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Thread: An attempt at reasonable pricing JerGo Spacecraft Sales Ship Pricing/Resource Info. NDA Lifted
Many of the flamers who have derided you for your prices are only complaining due to the fact that they haven't put forth the effort you have (harvesting since April, stockpiling millions of resources, and so on). You have the right to sell your products for however much you want, and it's good to see someone who isn't intending to exploit the players who rely on others for creds by jacking up your prices.
[Note: for anyone who gets the bright idea to respond to this post by saying "Well, if you don't like relying on others to get credits, get a combat skill", just stop now. This game is about choices, and I've made the choice to be a non-combatant, just like CarpetGunk has made the choice to sell his ship chassis for relatively low prices.]
my pricing structure will be the same as I have for architect just now which is 3cpu no more no less (unless I get a large order) I usually mine my own stuff unless I get several large orders one after the other then at times I have to go purchase stuff.
I think that everyone is entitled to their pricing structure and as pointed out the sale of the chasis start at 5cpu here then go down and yes the money will be in the componenets (which I will sell at 3cpu if I do shipwright).
Chewetot Master Architect Radient
synthetist wrote:
I wish this guy was on Chimaera ...you sure will make a lot off money and you sure will deserve it Carpet. Best wishes!
actually, I'll be making more than quadruple the money for 1/4 of the work or less by selling at fair market value. I really don't have much of a problem with him selling low. That's his perogative no matter how foolish it seems to me.
My point is that he is claiming these are 'reasonable' prices when they are anything but. He is attempting to set market expectations and he is woefully low by the vast accounts of the majority (the majority being the many pricing threads on beta forums). And anyone selling below the range of fair market value for the resources cannot claim these are reasonable expectations of pricing. They are extremely low-balled, cut rate and an attempt to bottom out the market.
He knows it. I knowit. You know it. Everybody knows it. Even my damn dog knows it.
Now is it attractive to the masses who don't have alot of credits? Sure is, but it's also attractive to the rich. I'm rich and if i could get the best composite for a tenth of the price, i'd buy it too. To me it seems his 'operation' will be custom order only for the most part. Good luck finding what you need when you need it there.
CarpetGunk wrote:
Ackew:
1) Shipwright is spelled shipwright, not shipwrite
2) I DID NOT BUY MY RESOURCES - I HAVE SAID A MILLION TIMES I'VE HARVESTED MY OWN SINCE APRIL
3) My resources are at least 4-5 star quality
4) Ship chassis' do not take a long time to make.. Plug in the resources, wait for the crafting tool... a minute.
Edit:
(I'm repeating myself)
5) Ship chassis are NOT where the money is - components are where people are going to be spending the most of their money, and my prices for the CHASSIS reflect that
6) You sound like another money-hungry, ill-prepared shipwright hopeful I know...
Message Edited by CarpetGunk on 10-22-2004 04:50 PM
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There is no "fair market value" for SHIPS yet- I am trying to influence what the ship market STARTS out at, so people likeDingo won't screw over their servers...
/sigh
Someone said that their cost of resources were 0.25 cpu, implying that's what they were worth.
Take 1000 resources, if those resources can easily be sold on the bazaar for 2000 credits, then 2 cpu is their "market price." So, that's what they are worth.
Now, if you factor in a "worth" of 1 cpu for your manufacturing, you are taking a 1000 credit loss off the bat. This is called an "opportunity cost" - you paid a cost of 1000 credits by not just selling the resource outright.
I realize the original proposal here tacked on a labor charge - that's a reasonable method. But what is not reasonable is understating the implicity worth of the resources.
Try getting a carpenter to build you an addition for the "cost of the lumber" - won't happen. In most trades, the cost of labor is 100% of the cost of materials.
