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Thread: Ok I have been saying this in Beta for the past week so here it goes.....Forced PVP in JTL

Cuality
Sat Oct 23, 2004 11:41 pm
#66






snowmanx wrote:

1. The PvP IS forced. For me to take a mission (That I MUST take) to get my last box for MY character's development in the pilot proffession (Master Pilot) I MUST go to Kessel. I MUST engage in PvP unless I am the first to get the mission on my server. Even if it only one instance, it is still FORCED on me.


Actually, you aren't FORCED to pvp. There is a chance that you MAY engage in pvp. But its not forcing it on you until someone attacks. There are ways around it...


2. You WILL be griefed in kessel doing this mission. Hyperspace points are not roaming. I have been stuck on one mission in the beta for almost a week now, hyperspacing to the same point with friends, we come out at the same spot, verying 200-300 meters (Nothing in space). Just wait, you will all see soon.


Again with the word griefed. You will not be griefed. If you are attacked... you are shot down, not griefed... shot down. There is a distinct difference between griefers and pvpers but nobody notices that...hyperspace in and out points are random and you are invulnerable when you exit out of hyperspace for like a minute or something.


3. Stick with an A-wing. Ha, why should I ? I pay the same money you do, and because your play style is different than mine you get to master when I do not ? Make other, OPTIONAL missions to a PvP only area. How does this bother you PvP people ? You still get your PvP sectors (Two of them actually, one is enterr only based on your 'prestige'). Why is it that you people have a problem with moving the mission ? I see so many people saying suck it up, stay with the 4-4-4-4 stuff, you don't deserve it if you can't kill people while you load. My god, you people are insane and greedy. We are not crying because we don't want to PvP. I am complaining because I am FORCED to PvP to get my master box. What other profession requires this ? Moving it does not change ANYONE'S gameplay but mine (And other people that don't like this). You can STILL chose to PvP. If I don't want to, why are you going to make me ?


Most people agree to move the mission, we don't want you PvE people getting our sectors dirty. Last thing we want is the /tells screaming at us. The only problem is that everyone (you included) has lumped all people who want to pvp into the "griefer" category.


4. I am a casual player. I have about enough time between work and college, and my home, and my wife, to play about one mission. I do not have enough time in my day to find a full group (Can take hours at any starport) to help me on my mission when they get nothing for it. I do not have time to die over and over and over and over to griefers until my ship falls apart and my equipment decay into nothing. I do not have time to do what this is requiring to do. This is made for only the people with tons of time can do it, tons of people in their guild, or people who just have good computers (Lag factor) and the best twitch players. That is not right. If you kill me, it doesn't mean you are more skilled then me, I could have lag spiked. Geeze, and because I don't want to risk PvP until AFTER I am master, does that make me less of a player ? NO !


In all reality... master pilots get no noticable difference than4-4-4-4 pilots. If you choose not to PvP until you are master, your choice, whatever, they more than likely will move the mission sometime after launch (you are a casual player... so you probably won't get to that mission until after christmas anyway.) There is hardly no risk in PvP (yeh, you lose condition on your components... but its no different than losing a little condition in armor when you get hit.)


This is such a simple solution. Move the mission somewhere else. JohnnyPvP over here can PvP all day long. Create new misisons that are optional (You know, new content that is EXTRA) to the kessel sector, and even more for the Deep Space sector if you think PvP wil go out with this mission. Don't cut me off at the knees, add things to make EVERYONE happy. Moving it will not make the game less fun for anyone, period. People that are against this are the griefers seeing their wet dream coming true. I will love to PvP in space, absolutly. After I master, the only thing left in fact is to PvP and I'll spend the entire time I am logged in in one of the PvP sectors. But this is not right. Not to mention at master level you get new equipment (big difference) and the new/better ships. I don't want to be uber. Never cared about it. I just want to level myself to the top like any other player. How many games have you played where you said, "Think I'll just half ass this toon that I am paying for. He's my main, yea, but I just do not care about his level at all." The content sucks, and the only space missions are those to leve you up. So that will not be the case here.


again with calling people who want to pvp griefers. heck, you just admitted you wanted to pvp... are you a griefer now too? sheesh, all we want is to fly against other people. NPCs are boring and they get predictable.


