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Thread: PETITION- Can't find friends in space?
Akilazel wrote:
Actually, it's not even tier 1, but just the FIRST 4 missions in tier 1.
If this is so, then why does the Knowledge Base article claim that the reason for the Zone system is for latency issues, hmm? If your only separating such a small group of people I don't see how that justifies the cost to SOE for severs, code, etc. Putting the training players in a separate zone certaintly isn't going to reduce latency. I quote the KB Artcle:
Knowledge Base Article 10426:
"How come I can't find my friend in space?"
To decrease latency due to large populations clustered in the "new player" areas, a system of zone instancing has been implemented. For each of these areas, there are two possible zones and players entering the area will be randomly shunted into either of them.
So, it seems the SOE article is at odds with your explination. Particularly the random part...
Beery wrote:"Actually, it's not even tier 1, but just the FIRST 4 missions in tier 1. If your character is not going to make even those 4 missions (which take 20 mins, maybe 30), then why are you so concerned of being with your group?"It's not the time the missions take, it's the nature of the missions. My main character is a pacifist. She has never killed anyone or anything in 5 months and I don't intend for her to start now. The reason I want to group is that I have a yacht and I intend to perform with my band for groups of people on it. It's going to be a party yacht. Eventually, people are going to be able to dock with the yacht and join ongoing parties. This was a feature originally in beta but taken out due to bugs. Once the bugs are fixed I'm sure it will be put back in, as it's essential for more than just hosting a cool party.As for what this game was designed for, I have to disagree with you, and so does the game box. This is not a 'combat-oriented game'. It has important combat elements, but I've been progressing in a non-combat-oriented role quite nicely for quite some time, and I've made lots of money, I have a nice, well-decorated house, a couple of swoop bikes, a factory and a healthy bank balance to boot. Over 1/3 of the professions in the game are non-combat, so to suggest that the game is combat-oriented (as if that means that combat is all that goes on in the game) is a misstatement of fact or at least a gross distortion. Heck, with JTL they just introduced an entire race of pacifists - the Ithorians - to the game. How can Ithorians possibly work in a game that is 'combat oriented'? Their inclusion makes absolutely no sense unless there are fully non-combat roles to be played in the game.The SWG game box clearly says that this game is meant to appeal to non-combat players too, and the JTL box claims that with JTL "the Star Wars Galaxies community heads into space". How can the community head into space when that community becomes divided as soon as it tries to do so?But again, you're dodging the issue by focusing on my role in the game. This two-tier system separates the community both for combat and non-combat players alike. Maybe it only does so for non-combat players and those combat players who are in their first 20 minutes of play (and those veteran pilots who want to interact with those players), but it is still an unnecessary separation of the community. Why have such a separation? What you're defending simply doesn't make sense, and attacking my chosen role in the game - a role expressly advertised on the game box - doesn't help your argument in the slightest. I'm a player too, and I pay my $15 just like everyone else does. I've been playing this game since July '03. Why should I be excluded from what is clearly intended to become a big part of the game simply because of a stupid design decision?Message Edited by Beery on 10-31-2004 12:57 AM
I think I wasn't clear enough, I was not saying SWG is just a combat oriented game (I have not combat characters, so I know this), what I'm saying is that JTL, that is, the SPACE content, is just combat content, without room for not combat roles. If you're only going to use the yatch, all your group will load in it without problems. And so far, the docking thing is not an issue, as there's not docking at all.
Barco, read my first message, I said "From what I understood from beta". I don't know what the knowledge base says, I'm talking from what the Devs said to us in Beta, when that new space instance was added. If they changed it for Live, I'd agree with the petition. But so far, I didn't have that problem.
And I think the change was for good, if you was in Beta, you'd remember how annoying it was to find the 4 ships you had to kill. With a special instance for novices (that is, less people killing NPCs), the spawns provide enough enemies to find those ships in 5 minutes, rather than in 3 hours.
In City of Heroes, they instance areas as much as 6 different servers at times... but you can CHOOZE which instance you go to. That way you can keep groups together.
Knowledge Base Article 10426:
"How come I can't find my friend in space?"
To decrease latency due to large populations clustered in the "new player" areas, a system of zone instancing has been implemented. For each of these areas, there are two possible zones and players entering the area will be randomly shunted into either of them.
To those players that are traveling or are grouped with others, there is currently no means in which to choose which zone you will be sent to. Leaving and then re-entering the area will allow another chance that your character is put into the same zone as your group members.
This should have been fixed long before release, it breaks the whole multiplayer aspect of the game. I see nothing wrong with letting them know we want it fixed.
PS: they are like separate servers in a way, you can't regroup with your group members.
Message Edited by Barco on 10-28-2004 10:54 PM