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Thread: Let me get this straight...

lifeisdeath
Sat Feb 21, 2004 10:03 am
#27






Leonae wrote:

If you want to hunt player characters, start roleplaying.







thats only if THEY want to roleplay and be killed.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jedi; you want respect, but you haven't done a thing to earn it.
lore7
Sat Feb 21, 2004 10:26 am
#28

im with you raz



Rakesh,-Rakesh,Bluesbakka and Khosk
,Rip when ever all my accounts run out
,Now Lore 56 Priest on Skullcrusher in WoW.
alfalfablast
Sat Feb 21, 2004 11:40 am
#29

I hafta admit I havn't done much research on this subject but I was just curious. Why not allow PC bounties all the way through the investigation tree but increase the difficulty as the skill level rises. I'm just thinkin that if the NPC bounties increase as you attain higher ranks, why not do the same with PC bounties.We could cap the bounty at say 100k and for every level of the investigation tree a player has the max bounty they can hunt for would increase by 20k. With an extra 20k for master.


Example a player with investigation 3 could hunt for a PC with a bounty of 60k on his head, whereas the Noob (me) with investigation 1 could only get bounties with a max of 20k.


DarthRoscoe
Sat Feb 21, 2004 12:34 pm
#30

I think giving player bounties at investigation 4 is fine. I'm not a master bounty hunter and never will become one. It's so easy to master BH with a good scatter, a good carbine, and a good launcher pistol. The only hard part about mastering BH is the mind numbing investigations process. I like my template and I like it well, it suits my job at killing people perfectly. I'm a 4040 bounty hunter as it stands, and instead of learning carbines and LLC, I specialized in pistols. I may not know how to use a carbine or the lightning cannon, but I know how to kill players and track my target. I may not be the fattest blunt in the rotation, but I think that anyone who knows how to kill and track is worthy of being a player bounty hunter. I think they should add some ill specials to MBH (I'm talking an AOE KD/dizzy grenade or some tight BH stuff), but player bounties is a little too broad.



Nino Brown
-Bria
Leonae
Mon Feb 23, 2004 3:09 am
#31






lifeisdeath wrote:





Leonae wrote:

If you want to hunt player characters, start roleplaying.







thats only if THEY want to roleplay and be killed.




Well, that is a given - I said "in the roleplayer crowd". Usually a BH sends the target, unless known as a roleplayer who is fine with being hunted, an OOC tell to check if the target is ok with the whole plot. After that the fun begins - track down your mark through real investigation, asking snitches and scooping out the usual hangouts of the mark if known. Deal with misinformation, bodyguards and competing bounty hunters. In short, have fun.
Tanks
Mon Feb 23, 2004 5:04 am
#32

Moving Player bounties to Master ...



PC bounties are months away, just getting into the design phase, as such have no idea at what level of investigation they will be implemented.



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Imaridril
Mon Feb 23, 2004 6:17 am
#33





Voodoo2484 wrote:
Player Bounties are not a birth right they are a way of life for us. If you cant fully embrase the BH profession you should not reap it's benefits.You can call me a "cookie cutter BH" but I call it having pride in my profession, playing it the way it's meant to be played.






What do you mean, "meant to be played"? SWG is a skill based game. It is designed to allow custom templates. The only BH line that defines you asa BH is Investigation. Getting any of the combat lines is no more special than getting combat lines in any other proffession. Someone who builds a cutom template around the investigation line has just as much right to have "pride" in his skills as you do in having MBH.







You talk about interaction - in what movie did you ever see extended periods of interaction between bounty hunters and the people surrounding them? We are meant to play alone.




You've missed what he meant. BHs in the movies didn't "play" alone. They may have travelled and worked alone, but the mark they were hunting was another living, breathing "player" in the game. BH NPC missions are pathetic MMOG content. There are as close to a single player game as you can get. They are a place holder thrown into the game because the Devs couldn't get a decent player bounty system working back in Alpha.


