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Thread: asteroid mining, PVP zones
Treena_Daal wrote:
I believe that Tab is "closest enemy", which can be NPC or PC. Z is for PCs only.
On topic, however, why do people constantly look for ways of getting into PvP with people who have no chance against them? We've been having this debate on the GCW board for months. What is the purpose of fighting someone who just wants to harvest? That ship doesn't look like it has weapons. It can't go anywhere while harvesting. It's a sitting target. There is no challenge to that fight, there is no reason for that fight. What could anyone gain from allowing PvP against a harvest ship?
My thoughts. Because theirs a war on. If you have a chance against me or not is irrelvant. It's much akin to WWII submarine warfare. Tankers and freighter dont have a chance against subs, but they are the logistical lifeblood of a nation at war.
Because there is a war on, impeding or blocking logistical movement of your enemy is to the bennfit of your faction. On bria for example, i make it my buisness to impede, block or stop rebel faction farming in space. Theres a logistical and strategic value in doing so.
It's just buisness, nothing personal. But this is why i sit on the fence on certain PvP issues.
Ducimus wrote:
Treena_Daal wrote:
I believe that Tab is "closest enemy", which can be NPC or PC. Z is for PCs only.
On topic, however, why do people constantly look for ways of getting into PvP with people who have no chance against them? We've been having this debate on the GCW board for months. What is the purpose of fighting someone who just wants to harvest? That ship doesn't look like it has weapons. It can't go anywhere while harvesting. It's a sitting target. There is no challenge to that fight, there is no reason for that fight. What could anyone gain from allowing PvP against a harvest ship?
My thoughts. Because theirs a war on. If you have a chance against me or not is irrelvant. It's much akin to WWII submarine warfare. Tankers and freighter dont have a chance against subs, but they are the logistical lifeblood of a nation at war.
Because there is a war on, impeding or blocking logistical movement of your enemy is to the bennfit of your faction. On bria for example, i make it my buisness to impede, block or stop rebel faction farming in space. Theres a logistical and strategic value in doing so.
It's just buisness, nothing personal. But this is why i sit on the fence on certain PvP issues.
Q-boats in space!
Risk vs reward?
I would think anyone who risks hostile action should be recieving the greater rewards. I dont see how anyone who takes no risks has any grounds for complaining.
One, finding enough player pilots to form an escort is gonna be tough, especially if there are more than one or two people wanting to harvest. You're gonna have to find people from your faction, who are willing to help, and who are the of the "I want to PvP because I enjoy PvP" variety, rather than the "I pwn j00, n00b. l0lz0rz!1!!!111!" variety. Unfortunately, there are a lot of people in the latter catagory around...the sort of people who'd attack a defenceless mining craft just because they think its funny to attack anyone and anything.
Two, AFFORDING enough player pilots to form an escort is gonna be tough. Most Pilots are gonna try and make as much money out of it as possible. You're gonna have to weigh up the profit from the mining trip with the cost of the escort.
Now lets factor back in the malicious PvPers. Lets say that a few of them get together into a "Pirate" group, which a lot of people are bound to do, because it sounds "cool". Your escort has to be able to more than just keep the attackers occupied. Typically, PvP is gonna be a 1-on-1 dogfight. So, if there are 5 attackers, you're gonna have to have at least 5 escorts to deal with all five of those fighters. If you have less...say three, two of their fighters could slip through, whilst the other three keep your escorts busy. So, you need to equal (or ideally, outnumber) an indeterminate sized enemy force. Which is gonna be expensive, especially as there are more people likely to attack you than who are likely to defend you.
At least with NPC enemies (even high tier ones), there's a chance that your pilots will be able to keep two or more of them occupied, especially if the enemy fighters are flying in wing-pairs.
Basically, the odds are stacked very highly AGAINST the miners. In the same way that the CU(RB) is going to keep Crafters locked in their houses because they can't wear armour, and can get pwnd by a random mob spawn on top of them without warning, they're gonna get pwnd for flying around in an unarmed ship, if they can't get the escorts.
The end result, if you have PvPers attacking these ships, is that only Guilds are gonna be able to operate miners, because they'll have the numbers to crew one, and escort it. Thats gonna get Crafters shafted. Again. And it also makes content to the game "off limits" for those who aren't willing to PvP. JTL should be for everyone, not just those who are XvT or XWA veterans, and thrive off multiplayer pilot games. Not everyone puts as much time into their cyber-flying as some of you.
