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Thread: Let me get this straight...

RazaelDemron
Mon Feb 23, 2004 8:40 am
#40






frkjerm wrote:





RazaelDemron wrote:

Better question, why can a Novice Armorsmith sell his armor?





everyone can sell anything they want, I can sell armor if i want too, and i am not even an artisn.


Now answer my Question.


Let me give you some help, Because as they advance in their profession they are given better things, more content. the stuff that everyone wants.


hmmmm. seems to make sence, know why cant the same idea apply to the BH profession?


ohh. thats right, you dont want to invest in a broken profession and instead of joining the fight to fix it, you would rather have them give you everything YOU want ant the novice level so you dont have to put in the time or the skill points.








I'm a Master Bounty Hunter. So, before you start talking about something you do not know, realize I'm fighting for the profession as a whole and not just myself.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

frkjerm
Mon Feb 23, 2004 8:50 am
#41






RazaelDemron wrote:

I'm a Master Bounty Hunter. So, before you start talking about something you do not know, realize I'm fighting for the profession as a whole and not just myself.





If you are truely a master BH, what do you care if all the novice BH cant do Jedi missions?

Your fighting for the profeesion..? could have fooled me?


Hey this idea will really help our profession, lets just move everything to the novice skill box and have 25 boxes that give you nothing except new titles.


How is giving player bounties to every novice BH going to help our profession?

Please list the reasons, Besides allowing someone to pick up Novice BH and invest the rest of his/her skill points in to a combat proffesion that is much stronger than BH. (ohh, and this idea doesnt count as it is not helping the BH profession)



~Elder Master Bounty Hunter~
~Elder Master Ranger~
RazaelDemron
Mon Feb 23, 2004 8:55 am
#42






frkjerm wrote:





RazaelDemron wrote:

I'm a Master Bounty Hunter. So, before you start talking about something you do not know, realize I'm fighting for the profession as a whole and not just myself.





If you are truely a master BH, what do you care if all the novice BH cant do Jedi missions?

Your fighting for the profeesion..? could have fooled me?


Hey this idea will really help our profession, lets just move everything to the novice skill box and have 25 boxes that give you nothing except new titles.


How is giving player bounties to every novice BH going to help our profession?

Please list the reasons, Besides allowing someone to pick up Novice BH and invest the rest of his/her skill points in to a combat proffesion that is much stronger than BH. (ohh, and this idea doesnt count as it is not helping the BH profession)






You seem to fail to realize that our tracking droids have skill mods. It'll help our profession by allowing it to be what it should have been from the beginning. The hunting of bounties is what defines us. If we can only do worthwhile bounties at Master, then it makes everything below that useless. It is about skills that makes the master better than the novice. The pistoleer can shoot other players at novice, just like we should be able to hunt them. Except, the Master shoots/hunts better.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

RazaelDemron
Mon Feb 23, 2004 9:41 am
#43






frkjerm wrote:





RazaelDemron wrote:


You seem to fail to realize that our tracking droids have skill mods. It'll help our profession by allowing it to be what it should have been from the beginning. The hunting of bounties is what defines us. If we can only do worthwhile bounties at Master, then it makes everything below that useless. It is about skills that makes the master better than the novice. The pistoleer can shoot other players at novice, just like we should be able to hunt them. Except, the Master shoots/hunts better.




"You must learn to crawl before you can walk"


if your idea is true, then why cant a novice Armorsmith Build Advance Composit?? and just allow a Master Armorsmith to build it better?? How many people do you see wearing bone/armorweave/padded armor compared to the amount of people wearing Composit?? does that mean that making armorsmiths build bone/armorweave/padded should be removed from the game??


lets look at Your comparison to Pistoleers. The purpose of a pistoleer is to shoot a pistol, the reason that you advance in pistoleer is to shot a pistol better, you also get better pistol special. The purpose of a BH is to do bounty missions. you advance in the BH profession to get better mission (more pay/harder marks), and to become more effective and killing your marks thru weapon skills. thus meaning that the best mission (most content, the ones everyone wants to do) should be where??? At the top of the ladder. Not the bottom.


If we can only do worthwhile bounties at Master, It gives you a reason to Master the profession!









There are a billion other ways to give people a reason to master, some or wich are coming up in publish 7. The rest are very easy to do without making everything below that useless.


