Jump To Lightspeed Archive

Thread: Shug's E3 Report and Rumor Control

Ekhvram
Tue May 18, 2004 3:18 pm
#53

Glad to see the YT-1300's full interior done, wouldadapting it for the YT-2400 and YT-2000 make the cut? Otherwise we'll see a disconcerting number of Falcons with the exception of some soldiers and BH.'s


Beyond that, adding a player gunner to the lambda shuttle and 2-seater Y-wing would be stellar. One of the Ghtrocs too.


Otherwise, plz add/reintroduce dynamic content like NPC strongholds, quests, POI's to flush out the existing worlds/NPC cities.


Otherwise for faction content---imagine snubfighters escorting tramp freighterscrammed w/ crackmarines into the fray,battling to capture/recapture orbiting capital ships/stations? Imagine the player interaction brewed among the factions if the Imperials and their Darktroopers upheld a faction private transport blockade on Dathomir.


Wookiees will need flight suits too thenand everyone else armored flight helmets







_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
MrRiflemaker
Tue May 18, 2004 3:19 pm
#54

To the Developers of Jump To Light Speed:


I was wondering ..... I had seen the videos of JLS and the game loooks awesome. I noticed that the ships such as the X-wing do not fire in a rapid manner with laser after laser. Its more of a single shot after single shot, so is that howthe game will be withno rapid firing or is there a component that will allow you to rapid fire?


I also hope the presentation of the game is good, such as if I was in the X-wing and i want to turn shield generators on I would press a button and you can see my characters hand in first person view actually pressing a button in which a button will light up in the ship and a sound you hearshowing the shield generator is on. Same for going in to lightspeed.


^Such as this example above will there be such great presentations like that in the game, giving it such a Star Wars feel of actually being in the ship.


These things would be a great addition to the game.


Also will there be any additional longer extensions of Star Wars music added in, so if I was in town i would have some nice starwars music going on in the background that has a city feeling and when im out exploring there is an exploring type of sound and more battle themes.

Shug_Ninx
Tue May 18, 2004 3:20 pm
#55

More questions answered. I'll see if I can get Cinco to chime in on this thread too.



"If i am an imperial pilot and a Bounty Hunter, i will have to fly my tie fighter to hunt down my marks? Id like to be able to use my Tie fighter for the GCW yet use my Firespray (for example) when im doing bounty hunter missions."


We haven't finalized the list of starship certifactions that will be available for each profession, but there will likely be some ships that areavailable throughall three piloting professions and some that are exclusive to an individual profession.



"Is the physics in space going to be effectively 'wieghtless' that is, you can move in one direction, and then continue in the same direction without applying thrust, that is, your momentum is still going in that direction?"

We're actually going to let you come to a dead stop, mostly so you can chat with other players and check out each others ships.


"Will the space areas have boundaries like planets do and since its obviously a 3D area, is it going to be a sort of spherical area or what?"

There will be boundaries, although we're trying to position the content so that you only hit the "wall" if you are trying to fly to the far reaches of the zone. When you do reach the end of the zone, we'll probably pop up some sort of UI that gives you the opportunity to hyperspace to another zone.



"What are the size of the space areas? are they similar to the size of the planetary maps (14km x 14km x 14km???) or smaller, bigger etc?"


We haven't finalized the size of the zones yet, but our philosophy is: "The zones will be as big as they need to be to hold the content we're generating." In the ground game, we created planetary maps and then filled them with content (we're still filling them...); for Jump to Lightspeed, the content is definitely coming first and we'll expand the zone size as necessary to contain the content.



"Will there be any areas in space that may work like battlefields (i.e. you fly in and you are able to attack anybody for fun and vice versa and only have minimal/no penalties upon death?"


Undetermined at this time.



"You said you guys are thinking of trying to possibly add a few mew multi-player crafts in the future before/after launch. Have a Corellian Corvette or the YT-2400 come into dicussion when the devs talk about possibly adding a few more?"


