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Thread: asteroid mining, PVP zones

Ducimus
Tue Apr 12, 2005 4:56 pm
#40

>> Interact and interfere are two different things.


Your assuming interaction means all things good.

in·ter·act
- To act on each other
- act together or towards others or with others

Not all interaction is meant to be good. And in the context of GCW, your whole thesis of interaction and interference has no substance. Interfering is a from of interaction in the context of strife or war between opposing factions of players. Remember we are playing, "An Empire Divided" strife in a Galactive Civlil War. If SWG had no war or source of conflict or strife going on, you'd have a point. Perhaps a game like EQ2 is more to your liking? There is no conflict at all there as i understand it.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Treena_Daal
Tue Apr 12, 2005 5:15 pm
#41

PvE is a perfectly valid form of acting out the war. PvP does not have to be involved unless both parties choose to engage in it.
Ducimus
Tue Apr 12, 2005 5:36 pm
#42

I must admit, you are an amusing personality. Primarly because of your obstinate, inflexible, "eyes wide shut" view of pvp.

Since any further discussion with you is much akin to talking to a brick wall, ill leave you to stew in your PvE extremist mindset with a couple final points.

1.) PvP is a form of interaction. Yes, It is an additional risk that should be voluntary, however it is the most engaging form of player interaction there is in an MMO. Like it or not, it should be, and is, part of MMO game design and has its place. Just because you, the self appointed PvE spokesman happen to hate it fevrantly, doesnn't mean it should be shoved into a cubbyhole in the game hidden from view.

2.) Pilot isn't a diversion to some of us here, it is our primary profession. For alot of us, PvP IS, our high level content. Again, just because you dont like it, doesnt mean it should be cubbyholed.

You know there are two sides to a coin, while you damand other players to look at your favorite side of that coin, you refuse to look at or understand the other.

And just cause i know your thinking it, i am not a hardcore PvP player. Infact, i have probably played PvE in more MMO's then you have. Starting with meridain59, to UO, to EQ (launched tues, march 16, 1999), to AC 1 and 2, to AO, to Eve online, to E&B, the list goes on. Over time i've come look at both sides of the coin equally.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Halyn
Tue Apr 12, 2005 6:02 pm
#43






Treena_Daal wrote:
It simply is not right for you to be given better items because fewer people enjoy your style of gameplay. If you want to PvP, go PvP. But we shouldn't suffer because we don't. Why is that wrong?





I don't see how you're suffering, though. Outside a very few, nobody is suggesting all mining require PvP...just the highest-end content. Again, Risk v Reward.


What about people who don't enjoy PvE, but really enjoy PvP? Should they be denied access to the best items? You say it isn't right, but you only seem to be using that term because you disagree and have no better reason for it.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Treena_Daal
Tue Apr 12, 2005 6:08 pm
#44



Halyn wrote:
What about people who don't enjoy PvE, but really enjoy PvP? Should they be denied access to the best items? You say it isn't right, but you only seem to be using that term because you disagree and have no better reason for it.



I would have no problem with equal value spawns in PvP zones. If you want to PvP while you harvest, you'd do that. If you don't, you wouldn't go there. That isn't what they are asking for, though. They want better spawns of materials.
Halyn
Tue Apr 12, 2005 6:15 pm
#45

If you just create equal values spawns in a PvP zone, there's no reason to mine there...the risk isn't worth the reward. *That* is why PvPers want spawns of higher value in a PvP zone...it creates PvP because people need escorts. It's not that PvPers want to grief crafters, they just want content. They want a reason for PvP.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Treena_Daal
Tue Apr 12, 2005 6:18 pm
#46

So why not propose options that will draw people who want to PvP, and only people who want to PvP? Why try to drag people who aren't interested into it?
Halyn
Tue Apr 12, 2005 6:22 pm
#47

Even if you're not interested in it, your actions affect it. The ships you craft will end up coming back at one side or the other sooner or later. Besides, nobody is forcing you into PvP...nobody has suggested that the resources in PvP areas be the only ones available. Just superior.


This is a common crafter complaint. They often feel they are left out of quests and whatnot because they're not combat-oriented. I always have believed that there should be reward for risk. You want the best materials without major risk...let's be frank. Even Teir 5 NPCs aren't really a threat, and there's no equivalent to a Nightsister Elder or Krayt dragon in space. What does that leave? PvP.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Treena_Daal
Tue Apr 12, 2005 6:29 pm
#48

Risk vs. reward is a flawed concept in space. A game-based reward should not come from player-based risk. Game-based risk should give game-based reward. Thus, having friends out to guard you against space pirates while harvesting in Tatooine is a worthy goal. You face a risk the game has put there for you, and are rewarded in a way that the game provides for you to be rewarded.

