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Thread: PETITION- Can't find friends in space?
Tehra wrote:
LOL. This only effects noobs. Anyone who can make it past Tier 1 doesn't need to worry about this.
JolleHojje wrote:
from what i have understand is the space just filled with little npc's ?
I thought i could see someone else in space, i think i saw some tie fighters
with names over their ships and they behaved like normal people. One just stood
still and looked at me. If this also was npc's i will quit directly!!
No, there are indeed humans in space, but they are divided into two separate areas for each of the major systems. That is probably why you don't see many at the moment.The rest of the ships you see (anything that doesn't have a name) is an NPC.
Barco wrote:
Note: For those of you who cannot find your friends in space, even when you launch from the same starport, please read Knowledge Base Article # 10426, which will explain the reason for this petition.
Dear those involved,
Be it resolved that we, the undersigned, respectfully question the logic in notallowing members of a group formed on the ground to be automatically placed in the same Space Zone. Playing with friends being a primary component of any MMORPG, the current Random Space Zone Placing hinders the game in the following ways:
- Guild Activities are difficult to plan (participants must land and relaunch many times to get in the zone with their guild mates, this is ridiculous)
- Hunting with friends is similarly unreasonably difficult
- General Frustration of not being able to find your friends in space
We see and understand the reason for having Zones, but are unsatisfied with the implementation. Again, with the main point of having an online game being the ability to play with your friends, Players who launch into space as a group should all placed in the same Space Zone! Otherwise, JTL might as well be a single-player game.
Sincerely,
the undersigned
/sign
as you may think this is bad, have you see the problem if this was to happen??
ok ill tell you, when i was in beta and we loaded in the same sector, their was a vet ship on the spawn point (load point) EVERY ship that went to that sector by loading got stuck in that vet ship, we had to hyperspace out of him enable to get free, imagine if that was a starter ship, you dont have hyperspace, you log out and log back in but hes still their, how do you get free?
Message Edited by Beery on 10-30-2004 11:42 PM
There are two instances of the corellia, tatooine, and naboo space sectors. One instance is what we could call "Normal" space. The other is the "Low-end" space (sounds better than noob).
So, when you just started in the pilot profession, and are doing the first 4 missions in tier 1, you load in this "low-end" space. This space is designed so it has less aggresive mobs, and has more spawns of the ships you need to kill in the "kill 4 whatever" mission. Once you finish those 4 missions, you always load in the normal space.
So far, I've done many missions with other players past-tier 1, and we always could see each other. If part of your group loaded in the other instance, check he has completed those 4 missions. If he has, then probably it's a bug.
This just applies in the 3 sectors where new players have to do their missions. All other sectors have only one instance. And when your group is in a multipassanger craft, they will always load in it.
Beery wrote:"So far, I've done many missions with other players past-tier 1, and we always could see each other."But that ignores the problem. My character is NEVER going to get beyond tier 1. She is NEVER going to be able to interact with the wider community. How is that acceptable?Plus it doesn't solve the problem of those veterans who want to do a bit of roleplaying and show newbies the ropes. They CANNOT see each other.You can say that post-tier 1 folks can see each other all you want, but it doesn't help those people who want to interact with those in a different tier that's invisible to them. Clearly, this two-tier system is a horrible idea. It will hurt the game because it divides the community. There's no getting around that fact.
Actually, it's not even tier 1, but just the FIRST 4 missions in tier 1. If your character is not going to make even those 4 missions (which take 20 mins, maybe 30), then why are you so concerned of being with your group?. If you're not going to combat in a space-combat environment, then there's no role for you altogether. Sadly, but it's this way, this is a combat oriented game, with no room for not combat play (just the yatch, but then you wouldn't have problems as all your group would load inside it).
You can see it as the tutorial in game, just a little longer. For veterans to interact with them, the new pilot will have to finish these introductory missions before. And after all, it's not like you're not going to interact with anyone, you'll always see other new players around. And in other space sectors, you won't have that problem.
Message Edited by Beery on 10-31-2004 12:57 AM