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Thread: Empire day and new ships?

Treena_Daal
Wed Jun 22, 2005 5:18 pm
#66



XStarbracer wrote:

Im guessing if you can do both of those you will get 2 momentos as mentioned in the Friday Feature.




You have a link to that, love? I can't seem to find it.
Darth-Malus
Thu Jun 23, 2005 1:42 am
#67






KJFett3 wrote:

Continue with your wallowing in ego.Argueing with a fool like you achieves nothing. If you were on my server, I am positive I could find a respec SW that could match and exceed your product in everyway. Respecing doesn't make them any less of a SW.





Ego is irrelevant - my business is just fine without customers like you.


Continue trying to assert that experience is meaningless, and you show everyone who's truly the fool.




Ragla H'trag - Master Pilot/Master Shipwright/Master Doctor (Kauri)
Visit PawPro Engineering, 2530. -4800 Tatooine. Just 800m west of Mos Eisley!!


JediCowboy
Thu Jun 23, 2005 5:24 am
#68

As a X Master SW, i would rather see most new ships go as rewards..but i dothink SW need some new ships to build. But like the yt 2400 or imp shuttle ship ..would rather see those types as rewards..



why u ask?because of all the jerk SW out there,that charge way to much for all ships.. a tier 4 i see go for 100k to 250k..this is a joke.. i sold tier 4 no more than 50k tier 3 40k max tier 2 25k tier 1 10k


and i still made money and master ships i never sold one over 300k ever..and i still made money, SW i think was the worse idea ever, in order for a new person to get ships,he has to grind money 80% of the time he plays ,just to buy new ships"unless he has a guild of rich guys,that give out money like Bush does to iraq,and any of country begging for money.


I think they need to add another ship to each tier so rebels and imps can have a chocie of ships like Freelance does. but ships like the yt2400,imp shuttleif that comes out,if SW gets to make ships like these expect them to go for 600k to 1 million if not more..unless u have a SW in your guild or know one that wont rip u off.


now im seeing parts go for a ton of money..and there not good parts even..I'm just glad i stocked up on parts before i /repesc out of SW..and i still know a few SW that give me good deals on things i need ..giving out all my steel and things sort of helped there ,)





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I so miss my ch skils
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KJFett3
Thu Jun 23, 2005 7:41 am
#69






Darth-Malus wrote:





KJFett3 wrote:

Continue with your wallowing in ego.Argueing with a fool like you achieves nothing. If you were on my server, I am positive I could find a respec SW that could match and exceed your product in everyway. Respecing doesn't make them any less of a SW.





Ego is irrelevant - my business is just fine without customers like you.


Continue trying to assert that experience is meaningless, and you show everyone who's truly the fool.





I'm going to put one last comment here to see if you can grasp the concept. If you can't/won't...well....not everyone is able to learn.


Player 1: 12 months as a Master SW. Uses X, Y and Z resources.Spends the 12 monthsmaking shipsand sees that he should experiement on A, B and C in this order to get the best Kimo chassis....result is1500 chassis with 110K mass. (just made up numbers here)


Player 2: respectoMaster SW 2 days ago from Squad Leader. Uses X, Y and Z resources. Reads the forums and sees that he should experiement on A, B and C in this order to get the best Kimo chassis....result is1500 chassis with 110K mass.


This is assuming both are using the same 14.94 kit and 44% crafting station in a research city. This is equipement that can be bought, and has nothing to do with the experience of the SW.


Now....notice that the final outcome is the same? There is no modifier to make an item better the longer you are a master. Where is your experience now? It means nothing in a game where everyone has equall access to the same skills, resources and tools. In RL, it can have a factor, but in this game....unless you have the only amount of X and Y, and no one has a resource kit, people will be able to match your every item and stat. And even if you did have a monopoly on X and Y, thats not experience..thats a resource that makes you better.


If player 1 has your attitude and charges 120K for that product while Player 2 doesn't assume that the guyheis talking to is an id10t, and prices his at 80K. Guess who will eventually start losing business?


