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Thread: Jedi Piloting Abilities

thestarrmachine
Wed Jun 16, 2004 11:51 am
#53



Oh I'm not trying to ruin the game for anyone else. I just think it is silly that Jedi characters have no way to "sense" danger. It is silly that Jedi wouldn't have at least a small token bonus to speed or flight control. Jedi shouldn't have anything that completely takes the balance away from JTL. Jedi should in no way have something that takes away from the twitch based nature of the game. They should have something, however. They ARE in tune with the force.


And I am not for Jedi controlling everything. I would like the see their current defenses (on TC2) DECREASED! In fact, I haven't even played my Jedi for months. I don't want to see my class get any more love than the other professions do. I just want them to make the game good already. It is not even that things are broken. If there was not one bug in this game, half of SWG would STILL need to be redesigned because the original design that was implemented was just so bad. The engine is pretty bad. It seems that the netcode and the server don't run all that well, etc, etc, etc.


I guess when I read TH's post I really thought about the state of the game and was floored at the high level of incompleteness there still is, after 3 years of development, and one year of release.


As time goes on Ican't help more and more to expect incompleteness from JTL. How can they even think of expanding on a game that isn't even close to being done?

Message Edited by thestarrmachine on 06-16-2004 02:59 PM

Burr
Wed Jun 16, 2004 1:02 pm
#54






thestarrmachine wrote:

Just another thought:


If you asked a random person, "An architect and a Jedi are fighting in space. Who do you think will win?", what do you think they would say? Obviously, the Jedi.


My point is not that Jedi should be uber in space. I am simply illustrating that there are obvious differences between classes that should be addressed.




No.




----
Nothing personal..... it's just business...
thestarrmachine
Wed Jun 16, 2004 1:13 pm
#55






Southwick wrote:
I remember a day long ago when this thing called perma death was to exist.

Why have the jedi forgotten this? Stop crying. Being jedi was supposed to be the ultimate challenge that most people would fail, not some damby pamby baby profession. If you cant take the heat stay out of the fire.








Being Jedi was the ultimate challenge alright- it was challenging to try to play a game that didn't work!


You know why permadeath was such an issue? Because when the crappy game client crashes for absoutely no reason while you are fighting high level mobs, you died.


Also, when the coronet starport freezes and everyone inside it is trapped for an hour and you are one of those people... you have your Jedi tag up... ut oh someone with a ranged weapon fires on and kills you while you have no way to defend yourself because you can't move. There is another needless death for you.


There was the time I was killed because force run completely refused to work that day.


And finally there was one death that I actually deserved.


See?Only one out of my four deaths were deserved. And I had to start over after my third undeserved death.


Furthermore there is nothing but grind for the Jedi profession. It was very very VERY lame.


A permadeath system couldn't possibly exist in a game that manages to kill you with its bugs and crashes constantly. Also, such a harsh death penalty was not proportional to the rewards of the profession. It just didn't work.

Burr
Wed Jun 16, 2004 1:39 pm
#56






Southwick wrote:

The whole system should be based on player skill. Nothing more. If you suck at space combat hire someone to scoot you around.


I remember a day long ago when this thing called perma death was to exist.

Why have the jedi forgotten this? Stop crying. Being jedi was supposed to be the ultimate challenge that most people would fail, not some damby pamby baby profession. If you cant take the heat stay out of the fire.






Yeah, a lot of stuff the devs said they have gone back on. Jedi system is a joke and the new system won't be any better. Everyone is going to run around with force skills and the game is going to get really dumb.



----
Nothing personal..... it's just business...
chasyork
Wed Jun 16, 2004 1:43 pm
#57

Here's my take on jedi powers in space

No. No. and HECK NO.

It's not just because jedi SHOULD NOT EXIST IN THIS ERA beyond vader, yoda, and skywalker.

It's not about "rewarding the effort of the hologrinder" or anything like that.

I'm not prejudiced against jedi (ok, I hate having them exist in this part of the timeline, but I want them to have a good gaming experience) but once a game is 'twitch based' anything other than SUBTLE enhancements available to a small player base severely damages competition.

Everyone is able to trick out their ride with equally-accessible assets. Starship enhancements will be thus available to all.

