fire on them everytime they jump into a sector.








First of all, I said nothing about life support in any of my posts. Perhaps you're thinking of another post.


I don't have any source about the hulls- neither do you. What I do know for sure is that the energy source on the TIE is too small to power an HD.


I'm not saying changing game mechanics. Players who own TIEs should have a way to get around this. But changing continuity should be a last resort. I don't feel that the devs have fully explored other alternatives.



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CerionSkydreamer
Tue May 18, 2004 7:09 pm
#72

So it appears that some, like Metroid and Audio, simply want all the ships to be the same, only having different graphical skins on them?

Wow--that's exciting...

People seem to be assuming that balancing cannot be achieved, nor fun experienced, unless the ships of each faction perform equally. That's hogwash. Let the basic, simple TIE be just as it is, then design it to be fun. Make them really cheap to own and operate, make them easy to repair, make them what they are in the movies. Perhaps they deploy only in areas which have SDs.

The movies DO have the answers to all our concerns. Don't forget you have a choice as well, over 15 ships. If you don't like the basic TIE without shields and no HD, then don't buy it. There are plenty of Imp ships that do have HD.








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Obi-Wan-Keneli
Tue May 18, 2004 7:47 pm
#73

Im gonna say it again, i dont care if if IMps have Star Desroyers, DEATH STARS WEAPONS OF MASS DESTRUCTION!!! ANYTHING!!! I just want realism.


soooooo....


Tie figters, cheap, non shielded, non hyperdrive, menouverable


Xwing, expensive, shielded, hyperdrive, dogfighter


Ywing, expensive, slow, heavly shielded.


etc etc etc etc........


Oh yah and poloticions get Capitol Ships!!!!!!!!!!!


Capitol ships take many people to control...... ummm more realistic stuff and all.... I really dont care about fairness. In the movies, Space really really is Rebel Grounds, while the Imps rule on the ground! SO give the imps AtSt's that kill you in one shot, ATAT's that do splash damage, Nova Troopers that seek you out and kill you! THATS REALISM!!



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RahKayne
Tue May 18, 2004 8:15 pm
#74

I personally liked the idea from the first page.

He mentioned that as a TIE fighter instead of giving them hyperdrive they can give them a system where they call a ship to go the hyperdrive. And you dont have to go to the ship it could be a ship button you can push that just requests docking with a ship for hyperdrive. You dont actually see it, and it happens immediately so there are no issues there.
THE END

(And fyi Vader's TIE was customized to have a hyperdrive. So I can understand why they let TIE have it. But for the whiners the above is a good idea.)



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WarHawk666
Tue May 18, 2004 9:13 pm
#75

I think you guys are forgetting that TIEs have been modified beforeto carry both hyperdrives and shield generators, aswell as warhead launchers.
OHMSS225
Tue May 18, 2004 9:14 pm
#76






RahKayne wrote:

(And fyi Vader's TIE was customized to have a hyperdrive. So I can understand why they let TIE have it. But for the whiners the above is a good idea.)





Yeah, Vader's TIE was a custom TIE Advanced. Advanced TIEs have HD's.



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GamerProX
Tue May 18, 2004 11:20 pm
#77

I think alot of you are missing a *big* point with the whole TIE's having Hyberdrives in Space.



TIE Fighters *can* have Hyberdrives, the Empire just does not use themn for their TIEs, cause it saves them money, and sense they use them for short range, there is no need. All the Player owned TIE Fighters will be Custom made, that means the Ship Builder guy has taken the TIE mold, and slaps on whatever he or she wishes too, from armor, weapons, and yes, Hyperdrives.



Your Basic Imperial NPC TIEs still wont have Hyperdrives, cause the Empire only uses Clone Pilots in them, so there is no need. But all the Player owned ones are more like Custom TIEs for Elite Imperials (Non-Clones) so these TIEs being a custom job, can have whatever is put into them.



This is really not that big of a deal





Headed to World of Warcraft


ajac09
Tue May 18, 2004 11:51 pm
#78

no the only issue is thier not SUPPOSE to have hyperdrive only the tie-advance, defender and the gunboats are suppose to have hyperspace capabilities. Now my idea about giving them a ship to dock with and then undock with when thier hyperspacing should be used be more with contunity. Heck if the imps can have an ATST and blast us imps to bits we deserve our space advantage.



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