Sure people like you will still make money. That's not what I am arguing. I am just pointing out that on a level playing feild that the 2 types of SW are equal in their potential.


You don't have to accept that fact. I honestly don't expect someone like youto understand. The world has many people like you in it, and they are why many of us hate going shopping and dealing with the attitudes we get in stores.





!Drevin of DROW!
!!
werehere
Thu Jun 23, 2005 9:12 am
#70

This is how i price things


10% from total cost is my profit, 15-20 % for larger orders( Like i did once one of every elite pob part )


I charge 2-2.5 cpu for ships 300


FOr parts it is 1-10 cpu 9 One time i made one of evry elite pob part all above 900 had high oq ut plu everything it needed.


( by the way they said they would probally make pob elite parts much more powerul)


I calculate how much resources are used and at the bottom of the right it give adverage 1-1000 so i do 1-10 on price




Darth-Malus
Thu Jun 23, 2005 2:18 pm
#71





KJFett3 wrote:

A resource kit that can be used to duplicate every single resource you have can be purchased for 3Mil. This set the top price on any awsome resource at 100cpu.





Doesn't "existing" resources implyones currently spawned?At any rate, how are you going to be profitable if anything you use in a shipwright component is 100 cpu?





Even the newest SW can buy the resources they need at a fair cost with the right connections. Again, this is not an experience issue. Also, don't forget about those that are in a guild. Many of them has easy access to the best resources if their guild has some sort of community system for resources.





Again, how much are you going to have to sell such merchandise for, to make even the slightest profit? You're trying to convince me that someone who respecs to a profession instantly has as much knowledge of how to do things not only the right way, but the best way - that's BS, plain and simple.


I didn't coin the phrase "there's no substitute for experience", and you've heard it many times. You're not going to convince me that someone who was just handed a title is going to know as much about a profession as someone who's learend the hard way.


As for prices? The market is self-governing. People who sell merchandise for less than what it's really worth are robbing themselves, working harder to stay profitable, and eventually they go under because they cannot sustain. People who sell too high don't sell much at all. But in between, there's a pretty broad range. That doesn't imply for a single second that a crafter should let other people's customers dictate his prices.




Ragla H'trag - Master Pilot/Master Shipwright/Master Doctor (Kauri)
Visit PawPro Engineering, 2530. -4800 Tatooine. Just 800m west of Mos Eisley!!


KJFett3
Thu Jun 23, 2005 2:57 pm
#72






Darth-Malus wrote:





KJFett3 wrote:

A resource kit that can be used to duplicate every single resource you have can be purchased for 3Mil. This set the top price on any awsome resource at 100cpu.





Doesn't "existing" resources implyones currently spawned?At any rate, how are you going to be profitable if anything you use in a shipwright component is 100 cpu?


Resource kits can be used on any resource that has ever spawned on the server. Even ones that could not be harvested....One planet, I believe it is Dant has no animal that drops Avian meat, yet doctors were able to use their resource kits to see what the various Avian meat spawns were on Dant from the beginnig of the game to see if it was better than the known spawns that us doctors were already using. If there had been, and there was one spawn that was very good, the docs were able to use the kit to get 30K of it. This is not a technique to use for mass production, but a way to allow any SW to get top of the line resources. I didn't say it was the most profitable. It is a way to high quality though.





Even the newest SW can buy the resources they need at a fair cost with the right connections. Again, this is not an experience issue. Also, don't forget about those that are in a guild. Many of them has easy access to the best resources if their guild has some sort of community system for resources.





Again, how much are you going to have to sell such merchandise for, to make even the slightest profit? You're trying to convince me that someone who respecs to a profession instantly has as much knowledge of how to do things not only the right way, but the best way - that's BS, plain and simple.


Maybe its BS for you. Maybe you have a long, slow learning curve. Not everyone takes a while to learn to do stuff. Shoot, the SW corro has a post right now on how ot make a booster good. Following his instructions, any respec SW can make a booster just like his if they have the same resources. As for profit, that isn't what we have been discussion here. Its whether a SW that respeced can make an equally good product as a Vet SW. Thus my post about player1 and 2 earlier.