While giving jedi a... say 5% boost to speed, maneuverability, or shields, based on jedi skills, might not break the game, it still creates an advantage accessible only to the smallest minority of players. "Unlocking" a force slot should not be a prerequisite for them.
thestarrmachine
Wed Jun 16, 2004 1:50 pm
#58

The alternative is to have a variety of ships with very different capabilities. But each ship type has to desirable for one reason or another or everyone will just be flying "the best ship" and things will be boring out in space.


I guess I don't have much faith that this will turn out well. Subtle enhancements to space based on skill basically adds a second layer or variety in case everyone does decide they want to fly the same ship.
Valancey
Wed Jun 16, 2004 2:00 pm
#59

Jedi death penalties in space plus not getting any powers is what the game needs to keep the Jedi population down.



Valance, Novice Rifleman, Master CH.
Rebel Alliance Ace Pilot.
Rebel Warrant Officer I.

Petitioning for a non Jedi server.
Oakek
Wed Jun 16, 2004 2:13 pm
#60






HythDinol wrote:

Since jedi are supposed to have great reflexes and able to see things before they happen, perhaps there should be a system in place that gives them a sort of "Jedi Sense." By putting a half a second delay or a full second delay on firing in the start of a fight (lasers need to charge or something),a jedi starpilot could get a warning of an incoming attack. With this a jedi could potentially save themsleves from a quickflame out by a volley of laserfire via an ambush or surprise attack. It may give a skilled Jedi pilot the moment they'd need to evade the attack or they could get caught unaware anyway. Having a system like this could sparea jedi from a quick flame out but wouldnt neccessarily be an advantage over a prolonged dogfight.


Other than that I dont know if Jedi should have anything else as Obiwan didnt really seem to have any additional powers in his encounter with Jango Fett in the asteroid field as seen in Ep II.


Visyrius Ektynus

Eclipse






This makes me sick if I ever read another "Save the Jedi" post im gona go insane Screw the Jedi... They aren't as good as everyone makes them out to be. I mean if they are so good why were they whiped out by one guy?



--------------------------------------------
This is Pines -Pistol Stacker-
Oakek
Wed Jun 16, 2004 2:15 pm
#61

OH and the game is Twitchy so its all based on How good of a pilot you are not your toon.. Not a good pliot? Your a dead jedi... YIPPIE!



--------------------------------------------
This is Pines -Pistol Stacker-
Aki44
Wed Jun 16, 2004 2:27 pm
#62

Jedis will have to learn their place in space, that is right on the center of my crosshair



Leeloo
Colonel of the Rebel Alliance
Member of Truth 'n' Justice
Slurob
Wed Jun 16, 2004 2:54 pm
#63

i agree that jedi should definately not have any skill bonuses,

but i think they should get a cert for a ship that only they can fly, like the jedi starfighter.I don't know much about thecontinuity and don't know if the jedi starfighter is still around or not, but that would be cool if they could put that in and then make it have LESS offense and defense than most advanced ships but give it a cloaking device and just a tiny bit more speed and maneuverability. So then jediwould still have an advantagebut it would be athidingand not fighting.
ArianSix
Wed Jun 16, 2004 3:32 pm
#64

TH,


It's cool that Jedi are not getting any special abilities in JTLS, but...


If a Jedi dies in space, do they still lose xp (or whatever "death punishment" is ineffect at the time)?


It would be pretty harsh to have all of the loss without any of the gain...


-- A6




(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Reiella
Wed Jun 16, 2004 4:16 pm
#65



thestarrmachine wrote:
Just another thought:
If you asked a random person, "An architect and a Jedi are fighting in space. Who do you think will win?", what do you think they would say? Obviously, the Jedi.
My point is not that Jedi should be uber in space. I am simply illustrating that there are obvious differences between classes that should be addressed.





I'd happen to say that the Pilot should win that fight.

Given that Piloting skills are a seperate entity than 'Ground-based Skills', they really shouldn't be any cross-exchange.

Further it's a flawed comparison. Consider the following.

Who should win in a fight planetside? An Artisan or an Entertainer? It sorta depends on what other combat skills the Artisan and the Entertainer have.



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