Stop crying that we want this moved. Why should you care ? And if you don't believe us, you watch. You will be griefed, over and over and over and over, until you quit. Good day.


Who's crying to not move this? The only thing we are complaining about is that you people are ragging on pvpers again. calling us l33t ub3r kiddies who get our rocks off on griefing you poor innocent PvE'ers. We have given up on the whole covert thing killing our faction and us not being able to do that. We agree to knock this into a different zone... just so all of you people will just shut the heck up about all pvpers being griefers.












(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Morwen
Sat Oct 23, 2004 11:46 pm
#67






Manesni2 wrote:

Agree with Cuality 100%.

Getting lumped into the 1337 dudes cuz I happen to like to PVP irks me to no end. Almost to the point of jotting down names of anyone that plays on my server and being ready for them when they do come to Kessel






With that statement you've just proved you're a member of that group.
BrotherDavius
Sun Oct 24, 2004 3:49 am
#68

So you have to kill players to do this mission............... Hang on no you don't get some mates to cover your back and kill any players that are near you say 1000-2000m that way only npcs will be left and your mates can warn you and engage players who might be after you.
lordcole
Sun Oct 24, 2004 7:12 am
#69






Manesni2 wrote:

Agree with Cuality 100%.

Getting lumped into the 1337 dudes cuz I happen to like to PVP irks me to no end. Almost to the point of jotting down names of anyone that plays on my server and being ready for them when they do come to Kessel







Ah my good buddy Manesni, I missed you on Beta...


Heh, anyway, I am excited about the whole idea ofPvP zones and doing missions with the challenge of having other players from a different faction gunning for me... I am excited about playing out my missions, I played the entire time on TC Bria as an Overt Imperial while in space and encountered little to no resistance from players and NEVER got "greifed".


I have played sense January and I hate the ground game combat system. I hate PvP on the ground mainly because all the times that I have whacked was by melee number stacker's who were buffed and in full advanced composite which was probebly sliced, while I was TEF doing missions.


On live I play rebel, I am gonna be fighting on opposite sides my friend Manesni is fighting on and it looks as if we will be gunning for the same things... a challenge...


My Guild is small, in fact it is prolly one of the smallest guilds on the sever, 5 actual people with 7 total accounts and only 4 of us will be fighter pilots of the same faction but we are gonna PvP, sometimes solo and sometimes in a flight wing. My point here is the fact that this is not going to be anywhere close to what the ground game is going to be like, sure your going to have pilots gunning for you... more often than not they are going to beusing the same type of equipment, buts it not even really about your equipment at that stage either... Its going to be about your skill as a player, how cool under pressure are you? How good can you handle your ship? Its about skill and finesse NOT number stacking.






0000000000000000000
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0000000000000000000 ∞Cash Dragen (Elder Ranger) Starsider
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0000000000000000000 Xlasher (Elder Goof-off) TC-Prime
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Massadonious
Sun Oct 24, 2004 7:44 am
#70

I'm a casual PvP'er on the ground. I PvP as much as I PvE.Does that make me half a L337 d00d?


Stereotypes are bad. Don't use them. Unless you want to get flamed. I don't like to get flamed. Do you?


That being said...I did play beta, albiet only for about 5 days. I never once touched Kessel. I did get to try out some PvP though.


At this point in the game, I think you all are overreacting just a tad.


The impression I got was that Pilot is not something that can be powergammed in a week. I think it's going to be a bit before we even see our first Master Pilot. And that is a GOOD thing. Yes, there will be griefers and azzhats. That is unavoidable. But, do you honestly think there are going to be enoughof them camped inside Kessel, waiting for all you 4444 pilots so they can come and grief you? It is a open PvP zone. Odds are, they are more than likely to grief each other to give a rats ass about you.


