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Thread: Ok I have been saying this in Beta for the past week so here it goes.....Forced PVP in JTL

Felinae
Sat Oct 23, 2004 4:54 am
#53





Would you be happy with an extreamly difficult PVE mission in which you cant hyperspace out or die?


I can see your problem with the PVP (i dont agree with it) but the part about not leaving or or repair/reload should stay so that it remains difficult.







of course.... thats what I have been asking for the whole time, mission difficulty is not my issue, its forcing me to deal with the PVP aspect and all that entails.....


I have been on the Beta servers and seen a toned down version of what it will be like on the live servers. Putting in PVP is the only bad thing about the master mission to me, I imagine it was like being clone camped back when, or in the original diablo that leet hacker that joins the game and kills everyone and grabs your crap, or in the other forced PVP games, that person that stands at the point where a new character spawns and kills them as soon as they appear.... thats what I am against, thats what is going to happen here. Plus I have no interest at all in PVP so why do I have to do it?
nyadach
Sat Oct 23, 2004 5:14 am
#54

Quiet simply put, they did this as they couldnt find anything as high level content. So they just made the only choice of high level content to be forced PvP. We all knew it was a joke the first day we saw it in beta, and when we stopped jaw drapping at the Star Destroyer and got utterly fed up of the missile jockeys it soon became no content at all an hour later. Yes JTL is great up until then, its just a shame it falls apart probably due to lack of time to further develope it at this stage. I am still buying it, but mostly for the lower level stuff. High level stuff can just get lost (in deep space) for the PvP clowns.



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Major Nya'dachi Firelighter
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"Who said the Rebels were the good guys? thats nothing more than cheap propaganda!"
Jarkovi
Sat Oct 23, 2004 5:33 am
#55


Why not change the dang mission objectives then?


Go into Kessel or Dath sectors and shoot down 5 enemy player ships, regardless whether you've died 80 times to achieve that. A fighter ace still meens that you've taken down 5 enemy aircraft so why not live up to that instead of trying to be rambo against the AI?


I'm sorry but this "killing AI to achieve the best" is anoying me.



EDIT: Give all access to every ship for your factionat TIER 4 so that Pilot Ace is only a title! And nothing else!

Message Edited by Jarkovi on 10-23-2004 05:34 AM

BrotherDavius
Sat Oct 23, 2004 6:59 am
#56






Vicotnik wrote:





BrotherDavius wrote:

Why is it so hard to get a group to do this mission?


Because not everyone is willing to subject their friends to hours upon hours (in a row)of missions. Besides a group won't help much in the first mission, though they are useful as gunboat decoys in the second one.


If your in a guild getting the master box helps them as well as you and if they help you would more than likely help them when there time came.


Do all of you want the pilot profs to be as esay as the ground profs??? if so why.


Nope. We just want to have a fun profession. Seriously, if you haven't tried these missions, you can't even begin to imagine how annoying and unfun they are.


If some one kills me in space be it pc or npc i will just repair my ship and get back up there with some mates and kill them all.


Good luck. Considering that your mission will be failed when you die, and the fact that there is nothing that keeps them out of Kessel after you shot them down... Well, good luck.


Also you would not need many people to cover you while doing the mission.


Space is small. Even with just about 5 people in Kessel, you'll see them on your radar soon enough. When griefers start to hang out in Kessel, you'll need much more than a small group to cover you.


What type of ties do you have to kill in this mission?

Top level versions of: TIE aggressors, TIE oppressors, TIE advanced, Gunboats and at a lesser extent TIE Interceptors (They don't seem as common as the others). Here's the catch: They hardly ever spawn, since the spawn rates in Kessel are low. Very low. Most of the TIEs that do spawn are escorts to Gunboats. In general, gunboats have a nasty habit of killing most people in just a few shots. They have four to six very accurate, hardhitting turrets. If you get one on your tail, you'll have to fly for many kilometers before they will stop chasing you.


