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Thread: Let me get this straight...
Leonae wrote:
If you want to hunt player characters, start roleplaying.
Well, that is a given - I said "in the roleplayer crowd". Usually a BH sends the target, unless known as a roleplayer who is fine with being hunted, an OOC tell to check if the target is ok with the whole plot. After that the fun begins - track down your mark through real investigation, asking snitches and scooping out the usual hangouts of the mark if known. Deal with misinformation, bodyguards and competing bounty hunters. In short, have fun.
lifeisdeath wrote:
Leonae wrote:
If you want to hunt player characters, start roleplaying.
thats only if THEY want to roleplay and be killed.
Voodoo2484 wrote:
Player Bounties are not a birth right they are a way of life for us. If you cant fully embrase the BH profession you should not reap it's benefits.You can call me a "cookie cutter BH" but I call it having pride in my profession, playing it the way it's meant to be played.
You talk about interaction - in what movie did you ever see extended periods of interaction between bounty hunters and the people surrounding them? We are meant to play alone.
You've missed what he meant. BHs in the movies didn't "play" alone. They may have travelled and worked alone, but the mark they were hunting was another living, breathing "player" in the game. BH NPC missions are pathetic MMOG content. There are as close to a single player game as you can get. They are a place holder thrown into the game because the Devs couldn't get a decent player bounty system working back in Alpha.
Why are we letting ourselves get duped into thinking that player bounties should be some sort of high end, privlidged content. Player bounties should be the norm, not the exception. NPC missions should not be our primary content. They should only exsist for the benefit of practice or for players who don't like PvP. Rather than demanding that our primary content be made more exclusive, we should be pushing for it to be expanded. There are many, many players who choose to participate in PvP everyday, meaning that there is plenty of opportunities for players to be made into marks one way or another. All BH needs is a player bounty system to give us the level of player interaction that we should have had since launch.
Razael, I think your comparison of (for isntance) Armorsmith to our profession in the regards to having player bounties at Master isabit warped. Having Novice Bounty Hunters (or Inv 1) taking on Player Bounties is like saying Novice Armorsmiths should be able to make composite pieces.
Lowering the requirements to hunt player bounties that farwould just have more people picking up Bounty Hunter for a couple of boxes, and have more people visiting these forums calling the whole lot of us griefers because our job description means they die.
Well, I think most people assume that once a full fledged player bounty system is added it won't force unsuspecting players into being marks. There are plenty of ways to set up a system that ensures that the only players who we'll be able to "grief" will be those who took clear and precise actions that they knew were going to result in them having a bounty placed on their head. I can't see too many players complaining about being hunted in such a situation.
Why can't we have it so that player bounties progress to higher levels as you progress up the investigation skill tree?
Invest I- weak bounties...ie no advanced, certain amount of boxes
Invest II-master of basic proffesion, medium amount of skill boxes, maybe novice of an advanced proffesion
Invest III-medium to high amount of skill boxes, halfway through an advanced proffesion
Invest IV-master of one advanced proffesion.
Master BH-master of multiple advanced proffesions, jedi
I think TeucerHades has hit the nail on the head of how things should work. The game already is able to calculate what a player's supposed CL level is. It does it all the time when you get regular destroy missions. Once a player bounty system is put in it shouldn't take much work to set it up so that only the most diffucult bounties are available to the upper level BHs. The level of the mission given can also be easily tied to the BH's CL level, too. So, for example, a BH with only Invest IV, but no other high level combat skills, either in BH or in any other proffession would not get as high of mission as say a 4-4-4-4 BH, or a 4-0-0-0 BH/Master Rifleman.
Imaridril wrote:
Why can't we have it so that player bounties progress to higher levels as you progress up the investigation skill tree?
Invest I- weak bounties...ie no advanced, certain amount of boxes
Invest II-master of basic proffesion, medium amount of skill boxes, maybe novice of an advanced proffesion
Invest III-medium to high amount of skill boxes, halfway through an advanced proffesion
Invest IV-master of one advanced proffesion.
Master BH-master of multiple advanced proffesions, jedi
I think TeucerHades has hit the nail on the head of how things should work. The game already is able to calculate what a player's supposed CL level is. It does it all the time when you get regular destroy missions. Once a player bounty system is put in it shouldn't take much work to set it up so that only the most diffucult bounties are available to the upper level BHs. The level of the mission given can also be easily tied to the BH's CL level, too. So, for example, a BH with only Invest IV, but no other high level combat skills, either in BH or in any other proffession would not get as high of mission as say a 4-4-4-4 BH, or a 4-0-0-0 BH/Master Rifleman.