Ship Faction Color Key
Privateer (Neutral) Ships
Rebel Ships
Imperial Ships
1) Syck (Both Styles)
2) Z-95 Headhunter
3) TIE Light Duty
Frame: 2k Steel @ 3cpu
Structural Support: 1k Low Grade Ore @ 3cpu
Base Chassis Plating: 1k Low Grade Ore @ 3cpu
Aluminum Ship Skin: 1k Aluminum @ 3cpu
________________________________________
TOTAL COST: Above resources = 15k + 20k labor = 35k Credits
4) Dunelizard (Both styles)
5) Y-Wing (NOT Longprobe version)
6) TIE Fighter
Frame: 5k Steel @ 3cpu
Advanced Chassis Frame Infrastructure: 2k Steel @ 3cpu
Structural Support: 2k Low Grade Ore @ 3cpu
Base Chassis Plating: 2k Low Grade Ore @ 3cpu
Basic Heat Shielding: 2k Inert Petrochemical @ 3cpu
Aluminum Ship Skin: 2k Aluminum @ 3cpu
________________________________________
TOTAL COST: Above resources = 45k + 40k labor = 85k Credits
7) Kihraxz (All 4 Styles)
8) Kimogila (Both Styles)
9) Y-Wing "Longprobe" Version
10) TIE/In Space Superiority Starfighter
Frame: 9k Steel @ 3cpu
Advanced Chassis Frame Infrastructure: 3k Steel @ 3cpu
Structural Support: 3k Low Grade Ore @ 3cpu
Base Chassis Plating: 3k Low Grade Ore @ 3cpu
Basic Heat Shielding: 3k Inert Petrochemical @ 3cpu
Aluminum Ship Skin: 3k Aluminum @ 3cpu
Chassis Shock Absorption Layer: 3k Iron @ 3 cpu
Cockpit Insulation: 3k Fiberplast @ 3cpu
________________________________________
TOTAL COST: Above resources = 90k + 60k labor = 150k Credits
11) Ixiyen Fast Attack (All 4 styles)
12) X-Wing
13) TIE Bomber
14) TIE Interceptor
Frame: 18k Steel @ 3cpu
Advanced Chassis Frame Infrastructure: 6k Steel @ 3cpu
Structural Support: 6k Low Grade Ore @ 3cpu
Base Chassis Plating: 6k Low Grade Ore @ 3cpu
Basic Heat Shielding: 6k Inert Petrochemical @ 3cpu
Aluminum Ship Skin: 6k Aluminum @ 3cpu
Chassis Shock Absorption Layer: 6k Iron @ 3cpu
Cockpit Insulation: 6k Fiberplast @ 3cpu
________________________________________
TOTAL COST: Above resources = 180k + 80k labor = 260k Credits
15) Rihkxyrk (All 4 Styles)
16) A-Wing
17) TIE Advanced
18) TIE Aggressor
Frame: 24k Steel @ 3cpu
Advanced Chassis Frame Infrastructure: 8k Steel @ 3cpu
Structural Support: 8k Low Grade Ore @ 3cpu
Base Chassis Plating: 8k Low Grade Ore @ 3cpu
Basic Heat Shielding: 8k Inert Petrochemical @ 3cpu
Aluminum Ship Skin: 8k Aluminum @ 3cpu
Chassis Shock Absorption Layer: 8k Iron @ 3cpu
Cockpit Insulation: 8k Fiberplast @ 3cpu
________________________________________
TOTAL COST: Above resources = 240k + 100k labor = 340k Credits
19) YT-1300
20) VT-49
21) YKL-37R
22) B-Wing
23) TIE Oppressor
Frame: 60k Steel @ 3 cpu
Advanced Chassis Frame Infrastructure: 10k Steel @ 3cpu
Structural Support: 10k Low Grade Ore @ 3cpu
Base Chassis Plating: 10k Low Grade Ore @ 3cpu
Basic Heat Shielding: 10k Inert Petrochemical @ 3cpu
Aluminum Ship Skin: 10k Aluminum @ 3cpu
Chassis Shock Absorption Layer: 10k Iron @ 3cpu
Cockpit Insulation: 10k Fiberplast @ 3cpu
Advanced Chassis Structural Support: 10k Siliclastic Ore @ 4cpu
Pulse Shielding: 10k Copper @ 4cpu
________________________________________
TOTAL COST: Above resources = 470k + 120k labor = 590k Credits
I think this is a little more like it!!