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Thread: Let me get this straight...

NeuroWinterMute
Mon Feb 23, 2004 10:54 am
#53






dementedpoultry wrote:





NeuroWinterMute wrote:
Why should you even get player bounties? Along with every other class, you should have your BH terminals, which give you your NPC missions. You get your cash, you get your xp, along with every other class. What makes you all so special that you should get player bounties?







Well, for one thing we're BOUNTY HUNTERS...




So? Why does that mean that you should get player bounties? Up the money and the XP on the bounty terms for NPC's. You would then be in line with every other profession in the game, who takes missions to earn money. You didn't answer my question at all.


Because player bounties are the point where we as a class interact with other players. In short, this is an MMO.


Your a combat class. You should interact with players the same as every other combat class. As a perk you get NPC bounties, whichis where the bounty hunter comes in.







NeuromancerMaster Creature Handler, Master Scout, Master Marksman, Master Medic, Master Pikeman, Master Smuggler, Master Entertainer, Master Artisan, Master Image Designer, Master Dancer, Master Musician
Master Architect, Master Droid Engineer
UnlockedFSon02/03/04


dementedpoultry
Mon Feb 23, 2004 11:00 am
#54



NeuroWinterMute wrote:


dementedpoultry wrote:


NeuroWinterMute wrote:
Why should you even get player bounties? Along with every other class, you should have your BH terminals, which give you your NPC missions. You get your cash, you get your xp, along with every other class. What makes you all so special that you should get player bounties?





Well, for one thing we're BOUNTY HUNTERS...

So? Why does that mean that you should get player bounties? Up the money and the XP on the bounty terms for NPC's. You would then be in line with every other profession in the game, who takes missions to earn money. You didn't answer my question at all.

Because player bounties are the point where we as a class interact with other players. In short, this is an MMO.

Your a combat class. You should interact with players the same as every other combat class. As a perk you get NPC bounties, which is where the bounty hunter comes in.







Why should crafters get to sell their stuff to other players? Why don't they just get terminals where they can sell to NPCs? Why do smugglers get to slice PC weapons? Shouldn't we just let them have terminals where they can slice NPC weapons? I don't mean to be facetious, but as Razael points out, class interaction in many ways is what makes an MMO. Wherever possible, it should be added. Bounty hunter is a profession that allows for that sort of interaction and it adds content that is fun for both the hunter and the hunted. Hunting bounties is what we do. Much like an armorsmith can craft you armor, hunting bounties is the "service" we provide. So why shouldn't we be able to provide that service to other players if the devs come up with a good system to implement it?
RazaelDemron
Mon Feb 23, 2004 11:00 am
#55

Because it's an MMO. Content is not content unless it is multiplayer.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

frkjerm
Mon Feb 23, 2004 11:03 am
#56






RazaelDemron wrote:

Because it's an MMO. Content is not content unless it is multiplayer.






just out of curiosity, how does any other straight combat class intereact with the community that a Bounty Hunter can not??



~Elder Master Bounty Hunter~
~Elder Master Ranger~
NeuroWinterMute
Mon Feb 23, 2004 12:13 pm
#57






RazaelDemron wrote:





frkjerm wrote:





RazaelDemron wrote:

Because it's an MMO. Content is not content unless it is multiplayer.






just out of curiosity, how does any other straight combat class intereact with the community that a Bounty Hunter can not??





Because they're hybrid professions. They have an opportunity to take up crafting or a support profession and master that, as well.





You had me agreeing with you up to this point. I actually am more playing the devils advocate here, as when I played a bounty hunter (2/4/4/4) before I started my hologrind I loved it. But, your point here is moot. You as a prerequisite must master scout. RIght there is your support profession. You can create camps and traps, which you can sell and use in a support role, and also harvest creatures, which sell for more CPU then any other item in the game. =/



NeuromancerMaster Creature Handler, Master Scout, Master Marksman, Master Medic, Master Pikeman, Master Smuggler, Master Entertainer, Master Artisan, Master Image Designer, Master Dancer, Master Musician
Master Architect, Master Droid Engineer
UnlockedFSon02/03/04


Imaridril
Mon Feb 23, 2004 8:13 pm
#58









frkjerm wrote:

Bounty hunter has never been a community profession. it has always been a solo profession.






There's a differense between being a solo proffession and being virtually a single player game. Also, even though all we've never had a player bounty system in the Live version of the game, the Devs have said that they had a working player bounty system back during Alpha testing. NPC missions were "plan B" because the devs didn't have the time to get the code worked out completely for the player bounty system.








