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Thread: Tie's have no hyperdrive

HythosSWG
Tue May 18, 2004 10:29 am
#53

TIE Fighters have no SHIELDS either...


#1 reason: The Empire believed it would be cheaper to build mass-numbers of fighters with minimal hardware. It would be cheaper to mass-produce fighters AND pilots than to produce a more complex fighter - which costs time and / or money (resources).

DumpsterJuice
Tue May 18, 2004 10:39 am
#54

Hmmm TIEs with no shields... maybe the devs will give TIEs stronger weapons to counter-balance.
blaisedinsd
Tue May 18, 2004 10:56 am
#55


People Pleeeeaaaase,


A mass produced standard TIE fighter is not what a player would be flying anyway. My own personal TIE will have shields and it will have a hyperdrive. I will personalyy put it on. This nonsensical, non- thinking, " you must blindly follow continuity crowd" is just silly. TIE fighters are all the same color, does that mean they can not have custom paint jobs. A player owned TIE fighter will be better, and have more options, than a standard issue mass produced TIE. I will have fuzzy dice hanging in the cockpit.

I never saw a bathroom on a stardestroyer, so they can't have any!!! Waaaahhhhhh


Quit your crying already, there is no sane logical thinking reason why a player owned and customized TIE can't have shields and a hyperdrive in the game.

Message Edited by blaisedinsd on 05-18-2004 10:59 AM

TheSuperGreenOne
Tue May 18, 2004 11:15 am
#56

it better have hyper space



-Sariss of FoE-
-The King of noobs-
-AKA Sars-

HelRayzer
Tue May 18, 2004 11:26 am
#57

Blaisedinsd:

You could not personally just put the hyperdrive in. You would have to add life support, reinforce the hull among other countless things. So what was nonsensical was you saying that. If the empire could have just upgraded the TIE's with sheilds they would have, but they had to redesign it, and poof the TIE Defender (Notice it needs a third control surface due to all the added extra weight, but any logical thinking person would know that). If you are going to come into a thread and call us cry babies you should at least not sound stupid yourself.



Rayzer Shynes
Master Rifleman/Ranger
blaisedinsd
Tue May 18, 2004 11:59 am
#58

Helrayzer wrote:

You could not personally just put the hyperdrive in. You would have to add life support, reinforce the hull among other countless things.



So why can't I do that or pay some to do it for me? Why do you need life support tohave hyperdrive? The TIE was not designed to be a long range fighter, TIE's were designed with a purpose. There is a reason they were built with out shields and hyperdrives. They are designed to be mass produced with minimum hardware and maximum efficiency. Sure the Empire could upgrade them all but that wouldbe expensive and not make any sense for the purpose and funcitonof the TIE in the Imperial army. A privately owned TIE does not have these restrictions and can have whatever I want it to.
blaisedinsd
Tue May 18, 2004 2:51 pm
#59

No, a TIE defender is a different design. If you were to acquire a standard TIE Fighter you could put shields and a hyperdrive on it. From Starwars.com:


"But the Imperial disregard for life and individuality is the weakness of these fighters. Though deadly en masse, in small numbers their vulnerability becomes apparent. Most TIE fighters lack shields and hyperdrives -- systems that are standard in Alliance fighters. Imperial engineers have learned from these shortcomings and have developed specially modified fighters to deal with the Rebel threat."


Modifying your ship in JTLS changes appearance sometimes. There are several variants of TIE's, and I can find nothing that says a standard TIE can't have a hyperdrive or shields,it is just that they don't. Some people I think just pull stuff out of their ears saying a TIE can't have a hyperdrive unless you modify it in to a TIE Defender, that is just not true. Any ship can be modified, a TIE can and will be modified if it is owned by an individual.


Some people just want to cry about continuity, you have no foundation other than a misconception based on an assumption.
UllerSaKahn
Tue May 18, 2004 3:33 pm
#60


Basicly the main point is that this is a expansion that has a following already. Namely the Tie/X-wing series, that follow the Star Wars information quite well. The planet based ideas of haveing so many items is one thing. This is space a place where things like TIE's F TB TI are not Supposed to have hyperdrives. Its kept that way for a reason as has been pointed out from many people. For me I will give it a go but it should keep to the games of Tie and X-wings sims. To break from them well that is just to say a little to much for people. Its this the people that might not play the land base game well its not for them. Basicly the point is for the flight expansion should some what mirrior the other flight games and not change ever thing about the ships that are working perfectly fine.



Gunna make some Biscuits, Gunna make some Biscuits, Gunna make some Biscuits,Gunna make some Biscuits, Gunna make some Biscuits,...........no
Metroid
Tue May 18, 2004 3:47 pm
#61






HelRayzer wrote:


The hull, body, and wing area most importantly is not substantial enough to support the added weight.