Why are we letting ourselves get duped into thinking that player bounties should be some sort of high end, privlidged content. Player bounties should be the norm, not the exception. NPC missions should not be our primary content. They should only exsist for the benefit of practice or for players who don't like PvP. Rather than demanding that our primary content be made more exclusive, we should be pushing for it to be expanded. There are many, many players who choose to participate in PvP everyday, meaning that there is plenty of opportunities for players to be made into marks one way or another. All BH needs is a player bounty system to give us the level of player interaction that we should have had since launch.








Razael, I think your comparison of (for isntance) Armorsmith to our profession in the regards to having player bounties at Master isabit warped. Having Novice Bounty Hunters (or Inv 1) taking on Player Bounties is like saying Novice Armorsmiths should be able to make composite pieces.





No, I think Razael's analogy is spot on. Telling BHs that we should be happy with only NPC mission (essentially a single player game), would be the same as telling novice armorsmiths that even though then can make armor, they're not allowed to sell or trade it to anyone.







Lowering the requirements to hunt player bounties that farwould just have more people picking up Bounty Hunter for a couple of boxes, and have more people visiting these forums calling the whole lot of us griefers because our job description means they die.






Well, I think most people assume that once a full fledged player bounty system is added it won't force unsuspecting players into being marks. There are plenty of ways to set up a system that ensures that the only players who we'll be able to "grief" will be those who took clear and precise actions that they knew were going to result in them having a bounty placed on their head. I can't see too many players complaining about being hunted in such a situation.








Why can't we have it so that player bounties progress to higher levels as you progress up the investigation skill tree?


Invest I- weak bounties...ie no advanced, certain amount of boxes


Invest II-master of basic proffesion, medium amount of skill boxes, maybe novice of an advanced proffesion


Invest III-medium to high amount of skill boxes, halfway through an advanced proffesion


Invest IV-master of one advanced proffesion.


Master BH-master of multiple advanced proffesions, jedi









I think TeucerHades has hit the nail on the head of how things should work. The game already is able to calculate what a player's supposed CL level is. It does it all the time when you get regular destroy missions. Once a player bounty system is put in it shouldn't take much work to set it up so that only the most diffucult bounties are available to the upper level BHs. The level of the mission given can also be easily tied to the BH's CL level, too. So, for example, a BH with only Invest IV, but no other high level combat skills, either in BH or in any other proffession would not get as high of mission as say a 4-4-4-4 BH, or a 4-0-0-0 BH/Master Rifleman.





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

frkjerm
Mon Feb 23, 2004 8:02 am
#34






Imaridril wrote:








Why can't we have it so that player bounties progress to higher levels as you progress up the investigation skill tree?


Invest I- weak bounties...ie no advanced, certain amount of boxes


Invest II-master of basic proffesion, medium amount of skill boxes, maybe novice of an advanced proffesion


Invest III-medium to high amount of skill boxes, halfway through an advanced proffesion


Invest IV-master of one advanced proffesion.


Master BH-master of multiple advanced proffesions, jedi









I think TeucerHades has hit the nail on the head of how things should work. The game already is able to calculate what a player's supposed CL level is. It does it all the time when you get regular destroy missions. Once a player bounty system is put in it shouldn't take much work to set it up so that only the most diffucult bounties are available to the upper level BHs. The level of the mission given can also be easily tied to the BH's CL level, too. So, for example, a BH with only Invest IV, but no other high level combat skills, either in BH or in any other proffession would not get as high of mission as say a 4-4-4-4 BH, or a 4-0-0-0 BH/Master Rifleman.







First i think that allowing anyone with novice BH to take player bounties will in the wrong run end up hurting the BH profession. Think about it..... If you can pick up and uber Dabble templet and pick up Novice BH, pull a Player mission and easily kill some noob. what do you think will happen?? I has allready happened once with all the Pistolleers wearing the Expert BH tag. People love to complain and they are not going to complain about some uber Dabble templet with Novice BH, They are going to cry NERF BH! Thus bringing down the power of the BH even more than it already is. It has happened once, it will happen again.