With just a few people in Kessel, doing this very first mission took most people a few hours. Now, imagine how it will be when the zone has a big selection of people trying to do the missions. With people fighting over the few spawning TIEs/rebel ships, the mission length will increase. Now, on top of this, add the threat of other players (where one shot can pretty much end your mission) and you have yourself the worst mission. Ever. And as the topping of this cake of miserable mission design: Player kills don't even count for mission completion.


I've said it before, and I'll say it again (And this is not directed towards you specific, BrotherDavius): Unless you've actually tried or done these missions, don't make statements about how "some PVP" can't hurt. You'll be surprised at how this will end up. Even hardcore PVPers will get very, very frustrated when they get that Mark IV Proton Missile up their rear end when they are at their 20th kill for the mission.


Overall, it's blatantly obvious that the developers thought that this will promote PVP, when it instead will do the exact opposite. It's much, much better to make PVP optional, and create a good balance between risk and reward. Something to fight about (like land control) wouldn't hurt either.
















What if they make the ties spawn faster. and yes your mates can help you in the first part of the mission they can hunt and distract players so you can do your mission.


Also by the time JTL gose live and people get to this mission it may have changed. Most people don;t mind playing for hours on end some people play for 2 buffs in a row thats 6 hours right there, what would you find more fun grinding on the grounf for 6 hours or flying a mission with a mate and helping him out for 3?


You see the thing is all the combat profs in this game are so easy to master its not funny any more, atleast they are trying something new.


I also like the idea of have to kill 5 pc fighters to get master pilot.

Vicotnik
Sat Oct 23, 2004 1:43 pm
#57






BrotherDavius wrote:


What if they make the ties spawn faster. and yes your mates can help you in the first part of the mission they can hunt and distract players so you can do your mission.


No, they can help you much. Trust me on this. You would need to have more mates than there are TIE's in Kessel. All it takes is ONE hit and your mission is over.


Also by the time JTL gose live and people get to this mission it may have changed. Most people don;t mind playing for hours on end some people play for 2 buffs in a row thats 6 hours right there, what would you find more fun grinding on the grounf for 6 hours or flying a mission with a mate and helping him out for 3?


It hasn't changed yet, and we've been mentioning this for weeks in the beta forums. Don't expect it to change until after a few months, when the developers realize how bad this idea was. Most people will enjoy grinding on the ground for 6 hours more than trying these missions over and over. Especially when they get ganked at their last 5 TIEs/rebel fighters.


You see the thing is all the combat profs in this game are so easy to master its not funny any more, atleast they are trying something new.


And that has exactly what to do with this thread? Oh, shall we create a PVP area on the ground, where all the combat professions are mastered through a quest that resembles the Malachi(or whatever) quest?


I also like the idea of have to kill 5 pc fighters to get master pilot.


I don't. I seriously don't wanna mess up someones Corvette mission.





Seriously I'll say this again (And this time it IS directed towards you, BrotherDavius): Unless you've done or tried these missions, don't make statements about it. You can't even being to understand how this will end up on the live servers.



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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
BrotherDavius
Sat Oct 23, 2004 1:56 pm
#58






Vicotnik wrote:





BrotherDavius wrote:


What if they make the ties spawn faster. and yes your mates can help you in the first part of the mission they can hunt and distract players so you can do your mission.


No, they can help you much. Trust me on this. You would need to have more mates than there are TIE's in Kessel. All it takes is ONE hit and your mission is over.


Also by the time JTL gose live and people get to this mission it may have changed. Most people don;t mind playing for hours on end some people play for 2 buffs in a row thats 6 hours right there, what would you find more fun grinding on the grounf for 6 hours or flying a mission with a mate and helping him out for 3?


It hasn't changed yet, and we've been mentioning this for weeks in the beta forums. Don't expect it to change until after a few months, when the developers realize how bad this idea was. Most people will enjoy grinding on the ground for 6 hours more than trying these missions over and over. Especially when they get ganked at their last 5 TIEs/rebel fighters.


You see the thing is all the combat profs in this game are so easy to master its not funny any more, atleast they are trying something new.


And that has exactly what to do with this thread? Oh, shall we create a PVP area on the ground, where all the combat professions are mastered through a quest that resembles the Malachi(or whatever) quest?


