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Thread: Where in the movies did it say that TIE's can't have hyperdrives or shields?
6.3 meters long
Sienar Fleet Systems
Starfighter
Laser cannons
Empire
TIE fighter pilots
During the waning years of the Republic, Republic Sienar Systems first developed the original T.I.E. fighter, the craft that was the forerunner to the standard Imperial vessel. When Palpatine cemented his rule, the rechristened Sienar Fleet Systems entered into an exclusive arrangement producing the starfighters of the Imperial Starfleet.
With this transition came the upgraded TIE, which went under continual revisions until the TIE/ln became the standard line starfighter in Imperial use.
The hexagonal solar panels supply power to a unique propulsion system. Microparticle accelerators propel Ionized gasses at a substantial fraction of lightspeed. These gasses are then expelled from rear vents to generate thrust. The ion streams can be directed along amost any vector, allowing for the TIE's incredible velocity and maneuverability. The twin ion engines have few moving parts and require comparably less maintenance to the starfighters of the Alliance.
TIE fighter units are typically organized into wings -- a grouping of 72 fighters carried aboard a Star Destroyer. These wings are subdivided into six squadrons of 12 fighters each.One of these squadrons is typically made up of TIE interceptors while another consists of TIE bombers. Each squadron consists of three flights of four fighters each. Each flight contains two elements. An element is the smallest tactical unit of starfighters ever deployed, and consists only of a leader and a wingman.
TIE production was extremely modular and automated, as the Sienar foundries churned out countless starfighters to fuel the insatiable Imperial war machine. Variant models of the basic TIE include the TIE/rc (a model with advanced sensors and communication gear for reconnaissance missions), the TIE/fc (equipped with accurate fire control and target designation for long-range naval bombardments), the TIE/gt (with an enlarged hull to delivery heavy ordnance).
so im betting that there were more then just 3 variants of the origial tie not to mention the adv and bomber
DarkArbiter wrote:OMG i sware if i see another one of these posts im going to screamIn order to have any ballance at all Imp ships need shields. Otherwise things get real unballanced realy fast. Im a big continuity fan but w/o hyperdrive and shields the imps are gona cry bloody murder when JTL comes out (and as well they should)
Let me ask you this DarkArbiter, how do you know this? Have you tested a build of the game? Of course you haven't. You're simply regurgitating something somebody told you, somebody who themselves ASSUMES a game can't be fun and balanced any other way.
How about this suggestion. How about the basic TIE (without shields) is highly manueverable, and thus harder to hit. This could be balanced against the basic x-wing shields.
This would at least make the ships different. You people want the same ship for both sides, the only difference being the ship skin? Come on, let's get creative instead of close-minded and defeatist.