The idea listed above, Destroy Missions take into account the people in your group, the weapon that you are holding and the pets you have out, so i dont think you can use he same system to decide what level your character is to apply a player bounty. Thus meaning a lot of difficult programing that i am pretty sure they are not going to want to do, never mind the fact that I would rather have them fix what is currently broken, than break more stuff by introducing a very complicated system that is really unnecisary because a couple of people dont want to master.


The part about only allowing a master armorsmith to sell armor, I ask you this question, Why cant a Novice Armorsmith Make Advanced Composit Armor??


Inv. 4 should get npc jedi missions and Master should get player and player jedi missions.



~Elder Master Bounty Hunter~
~Elder Master Ranger~
RazaelDemron
Mon Feb 23, 2004 8:08 am
#35






frkjerm wrote:





Imaridril wrote:








Why can't we have it so that player bounties progress to higher levels as you progress up the investigation skill tree?


Invest I- weak bounties...ie no advanced, certain amount of boxes


Invest II-master of basic proffesion, medium amount of skill boxes, maybe novice of an advanced proffesion


Invest III-medium to high amount of skill boxes, halfway through an advanced proffesion


Invest IV-master of one advanced proffesion.


Master BH-master of multiple advanced proffesions, jedi









I think TeucerHades has hit the nail on the head of how things should work. The game already is able to calculate what a player's supposed CL level is. It does it all the time when you get regular destroy missions. Once a player bounty system is put in it shouldn't take much work to set it up so that only the most diffucult bounties are available to the upper level BHs. The level of the mission given can also be easily tied to the BH's CL level, too. So, for example, a BH with only Invest IV, but no other high level combat skills, either in BH or in any other proffession would not get as high of mission as say a 4-4-4-4 BH, or a 4-0-0-0 BH/Master Rifleman.







First i think that allowing anyone with novice BH to take player bounties will in the wrong run end up hurting the BH profession. Think about it..... If you can pick up and uber Dabble templet and pick up Novice BH, pull a Player mission and easily kill some noob. what do you think will happen?? I has allready happened once with all the Pistolleers wearing the Expert BH tag. People love to complain and they are not going to complain about some uber Dabble templet with Novice BH, They are going to cry NERF BH! Thus bringing down the power of the BH even more than it already is. It has happened once, it will happen again.


The idea listed above, Destroy Missions take into account the people in your group, the weapon that you are holding and the pets you have out, so i dont think you can use he same system to decide what level your character is to apply a player bounty. Thus meaning a lot of difficult programing that i am pretty sure they are not going to want to do, never mind the fact that I would rather have them fix what is currently broken, than break more stuff by introducing a very complicated system that is really unnecisary because a couple of people dont want to master.


The part about only allowing a master armorsmith to sell armor, I ask you this question, Why cant a Novice Armorsmith Make Advanced Composit Armor??


Inv. 4 should get npc jedi missions and Master should get player and player jedi missions.




The only way to avoid getting nerfed for anyone using your reasoning is to blacklist anyone who doesn't solely use the weapons of your profession when wearing your tag. As such, TKM/Fencers can expect to get Fencers nerfed by wearing their Novice Fencer Tag. Heck, alot of BH run around as Novice Scouts. Why haven't they nerfed the Novice Scout Knockdown/Dizzy? (I don't think a Novice Scout should have Knockdown/Dizzy in the first place) Because the Devs are realizing how rediculous some nerf cries are.



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

Wepps
Mon Feb 23, 2004 8:15 am
#36

In one sense I agree. To force player bounties into the weakest mastery in the game is kind of a lame attempt at 'fixing' us. Unless we become much more powerful in comparison to those others, being forced to master to pursue player bounties is a giant waste of time. All this does is place a player in the position of having to master, leaving few skill points, and then face those with tremendous defenses and much better effective firepwoer due toOUR complete lack of defenses.