I didn't coin the phrase "there's no substitute for experience", and you've heard it many times. You're not going to convince me that someone who was just handed a title is going to know as much about a profession as someone who's learend the hard way.


At this point, I really couldn't care if you learn it or not. It can be done, and to think it can't is narrow minded. The human brain is capable to handle a lot of info, and there are some smart guys playing this game.


As for prices? The market is self-governing. People who sell merchandise for less than what it's really worth are robbing themselves, working harder to stay profitable, and eventually they go under because they cannot sustain. People who sell too high don't sell much at all. But in between, there's a pretty broad range. That doesn't imply for a single second that a crafter should let other people's customers dictate his prices.


I'm not going to argue pricing. That was simply a note in my story. Pricing is governed by what the market will handle. I will say that if a crafter wishes to make little or no profit thought....its their game time, not mine. I won't hold it against them.









!Drevin of DROW!
!!
Tboneman
Thu Jun 23, 2005 9:03 pm
#73



quadpers0n wrote:

you buy a ship and you can use it for life, chassis decay is a fable.

given that, hundreds of thousands of credits is not too much to ask. if youre in space and a master and you can't cover that kind of price from a shipwright, you are doing something terribly wrong.






Chassis decay a fable, eh?

Does getting your ship destroyed count toword chassis decay, because I've had my ship destroyed several times, and my chassis has most certainly decayed.
Treena_Daal
Thu Jun 23, 2005 10:30 pm
#74

Chasis decay is real, but you'll never lose your ship because of it. A chassis will never drop below 9 HP. So the only real problem you'll have is that it takes fewer hits to destroy you. However, if you're out of armor and out of shields, a few hits really won't make that much difference anyway.
Darth-Malus
Fri Jun 24, 2005 12:20 am
#75






KJFett3 wrote:


Player 1: 12 months as a Master SW. Uses X, Y and Z resources.


Player 2: respectoMaster SW 2 days ago from Squad Leader. Uses X, Y and Z resources.






You make a lot of assumptions there - first of all, where is a Squad Leader going to get the same stuff I use? I've got resources that went extinct months ago... do you think he's going to be able to buy high-qulaity extinct resources and still be able to make a profit? He'd have to charge more than me just to break even.


All other things being equal, you'd be right - but all other things aren't equal. Good customer service is an excellent way to add value - but it can't compensate for an inferior product. When the products are equal, that's where it comes into play - and it's what allows one person to profitably sell something for more than the other guy.


See, anyone can go to a vendor, buy some parts and slap them into their ship. They'll have some mass left over or some unused energy, and they may have to omit one or more components. Customers come to me because I build the whole thing from the hull up, and when I'm done it's fully outfitted and there's little to no waste of mass or energy. And I throw in a set of flight programs that will help them get even more out of it. I know how to do my business - you're the one who doesn't understand. You think you can know more about a profession than someone who's been successful at it for a long time.


And if you think that all it takes to know the ins and outs of a profession is to simply read the forums, you're a biger fool than I'd originally given you credit for. Knowledge can be gained from reading a book - but experience can only come from time.




Ragla H'trag - Master Pilot/Master Shipwright/Master Doctor (Kauri)
Visit PawPro Engineering, 2530. -4800 Tatooine. Just 800m west of Mos Eisley!!


Darth-Malus
Fri Jun 24, 2005 12:23 am
#76






JediCowboy wrote:

because of all the jerk SW out there,that charge way to much for all ships.. a tier 4 i see go for 100k to 250k..this is a joke.. i sold tier 4 no more than 50k tier 3 40k max tier 2 25k tier 1 10k





You'd make more selling the raw materials - and sooner or later you will find that you're only undercutting yourself. But hey, if it's fun for you to work harder than you have to for less money, by all means enjoy the game. Personally, I found that the only way I could be profitable at those prices is to use crappy materials - and I take more pride in my work than that. But a market full of shoddy workmanship simply makes the quality materials stand out all the more.




