Jump To Lightspeed Archive
Thread: An attempt at reasonable pricing JerGo Spacecraft Sales Ship Pricing/Resource Info. NDA Lifted
DingoBoi wrote:
CarpetGunk wrote:
Oh, and Dingo, I was never banned from Beta..yup, sure ya weren't.. that's why you kept spamming the forums that you were quitting. I can log on right now and meet you for a little shipwright-duel if you like. And yes, I was banned from the beta FORUMS, for posting prices too early... I made a mistake. LOL! So what?! if it wasn't such a big deal, why were you such a crybaby about it?
LOL Dingo... You're so funny bro.
1) I harvest my own resources, and all of the millions of resources I have are at least 4 or 5 star quality. I'll sell them for what I want. that is your right, but admit you are purposefully selling under the normal range of market value. 4 or 5 star resources do not go for 1cpu. Just admit you are doing this and admit that your 'reasonable' prices are far from reasonable to most sellers who have a vague concept of economy.
2) The prices are not unreasonable, considering I have a fair labor cost included in the price. less than 2cpu for 'uber' resources? kthanxbye
3) I'm not greedy no, you aren't greedy. You are stupid. there is a difference.
4) I'm not immature actually, you are. You threw quite a tantrum when you banned you.
5) I like having fun
6) I like seeing friends have fun
7) You're mad because you were probably one of the creature handlers when mounts were introduced.... lol actually no. I plan to sell competatively myself, but I am not going to be selling ships for less than the resources are worth. That is just outright stupid. I agree with you though, that you have every right to be stupid.
8) Go away! Look at the post's star rating and the comments in the thread which are for the most part, positive! everybody wants things cheap. I'm just pointing out to you that you are underselling the market by a vast amount. Whether you want to acknowledge that or not is your problem, but you are in denial.
9) Go away!
10) LOL! Go away!
Edit: 11) My server is having a healthy, supportive, positive discussion of prices.. If prices need to be adjusted DOWN THE ROAD, then MAYBE they'll be adjusted.. Since WE'VE NEVER HAD SHIPS BEFORE - I'm trying to START THE SHIP ECONOMY and... GO FROM THERE. mmkay... ask an architect how that worked with houses.. /lol
Grow up and go charge your mom's credit card for another month. /juvenileMessage Edited by CarpetGunk on 10-21-2004 08:46 PM
God, It is just a game, its not even real money. i applaud his effort to keep prices reasonable, Trust me everyone on my server already have prices three times higher than that. They are waiting for the rush of people wanting thier first ship so they can milk them dry. He is only one person and cant possible sell to every player, there will be plenty of players with endless amounts of money that will pay whatever price for a ship.
I just wont be one of them.
/lol
Message Edited by Mandril on 10-22-2004 02:08 AM
you are dead wrong here. an item is worth what people will pay for it. Or may Lamborghini should start selling their vehicles at yugo prices.
tIme2DiE wrote:
Dingo, he can sell them for whatever he wants to sell them for.
And an item is worth what it is sold for. So, therefore, his prices are justified.
Sorry, you're not going to be a billionaire any time soon.
Agree, but, maybe he is only showing us the ship resource needs. 1cpu = 1 unit. then multiply the units per your desired cpu and it's done..
DingoBoi wrote:
actually this is called unreasonable pricing. You can sell the resources for more than that with your time cost thrown in easily.
Selling product for less than the resources are worth is stupid
Selling product for less than your time worth is stupid.
Obviously you neither value your product nor your time, hence, you are.....
You are merely trying to crash the market and make shipwright as bad as architect is.
But, stupid is as stupid does. Hope other shipwrights buy out your stock, because you are selling far to low and you damn well know it.
Message Edited by Mastodon on 10-22-2004 01:46 PM
CarpetGunk wrote:
Dingoboi, I've long-since recognized you as nothing but a money-hungry flamer..
So, in response to EVERYTHING you say...
If you think my resource/cpu cost is too LOW - then I make up for it in my labor costs.. My way of thinking is, is that I'm always going to use the best resources possible, so, that is reflected in the labor cost.
Your hateful and immature remarks are not being met with complete agreement here, so back off, chill out and figure out what YOU'RE going to sell them for.. I'd LOVE to see you justify YOUR prices..
Keep in mind, DINGO, that your customers ALSO have to pay to have their ship turned into a chassis, pay for it to be equipped (if not with looted parts), etc...
So, again, back off, and post YOUR prices and JUSTIFY THEM and THEN we'll have a debate, ok?
Your posts are getting boring.
Now, now guys this is getting out of hand lol.
You wont be making up your loss (from pricing resources too low) with your labor costs. Atmyour lossesdont even come close with what you have proposed above. You arent even breaking even.One thing I am curious about tho, have you done a crafting profession before? I must point out that I am not flaming you for your decision, but would like some clarification on your original outline of prices.
One thing has to be said tho' prices arent so much as dictating the price yourself, its dictated by several factors, the
cost of....
extractors, power, average resource price on your server and also quality of resource. These are all contributing factors. If this is your attempt at trying to bottom out the market then good on you, (altho' I feel it may not affect the econemy on your server) to be able to do this properly needs to be a concerted effort from many ppl covering all crafting professions. The sad reality of it is, this wont happen, far to many ppl are money hungry. But if thats the way they choose to be, then thats there choice, as this is yours albeit a short lived one I feel.
Message Edited by jackylstar on 10-22-2004 05:55 AM
Message Edited by Neezo on 10-22-2004 06:49 AM
These are only chassis prices, not ship prices (as pointed out by CarpetGunk). So you won't be paying 55,000 for a TIE fighter, you'll be paying more than that to actually get into space. What you add in terms of subcomponents is down to you and your play style. So the final cost of a complete ship will vary. You may find an entire ship (fully loaded) supplied by Jergo may or may not be a reasonable price, depending upon the prices charged for the subcomponents and what you personally define as reasonable. An entire ship supplied by Jergo may be perfect for your individual requirements. On the other hand, other shipwrights may produce items that better suit your needs. You may find that buying different sub-components from different shipwrights is the way forward for you. Really, the concept of buying "a ship" as we would buy say a harvester or an item of clothing doesn't really apply to spacecraft. And it will be a whole lot more fun for that - personally (as a pilot) I want to design my own ship to my own personal needs and many different shipwrights can help me do that. To get the absolute best ship for me, I may have to pay up to do that. But then again, no-one says I have to have an uber ship, that's my choice.
Re Jergo's pricing, I think it's a little difficult to draw conclusions about whether they are cheap/expensive/fair/whatever. Again these are only chassis prices. As others have pointed out, these could prove to be the razor in the razor/razor blade pricing model (a great analogy). The real money may be made on subcomponents and, depending on the experimentation results, these could go for big money, making the cost of a complete ship significantly higher. Who knows. As a potential shipwright, I just hope some form of sanity prevails in pricing without having to produce ships for nothing (which I will not do). Jergo's price structure isn't quite as "destructive" as some are making out - regardless of how he presents the numbers, he's basically proposing to charge 5cpu for a z95 chassis with a sliding scale as the ship chassis increases in level until B-Wing chassis are being sold at 1.7cpu. No offense CarpetGunk as I'm asking this in the context of discussion and curiosity not as a flame, but that's the bit I don't quite understand: what's your rationale for dropping the overall cost per resource unit on ships chassis' that are higher level and use many more good quality resources? Why use a sliding scale at all? Why not keep the total costs at the same ratio? Is it because you feel the final cost of a complete higher level ship will put buyers off if you used say 5cpu like the z95? Or do you expect the cheaper chassis value to be more than off-set by higher priced sub components?