In essence, this gives those on the other end of the bounty Teh Win.


In order for this to be done right, the simple solution is to improve the defenses of the Bounty Hunter, so that when making firepower comparisons, the target doesn't always hit anymore, and they don't always hit for almost maximum damage.


Currently, no matter who we face, if they are not Bounty Hunters, they have better defenses. Taken into account, this reduces our effective firepower output to the point of being 'lame' in comparison, and player bounties become nothing more than yet another grief to the BH community.


TO ADDRESS THIS PROPERLY they MUST boost the defenses significantly before applying the player bounties. Otherwise, they just wasted even more time than adding more nerfed < level 10 combat droids.



------------------------------------------------------------------------------------

"And those that pray for dew at the desert's edge - shall bring forth the deluge." - Dune, The Preacher

Live from Tikrit


frkjerm
Mon Feb 23, 2004 8:24 am
#37






RazaelDemron wrote:


The only way to avoid getting nerfed for anyone using your reasoning is to blacklist anyone who doesn't solely use the weapons of your profession when wearing your tag. As such, TKM/Fencers can expect to get Fencers nerfed by wearing their Novice Fencer Tag. Heck, alot of BH run around as Novice Scouts. Why haven't they nerfed the Novice Scout Knockdown/Dizzy? (I don't think a Novice Scout should have Knockdown/Dizzy in the first place) Because the Devs are realizing how rediculous some nerf cries are.







Where you here when the great pistoller/BH battle happened. You ask why no one have said nerf Scout Knockdown/Dizzy? But do you remember people Crying the Nerf BH PistolWhip?? It happened.

"Devs are realizing how rediclous some nerf cries are." Even in your statement you admit that they have not realized or have realized in the past, but they are just starting to now realize thet people are crying wolf when it come to the power of professions.

I ask you again, Why cant a Novice Armorsmith build Advanced Composit???



~Elder Master Bounty Hunter~
~Elder Master Ranger~
RazaelDemron
Mon Feb 23, 2004 8:30 am
#38






frkjerm wrote:





RazaelDemron wrote:


The only way to avoid getting nerfed for anyone using your reasoning is to blacklist anyone who doesn't solely use the weapons of your profession when wearing your tag. As such, TKM/Fencers can expect to get Fencers nerfed by wearing their Novice Fencer Tag. Heck, alot of BH run around as Novice Scouts. Why haven't they nerfed the Novice Scout Knockdown/Dizzy? (I don't think a Novice Scout should have Knockdown/Dizzy in the first place) Because the Devs are realizing how rediculous some nerf cries are.







Where you here when the great pistoller/BH battle happened. You ask why no one have said nerf Scout Knockdown/Dizzy? But do you remember people Crying the Nerf BH PistolWhip?? It happened.

"Devs are realizing how rediclous some nerf cries are." Even in your statement you admit that they have not realized or have realized in the past, but they are just starting to now realize thet people are crying wolf when it come to the power of professions.

I ask you again, Why cant a Novice Armorsmith build Advanced Composit???




Better question, why can a Novice Armorsmith sell his armor?




Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

frkjerm
Mon Feb 23, 2004 8:38 am
#39






RazaelDemron wrote:

Better question, why can a Novice Armorsmith sell his armor?





everyone can sell anything they want, I can sell armor if i want too, and i am not even an artisn.


Now answer my Question.


Let me give you some help, Because as they advance in their profession they are given better things, more content. the stuff that everyone wants.


hmmmm. seems to make sence, know why cant the same idea apply to the BH profession?


ohh. thats right, you dont want to invest in a broken profession and instead of joining the fight to fix it, you would rather have them give you everything YOU want ant the novice level so you dont have to put in the time or the skill points.





~Elder Master Bounty Hunter~
~Elder Master Ranger~
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