Also, I have a feeling that grouping with other players is going to be a big part of your progression. That's one of the fundemental problems with the ground game. Too many things that would normally require a group, can be easily soloable. I do admit to using solo groups for profession advancement and monetary gain, but let me tell you one thing. It is BORING. My guild huntsare by far much more fun and rewarding.


With that in mind, do you honestly think that you should be able to do the Master level missions.....take on 20 or so enemy ships,capitol ships,along with other player characters, solo? I'm sorry, but if you think that way, then you deserve what you get. SOE wants to make thismastery worth a damn, and for that, I applaud them.Find some friends/guildies, get a big group together, and your odds of succeedingare that much greater. Don't have a guild? Find one. Don't have friends? Make some. After it's all said and done, you never, ever have to PvP again, but at least you know you did it. You went to hell and back. Youfought your hardest.YouEARNED your mastery.


In closing, I would like to ask you all this question.


If they switched the missions to anon PvP zone, but kept the difficulty of the missions intact (also taking into account the lack of PC's...which would mean added difficulty actually), would you be all for that? Or, is your beef just with PvP as a whole?


I enjoy both aspects of the game, so it's hard for me to take sides, but you all need to step back and look at the bigger picture.



_________________________________________________________________
Garrit Darkcloud: Imperial 2nd Lieutenant. TKM/Fencer/Medic.

The next to last Liberal on Bria. "I'm not part of a redneck agenda" - Green Day

Keeping my SWG account active, but taking a WoW break until they make this game fun again...
BrotherDavius
Sun Oct 24, 2004 9:31 am
#71






Massadonious wrote:

I'm a casual PvP'er on the ground. I PvP as much as I PvE.Does that make me half a L337 d00d?


Stereotypes are bad. Don't use them. Unless you want to get flamed. I don't like to get flamed. Do you?


That being said...I did play beta, albiet only for about 5 days. I never once touched Kessel. I did get to try out some PvP though.


At this point in the game, I think you all are overreacting just a tad.


The impression I got was that Pilot is not something that can be powergammed in a week. I think it's going to be a bit before we even see our first Master Pilot. And that is a GOOD thing. Yes, there will be griefers and azzhats. That is unavoidable. But, do you honestly think there are going to be enoughof them camped inside Kessel, waiting for all you 4444 pilots so they can come and grief you? It is a open PvP zone. Odds are, they are more than likely to grief each other to give a rats ass about you.


Also, I have a feeling that grouping with other players is going to be a big part of your progression. That's one of the fundemental problems with the ground game. Too many things that would normally require a group, can be easily soloable. I do admit to using solo groups for profession advancement and monetary gain, but let me tell you one thing. It is BORING. My guild huntsare by far much more fun and rewarding.


With that in mind, do you honestly think that you should be able to do the Master level missions.....take on 20 or so enemy ships,capitol ships,along with other player characters, solo? I'm sorry, but if you think that way, then you deserve what you get. SOE wants to make thismastery worth a damn, and for that, I applaud them.Find some friends/guildies, get a big group together, and your odds of succeedingare that much greater. Don't have a guild? Find one. Don't have friends? Make some. After it's all said and done, you never, ever have to PvP again, but at least you know you did it. You went to hell and back. Youfought your hardest.YouEARNED your mastery.


In closing, I would like to ask you all this question.


If they switched the missions to anon PvP zone, but kept the difficulty of the missions intact (also taking into account the lack of PC's...which would mean added difficulty actually), would you be all for that? Or, is your beef just with PvP as a whole?


I enjoy both aspects of the game, so it's hard for me to take sides, but you all need to step back and look at the bigger picture.






This is what i was trying to say all along, well done for a well writen post that did not attack and did not flame. Sir i worship you .
Rueger_Karde
Sun Oct 24, 2004 1:01 pm
#72

"which we all know fly very different from players and are a lot easier to beat."


