Jump To Lightspeed Archive

Thread: A Compiled A Question A Day for the Dev's Question List

Flatfingers
Fri Jul 09, 2004 10:55 pm
#53





Thunderheart wrote:



A fourth new profession, the Shipwright, is a new type of novice profession that won't be a ‘starting’ profession.





Two points:


First of all, I have to applaud this statement as one of the finest examples of obfuscation and obscurantism I've seen in ages. TH, when you get ready to do something post-SOE, may I suggest you apply for the position of Chairman of the Federal Reserve Bank? Current Fed Chairman Alan Greenspan is reknowned for his ability to say things without actually giving away any information, but I think you just might be able to give him a run for his money.


(This is praise, not criticism -- I like Alan Greenspan! )


Secondly: "a new type of novice profession that won't be a 'starting' profession" -- hah?


So what do "novice" and "starting" mean, anyway?


Well, "novice" means it's not an elite profession -- you don't have to have learned any other disciplines or professions to earnthe Novice skillbox in thatprofession. And "starting" means it's one you're given the ability to start learning the minute you log on to SWG for the very first time.


So -- how can a profession be a "novice" profession, yet not be a "starting" profession?


One suggestion would be that it works like Politician -- it requiresAXP.Thus,it doesn't come off any discipline or profession, butyou can't learn the Novice skillas an utter newbie. So that fits the definition of "novice but not starting" profession.


And yet... TH basically grinned and said "it's something new." This suggests to me that it's not based on AXP like Politician, but uses some other (new)approach to activating the Novice box.


Hmm... "activate"... sounds a little like turning on Force Sensitivity, doesn't it? Maybe to activate the Novice Shipwright skill you must first master four randomly chosen professions -- er, well, no.


No, all things considered the most likely scenario is that you need to complete some kind of quest. Thus it would bea professionthat you don't have access to as a "starting" profession, but it doesn't require that you have learned all the skills in some otherparticular discipline or profession. (Although, depending on how the quest is implemented, having certain skills might make completing the quest easier.)


What might be particularly interesting would be to have several different quests, each geared for a different type of player who already possess different types of skills. For example, there might be four quests: one for fighters, one for healers, one for entertainers, and one for crafters. There'd likely be several NPCs in various places, each of whom would be a different kind of "recruiter" -- talk to the wrong type (for your skills) and she might say, "Sorry, I'm looking for someone else, but you might try talking to my friend Xzxx Nl'sqt over in Moenia on Naboo." Talk to this person, and he might reply with, "Say, I think you just might have what we need! Would you consider doing a little job for me? I need you to [insert appropriate quest type here]. How about it?"


If we really wanted to get silly about it, we could even hope that the difficulty of the quest would be keyed to the number of skill points you have allocated to skills of one of the four types. If you've got a broad mix of skills, you might get a relatively easy quest; if you're a MasterEntertainer and a Master Musician and know some Dancing, you might have to wangle an invitation to entertain Jabba... and he's a seriously tough crowd (all by himself).


Even if these kinds of "improvements" aren't part of the deal, I still have to suspect that access tothe Novice Shipwright skill will be activatedby completing some quest. So put me down for that guess.


Can't wait to see how it's really planned to work!


--Flatfingers

Wolveryne40
Fri Jul 09, 2004 11:12 pm
#54

If we rubberband in space? can we at least see a picture of the toon eating the glass of his ship? man that would make me laugh for hours on end.


Remember kiddies, in space, no one can hear you whine...



He's dead Jim.
Wolveryne40
Fri Jul 09, 2004 11:20 pm
#55

On a serious note,


Why in the world would you limit the testing to a few? when you would wanna crush the server and much as possible?

Personally i would open beta to everyone and see what kinda load it can really handle before you ship it out.

Think people, if we all jump on this "and we will" and they all log and shoot into space at once. do you sincerly think it will not crash the server?

Did that not happen day one?


I would load a server to 50,000 plus players and see if that baby would crack. not do 2-300 hundred only to find out your server is junk at full spread.


Would save a tremendous amount of headache in the long run, better to crash it during beta than have it die out when returning players are coming in.


losie money quickly you would, baaaaaad business if you dont cracky server right from day one.


I can't help test it ... little thing known as RL gets in the way. but i certainly can have someone log on to help over load it.







He's dead Jim.
Niru
Fri Jul 09, 2004 11:22 pm
#56




Thunderheart wrote:



A fourth new profession, the Shipwright, is a new type of novice profession that won't be a ‘starting’ profession.


Seems to me that all this means is that if you start up a new toon, you can't take it as your profession, you have to go find a trainer and get trained, but there are no other prerequisit professions.




Niru - Intrepid
Elioi
Sat Jul 10, 2004 2:21 am
#57

I really hope that it takes the same amount of SP as an elite prof - requiring 15 skillpointsin novice would kill my crafting template (the alt account one, that I bought in Dec. and set up for Space Expansion, when you told us to get ready)
Mooko
Sat Jul 10, 2004 5:01 am
#58






Thunderheart wrote:





PlayeroftheDay wrote:



So it's an elite profession (we already gathered that). But we are still wondering if it's an Engineering offshoot or Master Artisan offshoot. I can't really think what other starting profession would lead to it...Brawler? Heh.