YT-2400 is definitely a candidate to become an additional multiplayer craft at some later date (i.e., probably not before launch of JTL). The Corellian Corvette is actually an example of a capital ship, in our minds, and wouldn't be rolled out as player-controlled until the time when we feel comfortable including large ships like this for players to own and man.



"I understand that there will be 8 planetary based space areas, corellia and talus being grouped in one area, and naboo and rori also in one. Will there be other planets, that you wont be able to visit, but see in space, in these sectors? For example, if I leave talus, will I beable to see Tralus next to it, orbitting around centerpoint? Or Selonia or other planets that we cant go to, but are in a sector with other planets?"


This is a very good question and I'll actually need to discuss with the team - right now, I don't believe we have the other planets or moons visible, but logically, they would be visible.



"In X-wing vs. TIE fighter it was possible to control the energy distribution to different parts of the ship (i.e. drain power from the shields and add it to the engines), will this be possible in Jump to Lightspeed?"


Yes, but largely through your droid. More on energy use/droid abilities will be forthcoming.



"Do ships suffer decay over time like vehicles?"


Right now, no.



"You say ships dont really get destroyed? does that mean that they would NEVER get destroyed, and only suffer damage that needs to be repaired, like a pet? or does this mean that it can be destroyed, but only if not repaired enough?"


Right now, the only way to destroy a ship is to actually choose the "destroy" option in your datapad. Again, things are always subject to change, but this is the way it works right now.



"Will players have enough skill points for both factioned and nuetral Pilot? Like, would a player be able to master both Rebel and Nuetral pilot? I want a B-Wing and a YT-1300. Will I be able to get both?"


Right now, this has nothing to do with skill points. We're making each piloting profession exclusive - i.e., you can't be both a Privateer and a Rebel pilot. We did this so we could have unique craft available to those players who progress to the top tiers in each profession without unbalancing space combat. We also did it so that the story-driven mission arcs have more resonance. With all that said, the Privateer missions are likely to pit you against all sorts of enemies, including (potentially) Rebels and Imperials.



"What happend to last weeks SE Beta announcment?"


We're still working out the details for beta, including the dates. However, we have "announced" that Fan Fest attendees will be guaranteed a spot in the JTL beta, and that we're going to give priority to "veteran community members." We are still defining "veteran community member," but basically we want to get early feedback from those playerswho have been with us the longest and know the game insideand out.



"Will those of us who are running multiple accounts (personally i have 3 current and active accounts) have to buy a JTL Expansion for each account? meaning, If I have 3 accounts will I need to buy 3 copies of JTL in order to have all my accounts access the space content?"


I believe so, yes. However, there will be NO additional monthly fee for playing JTL. Basically, for your current monthly fee, you getboth theground and space experiences.



"Say one is flying the YT-1300. Would the person be without offensive capabilites? Meaning, if he's flying, and has no one to man the turrets, is he just a sitting duck unless he can out manuever the enemy?"


A pilot piloting the YT-1300 without anyone in the turrets is able to fire the turrets, so you're not helpless. However, having players in the turrets will give you an edge because each turret can act independently and provide greater coverage.


Haden Blackman, LucasArts Producer

DeQuosaek
Tue May 18, 2004 3:21 pm
#56






Steelheart wrote:
I got a bad feeling about this. I sincerily hope that a good amount of content will be added to the current planets in the SE to suppliemnt this. Flying through space alone is not gonna satisfy most player's ideas for content.



Space will have plenty of content. There are10 different huge space zones with missions, quests, etc.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Katiff-Jebap
Tue May 18, 2004 3:24 pm
#57

Thats great, thank you for the answer!!!



Katiffthe.stealer.of.wives
| Master Bounty Hunter | Husband of Hexa | Imperial Colonel | Dark Jedi - Maher Jebap | Kicked the emperor's ass

OHMSS225
Tue May 18, 2004 3:24 pm
#58

What about passengers on the YT? Will they have to have the SE?



