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Thread: Where in the movies did it say that TIE's can't have hyperdrives or shields?

CerionSkydreamer
Fri Aug 27, 2004 5:19 pm
#79



Aterak wrote:
This is getting old now. i don't believe TIEs come with a hyperdrive, but they can be modified. and with shields, if it matters that much to you don't fly a TIE or fight one and if your a fanatic about continuity your playing the wrong game.





First of all, simply because continuity has taken a back seat, doesn't mean we shouldn't try to force it back into the driver's seat.

Secondly, I'm not even concerned so much with continuity as I am with game play. I want the ships to operate differently. I don't want the same ship, one with a TIE skin and one with an X-wing skin. But that's exactly what it seems some of you want--identical ships with different skins.








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DarkArbiter
Fri Aug 27, 2004 5:39 pm
#80






CerionSkydreamer wrote:





DarkArbiter wrote:

OMG i sware if i see another one of these posts im going to scream


In order to have any ballance at all Imp ships need shields. Otherwise things get real unballanced realy fast. Im a big continuity fan but w/o hyperdrive and shields the imps are gona cry bloody murder when JTL comes out (and as well they should)







Let me ask you this DarkArbiter, how do you know this? Have you tested a build of the game? Of course you haven't. You're simply regurgitating something somebody told you, somebody who themselves ASSUMES a game can't be fun and balanced any other way.

How about this suggestion. How about the basic TIE (without shields) is highly manueverable, and thus harder to hit. This could be balanced against the basic x-wing shields.

This would at least make the ships different. You people want the same ship for both sides, the only difference being the ship skin? Come on, let's get creative instead of close-minded and defeatist.






Ok play dev for a second and come up with a way to make the game (remeber you have to have a system that works for pvp and pve) that stays true to continuity without pissing off one side of the GCW. If you come up with a greatidea ill bite my tounge till then i stick with what ive said.


Under your current senario both sides would be bitching (i guarantee it) the rebs would be whinning that TIEs are way to manuverable and theres no way to get a hit. IMPs would be complianing that thers no way a TIE without shields can bring an x-wing down. Its sad but havning very simmilar ships with only cosmetic and minor differences that you can mod to whatever you want is the only way to make the majority happy




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Mujadaddy
Fri Aug 27, 2004 8:33 pm
#81






Barb-Wire wrote:

come on guys this is as geeky as dressing up in star trek suits and arguing in nasal whiney voices over who would win a fist fight between pikard and kirk....


give it a rest








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Skraak
Fri Aug 27, 2004 8:49 pm
#82






Duate wrote:





XwingRob wrote:





Duate wrote:





XwingRob wrote:

Obi-wan basically said in episode 4: "That's a short range fighter, it couldn't have gotten out here all by itself." Err...I know that's not the exact quote...but its the gist of it.






But he didn't say, "That's a tie fighter. No way it could have flown through hyperspace nor does it have shields."


I don't know, I guess I'm just trying to get people to realize that it's really not a big deal to be able to modify TIE's to have extra stuff.







Why would something designed to be a short range fighter....have the capability to have hyperdrives?







Just because the Empire didn't put hyperdrives onTIE's (to cut costs), does not mean one couldn't modify them.


Something not having a hyperdrive =/= something not being able to have a hyperdrive.






dude, youve said that like 5 times. I


ts like going to school without pants, and then saying "well, the dress code doesnt SAY i need pants on, it just tells me what type of pants im ALOWED to wear!"
Darthdarklord
Fri Aug 27, 2004 11:14 pm
#83


Look here


http://drfreund.bei.t-online.de/mainframe.htm?main#http://drfreund.bei.t-online.de/gallery_blueprint.htm


and here


http://www.theforce.net/swtc/Pix/chron/tieblue3.jpg


Where do they put the hyperdrive up the pilots @$$


If you look at the pictures the gunsare right under the pilot taking up most of the space under the pilot.


The power plant and twin ION-ENG'stakes up the rest of the back section back section.....

Message Edited by Darthdarklord on 08-27-2004 11:28 PM



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badger08367
Sat Aug 28, 2004 2:13 am
#84

Instead of shields give it armor
sexwax
Fri Feb 11, 2005 6:21 am
#85


Where does Star Wars come from? Georgy's mind. I'll give you 5 to 1 odds that if you call him up he will tell you that the basic TIE was ment to be disposable with no shields or hyperdrive. End of discusion.

Message Edited by sexwax on 02-11-2005 05:21 AM



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VemaGara
Fri Feb 11, 2005 7:34 am
#86

The most authoratative canon, the Films, have very little to say about TIE fighters. For that matter, the original canon has very little to say about the technology, period. That's because the films are Space Opera/Serial, in which technology is only a plot device. In the films, there is little difference between an X-Wing and a Y-Wing in terms of combat ability. If Luke had flown a Y-Wing, guess which spaceframe would be the most capable Rebel craft?

Size, specification, history, and capabilities of technology and machines are Techno-Fiction. This type of fiction cares little for plot, and so is almost the antithesis of Space Opera.

SWG falls somewhere in the middle.

Don't think of this game as "Star Wars", think of it as a game inspired by Star Wars. It's its own branch of Star Wars. It strives to use canon, but is not bound by canon. This is because this is a MMORP, not a space opera film or a work of techno-fiction.

Remember, all of these storie are true, and some of them actually happened.



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Caliet
Fri Feb 11, 2005 2:08 pm
#87


I have no problem with them making this change for playability sake. There would have been no end to complaints from anyone who wanted to playImp. I just find itodd that the Empire could care less if you switch out all the major components of one of their fighters but DO NOT EVEN THINK OF PAINTING IT. They have standards after all.

Message Edited by Caliet on 02-11-2005 01:10 PM



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Starson
Fri Feb 11, 2005 5:13 pm
#88

In the movies, as well as the books, ties are carrier, or ground based. So when they give the Imps PA's ISD's they can take away all the hyperdrives .



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Unmei_Sokudo
Sun Feb 13, 2005 10:37 am
#89

In Wraith Squadron (book 5 of the xwing series)... Admiral Trigit and his two bodyguards had TIE Interceptors with hyperdrives and sheilds, but they sacrificed great speed for it (an Xwing could catch up to one, with a great headstart, now).

All books and games have to be approved by GL and Lucasarts. So the books are considered actually part of the canon and so are the games (why else would they include game info in the starwars.com encyclopedia thing?)
So YES they can be modified. End of story pointless arguement.




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Randomperson
Sun Feb 13, 2005 11:03 am
#90

Just because TIEs didn't have shields/hyperdrives doesen't mean they couldn't be equiped with them.



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