I also like the idea of have to kill 5 pc fighters to get master pilot.


I don't. I seriously don't wanna mess up someones Corvette mission.






Seriously I'll say this again (And this time it IS directed towards you, BrotherDavius): Unless you've done or tried these missions, don't make statements about it. You can't even being to understand how this will end up on the live servers.







So because i have never done it before i can not make a statement about it? i do intend to do these missions when i get JTL so this aplys to me as well as everyone else that will play the game.


If i find that i can not:


A. sole the mission.


B. complete the mission with a few mates.


C. complete the mission with lost of mates.


Then i will support you, but then i might be able to handle the mission even with the players attacking me.


I can see how a mission in a pvp could be anoying and even game breaking for some, but it might not apply to us all.

TheRealXur
Sat Oct 23, 2004 4:40 pm
#59






Vicotnik wrote:


Seriously I'll say this again (And this time it IS directed towards you, BrotherDavius): Unless you've done or tried these missions, don't make statements about it. You can't even being to understand how this will end up on the live servers.






While I support you fully in what you say Vicotnik, I think it's falling on deaf ears on the forums. Until people makeit to 4444 and can no longer progress, then they'll see the argument. Coarse, when they get there they'll all shout that it sucks and ask why it wasn't changed. Even though many of us have tried to change it. Continue the fight, I hope our side wins here. But, beta's over pretty much so I'm done with the forums.


I wish ya luck trying to make people understand..
Vicotnik
Sat Oct 23, 2004 6:21 pm
#60






BrotherDavius wrote:



So because i have never done it before i can not make a statement about it? i do intend to do these missions when i get JTL so this aplys to me as well as everyone else that will play the game.


Yes, that's exactly what I am saying. You madethe statement that ".. and yes your mates can help you in the first part of the mission", when you clearly do not grasp how the master mission and PVP in JTL functions.


I can see how a mission in a pvp could be anoying and even game breaking for some, but it might not apply to us all.


No, it won't apply to all. In fact, griefers will love it. Is that a good thing? Nope!


Now answer me this: Why do some people think that making sure that PVE players have to spend obscene amounts of time in a PVP zone is something good? What the hell is it supposed to accomplish?


Promoting PVP? You can't promote PVP by makeing sure that people who dislike it have to do it. That's kinda like trying to promote the entertainer professions by making sure that the people who hate the idea of entertainer professions have to try it.


Is it supposed to give PVPers easy targets? If so, why? PVP is more exiting when all who are involved in the fight actually wants to be involved.


Is it supposed to promote griefing? No, that would be insane. Right? The fact is that itdoes promote griefing in its current implementation. In fact, that's the only thing it does. How the hell am I supposed to be able to go PVP in Kessel in good concience now, when I might just ruin the game experience of a PVE player by hitting them with one shot?










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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Cuality
Sat Oct 23, 2004 7:02 pm
#61

i find it harder to kill an NPC craft than a PC one... players are a nice easy coupla shots since most couldn't outfly a seagull, and for some reason they all try to run.


I am the one you people are scared of meeting in space... i am the pvp guy who wants to shoot down anyone that he can... and i will do my best to... the thing is that even though other people are easy to knock down... so am i. i am as weak as the next pilot and the battles that i have won have alwasy been dictated by skill rather than who has the best stuff (the same is true for the battle i have lost.) The ONLY reason i am getting the expansion is to hunt down rebels in space with my interceptor.


that being said.. yes, they need to take the master quest out of the pvp zones. nothing worse than killing a crybaby who only whines that they were only doing a mission. i mean, solo players are fun to kill... but dang do they whine a lot. Most are too lazy to get a group together so they are always easy prey and rely too much on NPC tactics.get the mission out of our zone, you have 8 other zones, put it in there and let us PvP'ers have our fun.


for everyone who wants to try at pvp in the expansion: always remember... 2 >1. Get a friend. A wingman. If you want to pvp solo... prepare to spend a lot of time loading back into the station.




