Jump To Lightspeed Archive
Thread: Shug's E3 Report and Rumor Control
More questions answered. I'll see if I can get Cinco to chime in on this thread too.
"If i am an imperial pilot and a Bounty Hunter, i will have to fly my tie fighter to hunt down my marks? Id like to be able to use my Tie fighter for the GCW yet use my Firespray (for example) when im doing bounty hunter missions."
We haven't finalized the list of starship certifactions that will be available for each profession, but there will likely be some ships that areavailable throughall three piloting professions and some that are exclusive to an individual profession.
"Is the physics in space going to be effectively 'wieghtless' that is, you can move in one direction, and then continue in the same direction without applying thrust, that is, your momentum is still going in that direction?"
"Will the space areas have boundaries like planets do and since its obviously a 3D area, is it going to be a sort of spherical area or what?"
"What are the size of the space areas? are they similar to the size of the planetary maps (14km x 14km x 14km???) or smaller, bigger etc?"
We haven't finalized the size of the zones yet, but our philosophy is: "The zones will be as big as they need to be to hold the content we're generating." In the ground game, we created planetary maps and then filled them with content (we're still filling them...); for Jump to Lightspeed, the content is definitely coming first and we'll expand the zone size as necessary to contain the content.
"Will there be any areas in space that may work like battlefields (i.e. you fly in and you are able to attack anybody for fun and vice versa and only have minimal/no penalties upon death?"
Undetermined at this time.
"You said you guys are thinking of trying to possibly add a few mew multi-player crafts in the future before/after launch. Have a Corellian Corvette or the YT-2400 come into dicussion when the devs talk about possibly adding a few more?"
YT-2400 is definitely a candidate to become an additional multiplayer craft at some later date (i.e., probably not before launch of JTL). The Corellian Corvette is actually an example of a capital ship, in our minds, and wouldn't be rolled out as player-controlled until the time when we feel comfortable including large ships like this for players to own and man.
"I understand that there will be 8 planetary based space areas, corellia and talus being grouped in one area, and naboo and rori also in one. Will there be other planets, that you wont be able to visit, but see in space, in these sectors? For example, if I leave talus, will I beable to see Tralus next to it, orbitting around centerpoint? Or Selonia or other planets that we cant go to, but are in a sector with other planets?"
This is a very good question and I'll actually need to discuss with the team - right now, I don't believe we have the other planets or moons visible, but logically, they would be visible.
"In X-wing vs. TIE fighter it was possible to control the energy distribution to different parts of the ship (i.e. drain power from the shields and add it to the engines), will this be possible in Jump to Lightspeed?"
Yes, but largely through your droid. More on energy use/droid abilities will be forthcoming.
"Do ships suffer decay over time like vehicles?"
Right now, no.
"You say ships dont really get destroyed? does that mean that they would NEVER get destroyed, and only suffer damage that needs to be repaired, like a pet? or does this mean that it can be destroyed, but only if not repaired enough?"
Right now, the only way to destroy a ship is to actually choose the "destroy" option in your datapad. Again, things are always subject to change, but this is the way it works right now.
"Will players have enough skill points for both factioned and nuetral Pilot? Like, would a player be able to master both Rebel and Nuetral pilot? I want a B-Wing and a YT-1300. Will I be able to get both?"
Right now, this has nothing to do with skill points. We're making each piloting profession exclusive - i.e., you can't be both a Privateer and a Rebel pilot. We did this so we could have unique craft available to those players who progress to the top tiers in each profession without unbalancing space combat. We also did it so that the story-driven mission arcs have more resonance. With all that said, the Privateer missions are likely to pit you against all sorts of enemies, including (potentially) Rebels and Imperials.
"What happend to last weeks SE Beta announcment?"
We're still working out the details for beta, including the dates. However, we have "announced" that Fan Fest attendees will be guaranteed a spot in the JTL beta, and that we're going to give priority to "veteran community members." We are still defining "veteran community member," but basically we want to get early feedback from those playerswho have been with us the longest and know the game insideand out.
"Will those of us who are running multiple accounts (personally i have 3 current and active accounts) have to buy a JTL Expansion for each account? meaning, If I have 3 accounts will I need to buy 3 copies of JTL in order to have all my accounts access the space content?"
I believe so, yes. However, there will be NO additional monthly fee for playing JTL. Basically, for your current monthly fee, you getboth theground and space experiences.
"Say one is flying the YT-1300. Would the person be without offensive capabilites? Meaning, if he's flying, and has no one to man the turrets, is he just a sitting duck unless he can out manuever the enemy?"
A pilot piloting the YT-1300 without anyone in the turrets is able to fire the turrets, so you're not helpless. However, having players in the turrets will give you an edge because each turret can act independently and provide greater coverage.
Haden Blackman, LucasArts Producer
Steelheart wrote:
I got a bad feeling about this. I sincerily hope that a good amount of content will be added to the current planets in the SE to suppliemnt this. Flying through space alone is not gonna satisfy most player's ideas for content.
Space will have plenty of content. There are10 different huge space zones with missions, quests, etc.
Q-3PO Wrote:
One question I didn't see listed here but heard at E3is about accounts. Just to clear it up, you don't have to get Jump to Lightspeed to continue playing SWG (though you won't be able to access things such as flying space ships and playingthe new professions if you don't). Each account requires a unique CD key to be enabled for JTL. If you enable JTL for one account but not for another, you'll be able to play both accounts (just one won't be able to go into space). Our future publishes will likely have stuff for the ground game and the space game.
I understand and FULLY suport this I mean the JTL Dev group needs to get payed too. However, is there a plan or any thought given to selling JUST the Key (at the same retail price) without the CD/Packaging for people with Multiply accounts so they don't have 2 or 3 Sets of JTL Disks floating around there house. Just the first retail one they buy? I know I would prefure this option as I have WAY to many CDs et'al that I don't use as it is.
i love how you blindly try to answer the question from steelheart. how the hell do you know? content? that's the one thing this game lacks. if it's got 10 time more content than they had at launch that's still not enough.
DeQuosaek wrote:
Steelheart wrote:
I got a bad feeling about this. I sincerily hope that a good amount of content will be added to the current planets in the SE to suppliemnt this. Flying through space alone is not gonna satisfy most player's ideas for content.
Space will have plenty of content. There are10 different huge space zones with missions, quests, etc.
So, when are Imperial players going to get the same chance at a flag as the Rebels get? Thunderheart told me over 3 months ago it was in the loot tables and he would "look into it." I'm sure I'd like to display my pride as thecontrolling government of the galaxy inmy YT-1300 as well...
Shug_Ninx wrote:
True. We had the YT-1300 completely decked out at E3 with player-crafted furniture (and a Rebel flag…).
Will you be able to transport non se players with your ship through space without using instant load? This could be done by just restricting them to NOT using pilot or turret seat = they can only walk around and then people can earn money as a taxi and non se players can feel some of the experience and then get enough interest to buy the expansion =)