Jump To Lightspeed Archive
Thread: A Compiled A Question A Day for the Dev's Question List
Janson
Sat Jul 10, 2004 5:51 pm
#66
QuiJonOz wrote:
So it takes Master Artisan to build a landspeeder, but no Artisan skills whatsoever to qualify for Shipwright?
I think that there will be large interdependencies between the shipwright and the artisan tree. They will not just leave it all out on its own.
We cannot assume when we have little to no information, however, we can say for sure that the ship wright profession will not just be handed to us. It will be earned and valuable.
Utuski
Sat Jul 10, 2004 7:05 pm
#67
You guys mainly need to think of it this way if they didnt create something new for getting the profession you'd have half the people on the server grinding the entire profession out in 1 day if it was to run off the artisan tree.
RougeWilly
Sat Jul 10, 2004 7:41 pm
#68
dont we want shipwright grinded in one day? dont know about you but i want my YT and tie fighters as soon as possible!
EvilAlgorithm
Sat Jul 10, 2004 10:20 pm
#69
Even if they allowed it to be grinded in one day, how many pilots will be able to fly them on day one? I like it that it wont be just setting up a macro.
RougeWilly
Sun Jul 11, 2004 12:37 am
#70
no that would not be right, wed have shipwrights up the wazzu. its jus another profession so youd have to sacrafice some current SP in order to pick that profession up.
Griswel
Sun Jul 11, 2004 6:22 am
#71
No idea where we are in the numbering, but:
- is it considered acceptable by the Devs that some players interfere with afk Musician/Dance buff macros run by other players? There seems to be a belief on the Musician board that creating a counter macro which/invites buffers and stops the buff process is acceptable to CSRs, and some have even promoted moves which they believe will kill the buffer's afk character.
IMHO if the Devs want to do away with the afk-macro-buff process they should do so. "Ban"ning macros through harassment by other PCs will only resultin bad blood all around. Also, I'm not sure if the CM/wounds method would actually kill of the PC, but PKing PvP- playersviolates one of the basic design decisions of the game. Again, some of the players in the musician forum have stated that they have CS approval for these tactics.
The rules of the game should be enforced by the mechanics of the game, not by vigilantes.
QuiJonOz
Sun Jul 11, 2004 7:37 am
#73
I have mixeds feeling if we are going to have to do quests/missions to advance (like the pilots). My biggest concern is that so far missions tend to be horrendously boring and I'm really dubious that they'll make "fun" crafting missions... and remember to make them for crafters. It will slow the "grind", but it will also widen the gap between when power-gamers and non-power-gamers get through the profession... which means odds are most will be way behind (hopefully I'm on vacation when JtL launches so that I can power-game
).
And of course, the big question... what about the skill points?
Janson
Sun Jul 11, 2004 7:38 am
#74
Questions for 7-6-04 -- 7-10-04
Janson
207. Will neutral and/or Mercenary/Hutt PvP be an option in JTL?
207. Will neutral and/or Mercenary/Hutt PvP be an option in JTL?
QuarterMaster01
208. Will current characters have the opportunity to 'migrate' over to a new race, keeping all current skills and inventory?
208. Will current characters have the opportunity to 'migrate' over to a new race, keeping all current skills and inventory?
Stewsith2005
209. Will we ever get a crime (Hutt/Valarian/Black Sun) faction?
209. Will we ever get a crime (Hutt/Valarian/Black Sun) faction?
Ewoksean
210. Do you love us? If you answered yes...Will you give us the YT-2000 and the YT-2400 and Paazak?
210. Do you love us? If you answered yes...Will you give us the YT-2000 and the YT-2400 and Paazak?
Janson
211. With the fact that players must be Overt in their respective faction to PvP, what will be done to keep weak ground players from getting ganked in the Starports while they open their ships? For Instance, I am much better in twitch space than I am at fighting on the ground.
211. With the fact that players must be Overt in their respective faction to PvP, what will be done to keep weak ground players from getting ganked in the Starports while they open their ships? For Instance, I am much better in twitch space than I am at fighting on the ground.
RSQViper
212. What are duty missions?
212. What are duty missions?
213. Is the armour, shield, weapon, capacitor system going to work like the HAM system? i.e. if one runs out you're dead.
214. How often do you come into and read the Jump to Lightspeed forum and do you bring ideas that are posted here up to anybody?
TulasiKid
215. Could you clarify your current thinking on collisions in space? Are you saying that all ships will have non-damaging collisions with certain objects, i.e., large asteroids, capital ships and space stations? Since factional craft are always overt, will factional craft of opposing factions face collisions with one another (i.e. will a Tie-Fighter be able to shoot at an X-wing, but not ram it)? Will non-aligned player craft be able to collide with each other if players have agreed to consensual combat? If collisions between ships in combat can occur, would both ships face damage and would the damage have the possibility of knocking out or diminishing ship systems like shields, weapons, flight controls, sensors, targeting compter, engines, etc.?
215. Could you clarify your current thinking on collisions in space? Are you saying that all ships will have non-damaging collisions with certain objects, i.e., large asteroids, capital ships and space stations? Since factional craft are always overt, will factional craft of opposing factions face collisions with one another (i.e. will a Tie-Fighter be able to shoot at an X-wing, but not ram it)? Will non-aligned player craft be able to collide with each other if players have agreed to consensual combat? If collisions between ships in combat can occur, would both ships face damage and would the damage have the possibility of knocking out or diminishing ship systems like shields, weapons, flight controls, sensors, targeting compter, engines, etc.?
Janson
216. Despite the Shipwright profession being a seperate Novice Prof, will it still have interdependencies with other crafting professions?
216. Despite the Shipwright profession being a seperate Novice Prof, will it still have interdependencies with other crafting professions?
LordXinos
Sun Jul 11, 2004 9:16 am
#75
Are there any plans for having a server swap capability? As in moving a character from Server "A" to Server "B"?
StompyPete
Sun Jul 11, 2004 9:19 am
#76
I think a disabled/destroyed system for ships would be awesome, especially if it could be done against NPC ships.
Disabled would work like incapacitated, except that you could loot/raid/board the enemy ship while it was disabled. Destroyed would give you faction points/standing and loot. So there would be incentive NOT to destroy an enemy ship, you would get more loot from boarding a disabled ship than destroying it.
Valeforth
Sun Jul 11, 2004 9:32 am
#77
217. With the first veteran reward being a ship (on purchse of the expansion). How will this be implemented (will all of my toons get one or just my main)and if I start a newtoon (with one of the new races), does that mean I lose my ship?
Mariki
Sun Jul 11, 2004 12:50 pm
#78
I see a dilema... JTL brings another game into SWG and I'm sure they don't want the land game to suffer because of the space game. I think this would happen if it stayed in the same skill point pool as a lot of crafters it seems plan on going for Shipwright. The land based game can't afford to loose itscrafters.
I would hope that if they plan a new pool so this doesn't happen, they will still consider using parts such as electronics from the artisan tree. We already know ships are going to use droids so I am sure they are gonna come from the DE profession. I would hope they take this all into consideration as everyone suddenly making ships besides being totally unrealistic would be a disaster on anyone actually trying to recoop their loses on the "get ready for JTL". I am hoping that if it doesn't branch off the artisan tree, it still is dependant on parts from the artisan tree.