If you want player-based risk to be encouraged, come up with a way to reward PvP. Find a way to encourage people who already enjoy PvP to do it more. But stop trying to drag those of us who don't enjoy PvP in to be content for you.
Slysix
Wed Apr 13, 2005 1:11 am
#49

Quick question about the PvP mining thing.


If the defenders(ie miners) do eliminate any attacking players ships?...

What prevent's the attackers from respawing and continuing their attack?


So bascially you have an endless wave of attackers (or even one attacker) spawning over and over until the miners are defeated.




xTekx
Wed Apr 13, 2005 8:17 am
#50





Treena_Daal wrote:


They'll blow away the harvester first. It's a huge nonmoving target. Easy as a few blaster shots. Then they'll deal with the defenders.






Heh, If that happened then your defenders didn't do their job. If a mining ship is being protected by some fighters, and some overts come around and go first and for most at the mining ship then they will get blown out of the sky. Why? Because those defenders won't have to worry about being shot down and can just blast away at the enemies. Since players can pick up on overts at ranges up to 4-5k meters out then the fighter escort will move to intercept long before the enemies are in range. That way the mining ship doesn't have the chance to be fired upon. Its called tactics.






Treena_Daal wrote:

I say again, if you want to PvP, do it. But stop trying to drag people who are not interested into your PvP antics. Why is that so threatening?







If you want to call it dragged in that fine. I don't care. You're whole view point on this has had a firm stance against it from the get go. Again I will say that to be a pvp enabled mining ship can be OPTIONAL. If the slightly better resources spawn in a PvP zone or is required for you to be PvP enabled then that is YOUR choice to go try and harvest it. You won't be dragged in because you're choosing to go after it. And this comes down to the risk vs reward issue again. Like other people have said Players are the dragons of space. NPC's are a joke in JTL. I could protect a mining ship by myself against however many NPC's are spawned. So where does the risk come from? People. That is the risk right there. And your reward for getting to the site and surviving is resources that are slightly better. (Say 10% better maybe?) Crafters should not be able to get things just because they're crafters. This is a Star Wars universe were playing in. And if I remember correctly, it was pretty dammed dangerous to be flying an unarmed ship through hostile territory. Players are the hostile enemies that will decide whether you get what you went after for. Its not griefing. Its not dragging people in. Its not killing people just because they're in a mining ship.






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xTekx-Omega 9

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xTekx
Wed Apr 13, 2005 8:22 am
#51






Slysix wrote:

Quick question about the PvP mining thing.


If the defenders(ie miners) do eliminate any attacking players ships?...

What prevent's the attackers from respawing and continuing their attack?


So bascially you have an endless wave of attackers (or even one attacker) spawning over and over until the miners are defeated.








You bring up a VALID point. Well, basically you don't. But that means your defenders have to stay on their toes through the whole mission. But when one wave is eliminated then those players who got killed have to 1) repair 2) go declare again 3) make sure all their programs are up and running 4) get back to where you are. So in a sense it would probably take atleast 5 mins to get back to where you are, or where you're going. There's lots of tactics that can be implimented to safe guard the ship. Scouts, other overts in the area, and so on. If you're mining ship with escorts gets attacked and wins, then you can let all your other buddies know what just happened. I know if I was notified what just happened i'd be high-tailing it for space at that instance to go participate in some space PvP.





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xTekx-Omega 9

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jimbrown
Wed Apr 13, 2005 12:37 pm
#52






Treena_Daal wrote:
You have your section of space. Deep Space. If you want PvP, go there. Why should PvP be a requirement to playing a Crafting profession to the best that is available?






well hell, you are dragged into combat on the ground. nearly every flippin good spawn of resources is surrounded by the toughest mobs the planet can throw at you. when a 1000 OQ resource spawned on eclipse, my guild had to send a buffed combat prof to cover our crafters arse while he attempted to harvest the resources. yet nobody complains about that. why? because it can be easily solved. buffs, a friend, and a good weapon. no problemo.


the only difference is that this situation involves players. this is a Massively MULTIPLAYER Online Role Playing Game. heavy emphasis on the MULTIPLAYER part. GET TOGETHER, GET A GUILD, GET A GROUP, DO WHATEVER, BUT ALL IT TAKES IT TO GET MAYBE ONE OR TWO FIGHTERS TO PRESS Z ONCE IN A WHILE AND MAKE SURE NO ENEMY CRAFT ARE COMMING!


with the lack of pilots, there are not that many ppl to actively be griefing! and all the pilots i know have been honorable. one thing about FPS is that they tend to be a hell of a lot more honor-bound than RPG's. even the imperials that i have killed/been killed by were respectful. i am yet to meet a pilot this immature.


and you know what? if you die, so what. your ship decays, you get some wounds, life goes on, you get a bigger force, and you go kill them and then harvest. this is WAR! play it!


if you dont wanna take a ROLE in this war, why are you playing a role playing game?

Message Edited by jimbrown on 04-13-2005 12:40 AM



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