I admit I didn't get through the thread yet, but I think it comes down to this line here.


Mastering a proffesion SHOULD BE HARD!!!!!


The A.I. (dispite the devs very hard work) will NEVER be as good as another player, you said so yourself. The hardest thing you can do is go up agiasn't other players. You just dont want that and are using the "fundamentaly agiasn't" excuse to argue your point you dont want to WORK for something worthwhile in this game.


It goes down to the notorious smuggler revamp thread many months ago, me and nerj and a few others argues for hundereds of posts (most of my post count I believe). That issue had different details, but the same theme. You (non-PvPers) dont want to get good enough to get something worthwhile. You want to just cruise to master pilot battling a computer program.


At least in the smuggler case one reason was they didn't want to have to deal with "I pwned you!!!!" (im bad at l337 speek so dont ask). But here your not even saying that (your main post and subsquent single page). Your just mad cuz you will have to be better than you would have to be other wise.


You are the something for nothing people. And you make me sick.


Flame away, im not going to reach pilot any time soon anyway.


Another post to follow soon, as soon as im done reading.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Rueger_Karde
Sun Oct 24, 2004 1:04 pm
#73


"I think the people upset by the PvP requirement are stung by the ground game PVP, which is nothing more than a big math equation.


PvP in JTL is a bit more action oriented - sure a good ship is going to be an advantage, but you'll still have some kind of chance if you're a good pilot. Of course there could be huge advantages that are just too much to overcome, but it's just a more natural type of PvP compared to the ground game. There's going to be an outcry over it early on but I think once people get into it they'll be satisfied."


I 100% agree. Good post my man, and said very well.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Rueger_Karde
Sun Oct 24, 2004 1:39 pm
#74

No 1 star yet, Im very disapointed...lol.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Cuality
Sun Oct 24, 2004 4:45 pm
#75






Vicotnik wrote:





Cuality wrote:






That's why you always have to be watching your rear... or have a friend do it. What is it... the "k" key or the "L" key? the one that targets the nearest overt player craft? Having someone on yer 6 keeping the buzzards away is the most important thing to remember... if you want to solo something... this is not the place to do it, for very different reasons than the ground game.


Yeah, good luck. With the speed high end ships are going, and the fact that you and your friendswill be busy fighting a Corvette and two-three gunboats + escorts. Good luck!


BLUE!!! Gunboats and their escorts are no problem. The vettes are tough but a group of about 6 can take one out if they know what they are doing.I have been able to take on a gunboat and spin around as a rebel fighter came swooping in behind me. It's called situational awareness.


Who has said anything about soloing these missions? That's not the issue here! In fact, it's pretty much impossible to solo the Corvette mission already, it still would be if they moved it to another system.





I'm scared of crafting. People are worried about being ganked, they find that they don't like being on the losing end. People don't like it when others beat them in something. Especially if they get swamped hard and fast. The original poster and his fellow non-PvPers are afraid of being "ganked"... key word... afraid... they don't want those l33t kiddies flying up behind them and blowing them back into the next zone. Also, I fight against any and all that come against me or my faction... and everyone else should stay away.



Stop with the "afraid" bs. Stereotypes work both ways. People are not "scared", they just don't enjoy it. Get that through your head. Also, why would anyone want to put themselves in a possition where a single player can absolutely ruin their work for the last 3-6 hours?


No... they are worried... they said it themselves... they don't want to be "griefed" they are afraid that if it stays this way that they will be jumped by griefers. In fact the last line... they are afraid that someone will ruin their fun. It is a fear.


Sorry, don't really have sympathy for people who feel that all PvP'ers are l33t kids who's only goal is to grief you. Griefers are out there... but you will hardly ever find them in a situation where things are even. The griefers will be the ones who fly after you and try to ram you... not the ones who hunt you in the pvp zones where they have an equal chance of being killed by the person they are attacking. Heck, i have killed at least 5 people who got the first shot on me in beta... its not impossible to do... you just have know what you are doing and what is going on around you.


