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Thread: Jedi Piloting Abilities
Reiella wrote:
thestarrmachine wrote:
Just another thought:
If you asked a random person, "An architect and a Jedi are fighting in space. Who do you think will win?", what do you think they would say? Obviously, the Jedi.
My point is not that Jedi should be uber in space. I am simply illustrating that there are obvious differences between classes that should be addressed.
I'd happen to say that the Pilot should win that fight.
Given that Piloting skills are a seperate entity than 'Ground-based Skills', they really shouldn't be any cross-exchange.
Further it's a flawed comparison. Consider the following.
Who should win in a fight planetside? An Artisan or an Entertainer? It sorta depends on what other combat skills the Artisan and the Entertainer have.
I agree completely with Reiella. Being an Architect has no bearing on whether you are a good pilot or not. Who's to say that architectdidn't serve in the Clone Wars as a pilot?Or whatever you want to make up for his past. The late Jimmy Stewart was an actor, but it didn't prevent him from flying bombers during WW2.
And being a Jedi doesn't automatically mean great pilot. They all have different strengths and abilities. Not every Jedi is the equal of Luke or Anakin in a fighter.
This is all moot anyway, since it has been stated thatthe expansion doesn't have anyturn-based skill mods at all. It's completely based on the player's hand/eye coordination. And howniceof a joystick he owns. ![]()
Personally, I am looking forward to dogfighting with both my characters, a master swordsman and a master merchant/weaponsmith. If you are worried about your Jedi losing to a Merchant, then I suggest you practice your twitch skills.
No reason to give you an advantage just because of your land-based profession.
HythDinol wrote:Since jedi are supposed to have great reflexes and able to see things before they happen, perhaps there should be a system in place that gives them a sort of "Jedi Sense." By putting a half a second delay or a full second delay on firing in the start of a fight (lasers need to charge or something), a jedi starpilot could get a warning of an incoming attack. With this a jedi could potentially save themsleves from a quick flame out by a volley of laserfire via an ambush or surprise attack. It may give a skilled Jedi pilot the moment they'd need to evade the attack or they could get caught unaware anyway. Having a system like this could spare a jedi from a quick flame out but wouldnt neccessarily be an advantage over a prolonged dogfight.Other than that I dont know if Jedi should have anything else as Obiwan didnt really seem to have any additional powers in his encounter with Jango Fett in the asteroid field as seen in Ep II.Visyrius EktynusEclipse
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Don't let the jedi ruin space too
thestarrmachine wrote:
Oh I'm not trying to ruin the game for anyone else. I just think it is silly that Jedi characters have no way to "sense" danger. It is silly that Jedi wouldn't have at least a small token bonus to speed or flight control. Jedi shouldn't have anything that completely takes the balance away from JTL. Jedi should in no way have something that takes away from the twitch based nature of the game. They should have something, however. They ARE in tune with the force.
at the time, I will probably win. But witha little skill that other player can still easily beat me.
The Crystal is the Heart of the Saber
The Heart is the Crystal of the Jedi
The Jedi is the Crystal of the Force
It should be 100% TWITCH BASED! Stupid hologrinders should just be banded from it competely. You've ruined the main game don't ruin the space game with your whining for special treatment crap.
Message Edited by thestarrmachine on 06-16-2004 04:16 PM
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Kamal: King Of Resources
Forget the BROKEN CLASSES in the ground game. It is broken BEYOND REPAIR. Lets see if SOE can do something better and hopefully more fun with a free for all twitch based space shooter without of all the artisan vs. TKM crap. I don't give a rats behind about the classes etc in the broken ground game. You Jedi created this mess now enjoy it while the rest of us do something different in the space game.
Message Edited by DiscoJason on 06-17-2004 01:16 AM
Message Edited by Boreback on 06-17-2004 01:14 PM
LOL, I know I am. I need skill-based combat to stay interested. Like I said before, nice gear will help out, but if someone can't fly, they can't fly. Not like the ground game where som virtual unknownloots a set of legendary acklay bones or a sick mind fire lance and is suddenly a PvP god.
thestarrmachine wrote:
You all sound like bitterSWG ground game refugees.