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Thread: PETITION- Can't find friends in space?

Barco
Sat Oct 30, 2004 11:24 am
#40

The petition specifically addresses grouped players. We want all members of a group to be placed in the same zone, reguardless of tier.



Barco Hadal
Intrepid forever
-----Mayor--City of Pandora--Corellia--Master Doctor-----
formersuperman
Sat Oct 30, 2004 11:55 am
#41






Tehra wrote:
LOL. This only effects noobs. Anyone who can make it past Tier 1 doesn't need to worry about this.





Now the odd thing is, I'm on Tier 2. I wanted to go out with a friend (whom was also on Tier 2) and explore. Well Once we got out there we found that we both were in seperate zones. I do not see how this only effects "noobs" (which is a horrid term on its own) when we both on Tier 2, were sepereted.


/sign



Barry Rige - Former - Master Doctor - Master Carbineer - Inquistion Ace
Currently retired to my own hobbies.
JolleHojje
Sat Oct 30, 2004 2:33 pm
#42

from what i have understand is the space just filled with little npc's ?

I thought i could see someone else in space, i think i saw some tie fighters

with names over their ships and they behaved like normal people. One just stood

still and looked at me. If this also was npc's i will quit directly!!



If you can get the thing it will be very easy to do it. But will you not
you will not even get it.
JolleHojje
Sat Oct 30, 2004 4:08 pm
#43

i cannot either call it a multiplayer game any longer, they would had told me that from the

begining before i started.



If you can get the thing it will be very easy to do it. But will you not
you will not even get it.
Barco
Sat Oct 30, 2004 7:56 pm
#44






JolleHojje wrote:

from what i have understand is the space just filled with little npc's ?

I thought i could see someone else in space, i think i saw some tie fighters

with names over their ships and they behaved like normal people. One just stood

still and looked at me. If this also was npc's i will quit directly!!






No, there are indeed humans in space, but they are divided into two separate areas for each of the major systems. That is probably why you don't see many at the moment.The rest of the ships you see (anything that doesn't have a name) is an NPC.



Barco Hadal
Intrepid forever
-----Mayor--City of Pandora--Corellia--Master Doctor-----
Gohan_Trunksss
Sat Oct 30, 2004 8:01 pm
#45






Barco wrote:


Note: For those of you who cannot find your friends in space, even when you launch from the same starport, please read Knowledge Base Article # 10426, which will explain the reason for this petition.



Dear those involved,


Be it resolved that we, the undersigned, respectfully question the logic in notallowing members of a group formed on the ground to be automatically placed in the same Space Zone. Playing with friends being a primary component of any MMORPG, the current Random Space Zone Placing hinders the game in the following ways:


  • Guild Activities are difficult to plan (participants must land and relaunch many times to get in the zone with their guild mates, this is ridiculous)

  • Hunting with friends is similarly unreasonably difficult

  • General Frustration of not being able to find your friends in space

We see and understand the reason for having Zones, but are unsatisfied with the implementation. Again, with the main point of having an online game being the ability to play with your friends, Players who launch into space as a group should all placed in the same Space Zone! Otherwise, JTL might as well be a single-player game.


Sincerely,


the undersigned



/sign








as you may think this is bad, have you see the problem if this was to happen??


ok ill tell you, when i was in beta and we loaded in the same sector, their was a vet ship on the spawn point (load point) EVERY ship that went to that sector by loading got stuck in that vet ship, we had to hyperspace out of him enable to get free, imagine if that was a starter ship, you dont have hyperspace, you log out and log back in but hes still their, how do you get free?




--------------------------------------------------------------------------------------
Master Rebel Pilot

Loots Vendor----- Lok /waypoint 612 6179
Junk Dealer loot kit parts---- Lok /waypoint 612 6179
Barco
Sat Oct 30, 2004 8:04 pm
#46

So the devs fixed one problem by creating another? Sounds good.


Here's a thought...

MOVE THE SPAWN POINT



Barco Hadal
Intrepid forever
-----Mayor--City of Pandora--Corellia--Master Doctor-----
Teletubbieslayer
Sat Oct 30, 2004 8:25 pm
#47

Well, actually i was very upset the first time i recognized this new "feature". Only one of my Clanmates made it into the Beta, so we werent aware of the problem. But when i found out, i made a post and learned that there is a "work around" for the problem: when you group at the ground and have the groupleader launch first in to space all members see each other. Tried that the last 2 days, and it worked each time.


Im ok with this, as long as there is asystem where all ppl are in the same "instance" for pvp. Im not sure, but i hope that this is the deeper idea behind the Kessel System. To be honest, im happy that i dont see the same "tourism" that i did on the ground (see geolab right after the fs horror)... Imagine 100+ ships all attacking the same poor pirate





Teamwork is essential; it gives the enemy other people to shoot at.

Prometheus [BK]
Beery
Sat Oct 30, 2004 8:37 pm
#48



"Here's a thought...
MOVE THE SPAWN POINT "


Yeah. Anyone would think that these developers had never created a game before. It doesn't take a genius to think of randomizing the spawn points within a certain area, nor does ittake a genius to program such a thing. This isn't rocket science - it's basic game design.


Alternatively, make ships non-collidable in the spawn area. The last thing you do in an onlinemultiplayer game is create two separate spawn tiers. Not only is this stupid for all the reasons outlined in the above posts, but it's not even a very good solution - it only halves the chances of spawn collisions. It doesn't get rid of them. Actually, I shouldn't say that it's 'the last thing you do' - you shouldn't even contemplate it as a last resort.