Yes, we all know that not all PVPers are l33t kiddoes. However we all also know that griefers exist, and we all know where they will hang out in Kessel.


Not true. The l33t griefers will not be floating around kessel looking for prey... there is probably about 10 other easier griefs that someone can do without blowing someone up who has a chance to fight back. This isn't like the ground game where the PvP'ers can get unhittable templates and park in front of the spaceport. The people who are getting "ganked" have the same chance is space as their attacker does. You may see them roaming alone in space... but they'll learn quick enough that the playing field is level and most will either end up back on the ground or doing other things like ramming your ship over and over to grief you.


I already said that. This was a friendly hint for the people who DO want to pvp out there. there are much more people who will be fighting in space than on the ground.

Yes, there are more people who will be fighting in space. This just makes it more moronic that a PVE mission is placed in PVP space. No one have yet been able to answer me this: Why is this such a good idea? Why do people seem to think that it is a good idea to make sure people who hate PVP have to do it?


Most people agree to move it. Get it out of the zone. The devs wanted to, i guess, introduce a "wild" environment for the masters.


Is it to promote PVP? Give easy targets to PVPers? Promote griefing?


Maybe. No. Not easy targets... these people are 4-4-4-4 pilots... they should have at least a little margin of skill.





























(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Cuality
Sun Oct 24, 2004 5:01 pm
#76






Vicotnik wrote:





Massadonious wrote:

I'm a casual PvP'er on the ground. I PvP as much as I PvE.Does that make me half a L337 d00d?


Stereotypes are bad. Don't use them. Unless you want to get flamed. I don't like to get flamed. Do you?


Stereotypes are bad, but it goes both ways. Like dear old Cuality up there calling people "scared" of PVP.


They are scared of pvp. They don't want to get "ganked" "griefed" "rolled" whatever. Its not that they don't want to do it. They are afraid of what people do when they beat them.


That being said...I did play beta, albiet only for about 5 days. I never once touched Kessel. I did get to try out some PvP though.


At this point in the game, I think you all are overreacting just a tad.


I don't think so. In fact, I finished the master missions on the beta server. I know exactly how this will play out if it goes live.


Of course. You would know exactly what happens when you have dozens of master level pilots in a zone... not many reached master pilot in the last stage of beta. (i was one of them... kessel and deep space were more often than not... empty.)


The impression I got was that Pilot is not something that can be powergammed in a week. I think it's going to be a bit before we even see our first Master Pilot. And that is a GOOD thing. Yes, there will be griefers and azzhats. That is unavoidable. But, do you honestly think there are going to be enoughof them camped inside Kessel, waiting for all you 4444 pilots so they can come and grief you? It is a open PvP zone. Odds are, they are more than likely to grief each other to give a rats ass about you.


We'll see our first master pilots in a week, backed by their own guilds. It'sfairly easy to powergame your way to master pilot. The only thing that will keep people on the live servers at bay is the fact that the shipwrights will have to grind their way to master first. However, the shipwright grind is quick enough, it just takes a lot of resources. Big guilds will havea master shipwright within days.


The first master shipwrights will be on live servers inless than hour after it goes up. All you do is grind the chassis and you get bank of xp... lots of resources, but many large guilds and crafters have the resources stockpiled. Master pilots will take a week for the hardcore players, maybe a little more than that.


Also, I have a feeling that grouping with other players is going to be a big part of your progression. That's one of the fundemental problems with the ground game. Too many things that would normally require a group, can be easily soloable. I do admit to using solo groups for profession advancement and monetary gain, but let me tell you one thing. It is BORING. My guild huntsare by far much more fun and rewarding.


Yes, most people will have to group to finish the Tier 4 and master missions. That's a good thing. I have never ever used solo groups in the ground game because the thought sickens me. Then again, I'm poor as a church mouse. One thing about the second master mission is that it would fit much, much, much better as post master group content. The first mission will be hard enough if it is kept as is, and there is not much content left after you master so...


