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Thread: A Compiled A Question A Day for the Dev's Question List

Coma101
Fri Jul 09, 2004 7:21 pm
#40






Thunderheart wrote:





PlayeroftheDay wrote:



So it's an elite profession (we already gathered that). But we are still wondering if it's an Engineering offshoot or Master Artisan offshoot. I can't really think what other starting profession would lead to it...Brawler? Heh.



No, its not an elite profession. It doesn't offshoot from either. It is something new











I have a feeling you are going to make this more complicated than it needs to be. Shipwright Is an Obvious choice to be an elite profession that extends from the engineering line.It is gonna be very simular to Architect im assuming, requiring alot of resources and low sales (quantity wise) since you dont loose your ship and there will be no repeat buisness do to decay or lose. Maybe more like Droid Engie in that respect.


Are you making it a "new" type of novice profession just because its easier to code it that way? Tokeep non-JTL owners from accessingthe profession? I personally find this unappetizing. I agree that you shuld have to own the expansion to be a shipwright. but please dont clutter up the skill system with needless additions like this. the Force Sensitive and Jedi "professions" are already adding an unnecessary confusion to the system. adding yet another way to progress through the skill system is unwarranted.




Coma Smuggler extroidanaire (bloodfin)
Diz Gin Dark jedi (bloodfin)
Coma101
Fri Jul 09, 2004 7:26 pm
#41






Crystalis_Jedi wrote:


My guess is it will take space xp to get the novice. Since the person building the ship should know how they work inside and out, it should require at least SOME piloting experience.

...but that's just my guess.






thats goofy. weaponsmiths dont have to have pistol xp to learn how to make a blaster. plus I doubt most artisan types will care much for twitch based combat. If this is indeed the way they are going, im sure it will be changed before it goes gold.



Coma Smuggler extroidanaire (bloodfin)
Diz Gin Dark jedi (bloodfin)
Fodder650
Fri Jul 09, 2004 8:05 pm
#42

Wait does this mean we will have to do a bunch of professions or quests to unlock the shipwright profession?


/sarcasm off



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Janson
Fri Jul 09, 2004 8:26 pm
#43






Thunderheart wrote:





PlayeroftheDay wrote:



So it's an elite profession (we already gathered that). But we are still wondering if it's an Engineering offshoot or Master Artisan offshoot. I can't really think what other starting profession would lead to it...Brawler? Heh.



No, its not an elite profession. It doesn't offshoot from either. It is something new




Interesting..


First off, thanks for answering some questions TH! It is awesome to see some new information given through this thread! I am honored


If the profession is a whole new concept, I wonder if other like it will follow? The question now remains how it will be implemented. Many have offered up the Politician as an example, however, he said it would be something completely new. I guess I will keep thinking about this. Good stuff TH!


Keep those answers comin'



Thanks again.





-- Jan



Janrith Abmarna
Current Jedi

Elder Rifleman, Elder BH, Elder Marksman
Knapf
Fri Jul 09, 2004 9:25 pm
#44



I just hope they don't hand out skill boxes like Rare loot. Look at the AV-21.. what are the chances of a Crafting only class getting one of those without paying an arm and leg to get it. I'm just wondering if the class will take our normal skill points or are they putting in skill points just for JTL . If they are taking normal skill points then is it63 or 77?

Message Edited by Knapf on 07-09-2004 09:33 PM

Message Edited by Knapf on 07-09-2004 09:38 PM

Lantus
Fri Jul 09, 2004 9:25 pm
#45






csrGOD wrote:





Crystalis_Jedi wrote:


My guess is it will take space xp to get the novice. Since the person building the ship should know how they work inside and out, it should require at least SOME piloting experience.

...but that's just my guess.






thats goofy. weaponsmiths dont have to have pistol xp to learn how to make a blaster. plus I doubt most artisan types will care much for twitch based combat. If this is indeed the way they are going, im sure it will be changed before it goes gold.




I'm imagining a scenario where... you've just taken your noob-ship up into orbit without a lick of piloting skill (yeah, good luck), something breaks (some generic breakage you could actually get to from the cockpit)... you then get a choice of trying to fix it yourself or calling for a tow. The brain in your cavernous Mon Calamari skull thinks, "Pssh, that's EASY!" as you start prying panels apart to get at the burned-out/faulty widget, thereby gaining you some space-widget experience to do with as you please.


They're talking about all the pilot skill progressions being story-based, why not the same thing for shipwright skills? It soundsa bit too "Choose Your Own Adventure"'ish at this point, but it sure beats practice-grinding space-widgets for a week straight.





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TheLateAnakinSolo
Fri Jul 09, 2004 9:32 pm
#46






Speederbiker wrote:

191. How many side-effects are ships going to have? Things such as engine glare and sensor blind spots?

192. How many tactics - ie, small-scale strategies similar to kiting on the ground - will we be able to develop in space?