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Vicotnik
Sat Oct 23, 2004 7:14 pm
#62






Cuality wrote:

i find it harder to kill an NPC craft than a PC one... players are a nice easy coupla shots since most couldn't outfly a seagull, and for some reason they all try to run.


Yes, it is much easier to kill a PC than an NPC. But that goes both ways, you die just as easy too. While doing these missions, you really don't have much chance to scan the nearby area for opposing players, so they will more often than not get the first shot.


I am the one you people are scared of meeting in space... i am the pvp guy who wants to shoot down anyone that he can... and i will do my best to... the thing is that even though other people are easy to knock down... so am i. i am as weak as the next pilot and the battles that i have won have alwasy been dictated by skill rather than who has the best stuff (the same is true for the battle i have lost.) The ONLY reason i am getting the expansion is to hunt down rebels in space with my interceptor.


First off: Don't bring up that "scared" BS. It's not true. That's like saying that people who dislike craftingare "scared" of playing crafters. Second: Good for you, I also got this expansion to hunt down rebels/imperials. However, I prefer to fight with those that actually like to do it.


that being said.. yes, they need to take the master quest out of the pvp zones. nothing worse than killing a crybaby who only whines that they were only doing a mission. i mean, solo players are fun to kill... but dang do they whine a lot. Most are too lazy to get a group together so they are always easy prey and rely too much on NPC tactics.get the mission out of our zone, you have 8 other zones, put it in there and let us PvP'ers have our fun.


Exactly. Even though your attitude could use some improvement.


for everyone who wants to try at pvp in the expansion: always remember... 2 >1. Get a friend. A wingman. If you want to pvp solo... prepare to spend a lot of time loading back into the station.

Yep. But the issue here is that people don't want to PVP, but they have to do it.








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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Cuality
Sat Oct 23, 2004 8:27 pm
#63






Vicotnik wrote:





Cuality wrote:

i find it harder to kill an NPC craft than a PC one... players are a nice easy coupla shots since most couldn't outfly a seagull, and for some reason they all try to run.


Yes, it is much easier to kill a PC than an NPC. But that goes both ways, you die just as easy too. While doing these missions, you really don't have much chance to scan the nearby area for opposing players, so they will more often than not get the first shot.


That's why you always have to be watching your rear... or have a friend do it. What is it... the "k" key or the "L" key? the one that targets the nearest overt player craft? Having someone on yer 6 keeping the buzzards away is the most important thing to remember... if you want to solo something... this is not the place to do it, for very different reasons than the ground game.


I am the one you people are scared of meeting in space... i am the pvp guy who wants to shoot down anyone that he can... and i will do my best to... the thing is that even though other people are easy to knock down... so am i. i am as weak as the next pilot and the battles that i have won have alwasy been dictated by skill rather than who has the best stuff (the same is true for the battle i have lost.) The ONLY reason i am getting the expansion is to hunt down rebels in space with my interceptor.


First off: Don't bring up that "scared" BS. It's not true. That's like saying that people who dislike craftingare "scared" of playing crafters. Second: Good for you, I also got this expansion to hunt down rebels/imperials. However, I prefer to fight with those that actually like to do it.


I'm scared of crafting. People are worried about being ganked, they find that they don't like being on the losing end. People don't like it when others beat them in something. Especially if they get swamped hard and fast. The original poster and his fellow non-PvPers are afraid of being "ganked"... key word... afraid... they don't want those l33t kiddies flying up behind them and blowing them back into the next zone. Also, I fight against any and all that come against me or my faction... and everyone else should stay away.


that being said.. yes, they need to take the master quest out of the pvp zones. nothing worse than killing a crybaby who only whines that they were only doing a mission. i mean, solo players are fun to kill... but dang do they whine a lot. Most are too lazy to get a group together so they are always easy prey and rely too much on NPC tactics.get the mission out of our zone, you have 8 other zones, put it in there and let us PvP'ers have our fun.


Exactly. Even though your attitude could use some improvement.