Ragla H'trag - Master Pilot/Master Shipwright/Master Doctor (Kauri)
Visit PawPro Engineering, 2530. -4800 Tatooine. Just 800m west of Mos Eisley!!


KJFett3
Fri Jun 24, 2005 6:19 am
#77






Treena_Daal wrote:
Chasis decay is real, but you'll never lose your ship because of it. A chassis will never drop below 9 HP. So the only real problem you'll have is that it takes fewer hits to destroy you. However, if you're out of armor and out of shields, a few hits really won't make that much difference anyway.




Chassis HP work like armor. When the Sheilds and Armor are gone, a single shot from a teir 1 ship will send you packing if you are at 9HP. On the otherhand, a ship with 1800HP will be able to take a few hits from a teir 5 and still limp home.


While doing my last Ace profession, I died 2 times. Once while messing around in an area I had no right to be in at my level....wingman was an ace and got waxed...leaving me solo. The other was in my first run on the vette. Called in BS and took out the fighter screen when a privateer showed up and killed my BS while I was taking out the reactor. All guns suddenly noticed me and hit me at once while he ran off laughing....needless to say, he knew he was destroying my BS. Now even with those 2 deaths, I got hit by gunboats a LOT. I got nailed by wings of of fighters one after the other. I got hit by numerous missiles. My chassis having a good amount of HP is the only reason I survived. I even got jumped by a total of 14 teir 4 Kimos at once do to a natural spawn and a mission spawn. Took 5 hits from missiles at once. Lost all my sheilds, armor and even say components dropping, but still managed to C2SS2 and manuever my way to winning. Chassis HP was the only reason I survived.


I'm sure some people don't mind flying in what amounts to being a big gas tank. I don't see that as a viable option. In my opinion, one a chassis hits 1K, its time to think about retiring it. I feel at that mark that it is more of a liability and not worth the hassle to deal with. Sure, my JSF will be around long past that, but it will be in a noncombat mode by then (lvl9 engine, big booster and EO4).



!Drevin of DROW!
!!
FeydmanKassan
Fri Jun 24, 2005 9:43 am
#78




JediCowboy wrote:

As a X Master SW, i would rather see most new ships go as rewards..but i dothink SW need some new ships to build. But like the yt 2400 or imp shuttle ship ..would rather see those types as rewards..



why u ask?because of all the jerk SW out there,that charge way to much for all ships.. a tier 4 i see go for 100k to 250k..this is a joke.. i sold tier 4 no more than 50k tier 3 40k max tier 2 25k tier 1 10k


and i still made money and master ships i never sold one over 300k ever..and i still made money, SW i think was the worse idea ever, in order for a new person to get ships,he has to grind money 80% of the time he plays ,just to buy new ships"unless he has a guild of rich guys,that give out money like Bush does to iraq,and any of country begging for money.


I think they need to add another ship to each tier so rebels and imps can have a chocie of ships like Freelance does. but ships like the yt2400,imp shuttleif that comes out,if SW gets to make ships like these expect them to go for 600k to 1 million if not more..unless u have a SW in your guild or know one that wont rip u off.


now im seeing parts go for a ton of money..and there not good parts even..I'm just glad i stocked up on parts before i /repesc out of SW..and i still know a few SW that give me good deals on things i need ..giving out all my steel and things sort of helped there ,)







It takes 80k to make a tier 4 ship. And you were selling them for what it cost to mine the resources to make them. And you think you made money?


Well, I think you made it pretty clear why you are an "X" shipwright.








PISCARI ENGINEERING/Serenity Shipyards
17pt Weapons Systems/17pt Engine Systems/12pt Chassis
Serenity, Naboo 2972 -5492 Lowca
Tanzar - Freelance Ace/Itondrou - Imperial Ace, Starsider
Omega 4
Omega Squadron
"A hypocrite despises those whom he deceives, but has no respect for himself. He would make a dupe of himself too, if he could. - William Hazlitt"


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