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Boborina
Sat Sep 06, 2003 3:18 pm
#40

I like the look of the T 21.....
PsychoticChipmunk
Sat Sep 06, 2003 3:32 pm
#41

And it needs a scope attached to the top. I know people can aim without one fairly accurately...but we're snipers. Leave them off of the laser rifles and stuff but give us our scope damnit



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Silent-Scope
Sat Sep 06, 2003 7:51 pm
#42

What does a t-21 look like? Our server hasnt got them yet. *grumble grumble*

AsarAlubat
Sat Sep 06, 2003 9:56 pm
#43

Guys..............the rifle looks fine, be concerned about how they keep changing the stats on it?!?!?!


I dont care if it has a freegin sweat sock on the end of the barrel at this point JUST DONT CHANGE THE RIFLE AGAIN!!! If the max damage is ANY lower than 340/440 the rifle is FREEGIN USELESS....


*throws himself out the unopened window*




_____________________________________________________________________
Jedi/Bounty Hunter/Medic/Spy/Content
- JKO -
SwitchmoD
Sat Sep 06, 2003 10:38 pm
#44

ummm actually my thought of them is they are usless right now. Unless you have a prenerfed one. Your better off with a laserrifle



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Gance
Sun Sep 07, 2003 9:11 am
#45

Actually Just making the Rifleman tree this week.. I picked up a T21 And had really no problems with the Looks or how it hits...
However I would suggest newer rifles for the rifleman tree why cant we have better rifles than the T-21, Maybe going up the Sniper tree we can have several different Sniping Rifles just for Sniping, Or maybe A Automatic rifle that shoots at 2secs on another part of our tree..anyway there is room for growth for this..



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Nikolai_Xavierov
Sun Sep 07, 2003 12:24 pm
#46

Theres nothing to overhaul. The T-21 is in the movies its in SW RPG books all over. It looks quite accurate to the ones portrayed elsewhere. The problem with a T-21 is that its PRIMARY function is not a 'sniper' rifle. It is a rifle, a Clonetrooper/Stormtroope would and do use them. To be a rifleman is not to only be accurate at a sniping/prone position by definition. THOUGH SWG has made Rifleman out to be a "Sharpshooter/sniper" type profession, and yet failed on that intent. We need a new Rfle for each of the 4 tress in Rifleman. In fact this should apply to every profession. It really does not take that long to model a few weapons and draw them correctly. And damage balance wouldnt be such an issue if there was more of a variety in weapontypes and roles. I wouldnt mind a 20 second SNIPING rifle if it was 85-90% of the time a insta-kill even in PVP. Because if youre on a battlefield or something and you can pull that off you'll be contributing pretty effectively. The T-21 rifle is actually near artillary-class. It's not something that was OFTEN used to snipe with, though possible. There are a **edit**load more Rifles you could use in this game.


http://rivendell.fortunecity.com/dark/791/blasters.html


That link will give you a nice long list of Star Wars weapons. You can look specifically to the rifles for MANY examples of good new rifles to add.


The thing with SWG is all the weapons you see minus several of the melee weapons are weapons non-hardcore SW fans would recognize from only seeing the movies. They didnt bother putting in weapons from SW. In fact they went so far with their stupidity, whent hey DID put weapons that werent in the movies they didnt even get them from the Expanded Universe books they just MADE up weapons like "Laser Carbine" "Laser Rifle" what kind of crap is that? Elite Carbine...lol..come on.


And I believe the DXR6 is a RIFLE not a Carbine dunno why its a carbine in SWG but ill re-check on that. In fact if I find its a Rifle I will make a post about it.




--------------------
Over and Out,
Xavierov
Galacticspaceferett
Sun Sep 07, 2003 12:58 pm
#47

Errr... go watch A New Hope, highranking stormtroopers (the ones with yellow/red shoulderpads) use T21s in the movies... get a clue.



- As I see it, Sony has until July 31st 2004 to pull content, balance and most importantly "fun" out of a hat and into the game for me. I guess I can list "buying a non-refundable year's subscription" down as one of the dumbest decisions made in my life. Congradulations SoE, you took 200 bucks from me. -
RyushiYoshi
Sun Sep 07, 2003 1:15 pm
#48



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Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

Nikolai_Xavierov
Sun Sep 07, 2003 3:25 pm
#49

Please refer to my thread on this page titled DXR-6 is NOT a Carbine etc.



--------------------
Over and Out,
Xavierov
Drunkenjedi420
Sun Sep 07, 2003 3:52 pm
#50

_____________________________________________________


We need a new Rfle for each of the 4 tress in Rifleman. In fact this should apply to every profession. It really does not take that long to model a few weapons and draw them correctly


-Nicolai_Xavierov


______________________________________________________


Thats a bit of advice the Devs should 1000000% review! Good thinking Niko.




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MY DIARY OF NGE
Drunkenjedi420
Sun Sep 07, 2003 3:58 pm
#51

Does Commando Ring a bell? Suckers can use it all hehe!


-=Sazo=-




Sazo - Radiant
MY DIARY OF NGE
Nikolai_Xavierov
Mon Sep 08, 2003 10:08 pm
#52

The simple problem with "Target is out of range" is Combat Equilibrium, this is suppose to make your recovery from kd such moves quicker, I.E. you get up faster.


BUT. It appears EVERYONE can get up as soon as they are lunge/kd'd in PVP even without being a melee-er with this mod. Now if you made KD moves and such in PVP take longer to stand up from with modifiers to lower the time required to get up from a KD coming from Combat Equilibrium youll have fxied the problem.


How? Well only melee's get this mod. Melees arent going to kite other melees so them being able to get up from a KD is a vital thing. Now since ranged wouldnt have this mod we'd have a significant advantage with such a move, and we'd be able to actually close in on them with the moves, pending you get the equation right for how long it should take for said target to get up in general and then how much its modified by the Combat Equilibrium mod.


Yes, I just solved the target out of range issue. But will Holo respond to it? Well with my track record he never has, and I doubt he will this time. So if you all agree, make redundant posts with exactly what I just said, he's bound to respond to one of us



Oh and a clear cut example of what I'm trying to say:


PVP: When KDing any target it will take 5 seconds for them to stand up (same as in PVE), this 5 seconds is modified by Combat Equilibrium stat. So say you have 50 combat equib and you make each + = 1% thats 50% therefore the person with +50 Combat equib would get up in 2.5 seconds as opposed to 5. Since the ranged guys dont have this mod they would always be at 5, and there would only be a variable difference in how fast melee's get up when fighting each other which provides whole new incentives for taking any such melee class and provides new advantages and disadvantages for combat between the other melee classes.




--------------------
Over and Out,
Xavierov
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