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i think really the only thing that makes sense skill points wise when it comes to the SE is to just add special "Space" skill points. Skill points that are only applicable to space related professions. for instance
250 skill points -rifleman, marksman, tka, de, whatever
xx skill points -pilot, ship engineer, gunner, whatever
and is it just me, or does the lack of crosshairs in screenshots and movies a bit worrisome? i want the SE to be exactly like XW/TF/XvT/XWA with just some RPG elements that dont drastically effect the play style
but the lack of crosshairs in the screenshots has me worried that aiming is going to be skill based or something stupid like that...
MaxKempis..thats a good observation...something I have given no thought about.
Crosshairs Im fairly certain will be apart of space combat.
Aaron..Im sorry to disappoint you but the datapad thingy for your spacecraft is what theDev. have in mind. Thats the last I heard about it unless it has changed.
I dont think you have to park in a space dock to get planetside. I think thats what you said. As far as I know you can land planetside into a city spacedock. I aslo dont believe there will be animations for this. Just the good old loading screen that we are all too familiar with :-).
I think the Devs have done a pretty good job of balancing Star Warsiness with the necessity to make a playable game that will appeal to lots of people.
I think it would be great to have landing animations and instanced hangars... Maybe even require the ship's pilot to navigate the ship into the open air and up into space. But alas, I'm afraid it's not to be.
Perhaps this has been covered earlier, but I haven't been able to find it... Has there been any official word on freighters and other "passenger" capable ships being able to hold multiple players and actually have interiors that people can walk around in?
Second thought: Are they for real? 1-engined TIEs and stuff? And that funnylooking Falcon-replica...
Anyway, this game never had much Star Wars in it.. Few examples: Credits, and their ingame value vs. SW-timeline (about 10x ?) and the whole Jedi-thingy...
Yes, Im in it for the StarWars-part, and I really hope they can put a little SW look/feel into this expansion...
Whats the deal on the ships, anyway? X-wing, Y-wing. Z-95, TIE/F and TIE/B = ok, but A-wings, TIE/I and TIE/A? Ill go with TIE/I if they move the storyline a bit forward, tho...
And I hope they put in a stock YT1300, not a MilFal... wich means less shields, (yes, starwars-ships do have shields...) no lower lower quad-gun and so on, but its gonna be way more starwars. (tho fuzzy-dice in the rear-view would be great.. and an 8-track!)
And please, PLEASE no whip-gazillion-ton-YT-1300-out-of-datapad-thingy! (read somewhere that a guy explained this with some materialisation and figured it was ok, since it was SciFi and it might become possible in the future anyway. Hello? This is Star Wars! and it is a LONG TIME AGO, aka not in the future...) why not go whith the idea of an instanced hangar, where you and friends can repair the ship or upgrade her, and whats really necisary is the anything-above-figher-size-has-interior-so-you-can-move-around-as-in-a-building-thingy, maybe an instanced interior to? Or would that make it nesiscary to load when entering/returning from cockpit/gunwells?
why not make the hangar in the space-engine? as in: when you and your group take the elevator from the spaceport main-"hole" to your instanced hangar, where your ship is parked, you all load the space engine, viola, youre there, and you can launch way faster... (right?) {--having second thoughs about thisone, tho... but the elevator-from-spaceport-to-instanced-hangar still works...
(on the lightspeed/hyperspace-issue: aint the deal something like this: you go to lightspeed IN hyperspace? Erm, I mean, in hyperspace you dont throttle up or down, or maneuver... you basically float on the speed gained before entry, (therefore coords are so important, and you need a stable speed when entering.), and cut the hyperdrive when you reach your goal or detect a hyper-mass-shadow. So, anyway; you accelerate to lightspeed, then kick inn the hyperdrive... Dont remeber where I read this, but it was some offical site or something... a book perhaps?)
Oh, and dont do the dock-at-orbiting-spacestation-and-shuttle-down-to-the-planet... Yeah, good idea, but wrong fiction... aint starwars!
btw, can someone tip LucasArts licensing about this game? not sure they have noticed it yet... Seems to me like its a MMORPG with a wift of starwars, not a "Live in the StarWars universe" based on MMORPG...
Go twitchy!
Just me speaking out... flame away!
Rather than get into a rant on creating a Star Wars atmosphere, I have one simple point that hopefully a dev or correspondant will read. Please, please, please cut down on the nebulae effects. Most of the videos I've seen look stunning, but it looks like the pilot is on some kind of acid trip with all the nebulae in the background. A few effects here and there are great, but right now it looks like massive overkill.