The only way to avoid getting nerfed for anyone using your reasoning is to blacklist anyone who doesn't solely use the weapons of your profession when wearing your tag. As such, TKM/Fencers can expect to get Fencers nerfed by wearing their Novice Fencer Tag. Heck, alot of BH run around as Novice Scouts. Why haven't they nerfed the Novice Scout Knockdown/Dizzy? (I don't think a Novice Scout should have Knockdown/Dizzy in the first place) Because the Devs are realizing how rediculous some nerf cries are.
frkjerm wrote:
Imaridril wrote:
Why can't we have it so that player bounties progress to higher levels as you progress up the investigation skill tree?
Invest I- weak bounties...ie no advanced, certain amount of boxes
Invest II-master of basic proffesion, medium amount of skill boxes, maybe novice of an advanced proffesion
Invest III-medium to high amount of skill boxes, halfway through an advanced proffesion
Invest IV-master of one advanced proffesion.
Master BH-master of multiple advanced proffesions, jedi
I think TeucerHades has hit the nail on the head of how things should work. The game already is able to calculate what a player's supposed CL level is. It does it all the time when you get regular destroy missions. Once a player bounty system is put in it shouldn't take much work to set it up so that only the most diffucult bounties are available to the upper level BHs. The level of the mission given can also be easily tied to the BH's CL level, too. So, for example, a BH with only Invest IV, but no other high level combat skills, either in BH or in any other proffession would not get as high of mission as say a 4-4-4-4 BH, or a 4-0-0-0 BH/Master Rifleman.
First i think that allowing anyone with novice BH to take player bounties will in the wrong run end up hurting the BH profession. Think about it..... If you can pick up and uber Dabble templet and pick up Novice BH, pull a Player mission and easily kill some noob. what do you think will happen?? I has allready happened once with all the Pistolleers wearing the Expert BH tag. People love to complain and they are not going to complain about some uber Dabble templet with Novice BH, They are going to cry NERF BH! Thus bringing down the power of the BH even more than it already is. It has happened once, it will happen again.
The idea listed above, Destroy Missions take into account the people in your group, the weapon that you are holding and the pets you have out, so i dont think you can use he same system to decide what level your character is to apply a player bounty. Thus meaning a lot of difficult programing that i am pretty sure they are not going to want to do, never mind the fact that I would rather have them fix what is currently broken, than break more stuff by introducing a very complicated system that is really unnecisary because a couple of people dont want to master.
The part about only allowing a master armorsmith to sell armor, I ask you this question, Why cant a Novice Armorsmith Make Advanced Composit Armor??
Inv. 4 should get npc jedi missions and Master should get player and player jedi missions.
RazaelDemron wrote:
The only way to avoid getting nerfed for anyone using your reasoning is to blacklist anyone who doesn't solely use the weapons of your profession when wearing your tag. As such, TKM/Fencers can expect to get Fencers nerfed by wearing their Novice Fencer Tag. Heck, alot of BH run around as Novice Scouts. Why haven't they nerfed the Novice Scout Knockdown/Dizzy? (I don't think a Novice Scout should have Knockdown/Dizzy in the first place) Because the Devs are realizing how rediculous some nerf cries are.
Better question, why can a Novice Armorsmith sell his armor?
frkjerm wrote:
RazaelDemron wrote:
The only way to avoid getting nerfed for anyone using your reasoning is to blacklist anyone who doesn't solely use the weapons of your profession when wearing your tag. As such, TKM/Fencers can expect to get Fencers nerfed by wearing their Novice Fencer Tag. Heck, alot of BH run around as Novice Scouts. Why haven't they nerfed the Novice Scout Knockdown/Dizzy? (I don't think a Novice Scout should have Knockdown/Dizzy in the first place) Because the Devs are realizing how rediculous some nerf cries are.
Where you here when the great pistoller/BH battle happened. You ask why no one have said nerf Scout Knockdown/Dizzy? But do you remember people Crying the Nerf BH PistolWhip?? It happened.
"Devs are realizing how rediclous some nerf cries are." Even in your statement you admit that they have not realized or have realized in the past, but they are just starting to now realize thet people are crying wolf when it come to the power of professions.
I ask you again, Why cant a Novice Armorsmith build Advanced Composit???
RazaelDemron wrote:
Better question, why can a Novice Armorsmith sell his armor?
everyone can sell anything they want, I can sell armor if i want too, and i am not even an artisn.
Now answer my Question.
Let me give you some help, Because as they advance in their profession they are given better things, more content. the stuff that everyone wants.
hmmmm. seems to make sence, know why cant the same idea apply to the BH profession?
ohh. thats right, you dont want to invest in a broken profession and instead of joining the fight to fix it, you would rather have them give you everything YOU want ant the novice level so you dont have to put in the time or the skill points.