193. Are you working to make sure that we will have many things to take advantage of (in space)other then just our profession's skills and our ship's configuration?

194. Are you planning on merging servers?

195. Are you planning to stop adventure planets from being overpopulated/urbanized?

196. Where can we dig up the old polls on what newspecies we would like?

197. Are either of the newspecies non-mammalian?

198. How do you plan to revitalize the Galactic Civil War?

199. You aren't planning on giving the Jedi any advantages in space, are you?

200. Are you going to scale down the Jedi's powers to make other classes more competetive?






TH, plz ignore this person. A nerf is the last thing jedi need... expecially sense all of our playing time goes into leveling such (hint, fix us vs. melee professions)



- I support keeping & balancing the current combat system
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Janson
Fri Jul 09, 2004 9:41 pm
#47

Interestingly enogh, TH answered a couple of his questions that related to JTL. He asked the easy questions, heh. Anyway, I like to keep on the topic of JTL in these forums and I know the Dev's do as well, so I am sure TH will answer only the questions that pertain to JTL.


BTW, congrats on your Jedi! Maybe I will get a Jedi char when the new Quest system comes out.



-- Jan



Janrith Abmarna
Current Jedi

Elder Rifleman, Elder BH, Elder Marksman
PsychoticChipmunk
Fri Jul 09, 2004 10:00 pm
#48

Shipwright'll probably be similiar to the "special" novice prof of politician. With either an app point req to get novice or something similiar to how pilots will lvl to get started with. Hope it gets more attention and dev time then poli does, especially with the poli dev working on the SE.


As for a question that I have:

Will there be static areas to hold "epic" pvp battles in space? For instance a Mon Cal or Vic Mark II destroyer that tends to stay in 1 spot until it is destroyed, then reappear the next day/week that would be the equivalent of a base raid in space. Imps defend rebs attack or vice versa to show who is winning in the battle or to allow for strategies to evolve so that space combat can be more then hotshots flying around getting vaped.


Also, will there be a 3 point coordinate system to signify your location so that meetings of squadrons/friends can occur a bit easier? Anytype of waypoint system in space? Big blue ball instead of a lightsaber in the sky perhaps.



0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Meplorium
Fri Jul 09, 2004 10:29 pm
#49

Sounds like Green Marine is up to something cool.


I am guessing Force Sensitive Crafting Mastery as a prerec to limit the numbers of the shipwrights and to make the force crafting lines worth taking.



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Wolveryne40
Fri Jul 09, 2004 10:36 pm
#50



nahh see? you're all wrong it will take. a minimum of mastering every profession...twice... then will require at least a minimum of 720 straight hours in front of the computer in game. then, and only then will you be allowed to build an escape pod so that you may shoot yourself out in to space to specific location if you guess wrong even once? you gotsta do it all over again.


Then you have to do a quest that will require the minimum of 420 people in one group but you will have to do it solo. which will require a talior to unlock the scematic to a new ship, then a musician to allow you to build it.


THEN, you have to have each crafting profession build each indivdual part to the ship you have accquired, ONLY, to FINALLY, put it together yourself.


and thats only to get to look at it . nevermind engines weapons. oxygen. which will you can only get thru harvesting and then it only spawns once every 15 months. and then will disappear from your backpack the moment you go to use it. once it eventually does stay the uber crafting tool tou have will then go critical

and you will have to go and quest for new said tool which you find out you cannot use but once, or it will go critical again.


sheesh haven't you people learned anything?


oh then once youfigure out that the oxygen dissappearing is an actual bug. they will fix it after they revamp the jedi part 15. To which you ask the scary question of when will it be fixed?

They will answer.


We are aware of the problem and it will be fixed....soon.


))))))

Message Edited by Wolveryne40 on 07-10-2004 12:38 AM



He's dead Jim.
DrakeWindwalker
Fri Jul 09, 2004 10:40 pm
#51






Thunderheart wrote:





PlayeroftheDay wrote:



So it's an elite profession (we already gathered that). But we are still wondering if it's an Engineering offshoot or Master Artisan offshoot. I can't really think what other starting profession would lead to it...Brawler? Heh.



No, its not an elite profession. It doesn't offshoot from either. It is something new









PLEASE LET IT USE NORMAL SKILL POINTS, if you dont NO SW will get any bussiness.


Also if you cut down on skill points vs. the other crafting proffestions ALOT MORE POEPLE will pick and which will make the class pointless for any reall profit.





Drake/Ivay Windwalker
Happly married to Izabele

Wolveryne40
Fri Jul 09, 2004 10:45 pm
#52

say TH, gotta question? how come we cant have death stars as pets? ROFL Awww come on you know you wanna. LOL



He's dead Jim.
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