Oh, and you'll find quite a number of people who believe that the armor system is borked already, so using it as an example is stupid. Just because something else is done wrong, doesn't mean everything else should be too.


As for my pistoleer example. It's about doing it better. Masters will be able to do Bounty Hunter missions better than a novice or an Investigation 3 once the droid fixes come.




Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

frkjerm
Mon Feb 23, 2004 10:13 am
#44






RazaelDemron wrote:



There are a billion other ways to give people a reason to master, some or wich are coming up in publish 7. The rest are very easy to do without making everything below that useless.


Oh, and you'll find quite a number of people who believe that the armor system is borked already, so using it as an example is stupid. Just because something else is done wrong, doesn't mean everything else should be too.


As for my pistoleer example. It's about doing it better. Masters will be able to do Bounty Hunter missions better than a novice or an Investigation 3 once the droid fixes come.






reasons to master in publish 7, Droid speed fixed, nope been doing missions for so long with broken speed do see it being a really big issue. Jedi tracking, ooh, theres one, but you want to allow that to be done at novice, so cant see how that is going to make me master if i can do it at nov. did I miss anything.


The armosmith comparison was something you brought up, i just gave you better way to compare it. If the only reason why you master a profession is to do things better, i think you should start posting on how the entire game is borked. everything in this game is geared towards the more you advance the more content you can do. Crafters get to build better stuff and combat profession get to kill bigger things.


"Player bounties are NOT a perk. They are a requirement of the profession." back to your original post, NPC bounties are required in our profession and Player bounties are a perk. If in fact Player bounties are required, how did you make it to master with out a player bounty system in the game?? How are we all advancing in the profession if we are required to do something that doesnt exist??


All you lurkers out there, hoe about some of your thoughts, as this treaded is becoming very boring and redundant.





~Elder Master Bounty Hunter~
~Elder Master Ranger~
Imaridril
Mon Feb 23, 2004 10:18 am
#45









frkjerm wrote:

Now answer my Question.


Let me give you some help, Because as they advance in their profession they are given better things, more content. the stuff that everyone wants.


hmmmm. seems to make sence, know why cant the same idea apply to the BH profession?







Because they're not the same idea. From the get go a novice armorsmith, or any crafter for that matter, is given access to true multiplayer content. All a low lever BH gets for content is a glorified single player game. In an MMOG, missions like the NPC missions we have now can't be counted as content. All they are is fluff and filler. If you're advocating that non-master BHs should only have access to NPC missions then you're essentially advocating that non-master BHs should have no content.









The purpose of a BH is to do bounty missions. you advance in the BH profession to get better mission (more pay/harder marks), and to become more effective and killing your marks thru weapon skills. thus meaning that the best mission (most content, the ones everyone wants to do) should be where??? At the top of the ladder. Not the bottom.







That's where the problem in your thinking is. The NPC missions we have now don't qualify as content in an MMOG. The purpse of the BH in a game like this is do bounty missions that involve a meaningfull level of player interaction. Player bounties arn't the only way to achieve this, but they're the most obvious and probably the simplest to impliment. You're corrent that the higher you work up the investigation tree the better content you should have access to, but that should mean better bounty tracking skills and access to more advanced player bounties, not exclusive access to the only real MMOG content BHs have.


I don't want to speak for Razael, but I don't think anyone is really advocating that Jedi missions be moved to novice. All we're saying is that we shouldn't be even considering moving them to master until there is a more expansive player bounty system that can take its place, and that furthermore, once a more expansive system is in place, it should be designed to add true MMOG content for all levels of bounty hunters, and not just masters.








Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

RazaelDemron
Mon Feb 23, 2004 10:24 am
#46

Come to Bria and have my baby.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

DarthRoscoe
Mon Feb 23, 2004 10:26 am
#47

Well on that note: Move all the carbines /pistol accuracy bonuses into one lump bonus given out at master carbineer/pistoleer since BHs dabble in those professions. Let's not be hypocrites, every master BH is dabbling in another profession to support his skills. I'm never gonna master BH because I don't want to. Even if they made jedi/player bounties at master, I still wouldn't master bounty hunter, seeing that my template is hella better. I say give player bounties based off of investigation skill because if you put it as a "masters only" skill, every master BH would be the same (except for whatever they dabble in with their 33 skill points left, which isn't significant). Every player bounty hunter's character would be similar, if not exactly the same. It takes away the customization of your character. I'm a 4040 BH with smuggler's offense and pistoleer's defense. Call me a dabbler, but a master bounty hunter who dabbles into pistoleer or carbineer to supplement their profession is no different...



