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Thread: Concerning the Pro's of Forced PvP Mastership......
Phienyx wrote:
I used to be against PvP to Master, but then this will eliminate players who like to perp like they've got flying skills, but have yet to taste battle against a real, intelligent player. I think that being labeled as a Master/Ace should be an honorreserved for those that have actually earned the titleagainst other players (the MMO part of the game and all.....).
But if that would happen to be the point of these master missions, why isn't the mission goals to actually participate in PVP? As it is now, all you do is you make yourself a PVP target (not an attacker) during the master mission. I would agree on that Master/Ace should be an honor reserved for people who has fought other people, but SWG is a game based on PVE and PVP, so it doesn't quite work. Especially not when all PVP is supposedly voluntary and where neutrality actuallymeans immunity (which it doesn't in JTL, by the way). But had it been a game where PVP was mandatory. Sure.
In all honesty, I believe the devs went with these missions because they couldn't figure out another way to make the master missions take long enough/be hard enough with pure PVE. Completely moronic mission design at any rate.
Phienyx wrote:
I used to be against PvP to Master, but then this will eliminate players who like to perp like they've got flying skills, but have yet to taste battle against a real, intelligent player. I think that being labeled as a Master/Ace should be an honorreserved for those that have actually earned the titleagainst other players (the MMO part of the game and all.....).
I'm so tired of people whining about "I shouldn't be forced to do this and I shouldn't be forced to do that." No matter what you do or don't do, there will be limitations and prerequesites for certain benefits. The choice is up to you to do what it takes to get there or not. If you chose not to PVP you don't get master. That's your choice. That's almost as dumb as saying that if in battle, I do everything to avoid combat, I should get the same benefits (medals/recognition)as the soldiers who risked their lives in a fashion that was above and beyond the call of duty. I know, I know, this is a game.....but there are still limits, guidelines and prerequisites that must be adhered to, otherwise the game becomes dull and pointless, because no matter how well or bad you do or how hard or little you work at it, you'll just end up with the same crap as everyone else. Removing any sense of any significant accomplishment is the quickest way to kill any excitement in a game.
Rofl "real, intelligent player". Most out there will be dorks that only want to make your life miserable.
What the heck is wrong with you guys?
It seems to me like you are junkies that run around on the streets jumping everyone and force your drugs into them.
I'm tired of guys like you whining about "these guys don't want to be killed by us wile they try to achieve something".
Some of you seem to think MM is only killing each other.
Not sure how much is required for getting the Privateer top tier, but even ignoring that... Just stay around for 6 monthes and claim your SoroSuub, no?
Reiella wrote:
Hmm, doesn't seem to take pvp to get a multipassenger ship...
Not sure how much is required for getting the Privateer top tier, but even ignoring that... Just stay around for 6 monthes and claim your SoroSuub, no?
Eldana wrote:
Reiella wrote:
Hmm, doesn't seem to take pvp to get a multipassenger ship...
Not sure how much is required for getting the Privateer top tier, but even ignoring that... Just stay around for 6 monthes and claim your SoroSuub, no?Privateer also needs to do the mission in Kessel.And the Sorosuub is what everyone calls a "party barge".
So the problem isn't with 'finally' getting multiplayer ships after a pvp event, it's with getting multiplayer ships that are combat-effective?
Seems sorta similar to Faction Bases requiring Faction Points to purchase to me, but I'm odd like that. And while yes, there are ways to get FP without opening yourself up to PVP they either take a horrendous amount of time (Delivery Missions), involve the help of another (Delegate), or a class feature (Smuggler). Just two obtains really removed (the insanely long Delivery Option, and the class feature option), since you can always ask someone else to help escort you while you do the mission.
Reiella wrote:
So the problem isn't with 'finally' getting multiplayer ships after a pvp event, it's with getting multiplayer ships that are combat-effective?
Seems sorta similar to Faction Bases requiring Faction Points to purchase to me, but I'm odd like that. And while yes, there are ways to get FP without opening yourself up to PVP they either take a horrendous amount of time (Delivery Missions), involve the help of another (Delegate), or a class feature (Smuggler). Just two obtains really removed (the insanely long Delivery Option, and the class feature option), since you can always ask someone else to help escort you while you do the mission.
Naquiel wrote:
And did anyone forget you have to be forced into pvp for jedi. so what is the difference, you want the goal of completeing parts of the game you will have to accept the dev challange.
The three pilot professions are the core of JTL. Jedi are not the core of SWG.
Having the forced PVP for the master box in the pilot profession would be similar to having the same requirement for ALL combat professions in the ground game.
There is only so much you can do w/ PvE content and its still a human versus an AI and scripted (at that point its pattern recognition), and as Kasparov has proven it takes a helluva big computer to outwit a human.
The best challenge a human can face is from another human. PvP (JTL style as I acknowledge the ground game has bad issues) is the top tier of the game. You dont get good playing against AIs, you get truly good when you match wits with another person and the excitement comes from the unpredictable nature of a human opponent.
With JTL, its not all boiled down to macros and buffs. Its the quality of your spacecraft, your in game skill level and how good YOU are on the stick. I suggest if you cannot handle it that you either stay on the public transports or pilot as a privateer.
The warring factions in the GCW dont need people who refuse to fight. Its risk vs reward. You put on that Rebel or Imperial uniform and/or choose to fly their ships, you take the risk associated with that.
There is your answer, dont fly to Deep Space or Kessel and dont fly for the warring factions.
There is only so much you can do w/ PvE content and its still a human versus an AI and scripted (at that point its pattern recognition), and as Kasparov has proven it takes a helluva big computer to outwit a human.
The best challenge a human can face is from another human. PvP (JTL style as I acknowledge the ground game has bad issues) is the top tier of the game. You dont get good playing against AIs, you get truly good when you match wits with another person and the excitement comes from the unpredictable nature of a human opponent.
With JTL, its not all boiled down to macros and buffs. Its the quality of your spacecraft, your in game skill level and how good YOU are on the stick. I suggest if you cannot handle it that you either stay on the public transports or pilot as a privateer.
The warring factions in the GCW dont need people who refuse to fight. Its risk vs reward. You put on that Rebel or Imperial uniform and/or choose to fly their ships, you take the risk associated with that.
There is your answer, dont fly to Deep Space or Kessel and dont fly for the warring factions.