Message Edited by HelRayzer on 05-18-2004 03:10 PM




It's freaking space you geek, get a clue.


I'm tired of this thread, the "No hyperdrive for TIEs!" crowd just ignores any post that debunks them completely and keeps posting reasons why they shouldn't have hyperdrive.


YOU CANNOT ARGUE ABOUT THIS. WE ADDED THE FREAKING HYPERDRIVE. GET OVER IT, MOVE ON WITH YOUR LIFE.





(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

ajac09
Tue May 18, 2004 5:20 pm
#62

Why is it SOE gives into the cries and whiines of imps? WAA BAM thiers the ATST WAAAA BAM thier ATST armor is imperivous almost to us commandos... and now thier giving ties hyper drive that is SUCH A contunity break it was suppose to be this way to give the rebels SOME kind of advantage... and its one that helped save the rebellian. I disagree strongly with this contunity break just make it so the imps can call in a jump capable corvette or something like like in tie fighter and xwing alliance and such to bring them into areas. At least then it wouldnt be such a continity break








Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
OHMSS225
Tue May 18, 2004 5:34 pm
#63






blaisedinsd wrote:

No, a TIE defender is a different design. If you were to acquire a standard TIE Fighter you could put shields and a hyperdrive on it. From Starwars.com:


"But the Imperial disregard for life and individuality is the weakness of these fighters. Though deadly en masse, in small numbers their vulnerability becomes apparent. Most TIE fighters lack shields and hyperdrives -- systems that are standard in Alliance fighters. Imperial engineers have learned from these shortcomings and have developed specially modified fighters to deal with the Rebel threat."


Modifying your ship in JTLS changes appearance sometimes. There are several variants of TIE's, and I can find nothing that says a standard TIE can't have a hyperdrive or shields,it is just that they don't. Some people I think just pull stuff out of their ears saying a TIE can't have a hyperdrive unless you modify it in to a TIE Defender, that is just not true. Any ship can be modified, a TIE can and will be modified if it is owned by an individual.


Some people just want to cry about continuity, you have no foundation other than a misconception based on an assumption.







TIE stands for Twin Ion Engine, because it's pretty much just an engine with wings. As another player stated, it could not support the added weight of shields or an HD.


The modified TIEs that sw.com mentions are referring to things like advanced TIEs. They just don't refer to tham as advanced TIEs because that is a specific model that was mass produced by the Empire.



I don't understand how Imps can make the arguement that it's not realistic to be able to bleed an atst, but whine when TIEs don't have HD. There are other ways around this, as is mentioned in this thread and others. Breaking continuity should be a last resort, not first.




-= Ahriman BreViary =-
Metroid
Tue May 18, 2004 5:36 pm
#64






OHMSS225 wrote:




TIE stands for Twin Ion Engine, because it's pretty much just an engine with wings. As another player stated, it could not support the added weight of shields or an HD.







Hello???? READ OTHER POSTS PLEASE. ITS SPACE. You could tie engines to a BRICK and it would still fly. It's SPACE!!!

And your arguing that a ship designer couldn't completely refit a tie to function witha hyperdrive- based on what? Absolutely nothing.


Your arguement holds less water then everyone elses.


Edit: As a matter of fact, NONE OF YOU can name ONE GOOD REASON why even the BASE TIE shouldn't have a hyperdrive, other then "continuity". NEWS FLASH PEOPLE! CONTINUITY WAS OUT THE WINDOW WHEN THIS GAME CAME OUT.

Message Edited by Metroid on 05-18-2004 05:42 PM



(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

OHMSS225
Tue May 18, 2004 5:37 pm
#65






Metroid wrote:

I'm sorry, but is everyone forgetting physics? Adding a hyperdrive to your ship, unless your increasing the mass of the ship, will not effect your speed in a WIEGHTLESS ENVIRONMENT. I know I'm rusty in physics, but as far as I can remember the only thing that MIGHT be effected is the thrust ratio- adn thats only if your increasing the MASS of the ship.


And why should Imperials be negatively impacted just because Rebels want "continuity" in one area of the one area of the game that SHOULDN'T have it?
And why cant we just ADD A FREAKIN HYPERDRIVE? Oi...


This is NOT a complicated thing. Stop being nitpickers.






It's not a matter of it sinking or anything. The HD engines simply couldn't provide that amount of thrust while sustaining structural integrity on that ship. Their hulls are not made to handle that kind of abuse. That's what advanced TIEs are for.



-= Ahriman BreViary =-
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