The phrase "what were they thinking?" is becoming a mantra when it comes to this game's development. Instead of "SWG" maybe we should start referring to the game as "SW-WWTT?".

Message Edited by Beery on 10-30-2004 11:42 PM



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Akilazel
Sat Oct 30, 2004 8:43 pm
#49

From what I understood in Beta:

There are two instances of the corellia, tatooine, and naboo space sectors. One instance is what we could call "Normal" space. The other is the "Low-end" space (sounds better than noob).

So, when you just started in the pilot profession, and are doing the first 4 missions in tier 1, you load in this "low-end" space. This space is designed so it has less aggresive mobs, and has more spawns of the ships you need to kill in the "kill 4 whatever" mission. Once you finish those 4 missions, you always load in the normal space.

So far, I've done many missions with other players past-tier 1, and we always could see each other. If part of your group loaded in the other instance, check he has completed those 4 missions. If he has, then probably it's a bug.

This just applies in the 3 sectors where new players have to do their missions. All other sectors have only one instance. And when your group is in a multipassanger craft, they will always load in it.
Beery
Sat Oct 30, 2004 8:50 pm
#50

"So far, I've done many missions with other players past-tier 1, and we always could see each other."


But that ignores the problem. My character is NEVER going to get beyond tier 1. She is NEVER going to be able to interact with the wider community. How is that acceptable?


Plus it doesn't solve the problem of those veterans who want to do a bit of roleplaying and show newbies the ropes. They CANNOT see each other.


You can say that post-tier 1 folks can see each other all you want, but it doesn't help those people who want to interact with those in a different tier that's invisible to them. Clearly, this two-tier system is a horrible idea. It will hurt the game because it divides the community. There's no getting around that fact.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Akilazel
Sat Oct 30, 2004 9:02 pm
#51



Beery wrote:
"So far, I've done many missions with other players past-tier 1, and we always could see each other."
But that ignores the problem. My character is NEVER going to get beyond tier 1. She is NEVER going to be able to interact with the wider community. How is that acceptable?
Plus it doesn't solve the problem of those veterans who want to do a bit of roleplaying and show newbies the ropes. They CANNOT see each other.
You can say that post-tier 1 folks can see each other all you want, but it doesn't help those people who want to interact with those in a different tier that's invisible to them. Clearly, this two-tier system is a horrible idea. It will hurt the game because it divides the community. There's no getting around that fact.





Actually, it's not even tier 1, but just the FIRST 4 missions in tier 1. If your character is not going to make even those 4 missions (which take 20 mins, maybe 30), then why are you so concerned of being with your group?. If you're not going to combat in a space-combat environment, then there's no role for you altogether. Sadly, but it's this way, this is a combat oriented game, with no room for not combat play (just the yatch, but then you wouldn't have problems as all your group would load inside it).

You can see it as the tutorial in game, just a little longer. For veterans to interact with them, the new pilot will have to finish these introductory missions before. And after all, it's not like you're not going to interact with anyone, you'll always see other new players around. And in other space sectors, you won't have that problem.
Beery
Sat Oct 30, 2004 9:25 pm
#52









"Actually, it's not even tier 1, but just the FIRST 4 missions in tier 1. If your character is not going to make even those 4 missions (which take 20 mins, maybe 30), then why are you so concerned of being with your group?"


It's not the time the missions take, it's the nature of the missions. My maincharacter is a pacifist. She has never killed anyone or anything in 5 months and I don't intend for her to start now. The reason I want to group is that I have a yacht and I intend to perform with my band for groups of people on it. It's going to be a party yacht. Eventually, people are going to be able to dock with the yacht and join ongoing parties. This was a feature originally in beta but taken out due to bugs. Once the bugs are fixed I'm sure it will be put back in, as it's essential for more than justhosting a cool party.


As for what this game was designed for, I have to disagree with you, and so does the game box. This is not a 'combat-oriented game'. It has importantcombat elements, but I've been progressing in a non-combat-oriented role quite nicely for quite some time, and I've made lots of money, I have a nice, well-decorated house, a couple of swoop bikes, a factoryand a healthy bank balance to boot. Over 1/3 of the professions in the game are non-combat, so to suggest that the game iscombat-oriented (as if that means that combat is all that goes on in the game) isa misstatement offact or at least a grossdistortion. Heck, with JTL they just introduced an entire race of pacifists - the Ithorians - to the game. How can Ithorians possibly work in a game that is 'combat oriented'? Their inclusion makes absolutely no sense unless there are fullynon-combat roles to be played in the game.


The SWGgame box clearly says that this game is meant to appeal to non-combat players too, and the JTL box claims that withJTL "the Star Wars Galaxies community heads into space". How can the community head into space when that community becomes divided as soon as it tries to do so?


But again, you're dodging the issue by focusing on my role in the game. This two-tier system separates the community both for combat and non-combat players alike. Maybe it only does so for non-combat players and those combat playerswho are in their first 20 minutes of play (and those veteran pilots who want to interact with those players), but it is still an unnecessary separation of the community. Why have such a separation? What you're defending simply doesn't make sense, and attacking my chosen role in the game - a role expresslyadvertised on the game box -doesn't help your argument in the slightest. I'm a player too, and I pay my $15 just like everyone else does. I've been playing this game since July '03. Why should I be excluded from what is clearly intended to become a big part ofthe game simplybecause of a stupid design decision?

Message Edited by Beery on 10-31-2004 12:57 AM



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
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