How do you propose rating player abilities and skills to give advance player bounties? as the system stands now, if i dont have a weapon equiped just about everything cons red to me and i cant get a desent destroy mission, but if i equip my scatter or even better my llc there is a vast improvement in what i can take on, and my skill set did not change at all.








It wouldn't be that hard to do at all. The underlying code is already there, but even if you had to write a new conning system for player bounty missions from scratch it wouldn't be hard at all. The simplest way would be to simply assign each player a rank based on how many skill points he has spent on combat related skill boxes. The more points you've spent, the more advanced of a player bounty you would be considered if you ever became a mark.








so, what level should Player/Jedi Missions be at? now before you answer, remember you cant take missions from lower level only the current level you are on.






Well, first assume there's a system likeI decribed above. For determining a mark's rank, lets say that 100% of his points spend on combat skills is counted, 50% of his points spent on support skills is counted, and 0% of his points spend on crafter skills is counts. So, a mark would be able to have a "difficulty" rank of between 0-250, depending on how combat orientated he sets up his template. Off the top of my head I wouldset up the missions for BH as something like the following...



Master - Can get missions for players with a rank of 150-250


Investigation IV - Can get missions for players with a rank of 125-200


Investigation III - Can get missions forplayers with a rank of 100-150


Investigation II - Can get missions for players with a rank of 75-125


Investigation I - Can get mission for players with a rank of 50-100


Novice BH - Can get missions for players with a rank of 25-75


As for Jedi missions, I would split them up also. Probably doing something like the following...



Master - Has access to all Jedi missions


Investigation IV - Can only get missions for Jedi who are Knights or lower


Investigation III - Can only get missions for Jedi who are Padawan or lower



The hardest part about setting up a player bounty systemis actaully taking the time to code "bonded missions" or whatever sort of other exploit-free way we can come up with for determining how players become marks. Distributing those marks throughout the investigation tree using a variation of the conning system would only be a minor thing to add compared to the rest of the system.







Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

JibbyJedi
Mon Feb 23, 2004 8:19 pm
#59

/finishes popcorn & posts


I agree with the agreers. As far as Jedi bounties go, we need the help of every BH of every level. The point of being practiaclly useless until MBH is about the best arguement I think.


/votes to NOT move them to MBH




FinMaxa
Mon Feb 23, 2004 8:27 pm
#60

so ...you can make a living off camps and traps huh????



Finn Maxa
Master Bounty Hunter- "I wasn't the first, but I'll be the LAST"

"(Please note, I have no programming skills to speak of...)" - Q-3P0 from http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=2499#M2499
lifeisdeath
Mon Feb 23, 2004 8:56 pm
#61






FinMaxa wrote:

so ...you can make a living off camps and traps huh????







exactly, cause the demand for camps is so great especially with the new patch where you can call vehicles and pets anywhere. dont give me that i need to heal crap. you have a bike, ride the 300m to the nearest player city and heal there. real hard.


traps? the only people that use traps are people trying to get trapping xp. and they make their own anyway. they have the scout, so they can get the resources from the animals they are trapping.



there goes that theory. too bad we BH cant make traps that only BH can make, but everyone can use. make them really useful somehow, and then work like armorsmiths and weaponsmiths. sell them for 10000 each. maybe we could all make a living then.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jedi; you want respect, but you haven't done a thing to earn it.
Nettels
Mon Feb 23, 2004 9:02 pm
#62

I fully support player bounties at the master level.

If you want player bounties any lower than master, then you don't intend to master it and don't deserve even novice.



------------------------------------------------
Corigon McAnders
Imperial Master Bounty Hunter

Coris Drogmir
Master - Fencer/Doctor
DLE
T3MPLAR
Wed May 12, 2004 1:00 pm
#63

as far as i know, yes they will be padawan but only for titles purposes. they wont have any skillboxes yet.


you will get padawan also, but all experience you earned so far you can divide over the boxes as you wish (so you still are "evenly" ahead as you are now to those newly unlocked)


but im no expert but thats what i think i have been reading





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Dapper_Dan
Wed May 12, 2004 1:03 pm
#64

For each box you currently hold, you will get a 1 for 1 box into the new system. If someone just opened up their FCSC, they would be just an padawan, with no boxes avaliable to train, while you would have 10 boxes.



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ilhan
Wed May 12, 2004 1:31 pm
#65

if he is app 4/2/2/2 shouldnt he get to train 28 boxes and not 10? so what happens to the people who trained thourgh the 17boxes in the initate tree? Im still confused about the whole thing...


Also....Just a comment...SOE has had 4 years to devolp this game....and the best thing thay can come out with is having a perm overt tag for knights and higher??





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