-= Ahriman BreViary =-
Ke_la
Tue May 18, 2004 3:27 pm
#59


Q-3PO Wrote:


One question I didn't see listed here but heard at E3is about accounts. Just to clear it up, you don't have to get Jump to Lightspeed to continue playing SWG (though you won't be able to access things such as flying space ships and playingthe new professions if you don't). Each account requires a unique CD key to be enabled for JTL. If you enable JTL for one account but not for another, you'll be able to play both accounts (just one won't be able to go into space). Our future publishes will likely have stuff for the ground game and the space game.








I understand and FULLY suport this I mean the JTL Dev group needs to get payed too. However, is there a plan or any thought given to selling JUST the Key (at the same retail price) without the CD/Packaging for people with Multiply accounts so they don't have 2 or 3 Sets of JTL Disks floating around there house. Just the first retail one they buy? I know I would prefure this option as I have WAY to many CDs et'al that I don't use as it is.





Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Ekhvram
Tue May 18, 2004 3:28 pm
#60


Glad to see the YT-1300's full interior done, wouldadapting it for the YT-2400 and YT-2000 make the cut? Otherwise we'll see a disconcerting number of Falcons with the exception of some soldiers and BH.'s


Beyond that, adding a player gunner to the lambda shuttle and 2-seater Y-wing would be stellar. One of the Ghtrocs too.


Otherwise, plz add/reintroduce dynamic content like NPC strongholds, quests, POI's to flush out the existing worlds/NPC cities.


Otherwise for faction content---imagine snubfighters escorting tramp freighterscrammed w/ crackmarines into the fray,battling to capture/recapture orbiting capital ships/stations? Imagine the player interaction brewed among the factions if the Imperials and their Darktroopers upheld a faction private transport blockade on Dathomir.


Wookiees will need flight suits too thenand everyone else armored flight helmets



_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
GadonThek
Tue May 18, 2004 3:29 pm
#61

You asked for additional questions, so I would like to draw your attention to this thread: http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=2924&no_redir=true

European players need to know your not going to leave us out in the cold on this one, and we deserve an answer.
FreddyFett
Tue May 18, 2004 3:29 pm
#62






DeQuosaek wrote:





Steelheart wrote:
I got a bad feeling about this. I sincerily hope that a good amount of content will be added to the current planets in the SE to suppliemnt this. Flying through space alone is not gonna satisfy most player's ideas for content.



Space will have plenty of content. There are10 different huge space zones with missions, quests, etc.





i love how you blindly try to answer the question from steelheart. how the hell do you know? content? that's the one thing this game lacks. if it's got 10 time more content than they had at launch that's still not enough.




_______________________________________________
-funny sig here-
JettJedi
Tue May 18, 2004 3:29 pm
#63

Sounds promising! I have to admit that i'm disappointed about the lack of new planets, but that aside......WOW!!!! I CAN'T WAIT. Thanks for the info! Keep up the good work and May the Force be with you all!!!

Captain Jett' Gunner

Rebel Alliance

Splintered CELL

Beta



Colonel Jett' Gunner
Rebel Alliance Colonel-Council of Solaris-Guild Leader
Elder Jedi -Bria Alliance Ace Pilot- Vortex Squadron/Arkon's Havok Squadron

Saphy Gunner K-n-i-g-h-t-s of Solaris- Guild Leader
Elder Bounty Hunter
Jazz' Gunner- Master Munitions Trader

"None Shall Pass"-Ganner Rhysode
Limbonik
Tue May 18, 2004 3:30 pm
#64






Shug_Ninx wrote:


True. We had the YT-1300 completely decked out at E3 with player-crafted furniture (and a Rebel flag…).



So, when are Imperial players going to get the same chance at a flag as the Rebels get? Thunderheart told me over 3 months ago it was in the loot tables and he would "look into it." I'm sure I'd like to display my pride as thecontrolling government of the galaxy inmy YT-1300 as well...




Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Sebalu
Tue May 18, 2004 3:31 pm
#65

Question:

Will you be able to transport non se players with your ship through space without using instant load? This could be done by just restricting them to NOT using pilot or turret seat = they can only walk around and then people can earn money as a taxi and non se players can feel some of the experience and then get enough interest to buy the expansion =)



-------------------------------------
Sebalu Hedgepooh
European-Farstar
Master Architect | Master Artisan | Novice Politician
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