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Nikolai_Xavierov
Mon Sep 08, 2003 10:15 pm
#53
And yes, what I've proposed is basically what Combat Equib was originally intended to do, but doesnt. The difference with mine is that I'm suggesting a FIXED timer for getting up from KD, which is THEN modified by how high your Combat Equib mod is. This is already implemented in PVE, the mob animation gets up but he cant do anything for 5 seconds as is coded by the development. Simply port this over to PVP too, the player cant get up or can get up but cant go anywhere or do anything for 5 seconds. (Or maybe slightly longer, but not shorter than 5) this would warrant the 30 second timer for both PVE and PVP and at the same time fix the target out of range issues. In 5 seconds a multitude of things can be done to a target. (My suggestion would be perhaps for a lil bit longer than 5 because thats cutting it tight, as it would probably take the 5 seconds just to get back on top of the opponent, maybe 7-10) You'd be surprised how quick 5-10 seconds passes in PVP. Anyways I went off on a rant here, so even 5 seconds would suffice..Bleh.
LoneMech
Tue Sep 09, 2003 1:31 pm
#55
sorry man thats the way it goes....ive been trying to get some intrest and fervor raised about stuff like this but most people would rather just rant or flame. good idea tho i like it. moreover it actually seems like it could be implemented unlike 90% of the crazy ideas that get put forward on these boards
Pyradius
Tue Sep 09, 2003 3:02 pm
#56
Yes, I agree and I've always thought the same way ever since I saw how quickly people recovered from lunge. It would go a long way in eliminating some of the kiting issues and giving more purpose to Combat Equilibrium at the same time.
Nikolai_Xavierov
Tue Sep 09, 2003 8:23 pm
#57
Anyone who has ever claimed to care about this profession and has not responded to this post is completely a hypocrite. I feel this is exactly what we were all looking for and potentially a solution to our NUMBER ONE issue. And its being ignored so you can respond to other stuff? If we can get this kind of suggestion to be noticed by the developers we will have our class pretty much fixed. Now come on!
DukeHondo
Tue Sep 09, 2003 8:25 pm
#58
I definitely agree.. It should be done.. Or maybe even **edit**in 10 second to stand.
Wulfgarin
Tue Sep 09, 2003 8:31 pm
#59
Sorry I failed to stroke your ego sooner... I was spending time with my family.
Good idea by the way, as are many of the ideas that come and die on this forum.
/bump it once for you![]()
Rishathra
Fri Sep 12, 2003 6:36 pm
#63
If our moves that gave dizzy to the target worked, then yes, but not right now.
Kinsei
Fri Sep 12, 2003 9:51 pm
#64
/fullautosingle1 gives random status effects like blind, stun, or dizzy.
And I've also noticed that /actionshot1 does a posture change on critter targets.