However...there's nothing to stop pilots flying escort for missions against NPCs. Its like a player-driven version of the escort missions from the grinding process...only this time, there are a few fighters up there, and players on the ship. Depending on where you go, it could be just as fun...and no PvP required.
groovysplat101 wrote:
t. You're gonna have to find people from your faction, who are willing to help, and who are the of the "I want to PvP because I enjoy PvP" variety, rather than the "I pwn j00, n00b. l0lz0rz!1!!!111!" variety. Unfortunately, there are a lot of people in the latter catagory around...
Message Edited by Golrok on 04-12-2005 09:48 AM
Treena_Daal wrote:
You have your section of space. Deep Space. If you want PvP, go there. Why should PvP be a requirement to playing a Crafting profession to the best that is available?
And why should PvP be limited to Deep Space? Why shouldn't the peoplewho risk the most danger be rewarded for taking that risk? Why does this have to be a care-bear game? This game has many aspects to it. One of which is PvP. But the amount of carebear crying that has occured has limited PvP. Look at Kessel. Look at things that have happened on the ground. Like I said before it does not have to be Strictly PvP wise for escorting a mining ship. But having that aspect in the game is something a lot of us would like to have.
Its not about "I pwned" whoever. You can't sit there and spam unarmed hit 3 on whoever all the while yelling "I'm so uber, look at me, i'm hitting a button and you can't stop me, haha." Space is about skill in flying. Its about knowing what move to do when, and why to do it. Adapting to situations. So when someone survives a PvP fight they're usually releasing a big breath that they dind't know they were holding going wow i'm so glad I survived. Its the rush of hte fight. Its not about who pwned who. And by adding some PvP content like escorting certain mining ships that are able to be taken out by players, then it gives the game huge Star Wars feel. If you have an hour to mine, then you get your crew together, you get your escort together. You fly out there do you're best to complete the mission and get as much resource as possible before an enemy spots you and calls some back up. (I'm not sure how mining is going to occur at an asteroid, but i'm using a hypothetical situation)
Also judging by your reaction to this whole issue, are you against BH's going after Jedi? If you're just a PvE jedi you would rather not have to worry about PC BH's to? That's my understanding of where your coming from.
Risk vs reward.
Why do you deserve better mining opportunites when your not willing to put forth the extra effort?
Lets put it terms you can understand. Why should you be getting dragon loot for killing a froglok? Did you really earn the level of that loot by doing so?
of course not.
That said, JTL is an action/twitch/arcade oriented game. There are no dragons in space, only players. No high level content SOE could conjure would be as dynamic and as challenging as PvP. That said, its still optional, I personnaly would do most of my mining in a PvE zone. But no ones saying you have to try and mine the very best resources in space- but going after the best, the very best..should be an adventure or challenge, and its going to need some risk involved.
I still maintain that PvP should be its own reward. If you enjoy it, you'll do it, rewards or not. If people don't enjoy it, they won't do it. Why is that a bad thing?
The whole reasons our characters exist in an MMO is to interact with other players.
But again, im gonna cite..... Galactic Civil War. We are at war with one another, remember? PvP allows you to have a decisive effect in its outcome.
True most Day to day things such as doing faction missions should be PvE, but there are cusps, or a summation of events that just screams player involvement.
For example what if the Royal Guard interceptor turns out to be the ship that garauntees imperial domination. Imperial SW's are looking to make them, and the only place the ore for it can be found is in a PvP area.
Now YOU, have the opportunity to make a difference. You can stop them, or at least slow them down! Will you stand idly and complain about PvP, or will you step up to the challenge and support your faction (assuming your rebel) and give those imperial dogs what for!?
Thats what im talking about, and why PvP does have a place, its not all about the thrill of a kill.
Put some asteroids in PvP space, and let your type go after it. In fact, make them PvP rewards. Perhaps the stuff you mine there could be used to build some PvP-based shields. They work at 100% for PvP, but only at 15 or 20% against NPC ships. Have them be better than PvE shields, but not so good that you would load them up for PvE flight. Now PvPers have their rewards. They have something to go out there and do. But there is no reason to put better mining that effects PvE play in PvP zones. It's just another excuse to grief people.