Nino Brown
-Bria
NeuroWinterMute
Mon Feb 23, 2004 10:36 am
#48

Why should you even get player bounties? Along with every other class, you should have your BH terminals, which give you your NPC missions. You get your cash, you get your xp, along with every other class. What makes you all so special that you should get player bounties?



NeuromancerMaster Creature Handler, Master Scout, Master Marksman, Master Medic, Master Pikeman, Master Smuggler, Master Entertainer, Master Artisan, Master Image Designer, Master Dancer, Master Musician
Master Architect, Master Droid Engineer
UnlockedFSon02/03/04


RazaelDemron
Mon Feb 23, 2004 10:38 am
#49






NeuroWinterMute wrote:
Why should you even get player bounties? Along with every other class, you should have your BH terminals, which give you your NPC missions. You get your cash, you get your xp, along with every other class. What makes you all so special that you should get player bounties?






Because player bounties are the point where we as a class interact with other players. In short, this is an MMO.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

frkjerm
Mon Feb 23, 2004 10:39 am
#50






Imaridril wrote:








Because they're not the same idea. From the get go a novice armorsmith, or any crafter for that matter, is given access to true multiplayer content.





Bounty hunter has never been a community profession. it has always been a solo profession.


And just so i understad correctly, that novice weaponsmith that ispracticing on all those cdef weapons to get to more advance content is interacting in the comunitee how?








access to more advanced player bounties,








How do you propose rating player abilities and skills to give advance player bounties? as the system stands now, if i dont have a weapon equiped just about everything cons red to me and i cant get a desent destroy mission, but if i equip my scatter or even better my llc there is a vast improvement in what i can take on, and my skill set did not change at all.


Player bounties will have to go in as one lump sum unless you feel like completely redesigning how the inv. tree works, if that is even possible. (may i remind you it has taken us 7 publishes to get our droid speed fixed, and still i am not holding my breath that it will work). right now the type of mission is given a level, as you advance in the inv. tree the level of the mission you can take increase, thus allowing/making you take more difficult missions. the jedi mission are given a level that coinsists with the level that inv.3 thur master can take. Most people here want more content for master, i belive there is even a post about it. this will be done by adding another level at the master box. thus making the level structure:


novice - level 1


inv. 1 & 2 - level 2


inv. 3 & 4 - level 3 (currently includes master)


master - level 4


so, what level should Player/Jedi Missions be at? now before you answer, remember you cant take missions from lower level only the current level you are on.






~Elder Master Bounty Hunter~
~Elder Master Ranger~
dementedpoultry
Mon Feb 23, 2004 10:40 am
#51



NeuroWinterMute wrote:
Why should you even get player bounties? Along with every other class, you should have your BH terminals, which give you your NPC missions. You get your cash, you get your xp, along with every other class. What makes you all so special that you should get player bounties?





Well, for one thing we're BOUNTY HUNTERS...
frkjerm
Mon Feb 23, 2004 10:52 am
#52






NeuroWinterMute wrote:
Why should you even get player bounties? Along with every other class, you should have your BH terminals, which give you your NPC missions. You get your cash, you get your xp, along with every other class. What makes you all so special that you should get player bounties?







he actually brings up a good point.


If NPC BH missions are not actuall content to a BH (acording to a couple of you) then how come we are the only ones who can do them. How come the is no specifeic missions that only pistoleers can do, or comandos, riflemen, carbineers, tka. shouldnt they all have specific missions that require you to have novice what ever to do.


I went BH because it was the only profession in the game that had specific content that only a Bounty hunter could do. That where i justify spending the skill points to be bounty hunter. Before you ask, the other proffesion that i "dabble" in is ranger, and its not for the tracking even though its the same tree, but the increase harvesting. The untimate hunter so to speak. when i am no hunting npc marks, i am hunting animals makeing a killing off of selling resources.




~Elder Master Bounty Hunter~
~Elder Master Ranger~
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