Sorry, don't really have sympathy for people who feel that all PvP'ers are l33t kids who's only goal is to grief you. Griefers are out there... but you will hardly ever find them in a situation where things are even. The griefers will be the ones who fly after you and try to ram you... not the ones who hunt you in the pvp zones where they have an equal chance of being killed by the person they are attacking. Heck, i have killed at least 5 people who got the first shot on me in beta... its not impossible to do... you just have know what you are doing and what is going on around you.


for everyone who wants to try at pvp in the expansion: always remember... 2 >1. Get a friend. A wingman. If you want to pvp solo... prepare to spend a lot of time loading back into the station.

Yep. But the issue here is that people don't want to PVP, but they have to do it.


I already said that. This was a friendly hint for the people who DO want to pvp out there. there are much more people who will be fighting in space than on the ground.

















(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Manesni2
Sat Oct 23, 2004 9:47 pm
#64

Agree with Cuality 100%.

Getting lumped into the 1337 dudes cuz I happen to like to PVP irks me to no end. Almost to the point of jotting down names of anyone that plays on my server and being ready for them when they do come to Kessel



-Nisdain Vesrial / Caspers Neettakka
snowmanx
Sat Oct 23, 2004 10:43 pm
#65

1. The PvP IS forced. For me to take a mission (That I MUST take) to get my last box for MY character's development in the pilot proffession (Master Pilot) I MUST go to Kessel. I MUST engage in PvP unless I am the first to get the mission on my server. Even if it only one instance, it is still FORCED on me.


2. You WILL be griefed in kessel doing this mission. Hyperspace points are not roaming. I have been stuck on one mission in the beta for almost a week now, hyperspacing to the same point with friends, we come out at the same spot, verying 200-300 meters (Nothing in space). Just wait, you will all see soon.


3. Stick with an A-wing. Ha, why should I ? I pay the same money you do, and because your play style is different than mine you get to master when I do not ? Make other, OPTIONAL missions to a PvP only area. How does this bother you PvP people ? You still get your PvP sectors (Two of them actually, one is enterr only based on your 'prestige'). Why is it that you people have a problem with moving the mission ? I see so many people saying suck it up, stay with the 4-4-4-4 stuff, you don't deserve it if you can't kill people while you load. My god, you people are insane and greedy. We are not crying because we don't want to PvP. I am complaining because I am FORCED to PvP to get my master box. What other profession requires this ? Moving it does not change ANYONE'S gameplay but mine (And other people that don't like this). You can STILL chose to PvP. If I don't want to, why are you going to make me ?


4. I am a casual player. I have about enough time between work and college, and my home, and my wife, to play about one mission. I do not have enough time in my day to find a full group (Can take hours at any starport) to help me on my mission when they get nothing for it. I do not have time to die over and over and over and over to griefers until my ship falls apart and my equipment decay into nothing. I do not have time to do what this is requiring to do. This is made for only the people with tons of time can do it, tons of people in their guild, or people who just have good computers (Lag factor) and the best twitch players. That is not right. If you kill me, it doesn't mean you are more skilled then me, I could have lag spiked. Geeze, and because I don't want to risk PvP until AFTER I am master, does that make me less of a player ? NO !


This is such a simple solution. Move the mission somewhere else. JohnnyPvP over here can PvP all day long. Create new misisons that are optional (You know, new content that is EXTRA) to the kessel sector, and even more for the Deep Space sector if you think PvP wil go out with this mission. Don't cut me off at the knees, add things to make EVERYONE happy. Moving it will not make the game less fun for anyone, period. People that are against this are the griefers seeing their wet dream coming true. I will love to PvP in space, absolutly. After I master, the only thing left in fact is to PvP and I'll spend the entire time I am logged in in one of the PvP sectors. But this is not right. Not to mention at master level you get new equipment (big difference) and the new/better ships. I don't want to be uber. Never cared about it. I just want to level myself to the top like any other player. How many games have you played where you said, "Think I'll just half ass this toon that I am paying for. He's my main, yea, but I just do not care about his level at all." The content sucks, and the only space missions are those to leve you up. So that will not be the case here.


Stop crying that we want this moved. Why should you care ? And if you don't believe us, you watch. You will be griefed, over and over and over and over, until you quit. Good day.
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