Master content hasn't been added yet... aside from the pvp zone. I would expect them to start throwing in master missions with varied loot after launch.


With that in mind, do you honestly think that you should be able to do the Master level missions.....take on 20 or so enemy ships,capitol ships,along with other player characters, solo? I'm sorry, but if you think that way, then you deserve what you get. SOE wants to make thismastery worth a damn, and for that, I applaud them.Find some friends/guildies, get a big group together, and your odds of succeedingare that much greater. Don't have a guild? Find one. Don't have friends? Make some. After it's all said and done, you never, ever have to PvP again, but at least you know you did it. You went to hell and back. Youfought your hardest.YouEARNED your mastery.


Yes, it should be earned. But that's possible to do in a PVE zone instead. Most people aren't asking for a set of master missions that are possible to solo, but for one that does not require you to become a PVP target.


The hardest part is distinguishing between a player and an NPC craft. In case no one has noticed... the AI in beta just got a lot harder... this is not like the ground game where only PC players do specials and wear armor and know how to fight... the AI has been beefed up hard and in a lot of cases will be harder than your average PC. That being said, we don't want you people in the pvp zone. We hate having to explain that we don't know what you are doing... just that you are a target and red is dead.


In closing, I would like to ask you all this question.


If they switched the missions to anon PvP zone, but kept the difficulty of the missions intact (also taking into account the lack of PC's...which would mean added difficulty actually), would you be all for that? Or, is your beef just with PvP as a whole?


Hell yes. Leave the PVP zone for PVP. This is what we've been asking for for quite some time now. The developers seem intent to ignore the issue though.


Yes, leave PvP for those that want to PvP. Carebears can shoot up their own "special" ships but get them out of the zones.


I enjoy both aspects of the game, so it's hard for me to take sides, but you all need to step back and look at the bigger picture.

Me too. However, I won't be able to enjoy PVP in Kessel if these missions stay in. I just don't get much enjoyment over killing someone and ruining their missions.


If it stays in live, i will have no issues with killing people who are doing their missions... simply because, even though they promote love, peace and unity and all that hippie stuff... most people in that zone will shoot whoever is moving, and its better to shoot first and ask questions later.



















(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Vicotnik
Sun Oct 24, 2004 8:37 pm
#77






Cuality wrote:







BLUE!!! Gunboats and their escorts are no problem. The vettes are tough but a group of about 6 can take one out if they know what they are doing.I have been able to take on a gunboat and spin around as a rebel fighter came swooping in behind me. It's called situational awareness.


Actually, the 'vettes are easier than the gunboats. Yes, they are harder to destroy, but the Master mission Corvettes have a habit of following their preset waypoints. Gunboats will chase you until you're dead or far, far away. This leaves the option open for attack runs on the Corvette.








No... they are worried... they said it themselves... they don't want to be "griefed" they are afraid that if it stays this way that they will be jumped by griefers. In fact the last line... they are afraid that someone will ruin their fun. It is a fear.


Get over it. Not wanting their game experienced ruined does NOT equal being afraid. It's not "fear". Not wanting to be griefed has got absolutely nothing to do with fear, who the hell is of such a weak mind that they will tremble in fear of a virtual death? No, it's about loosing enjoyment and wasting time.


Not true. The l33t griefers will not be floating around kessel looking for prey... there is probably about 10 other easier griefs that someone can do without blowing someone up who has a chance to fight back. This isn't like the ground game where the PvP'ers can get unhittable templates and park in front of the spaceport. The people who are getting "ganked" have the same chance is space as their attacker does. You may see them roaming alone in space... but they'll learn quick enough that the playing field is level and most will either end up back on the ground or doing other things like ramming your ship over and over to grief you.


