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Thread: Where in the movies did it say that TIE's can't have hyperdrives or shields?

CerionSkydreamer
Thu Aug 26, 2004 12:39 am
#66

Those of you who care nothing for continuity needn't worry. There will be one basic ship design, and it will have three skins--one skin for TIE, one for X-wing, and one for Hutt Fighters. There will be no difference and you can have your 'simulated' Star Wars experience.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

bejeavis
Thu Aug 26, 2004 12:46 am
#67

what?
Troutspleen
Fri Aug 27, 2004 4:02 am
#68

Pvp is awful on the ground, awESOME in space... but isn't that walking off the topic of the thread?
Stronghold
Fri Aug 27, 2004 7:35 am
#69


This was taken from http://www.starwars.com/databank/starship/tiefighter/?id=eunotice the last para that shows only 3 of the variations on the standard tie






printExpandedLink()
Height:
6.3 meters long

Manufacturer:
Sienar Fleet Systems

Type:
Starfighter

Weapon:
Laser cannons

Affiliation:
Empire

Associations:
TIE fighter pilots

During the waning years of the Republic, Republic Sienar Systems first developed the original T.I.E. fighter, the craft that was the forerunner to the standard Imperial vessel. When Palpatine cemented his rule, the rechristened Sienar Fleet Systems entered into an exclusive arrangement producing the starfighters of the Imperial Starfleet.

With this transition came the upgraded TIE, which went under continual revisions until the TIE/ln became the standard line starfighter in Imperial use.


The hexagonal solar panels supply power to a unique propulsion system. Microparticle accelerators propel Ionized gasses at a substantial fraction of lightspeed. These gasses are then expelled from rear vents to generate thrust. The ion streams can be directed along amost any vector, allowing for the TIE's incredible velocity and maneuverability. The twin ion engines have few moving parts and require comparably less maintenance to the starfighters of the Alliance.


TIE fighter units are typically organized into wings -- a grouping of 72 fighters carried aboard a Star Destroyer. These wings are subdivided into six squadrons of 12 fighters each.One of these squadrons is typically made up of TIE interceptors while another consists of TIE bombers. Each squadron consists of three flights of four fighters each. Each flight contains two elements. An element is the smallest tactical unit of starfighters ever deployed, and consists only of a leader and a wingman.


TIE production was extremely modular and automated, as the Sienar foundries churned out countless starfighters to fuel the insatiable Imperial war machine. Variant models of the basic TIE include the TIE/rc (a model with advanced sensors and communication gear for reconnaissance missions), the TIE/fc (equipped with accurate fire control and target designation for long-range naval bombardments), the TIE/gt (with an enlarged hull to delivery heavy ordnance).



so im betting that there were more then just 3 variants of the origial tie not to mention the adv and bomber



Barb-Wire
Fri Aug 27, 2004 7:42 am
#70

come on guys this is as geeky as dressing up in star trek suits and arguing in nasal whiney voices over who would win a fist fight between pikard and kirk....


give it a rest




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Mirgonael
Fri Aug 27, 2004 10:24 am
#71

Don't know if this has been mentioned yet...


In the Young Jedi Knights books, the Solo twins repaired a crashed TIE Fighter they found on Yavin 4, and they rigged it with a Hyperdrive. The pilot of the TIE, who had survived the crash and had been hiding in the forests of Yavin 4 for years, then stole the TIE and flew it to join the Shadow Academy. Not only are the books considered cannon, but they have specificly shown that a TIE fighter CAN be equipped with a hyperdrive. They don't come off the assembly line with one, but it can be done. (btw, the TIE they modified was a standard TIE Fighter... not a TIE Advanced or any of the later variants)
masselin
Fri Aug 27, 2004 3:05 pm
#72

as far as i'm concerned.... star wars galaxies the game is just another reference to add to the movies, the books, the comic books, the cartoons, the video gamesand the tabletop role playing game to define the history of events that occurred in the star wars timeline.... as it turns out.. tie fighters can be customized to have hyperdrive.... and i really did /punch darth vader in the face and he didn't do squat about it....



wT F i'm rOLLin' IN a MaCk tRUck that's stOLen guesS wHat i'm hOLdin aMMo ta BUst my LoAD stILL i'm EASIN' oN dOWN teh yELLow BRIck RoAD....
Yeevle
Fri Aug 27, 2004 3:09 pm
#73

Ben had been in the middle of a desert for years, how the hell is he going to keep up on Imperial spacecraft. Does he get a monthy magazine delivered to his hut by the galactic spacepaper boy/girl?
DarkArbiter
Fri Aug 27, 2004 3:11 pm
#74

OMG i sware if isee another one of these posts im going to scream


The ties that PCs will fly are custum ships they ARE NOT the standard imprial TIE that the average tie pilot uses to fly to his death in. In order to have any ballance at all Imp ships need shields. Otherwise things get real unballanced realy fast. Im a big continuity fan but w/o hyperdrive and shields the imps are gona cry bloody murder when JTL comes out (and as well they should)



Nixius

-Insert witty coment here
DaraShaku
Fri Aug 27, 2004 3:29 pm
#75

It didn't say in the movies that Luke couldn't give birth to a seven-foot wedding cake, either, but I don't wanna see it happen.
CerionSkydreamer
Fri Aug 27, 2004 3:42 pm
#76



DarkArbiter wrote:
OMG i sware if i see another one of these posts im going to scream
In order to have any ballance at all Imp ships need shields. Otherwise things get real unballanced realy fast. Im a big continuity fan but w/o hyperdrive and shields the imps are gona cry bloody murder when JTL comes out (and as well they should)





Let me ask you this DarkArbiter, how do you know this? Have you tested a build of the game? Of course you haven't. You're simply regurgitating something somebody told you, somebody who themselves ASSUMES a game can't be fun and balanced any other way.

How about this suggestion. How about the basic TIE (without shields) is highly manueverable, and thus harder to hit. This could be balanced against the basic x-wing shields.

This would at least make the ships different. You people want the same ship for both sides, the only difference being the ship skin? Come on, let's get creative instead of close-minded and defeatist.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

paladin0111
Fri Aug 27, 2004 3:47 pm
#77

guys face it SWG has no relation to the contanuity of the timeline at all i mean as i have pointed out before there shouldent be any deathstar debris on endor (but there is)
Aterak
Fri Aug 27, 2004 4:19 pm
#78

This is getting old now. i don't believe TIEs come with a hyperdrive, but they can be modified. and with shields, if it matters that much to you don't fly a TIE or fight one andif your a fanatic about continuity your playing the wrong game.



Aterak

PreCU Stormtrooper





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