No, its not an elite profession. It doesn't offshoot from either. It is something new










My guess is this is done so people keep there professions in game and it doesn't cause a inbalance, i would think theres gonna be quite alot of people going for shipwright.
MasterGuiJan
Sat Jul 10, 2004 6:34 am
#59






Thunderheart wrote:





PlayeroftheDay wrote:



So it's an elite profession (we already gathered that). But we are still wondering if it's an Engineering offshoot or Master Artisan offshoot. I can't really think what other starting profession would lead to it...Brawler? Heh.



No, its not an elite profession. It doesn't offshoot from either. It is something new











TH,


Can we get some clarification? You guys say it is something new. In your first reply you said it's a Novice Profession that is NOT a Starting Profession, making it something new. BUT you already have Politician which is a Novice Profession but not a Starting Profession.


Is Shipwright going to be the sametype of Profession as Politician, or is there going to something else about it that will make it Unique for now??

Message Edited by MasterGuiJan on 07-10-2004 06:38 AM



_________________________________________

Gui-Jan Itor
Senate President - Avian Technology and Trade
Master Architect
Master Merchant
Master ShipWright
Dark Lord of the Quiche
Speederbiker
Sat Jul 10, 2004 6:53 am
#60








TheLateAnakinSolo wrote:


TH, plz ignore this person. A nerf is the last thing jedi need... expecially sense all of our playing time goes into leveling such (hint, fix us vs. melee professions)





I suggested that for only one reason: not because I've personally ever encountered a Jedi in unfavorable circumstances, but because I would like a nice GCW with many players - and around 70% of coverts are covert because of Jedi, from what they tell me. (I've only met about 100 people who are covert because of Jedi, so I'm really only assuming, but I could be right).



The reason that only astromech droids should be able to enhance ships... Think of a protocol droid:
"Oh, we're doomed!"
"I can't say how much I hate space travel!"
"The odds of surviving a direct assault on an Imperial Star Destroyer..."
"This is all your fault!"
"But sir!"
Barb-Wire
Sat Jul 10, 2004 7:21 am
#61






Iniaes wrote:






Thunderheart wrote:
No, its not an elite profession. It doesn't offshoot from either. It is something new



OK, so it's not an offshoot, but not a starter profession. So it has to cost something, and that cost has to be obtainable by anyone regardless of profession. So, it's either going to cost AP (like politician) or... what? Faction points? What else can people earn regardless of what their profession is?





mastering proffessions. duhhhhh where ya been?? each proffession that you master unlocks one box of shipwright. you arent going to know what professions unlock what but holocrons will tell you what the first four are until they go silent...




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
QuiJonOz
Sat Jul 10, 2004 7:36 am
#62

So it takes Master Artisan to build a landspeeder, but no Artisan skills whatsoever to qualify for Shipwright? Hey, why not change bounty hunter so players can take it from the get go also instead of making them go to the trouble of having qualifying skills?


Sometimes I think you guys are really dumbing things down to make things attainable right away because you are afraid you'll lose some sales if people have to actually work for it. Don't underestimate the players' willingness to work to get what they want... they Jedi Hologrind should have taught you guys that.


So, will it take 15 skill points like the other Novice professions, or 6 like an Advanced?


Frankly, I thinkwe would have been better off with you leaving it as an Advanced profession and making Master Artisan the prerequisite. The last thing we need are the servers flooded with shipwrights.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

TheEpitaph
Sat Jul 10, 2004 10:18 am
#63






Thunderheart wrote:



No, its not an elite profession. It doesn't offshoot from either. It is something new






Well...pilot is something new also, and we're receiving a new set of skill points for that; since Shipwright is JTL dependant, perhaps that includes a set of points also?










Boho Jones w Werewolfe Jones
Proprietor of CORELLIAN OUTFITTERS
Esher's Armor Crafts - Ahri's Droid Works-Ocrim's BE Pets & Goods - Kyyle's Vehicles
Dr. Ely's Medical Provisions - Werewolfe's Smuggler Tools -Rare & Looted Items
Just South of Coronet, Corellia at waypoint -151 -5499
Keeper32
Sat Jul 10, 2004 12:00 pm
#64

To me it sounds like you are making it a bit like the Politician. No requirements other than either some crafting xp or whatever you choose to do with it.


If this is the case then allow me to say that I think it would be a poor choice. Making a crafting class not follow every other class in needing to complete basic skills like artisan (Especially when it will likely be dependant on master artisan/survey skills anyway) would make me wonder if if shipwrights will be some lower crafting class, inferior to my own (Uhm... at 9am that is very poorly writen and should not be taken as literally as it sounds). I believe making itan off-shot of the artisan profession would be a much more natural choice.


If it is from a technical what-we-can-do point of view, then maybe I can see the coding issues, if any, with adding a new profession that would need to be inserted and cross referenced. If so, just ignore me... It's too early to try and be clever



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
VanBoaru
Sat Jul 10, 2004 2:28 pm
#65






Knapf wrote:



I just hope they don't hand out skill boxes like Rare loot. Look at the AV-21.. what are the chances of a Crafting only class getting one of those without paying an arm and leg to get it. I'm just wondering if the class will take our normal skill points or are they putting in skill points just for JTL . If they are taking normal skill points then is it63 or 77?

Message Edited by Knapf on 07-09-2004 09:33 PM


Message Edited by Knapf on 07-09-2004 09:38 PM





JTL i think runs on a different skill point pool, and I think the Shipwright is quested for.



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
Page 5 of 18