I disagree. Griefers will most likely hang around Kessel looking for prey. Someone ramming your ship is not even that much of a grief. Sure, it can be annoying, but it does no damage what so ever. Griefers who use PVP as a method will hang around Kessel looking for people doing these missions since that's the easiest targets ever.


Most people agree to move it. Get it out of the zone. The devs wanted to, i guess, introduce a "wild" environment for the masters.


Yes, well, the developers have a history of making bad decisions *cough*hologrinding*cough*. This is one of them, and it needs to be changed. This is why you'll see these threads until it happens. Still doesn't explain why people are here arguing against it though.


Maybe. No. Not easy targets... these people are 4-4-4-4 pilots... they should have at least a little margin of skill.


Skill is worth jack when the attackers can wipe you out with one or two hits. The attackers will most likely have the element of surprise, since 4-4-4-4 pilots will be focused on their mission targets.














--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Vicotnik
Sun Oct 24, 2004 8:49 pm
#78






Cuality wrote:










They are scared of pvp. They don't want to get "ganked" "griefed" "rolled" whatever. Its not that they don't want to do it. They are afraid of what people do when they beat them.


Stereotypes are still bad. The above is a stereotype. It's not about being "scared" of PVP, it's just that (and read this out loud now!): Some people just don't like it. Period. And in this case it's about the fact that missions will be ruined by other people.




Of course. You would know exactly what happens when you have dozens of master level pilots in a zone... not many reached master pilot in the last stage of beta. (i was one of them... kessel and deep space were more often than not... empty.)


Kessel and deep space was more often that not empty, yes. But get this: That's because there weren't that many master pilots. This will change on the live servers, and that's pretty much the heart of this issue. We know that Kessel will be much more populated.


Also in a stroke of SOE genious, the developers today set the entrance cost to Deep Space to 300k prestige points. This means that you won't see much actual PVP in Deep space, the master pilots will instead go to Kessel. Good job, devs!



The first master shipwrights will be on live servers inless than hour after it goes up. All you do is grind the chassis and you get bank of xp... lots of resources, but many large guilds and crafters have the resources stockpiled. Master pilots will take a week for the hardcore players, maybe a little more than that.


Exactly.




Master content hasn't been added yet... aside from the pvp zone. I would expect them to start throwing in master missions with varied loot after launch.


You would expect that, but honestly considering the past of SWG, I just can't expect that. I fully expect the developers to head on to the next expansion, whatever that may be.



The hardest part is distinguishing between a player and an NPC craft. In case no one has noticed... the AI in beta just got a lot harder... this is not like the ground game where only PC players do specials and wear armor and know how to fight... the AI has been beefed up hard and in a lot of cases will be harder than your average PC. That being said, we don't want you people in the pvp zone. We hate having to explain that we don't know what you are doing... just that you are a target and red is dead.


Honestly, I don't think the AI got better. If anything, it got dumber. All they do now is to do an attack run, circle around do an attack run. Rinse and repeat. It seems better since they also got better ships than players can ever own, fly at speeds no A-wing can match, and out maneuver the most nimble TIE interceptor. Oh, and of course, their shields are stronger than any Decimator could ever have.


What we have right now is jousting in space. I'd prefer dogfighting with fancy maneuvers, where you'd actually have to try get on the enemy ships tail. Not this "circle around and around" dogfighting.


I will admit that low tier AI seems a bit better, but Tier 4 and 5 is completely out of whack because of this change.



Yes, leave PvP for those that want to PvP. Carebears can shoot up their own "special" ships but get them out of the zones.


Again with the stereotypes. Sheesh...



If it stays in live, i will have no issues with killing people who are doing their missions... simply because, even though they promote love, peace and unity and all that hippie stuff... most people in that zone will shoot whoever is moving, and its better to shoot first and ask questions later.

And that's exactly why these missions need to be revamped/removed.


I can't imagine that you'd enjoy recieving the tells from angry "carebears" that you will be getting? These missions do not promote PVP in any way, all it does is to damage it and make PVP even more hated by "the carebears".






















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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
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